79 lines
2.1 KiB
Lua
79 lines
2.1 KiB
Lua
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-- Settings panel
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-- 0 = checkbox, 1 = slider, 2 = string
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local conf = {
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[1] = {
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{ 0, "benny_hud_enable_health", "Health", },
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{ 0, "benny_hud_enable_active", "Active Weapon", },
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{ 0, "benny_hud_enable_hints", "Hints", },
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{ 0, "benny_hud_enable_hotbar", "Hotbar", },
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{ 1, "benny_hud_scale", "Scale", 1, 4, 0 },
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},
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[2] = {
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{ 0, "benny_wep_ao_firearms", "Firearms Override Primary Attack" },
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{ 2, "Like traditional akimbo, pressing Left Mouse will shoot an offhand firearm." },
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{ 0, "benny_wep_ao_grenades", "Grenades Override Primary Attack" },
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{ 2, "Pressing Left Mouse will throw an offhand grenade." },
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{ 0, "benny_wep_ao_junk", "Junk Overrides Primary Attack" },
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{ 2, "Pressing Left Mouse will throw offhand junk." },
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},
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}
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local function genpan( Base, Sect, Conf )
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local Scroll = Base:Add("DPanel")
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Scroll:DockPadding( 10, 5, 10, 5 )
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Scroll.Paint = function() end
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Sect:SetContents( Scroll )
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for i, v in ipairs( Conf ) do
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if v[1] == 0 then
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local Butt = Scroll:Add("DCheckBoxLabel")
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Butt:Dock(TOP)
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Butt:DockMargin( 0, 2, 0, 2 )
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Butt:SetText( v[3] )
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Butt:SetConVar( v[2] )
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elseif v[1] == 1 then
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local Butt = Scroll:Add("DNumSlider")
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Butt:Dock(TOP)
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Butt:DockMargin( 0, 2, 0, 2 )
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Butt:SetText( v[3] )
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Butt:SetConVar( v[2] )
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Butt:SetMin( v[4] )
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Butt:SetMax( v[5] )
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Butt:SetDecimals( v[6] )
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elseif v[1] == 2 then
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local Butt = Scroll:Add("DLabel")
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Butt:Dock(TOP)
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Butt:DockMargin( 24, -5, 0, 0 )
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Butt:SetText( v[2] )
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end
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end
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end
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function OpenSettingsMenu()
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if IsValid( SettingsMenu ) then SettingsMenu:Remove() return end
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local Base = vgui.Create("BFrame")
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SettingsMenu = Base
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Base:SetTitle("Settings")
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Base:SetSize( 800, 600 )
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Base:Center()
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Base:MakePopup()
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Base:SetKeyboardInputEnabled( false )
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do -- Sect 1
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local Sect = Base:Add("DCollapsibleCategory")
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Sect:Dock(TOP)
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Sect:SetLabel("HUD")
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genpan( Base, Sect, conf[1] )
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end
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do -- Sect 2
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local Sect = Base:Add("DCollapsibleCategory")
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Sect:Dock(TOP)
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Sect:SetLabel("Controls")
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genpan( Base, Sect, conf[2] )
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end
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end |