56 lines
1.6 KiB
Lua
56 lines
1.6 KiB
Lua
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local small = Vector( 1, 1, 1 )
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local smale = -small
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local moe = Vector( 0, 0, 8 )
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local dmaxs = Vector( 16, 16, 48 )
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local dmins = Vector( -16, -16, 0 )
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local dW = Color( 255, 255, 255, 0 )
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local dB = Color( 0, 0, 0, 0 )
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local dS = Color( 255, 0, 0, 0 )
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local dC = Color( 0, 0, 255, 0 )
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hook.Add( "PlayerTick", "Benny_PlayerTick", function( ply, mv )
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ply:SetVaultDebuff( math.Clamp( ply:GetVaultDebuff() - FrameTime()/0.4 , 0, 1 ) )
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end)
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hook.Add( "Move", "Benny_Move", function( ply, mv )
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local ang = mv:GetMoveAngles()
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local pos = mv:GetOrigin()
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local vel = mv:GetVelocity()
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local wantdir = Vector( mv:GetForwardSpeed(), -mv:GetSideSpeed(), 0 ):GetNormalized()
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wantdir:Rotate( Angle( 0, ang.y, 0 ) )
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local cum = pos + wantdir*8
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debugoverlay.Box( cum + (SERVER and vector_up*0.1 or vector_origin), dmins, dmaxs, 0, SERVER and dS or dC )
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local ts, te = cum + Vector( 0, 0, 24 ), cum + Vector( 0, 0, 65 )
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local tr = util.TraceHull( {
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start = ts,
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endpos = te,
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mins = dmins,
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maxs = dmaxs,
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filter = ply
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} )
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for i=1, 2 do
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debugoverlay.Box( ts, smale, small, 0, tB )
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debugoverlay.Box( te, smale, small, 0, tB )
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end
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if mv:KeyPressed( IN_JUMP ) and ply:GetVaultDebuff() == 0 and tr.Hit and tr.StartSolid and !tr.AllSolid and tr.FractionLeftSolid>0 then
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print( CurTime(), "Moved!" )
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local epic = LerpVector( tr.FractionLeftSolid, ts, te )
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debugoverlay.Box( epic, smale, small, 0, SERVER and dS or dC )
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mv:SetOrigin( epic + Vector(0, 0, 1/16) )
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mv:SetVelocity( vector_origin )
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ply:SetVaultDebuff( 1 )
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end
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local speed = mv:GetMaxSpeed() * (1-ply:GetVaultDebuff())
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mv:SetMaxSpeed( speed )
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mv:SetMaxClientSpeed( speed )
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end) |