34 lines
948 B
Lua
34 lines
948 B
Lua
AddCSLuaFile()
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function EFFECT:Init( data )
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-- Because CEffectData is a shared object, we can't just store it and use its' properties later
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-- Instead, we store the properties themselves
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self.offset = data:GetOrigin() + Vector( 0, 0, 0.2 )
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self.angles = data:GetAngles()
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self.particles = 4
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end
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function EFFECT:Think()
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return true
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end
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function EFFECT:Render()
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local emitter = ParticleEmitter( self.offset, false )
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for i=0, self.particles do
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local particle = emitter:Add( "effects/softglow", self.offset )
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if particle then
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particle:SetAngles( self.angles )
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particle:SetVelocity( Vector( 0, 0, 15 ) )
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particle:SetColor( 255, 102, 0 )
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particle:SetLifeTime( 0 )
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particle:SetDieTime( 0.2 )
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particle:SetStartAlpha( 255 )
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particle:SetEndAlpha( 0 )
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particle:SetStartSize( 1.6 )
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particle:SetStartLength( 1 )
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particle:SetEndSize( 1.2 )
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particle:SetEndLength( 4 )
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end
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end
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emitter:Finish()
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end |