22 lines
486 B
Lua
22 lines
486 B
Lua
AddCSLuaFile()
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ENT.Type = "anim"
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ENT.Base = "b-gr"
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ENT.Model = "models/weapons/w_eq_fraggrenade_thrown.mdl"
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local explosionflags = 0x2 + 0x4 + 0x80
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function ENT:Explode()
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local effectdata = EffectData()
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effectdata:SetOrigin( self:GetPos() )
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effectdata:SetFlags( explosionflags )
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util.Effect( "Explosion", effectdata )
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local dmg = DamageInfo()
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dmg:SetDamage( 125 )
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dmg:SetAttacker( self:GetOwner() )
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util.BlastDamageInfo( dmg, self:GetPos(), 140 )
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self:Remove()
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return
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end |