Benny/gamemodes/benny/entities/weapons/goat.lua

26 lines
288 B
Lua

SWEP.Base = "weapon_base"
function SWEP:PrimaryAttack()
return true
end
function SWEP:SecondaryAttack()
return true
end
function SWEP:Reload()
return true
end
function SWEP:Think()
return true
end
function SWEP:Deploy()
return true
end
function SWEP:Holster()
return true
end