350 lines
7.7 KiB
Lua
350 lines
7.7 KiB
Lua
|
|
--[[
|
|
|
|
|
|
|
|
WEAPONS["m92"] = {
|
|
Name = "M92FS",
|
|
Description = "Accurate pistol, but low caliber won't do much against armor.",
|
|
Type = "pistol",
|
|
|
|
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
|
|
WModel = "models/weapons/w_pist_elite_single.mdl",
|
|
HoldType = "revolver",
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.2 },
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
Sound_Fire = "M92.Fire",
|
|
Sound_DryFire = "Common.Dryfire.Pistol",
|
|
Sound_Reload = "USP.Reload",
|
|
Sound_MagOut = "USP.MagOut",
|
|
Sound_MagIn = "USP.MagIn",
|
|
|
|
Delay = (60/400),
|
|
Firemodes = FIREMODE_SEMI,
|
|
Ammo = 15,
|
|
Damage = 30,
|
|
|
|
Features = "firearm",
|
|
}
|
|
|
|
WEAPONS["p226"] = {
|
|
Name = "P226",
|
|
Description = "Special forces pistol in fast .357 ammo.",
|
|
Type = "pistol",
|
|
|
|
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
|
|
WModel = "models/weapons/w_pist_p228.mdl",
|
|
HoldType = "revolver",
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.2 },
|
|
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
|
|
|
|
Sound_Fire = "P226.Fire",
|
|
Sound_DryFire = "Common.Dryfire.Pistol",
|
|
Sound_Reload = "USP.Reload",
|
|
Sound_MagOut = "P226.MagOut",
|
|
Sound_MagIn = "P226.MagIn",
|
|
|
|
Delay = (60/350),
|
|
Firemodes = FIREMODE_SEMI,
|
|
Ammo = 13,
|
|
Damage = 30,
|
|
|
|
Features = "firearm",
|
|
}
|
|
|
|
WEAPONS["overunder"] = {
|
|
Name = "O/U",
|
|
Description = "meow",
|
|
Type = "shotgun",
|
|
|
|
WModel = "models/weapons/w_shot_kozlice.mdl",
|
|
HoldType = "rpg",
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.5 },
|
|
|
|
Sound_Fire = "SPAS12.Fire",
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
|
Sound_MagOut = "SPAS12.MagOut",
|
|
Sound_MagIn = "SPAS12.MagIn",
|
|
|
|
Delay = (60/120),
|
|
Firemodes = FIREMODE_SEMI,
|
|
Ammo = 2,
|
|
Damage = 10,
|
|
Pellets = 8,
|
|
Spread = 130/60,
|
|
|
|
Features = "firearm",
|
|
}
|
|
|
|
WEAPONS["cqb70"] = {
|
|
Name = "CS-70",
|
|
Description = "meow",
|
|
Type = "shotgun",
|
|
|
|
WModel = "models/weapons/w_shot_cs3.mdl",
|
|
HoldType = "rpg",
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.5 },
|
|
|
|
Sound_Fire = "AA12.Fire",
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
|
Sound_MagOut = "AA12.MagOut",
|
|
Sound_MagIn = "AA12.MagIn",
|
|
|
|
Delay = (60/120),
|
|
Firemodes = FIREMODE_SEMI,
|
|
Ammo = 4,
|
|
Damage = 10,
|
|
Pellets = 8,
|
|
Spread = 150/60,
|
|
|
|
Features = "firearm",
|
|
}
|
|
|
|
WEAPONS["m12ak"] = {
|
|
Name = "M12AK",
|
|
Description = "meow",
|
|
Type = "shotgun",
|
|
|
|
WModel = "models/weapons/w_shot_saiga.mdl",
|
|
HoldType = "rpg",
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.5 },
|
|
|
|
Sound_Fire = "AA12.Fire",
|
|
Sound_DryFire = "Common.Dryfire.Rifle",
|
|
Sound_MagOut = "AA12.MagOut",
|
|
Sound_MagIn = "AA12.MagIn",
|
|
|
|
Delay = (60/160),
|
|
Firemodes = FIREMODE_SEMI,
|
|
Ammo = 5,
|
|
Damage = 10,
|
|
Pellets = 8,
|
|
Spread = 150/60,
|
|
|
|
Features = "firearm",
|
|
}
|
|
|
|
WEAPONS["g_gas"] = {
|
|
Name = "GAS GRENADE",
|
|
Description = "Short burst of gas that slows and disorient targets.",
|
|
Type = "grenade",
|
|
|
|
Custom_Fire = GrenadeFire,
|
|
Custom_Reload = GrenadeReload,
|
|
Custom_Think = GrenadeThink,
|
|
Custom_Holster = GrenadeHolster,
|
|
GrenadeEnt = "benny_grenade_gas",
|
|
GrenadeFuse = 4,
|
|
GrenadeCharge = true,
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
HoldType = "grenade",
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, 0 },
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
WEAPONS["g_claymore"] = {
|
|
Name = "CLAYMORE",
|
|
Description = "Mine that shoots shrapnel in a cone.",
|
|
Type = "grenade",
|
|
|
|
Custom_Fire = GrenadeFire,
|
|
Custom_Reload = GrenadeReload,
|
|
Custom_Think = GrenadeThink,
|
|
Custom_Holster = GrenadeHolster,
|
|
GrenadeEnt = "benny_grenade_claymore",
|
|
GrenadeFuse = 4,
|
|
GrenadeCharge = true,
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
HoldType = "grenade",
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, 0 },
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
WEAPONS["g_scrambler"] = {
|
|
Name = "SCRAMBLER",
|
|
Description = "Disrupts enemy radar based on proximity.",
|
|
Type = "grenade",
|
|
|
|
Custom_Fire = GrenadeFire,
|
|
Custom_Reload = GrenadeReload,
|
|
Custom_Think = GrenadeThink,
|
|
Custom_Holster = GrenadeHolster,
|
|
GrenadeEnt = "benny_grenade_scrambler",
|
|
GrenadeFuse = 4,
|
|
GrenadeCharge = true,
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
HoldType = "grenade",
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, 0 },
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
WEAPONS["g_emp"] = {
|
|
Name = "EMP NADE",
|
|
Description = "Disrupts enemy equipment based on proximity.",
|
|
Type = "grenade",
|
|
|
|
Custom_Fire = GrenadeFire,
|
|
Custom_Reload = GrenadeReload,
|
|
Custom_Think = GrenadeThink,
|
|
Custom_Holster = GrenadeHolster,
|
|
GrenadeEnt = "benny_grenade_emp",
|
|
GrenadeFuse = 4,
|
|
GrenadeCharge = true,
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
HoldType = "grenade",
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, 0 },
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
WEAPONS["g_shockcharge"] = {
|
|
Name = "SHOCK CHARGE",
|
|
Description = "Charge that stuns and forces enemies to fire their weapons.",
|
|
Type = "grenade",
|
|
|
|
Custom_Fire = GrenadeFire,
|
|
Custom_Reload = GrenadeReload,
|
|
Custom_Think = GrenadeThink,
|
|
Custom_Holster = GrenadeHolster,
|
|
GrenadeEnt = "benny_grenade_shockcharge",
|
|
GrenadeFuse = 4,
|
|
GrenadeCharge = true,
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
HoldType = "grenade",
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, 0 },
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
WEAPONS["g_thermobaric"] = {
|
|
Name = "THERMOBARIC GRENADE",
|
|
Description = "Burns through armor.",
|
|
Type = "grenade",
|
|
|
|
Custom_Fire = GrenadeFire,
|
|
Custom_Reload = GrenadeReload,
|
|
Custom_Think = GrenadeThink,
|
|
Custom_Holster = GrenadeHolster,
|
|
GrenadeEnt = "benny_grenade_thermobaric",
|
|
GrenadeFuse = 4,
|
|
GrenadeCharge = true,
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
HoldType = "grenade",
|
|
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, 0 },
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
|
|
|
|
WEAPONS["e_tacinsertion"] = {
|
|
Name = "TACTICAL INSERTION",
|
|
Description = "Flare that changes your deployment location.",
|
|
Type = "equipment",
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
WEAPONS["e_cover"] = {
|
|
Name = "DEPLOYABLE COVER",
|
|
Description = ".",
|
|
Type = "equipment",
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
WEAPONS["e_ddos"] = {
|
|
Name = "DDOS",
|
|
Description = ".",
|
|
Type = "equipment",
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
WEAPONS["e_trophysystem"] = {
|
|
Name = "TROPHY SYSTEM",
|
|
Description = "Disrupts enemy equipment.",
|
|
Type = "equipment",
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
WEAPONS["e_portableradar"] = {
|
|
Name = "PORTABLE RADAR",
|
|
Description = "Detects nearby enemies based on proximity.",
|
|
Type = "equipment",
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
WEAPONS["e_cameraspike"] = {
|
|
Name = "CAMERA SPIKE",
|
|
Description = "Mountable camera that gives you a live video feed.",
|
|
Type = "equipment",
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
WEAPONS["e_recondrone"] = {
|
|
Name = "RECON DRONE",
|
|
Description = "Pilotable hovering recon drone that automatically marks enemies.",
|
|
Type = "equipment",
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
WEAPONS["e_gasdrone"] = {
|
|
Name = "GAS DRONE",
|
|
Description = "Drone that dispenses toxic gas onto an area.",
|
|
Type = "equipment",
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
WEAPONS["e_suppressionmine"] = {
|
|
Name = "SUPPRESSION MINE",
|
|
Description = "Mine that detonates to dispense hard-to-see sleeping gas.",
|
|
Type = "equipment",
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
WEAPONS["e_antiarmor"] = {
|
|
Name = "ANTI-ARMOR ROUNDS",
|
|
Description = "Ammo crate that dispenses armor to disable vehicles.",
|
|
Type = "equipment",
|
|
|
|
WModel = "models/weapons/w_eq_flashbang.mdl",
|
|
|
|
Features = "grenade",
|
|
}
|
|
|
|
]] |