231 lines
4.8 KiB
Lua
231 lines
4.8 KiB
Lua
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do -- Sound definitions
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AddSound( "Anaconda.Fire", {
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"benny/weapons/anaconda/01.ogg",
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"benny/weapons/anaconda/02.ogg",
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"benny/weapons/anaconda/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "Anaconda.MagOut", "benny/weapons/anaconda/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Anaconda.MagIn", "benny/weapons/anaconda/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Deagle.Cock", "benny/weapons/deagle/cock.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.Unload", "benny/weapons/unload.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.Dryfire.Pistol", "benny/weapons/common/06-13.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.Dryfire.Rifle", "benny/weapons/common/06-12.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.Deploy", "benny/weapons/common/magpouch.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.Holster", "benny/weapons/common/magpouchin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.NoAmmo", "benny/weapons/noammo.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.ReloadFail", "benny/hud/reloadfail.ogg", 70, 100, 0.1, CHAN_STATIC )
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end
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ItemDef("base", {
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Name = "Base Item",
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Category = "base",
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Type = "base",
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Description = "Base of everything",
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WModel = "models/weapons/w_357.mdl",
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Speed_Move = 1,
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Speed_Aiming = 1,
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Speed_Reloading = 1,
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Speed_Firing = 1,
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Speed_FiringTime = 0.2,
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ShootHolsterTime = 0,
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Func_Attack = function( self, hand )
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end,
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Func_Attack2 = function( self, hand )
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end,
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Func_Reload = function( self, hand )
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end,
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Func_Deploy = function( self, hand )
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end,
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Func_HolsterStart = function( self, hand )
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end,
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Func_HolsterFinish = function( self, hand )
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end,
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})
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ItemDef("base_firearm", {
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Name = "Base Firearm",
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Category = "base",
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Base = "base",
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Description = "Base for firearms",
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Features = "firearm",
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WModel = "models/weapons/w_pistol.mdl",
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HoldType = "pistol",
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-- Firearm specific
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Firemodes = {
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{
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Mode = 1,
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},
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},
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Damage = 0,
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AmmoStd = 1,
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Pellets = 1,
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Delay = 60/600,
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Spread = 0,
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SpreadAdd = 0,
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SpreadAddMax = 1,
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SpreadDecay_Start = 1,
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SpreadDecay_End = 2,
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SpreadDecay_RampTime = 1,
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Reload_MagOut = 0.2,
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Reload_MagIn = 0.8,
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Reload_MagIn_Bonus1 = 0.56,
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Reload_MagIn_Bonus2 = 0.56+0.1,
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Func_Attack = function( self, hand )
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end,
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})
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ItemDef("base_melee", {
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Name = "Base Melee",
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Category = "base",
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Base = "base",
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Description = "Base for melee weapons",
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Features = "firearm",
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WModel = "models/weapons/w_pistol.mdl",
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HoldType = "pistol",
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-- Firearm specific
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Firemodes = {
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{
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Mode = 1,
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},
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},
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Damage = 0,
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Delay = 60/600,
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Spread = 0,
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SpreadAdd = 0,
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SpreadAddMax = 1,
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SpreadDecay_Start = 1,
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SpreadDecay_End = 2,
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SpreadDecay_RampTime = 1,
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Func_Attack = function( self, hand )
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end,
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})
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ItemDef("base_grenade", {
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Name = "Base Grenade",
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Category = "grenade",
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Base = "base",
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Description = "Base for grenades",
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Features = "grenade",
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WModel = "models/weapons/w_grenade.mdl",
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HoldType = "slam",
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})
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ItemDef("base_magazine", {
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Name = "Base Magazine",
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Category = "magazine",
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Base = "base",
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Description = "Base for magazines",
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Features = "magazine",
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WModel = "models/weapons/w_slam.mdl",
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HoldType = "slam",
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})
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ItemDef("deagle", {
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Name = "DEAGLE",
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Description = "Autoloading .50 caliber pistol.",
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Base = "base_firearm",
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Category = "pistol",
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WModel = "models/weapons/w_pist_deagle.mdl",
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HoldType = "revolver",
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Sound_Fire = "Anaconda.Fire",
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Sound_DryFire = "Common.Dryfire.Pistol",
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Sound_MagOut = "Anaconda.MagOut",
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Sound_MagIn = "Anaconda.MagIn",
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Sound_Cock = "Deagle.Cock",
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--
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AmmoStd = 7,
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Delay = (60/180),
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Firemodes = FIREMODE_SEMI,
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Damage = 47,
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Spread = 30/60,
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SpreadAdd = 4,
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SpreadAddMax = 15,
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SpreadDecay_Start = 8,
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SpreadDecay_End = 25,
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SpreadDecay_RampTime = 0.5,
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Speed_Move = 0.95,
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Speed_Aiming = 0.95,
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Speed_Reloading = 0.95,
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Speed_Firing = 0.95,
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Speed_FiringTime = 0.5,
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})
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ItemDef("mag_deagle", {
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Name = "MAG: DEAGLE 7-rnd",
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Base = "base_magazine",
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Ammo = 14,
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})
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--[[
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ItemDef("deagle", {
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Name = "DEAGLE",
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Description = "Autoloading .50 caliber pistol.",
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Base = "base_firearm",
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Type = "pistol",
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Icon = Material( "benny/weapons/mk23.png", "smooth" ),
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WModel = "models/weapons/w_pist_deagle.mdl",
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HoldType = "revolver",
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GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.5 },
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GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
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Sound_Fire = "Anaconda.Fire",
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Sound_DryFire = "Common.Dryfire.Pistol",
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Sound_MagOut = "Anaconda.MagOut",
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Sound_MagIn = "Anaconda.MagIn",
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Sound_Cock = "Deagle.Cock",
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Delay = (60/180),
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Firemodes = FIREMODE_SEMI,
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Damage = 47,
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Spread = 30/60,
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SpreadAdd = 4,
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SpreadAddMax = 15,
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SpreadDecay_Start = 8,
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SpreadDecay_End = 25,
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SpreadDecay_RampTime = 0.5,
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Speed_Move = 0.95,
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Speed_Aiming = 0.95,
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Speed_Reloading = 0.95,
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Speed_Firing = 0.95,
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Speed_FiringTime = 0.5,
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Features = "firearm",
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})
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]] |