82 lines
2.2 KiB
Lua
82 lines
2.2 KiB
Lua
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-- Dev spawnmenu
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function GM:OnSpawnMenuOpen()
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RunConsoleCommand( "benny_debug_inv" )
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end
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function GM:OnSpawnMenuClose()
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if IsValid( base ) then base:Remove() end
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end
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function OpenSMenu()
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if IsValid( smenu ) then smenu:Remove() return end
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local active = GetConVar("benny_hud_tempactive"):GetString()
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smenu = vgui.Create("BFrame")
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smenu:SetSize( ss(1+(96+2)*4), ss(360) )
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smenu:SetTitle("Developer Spawnmenu")
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smenu:MakePopup()
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smenu:SetKeyboardInputEnabled( false )
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smenu:Center()
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local itemlist = smenu:Add("DScrollPanel")
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itemlist:Dock( FILL )
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local createlist = {}
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for ClassName, Class in pairs( WEAPONS ) do
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if !createlist[Class.Type] then
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createlist[Class.Type] = {}
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end
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table.insert( createlist[Class.Type], { ClassName = ClassName, Class = Class } )
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end
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for i, v in SortedPairs( createlist ) do
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local Collapse = itemlist:Add( "DCollapsibleCategory" )
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Collapse:Dock( TOP )
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Collapse:SetLabel( i )
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local Lays = itemlist:Add( "DIconLayout" )
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Collapse:SetContents( Lays )
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Collapse:SetExpanded( i!="magazine" )
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Lays:Dock( FILL )
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Lays:SetSpaceX( ss(1) )
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Lays:SetSpaceY( ss(1) )
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for Mew, New in ipairs( v ) do
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local button = Lays:Add( "DButton" )
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button:SetSize( ss(95), ss(14) )
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--button:Dock( TOP )
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button:DockMargin( 0, 0, 0, ss(4) )
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button.Text_Name = New.Class.Name
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button.Text_Desc = New.Class.Description
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-- PROTO: These functions don't need to be remade over and over like this.
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function button:DoClick()
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RunConsoleCommand( "benny_debug_give", New.ClassName )
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chat.AddText( "Gave " .. New.Class.Name )
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end
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function button:DoRightClick()
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RunConsoleCommand( "benny_debug_give", "mag_" .. New.ClassName )
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chat.AddText( "Gave " .. WeaponGet("mag_"..New.ClassName).Name )
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end
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function button:Paint( w, h )
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surface.SetDrawColor( schemes[active]["fg"] )
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surface.DrawRect( 0, 0, w, h )
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surface.SetTextColor( schemes[active]["bg"] )
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surface.SetFont( "Benny_12" )
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surface.SetTextPos( ss(2), ss(2) )
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surface.DrawText( self.Text_Name )
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-- surface.SetFont( "Benny_10" )
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-- surface.SetTextPos( ss(4), ss(4 + 12) )
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-- surface.DrawText( self.Text_Desc )
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return true
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end
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end
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end
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end |