Benny/gamemodes/benny/gamemode/modules/player/cl_hud.lua

294 lines
7.7 KiB
Lua

-- HUD
local hide = {
["CHudHealth"] = true,
["CHudBattery"] = true,
["CHudAmmo"] = true,
["CHudSecondaryAmmo"] = true,
["CHudPoisonDamageIndicator"] = true,
["CHudCrosshair"] = true,
["CHUDQuickInfo"] = true,
["CHudSuitPower"] = true,
["CHudZoom"] = true,
}
hook.Add( "HUDShouldDraw", "HideHUD", function( name )
if ( hide[ name ] ) then return false end
end )
function ss( scale )
return math.Round( scale * ( ScrH() / 480 ) )
end
local function genfonts()
local sizes = {
8,
10,
12,
14,
16,
18,
24,
32,
36,
48,
64,
72
}
for _, size in pairs(sizes) do
surface.CreateFont( "Benny_" .. size, {
font = "Carbon Plus Bold",
size = ss(size),
weight = 0
} )
end
local sizes = {
8,
9,
10,
12,
}
for _, size in pairs(sizes) do
surface.CreateFont( "Benny_Caption_" .. size, {
font = "Roboto",
size = ss(size),
weight = 0
} )
end
end
genfonts()
schemes = {
["benny"] = {
fg = Color( 255, 238, 169 ),
bg = Color( 54, 44, 39 ),
caption = Color( 255, 238, 169 ),
name = "BENNY",
},
["nicky"] = {
fg = Color( 255, 174, 210 ),
bg = Color( 67, 32, 70 ),
caption = Color( 255, 174, 210 ),
name = "NICKY",
},
["igor"] = {
fg = Color( 253, 168, 107 ),
bg = Color( 122, 34, 32 ),
caption = Color( 253, 78, 77 ),
name = "IGOR",
},
["yanghao"] = {
fg = Color( 87, 227, 253 ),
bg = Color( 2, 58, 51 ),
caption = Color( 87, 187, 253 ),
name = "YANG-HAO",
},
["enemy"] = {
caption = Color( 199, 0, 0 ),
name = "ENEMY",
},
["pistol"] = {
caption = Color( 61, 61, 61 ),
name = "PISTOL",
}
}
captions = {
--{
-- name = "YANG-HAO",
-- color = schemes["yanghao"]["caption"],
-- text = { "..." },
-- time = 1,
--},
--{
-- name = "BENNY",
-- color = schemes["benny"]["caption"],
-- text = { "Bleh." },
-- time = 2,
--},
--{
-- name = "NICKY",
-- color = schemes["nicky"]["caption"],
-- text = { "You have a big weapon, sir!" },
-- time = 3,
--},
--{
-- name = "IGOR",
-- color = schemes["igor"]["caption"],
-- text = { "I need more bullets!", "I need more bullets!", "I need more bullets!" },
-- time = 4,
--},
--{
-- name = "ENEMY GUARD",
-- color = schemes["enemy"]["caption"],
-- text = { "Bigger weapons! Bigger weapons!", "Ratatatata!" },
-- time = 5,
--},
}
function AddCaption( name, color, text, time_to_type, lifetime )
if captions[#captions] and captions[#captions].name == name then
local weh = captions[#captions]
table.insert( weh.lines, { text = text, time_to_type=time_to_type, starttime=CurTime() } )
weh.lifetime = math.max( CurTime() + lifetime, weh.lifetime )
else
table.insert( captions, { name = name, color=color, lifetime=CurTime()+lifetime, lines = { { text=text, time_to_type=time_to_type, starttime=CurTime() } } })
end
end
local color_caption = Color( 0, 0, 0, 127 )
local mat_grad = Material( "benny/hud/grad.png", "mips smooth" )
hook.Add( "HUDPaint", "Benny_HUDPaint", function()
local sw, sh = ScrW(), ScrH()
local b = ss(20)
local p = LocalPlayer()
-- PROTO: Make sure this is the 'benny' weapon.
local wep = p:GetActiveWeapon()
local scheme = schemes["benny"]
do -- Health
-- BG
surface.SetDrawColor( scheme["bg"] )
surface.DrawRect( b, sh - b - ss(22), ss(140), ss(14+8) )
local hp = p:Health()/100 --CurTime()*0.5 % 1
local ti = (CurTime()*0.75 / (hp)) % 1
-- Text underneath
surface.SetFont( "Benny_18" )
surface.SetTextColor( scheme["fg"] )
surface.SetTextPos( b + ss(6), sh - b - ss(22) + ss(3) )
surface.DrawText( scheme["name"] )
-- Bar
surface.SetDrawColor( scheme["fg"] )
surface.DrawRect( b + ss(4), sh - b - ss(22) + ss(4), ss((140*hp)-8), ss(14) )
local gcol = scheme["fg"]
local ch, cs, cl = gcol:ToHSL()
cl = ((cl*0.0) + (1)*hp)
gcol = HSLToColor( ch, cs, cl )
gcol.a = ((1-ti)*255*hp) + ((1-hp)*255)
surface.SetDrawColor( gcol )
surface.SetMaterial( mat_grad )
surface.DrawTexturedRect( b + ss(4), sh - b - ss(22) + ss(4), ss((140*hp*ti)-8), ss(14) )
-- Bar text
surface.SetTextColor( scheme["bg"] )
surface.SetTextPos( b + ss(6), sh - b - ss(22) + ss(3) )
render.SetScissorRect( b + ss(4), sh - b - ss(22) + ss(4), b + ss(4) + ss((140*hp)-8), sh - b - ss(22) + ss(4) + ss(14), true ) -- Enable the rect
surface.DrawText( scheme["name"] )
render.SetScissorRect( 0, 0, 0, 0, false ) -- Disable after you are done
end
do -- Weapon
local w, h = 150, 100
local BOXHEIGHT = 44
-- BG
surface.SetDrawColor( scheme["bg"] )
surface.DrawRect( sw - b - ss(w), sh - b - ss(BOXHEIGHT), ss(w), ss(BOXHEIGHT) )
-- Text bar
surface.SetFont( "Benny_18" )
surface.SetDrawColor( scheme["fg"] )
surface.DrawRect( sw - b - ss(w-4), sh - b - ss(BOXHEIGHT-4), ss(w-8), ss(14) )
surface.SetTextColor( scheme["bg"] )
surface.SetTextPos( sw - b - ss(w-6), sh - b - ss(BOXHEIGHT-3) )
surface.DrawText( "GLOCK-17" )
surface.SetDrawColor( scheme["fg"] )
surface.DrawRect( sw - b - ss(w-4), sh - b + ss(16) - ss(BOXHEIGHT-4), ss(29), ss(10) )
surface.SetFont( "Benny_12" )
surface.SetTextColor( scheme["bg"] )
surface.SetTextPos( sw - b - ss(w-7), sh - b + ss(16) - ss(BOXHEIGHT-4) )
surface.DrawText( "3BST" )
surface.SetFont( "Benny_12" )
local text = wep:Clip1() .. " - MAG 3"
local tw = surface.GetTextSize( text )
surface.SetTextColor( scheme["fg"] )
surface.SetTextPos( sw - b - ss(4) - tw, sh - b - ss(24) )
surface.DrawText( text )
for i=1, 17 do
surface.SetDrawColor( scheme["fg"] )
surface.DrawOutlinedRect( sw - b - ss(3+4) - ( ss(5) * (i-1) ), sh - b - ss(8+4), ss(3), ss(8), ss(0.5) )
if i <= wep:Clip1() then
surface.DrawRect( sw - b - ss(3+4) - ( ss(5) * (i-1) ), sh - b - ss(8+4), ss(3), ss(8) )
end
end
end
do -- Captions
local space = b
for aaa, caption in pairs(captions) do
if caption.lifetime <= CurTime() then captions[aaa] = nil end
if #caption.lines == 0 then captions[aaa] = nil end
end
for aaa, caption in SortedPairsByMemberValue(captions, "starttime", false) do
surface.SetFont("Benny_Caption_9")
local tw = 0
for i, v in pairs( caption.lines ) do
tw = math.max( tw, surface.GetTextSize( v.text ) )
end
surface.SetFont("Benny_10")
tw = math.max( tw, surface.GetTextSize( caption.name ) )
space = space + ss(22)+ss(8*(#caption.lines-1))
-- BG
surface.SetDrawColor( color_caption )
surface.DrawRect( (sw/2) - (ss(8)+tw)/2, sh - space - ss(0), ss(8)+tw, ss(22)+ss(8*(#caption.lines-1)) )
for i, v in SortedPairsByMemberValue( caption.lines, "starttime" ) do
surface.SetFont("Benny_Caption_9")
surface.SetTextColor( color_white )
surface.SetTextPos( (sw/2) - (tw/2), sh - space + ss(10) + (ss(8)*(i-1)) )
local waah = ""
for i=1, #v.text do
waah = waah .. ( ((i-1)/#v.text) <= math.TimeFraction( v.starttime, v.starttime + v.time_to_type, CurTime() ) and v.text[i] or " ")
end
surface.DrawText( waah )
end
surface.SetTextColor( caption.color )
surface.SetFont("Benny_10")
surface.SetTextPos( (sw/2) - (tw/2), sh - space + ss(2) )
surface.DrawText( caption.name )
end
end
-- [UUID_generate()] = {
-- Clip1 = 20,
-- Mag1 = 12,
-- Mag2 = 9,
-- Mag3 = 17,
-- }
do -- Inventory
local gap = 0
for ID, Data in pairs( p:INV_Get() ) do
surface.SetDrawColor( scheme["bg"] )
surface.DrawRect( b + ss(4), b + ss(4) + gap, ss(140), ss(30) )
surface.SetFont( "Benny_12" )
surface.SetTextColor( scheme["fg"] )
surface.SetTextPos( b + ss(4 + 4), b + ss(4 + 3) + gap )
surface.DrawText( ID )
local str = ""
for i, v in pairs( Data ) do
str = str .. i .. ": " .. v .. " "
end
surface.SetFont( "Benny_10" )
surface.SetTextColor( scheme["fg"] )
surface.SetTextPos( b + ss(4 + 4), b + ss(4 + 3 + 8) + gap )
surface.DrawText( str )
gap = gap + ss(30+4)
end
end
end )