Benny/benny.fgd

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//-------------------------------------------------------------------------
//
// Game data for Your Name Is Benny
//
//-------------------------------------------------------------------------
@include "base.fgd"
@PointClass base(Targetname, Angles, Origin) lightprop("models/editor/spot.mdl") halfgridsnap frustum(lightfov,1,100) = benny_camera : "Benny - Camera"
[
camera_type(choices) : "Type" : "standard" : "Style of camera" =
[
"standard" : "Standard"
"field" : "Field"
]
lightfov(float) : "FOV" : "90.0" : "FOV"
target(target_destination) : "Camera Target" : : "Bounds that trigger the camera to activate"
lerp0_target(target_destination) : "Lerp 0" : : "Starting point of the lerp for the camera"
lerp1_target(target_destination) : "Lerp 1" : : "Ending point of the lerp for the camera"
lerp1_fov(float) : "End FOV" : : "Ending FOV for the lerp"
]
@PointClass base(Targetname, Angles, Origin) lightprop("models/editor/axis_helper_thick.mdl") halfgridsnap = benny_camera : "Benny - Camera Lerp Point"
[
camera_type(choices) : "Type" : "standard" : "Style of camera" =
[
"standard" : "Standard"
"field" : "Field"
]
]
@SolidClass base(Targetname) = benny_camerabounds : "Benny - Camera Bounds"
[
target(target_destination) : "Camera Target" : : "Bounds that trigger the camera to activate"
]