35 lines
1.3 KiB
Plaintext
35 lines
1.3 KiB
Plaintext
//-------------------------------------------------------------------------
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//
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// Game data for Your Name Is Benny
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//
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//-------------------------------------------------------------------------
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@include "base.fgd"
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@PointClass base(Targetname, Angles, Origin) lightprop("models/editor/spot.mdl") halfgridsnap frustum(lightfov,1,100) = benny_camera : "Benny - Camera"
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[
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camera_type(choices) : "Type" : "standard" : "Style of camera" =
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[
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"standard" : "Standard"
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"field" : "Field"
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]
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lightfov(float) : "FOV" : "90.0" : "FOV"
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target(target_destination) : "Camera Target" : : "Bounds that trigger the camera to activate"
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lerp0_target(target_destination) : "Lerp 0" : : "Starting point of the lerp for the camera"
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lerp1_target(target_destination) : "Lerp 1" : : "Ending point of the lerp for the camera"
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lerp1_fov(float) : "End FOV" : : "Ending FOV for the lerp"
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]
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@PointClass base(Targetname, Angles, Origin) lightprop("models/editor/axis_helper_thick.mdl") halfgridsnap = benny_camera : "Benny - Camera Lerp Point"
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[
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camera_type(choices) : "Type" : "standard" : "Style of camera" =
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[
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"standard" : "Standard"
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"field" : "Field"
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]
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]
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@SolidClass base(Targetname) = benny_camerabounds : "Benny - Camera Bounds"
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[
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target(target_destination) : "Camera Target" : : "Bounds that trigger the camera to activate"
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] |