Benny/gamemodes/benny/entities/entities/benny_grenade_flashbang.lua

17 lines
359 B
Lua

AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "benny_grenade"
ENT.Model = "models/weapons/w_eq_flashbang_thrown.mdl"
local explosionflags = 0x2 + 0x4 + 0x80
function ENT:Explode()
local effectdata = EffectData()
effectdata:SetOrigin( self:GetPos() )
effectdata:SetFlags( explosionflags )
util.Effect( "Explosion", effectdata )
self:Remove()
return
end