294 lines
7.7 KiB
Lua
294 lines
7.7 KiB
Lua
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-- HUD
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local hide = {
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["CHudHealth"] = true,
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["CHudBattery"] = true,
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["CHudAmmo"] = true,
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["CHudSecondaryAmmo"] = true,
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["CHudPoisonDamageIndicator"] = true,
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["CHudCrosshair"] = true,
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["CHUDQuickInfo"] = true,
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["CHudSuitPower"] = true,
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["CHudZoom"] = true,
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}
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hook.Add( "HUDShouldDraw", "HideHUD", function( name )
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if ( hide[ name ] ) then return false end
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end )
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function ss( scale )
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return math.Round( scale * ( ScrH() / 480 ) )
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end
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local function genfonts()
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local sizes = {
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8,
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10,
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12,
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14,
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16,
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18,
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24,
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32,
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36,
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48,
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64,
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72
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}
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for _, size in pairs(sizes) do
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surface.CreateFont( "Benny_" .. size, {
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font = "Carbon Plus Bold",
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size = ss(size),
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weight = 0
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} )
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end
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local sizes = {
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8,
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9,
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10,
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12,
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}
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for _, size in pairs(sizes) do
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surface.CreateFont( "Benny_Caption_" .. size, {
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font = "Roboto",
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size = ss(size),
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weight = 0
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} )
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end
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end
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genfonts()
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schemes = {
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["benny"] = {
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fg = Color( 255, 238, 169 ),
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bg = Color( 54, 44, 39 ),
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caption = Color( 255, 238, 169 ),
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name = "BENNY",
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},
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["nicky"] = {
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fg = Color( 255, 174, 210 ),
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bg = Color( 67, 32, 70 ),
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caption = Color( 255, 174, 210 ),
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name = "NICKY",
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},
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["igor"] = {
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fg = Color( 253, 168, 107 ),
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bg = Color( 122, 34, 32 ),
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caption = Color( 253, 78, 77 ),
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name = "IGOR",
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},
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["yanghao"] = {
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fg = Color( 87, 227, 253 ),
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bg = Color( 2, 58, 51 ),
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caption = Color( 87, 187, 253 ),
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name = "YANG-HAO",
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},
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["enemy"] = {
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caption = Color( 199, 0, 0 ),
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name = "ENEMY",
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},
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["pistol"] = {
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caption = Color( 61, 61, 61 ),
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name = "PISTOL",
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}
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}
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captions = {
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--{
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-- name = "YANG-HAO",
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-- color = schemes["yanghao"]["caption"],
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-- text = { "..." },
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-- time = 1,
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--},
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--{
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-- name = "BENNY",
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-- color = schemes["benny"]["caption"],
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-- text = { "Bleh." },
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-- time = 2,
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--},
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--{
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-- name = "NICKY",
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-- color = schemes["nicky"]["caption"],
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-- text = { "You have a big weapon, sir!" },
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-- time = 3,
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--},
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--{
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-- name = "IGOR",
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-- color = schemes["igor"]["caption"],
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-- text = { "I need more bullets!", "I need more bullets!", "I need more bullets!" },
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-- time = 4,
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--},
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--{
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-- name = "ENEMY GUARD",
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-- color = schemes["enemy"]["caption"],
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-- text = { "Bigger weapons! Bigger weapons!", "Ratatatata!" },
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-- time = 5,
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--},
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}
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function AddCaption( name, color, text, time_to_type, lifetime )
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if captions[#captions] and captions[#captions].name == name then
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local weh = captions[#captions]
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table.insert( weh.lines, { text = text, time_to_type=time_to_type, starttime=CurTime() } )
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weh.lifetime = math.max( CurTime() + lifetime, weh.lifetime )
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else
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table.insert( captions, { name = name, color=color, lifetime=CurTime()+lifetime, lines = { { text=text, time_to_type=time_to_type, starttime=CurTime() } } })
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end
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end
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local color_caption = Color( 0, 0, 0, 127 )
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local mat_grad = Material( "benny/hud/grad.png", "mips smooth" )
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hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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local sw, sh = ScrW(), ScrH()
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local b = ss(20)
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local p = LocalPlayer()
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-- PROTO: Make sure this is the 'benny' weapon.
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local wep = p:GetActiveWeapon()
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local scheme = schemes["benny"]
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do -- Health
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-- BG
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surface.SetDrawColor( scheme["bg"] )
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surface.DrawRect( b, sh - b - ss(22), ss(140), ss(14+8) )
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local hp = p:Health()/100 --CurTime()*0.5 % 1
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local ti = (CurTime()*0.75 / (hp)) % 1
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-- Text underneath
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surface.SetFont( "Benny_18" )
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surface.SetTextColor( scheme["fg"] )
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surface.SetTextPos( b + ss(6), sh - b - ss(22) + ss(3) )
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surface.DrawText( scheme["name"] )
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-- Bar
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surface.SetDrawColor( scheme["fg"] )
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surface.DrawRect( b + ss(4), sh - b - ss(22) + ss(4), ss((140*hp)-8), ss(14) )
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local gcol = scheme["fg"]
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local ch, cs, cl = gcol:ToHSL()
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cl = ((cl*0.0) + (1)*hp)
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gcol = HSLToColor( ch, cs, cl )
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gcol.a = ((1-ti)*255*hp) + ((1-hp)*255)
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surface.SetDrawColor( gcol )
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surface.SetMaterial( mat_grad )
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surface.DrawTexturedRect( b + ss(4), sh - b - ss(22) + ss(4), ss((140*hp*ti)-8), ss(14) )
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-- Bar text
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surface.SetTextColor( scheme["bg"] )
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surface.SetTextPos( b + ss(6), sh - b - ss(22) + ss(3) )
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render.SetScissorRect( b + ss(4), sh - b - ss(22) + ss(4), b + ss(4) + ss((140*hp)-8), sh - b - ss(22) + ss(4) + ss(14), true ) -- Enable the rect
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surface.DrawText( scheme["name"] )
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render.SetScissorRect( 0, 0, 0, 0, false ) -- Disable after you are done
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end
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do -- Weapon
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local w, h = 150, 100
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local BOXHEIGHT = 44
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-- BG
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surface.SetDrawColor( scheme["bg"] )
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surface.DrawRect( sw - b - ss(w), sh - b - ss(BOXHEIGHT), ss(w), ss(BOXHEIGHT) )
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-- Text bar
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surface.SetFont( "Benny_18" )
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surface.SetDrawColor( scheme["fg"] )
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surface.DrawRect( sw - b - ss(w-4), sh - b - ss(BOXHEIGHT-4), ss(w-8), ss(14) )
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surface.SetTextColor( scheme["bg"] )
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surface.SetTextPos( sw - b - ss(w-6), sh - b - ss(BOXHEIGHT-3) )
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surface.DrawText( "GLOCK-17" )
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surface.SetDrawColor( scheme["fg"] )
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surface.DrawRect( sw - b - ss(w-4), sh - b + ss(16) - ss(BOXHEIGHT-4), ss(29), ss(10) )
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surface.SetFont( "Benny_12" )
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surface.SetTextColor( scheme["bg"] )
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surface.SetTextPos( sw - b - ss(w-7), sh - b + ss(16) - ss(BOXHEIGHT-4) )
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surface.DrawText( "3BST" )
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surface.SetFont( "Benny_12" )
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local text = wep:Clip1() .. " - MAG 3"
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local tw = surface.GetTextSize( text )
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surface.SetTextColor( scheme["fg"] )
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surface.SetTextPos( sw - b - ss(4) - tw, sh - b - ss(24) )
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surface.DrawText( text )
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for i=1, 17 do
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surface.SetDrawColor( scheme["fg"] )
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surface.DrawOutlinedRect( sw - b - ss(3+4) - ( ss(5) * (i-1) ), sh - b - ss(8+4), ss(3), ss(8), ss(0.5) )
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if i <= wep:Clip1() then
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surface.DrawRect( sw - b - ss(3+4) - ( ss(5) * (i-1) ), sh - b - ss(8+4), ss(3), ss(8) )
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end
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end
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end
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do -- Captions
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local space = b
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for aaa, caption in pairs(captions) do
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if caption.lifetime <= CurTime() then captions[aaa] = nil end
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if #caption.lines == 0 then captions[aaa] = nil end
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end
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for aaa, caption in SortedPairsByMemberValue(captions, "starttime", false) do
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surface.SetFont("Benny_Caption_9")
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local tw = 0
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for i, v in pairs( caption.lines ) do
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tw = math.max( tw, surface.GetTextSize( v.text ) )
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end
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surface.SetFont("Benny_10")
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tw = math.max( tw, surface.GetTextSize( caption.name ) )
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space = space + ss(22)+ss(8*(#caption.lines-1))
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-- BG
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surface.SetDrawColor( color_caption )
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surface.DrawRect( (sw/2) - (ss(8)+tw)/2, sh - space - ss(0), ss(8)+tw, ss(22)+ss(8*(#caption.lines-1)) )
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for i, v in SortedPairsByMemberValue( caption.lines, "starttime" ) do
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surface.SetFont("Benny_Caption_9")
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surface.SetTextColor( color_white )
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surface.SetTextPos( (sw/2) - (tw/2), sh - space + ss(10) + (ss(8)*(i-1)) )
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local waah = ""
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for i=1, #v.text do
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waah = waah .. ( ((i-1)/#v.text) <= math.TimeFraction( v.starttime, v.starttime + v.time_to_type, CurTime() ) and v.text[i] or " ")
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end
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surface.DrawText( waah )
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end
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surface.SetTextColor( caption.color )
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surface.SetFont("Benny_10")
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surface.SetTextPos( (sw/2) - (tw/2), sh - space + ss(2) )
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surface.DrawText( caption.name )
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end
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end
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-- [UUID_generate()] = {
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-- Clip1 = 20,
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-- Mag1 = 12,
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-- Mag2 = 9,
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-- Mag3 = 17,
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-- }
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do -- Inventory
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local gap = 0
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for ID, Data in pairs( p:INV_Get() ) do
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surface.SetDrawColor( scheme["bg"] )
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surface.DrawRect( b + ss(4), b + ss(4) + gap, ss(140), ss(30) )
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surface.SetFont( "Benny_12" )
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surface.SetTextColor( scheme["fg"] )
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surface.SetTextPos( b + ss(4 + 4), b + ss(4 + 3) + gap )
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surface.DrawText( ID )
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local str = ""
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for i, v in pairs( Data ) do
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str = str .. i .. ": " .. v .. " "
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end
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surface.SetFont( "Benny_10" )
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surface.SetTextColor( scheme["fg"] )
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surface.SetTextPos( b + ss(4 + 4), b + ss(4 + 3 + 8) + gap )
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surface.DrawText( str )
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gap = gap + ss(30+4)
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end
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end
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end ) |