Benny/gamemodes/benny/entities/entities/benny_cutscene.lua

16 lines
261 B
Lua

AddCSLuaFile()
ENT.Base = "base_anim"
ENT.Type = "anim"
ENT.AutomaticFrameAdvance = true
function ENT:Initialize()
self:SetModel( "models/benny/test.mdl" )
self:ResetSequence( "test" )
end
function ENT:Think()
self:NextThink( CurTime() )
return true
end