"VertexlitGeneric" { $color2 "[1 0.75 0.5]" $bumpmap "dev/flat_normal" $halflambert 1 $envmap "env_cubemap" $envmaptint "[.006 .006 .006]" $phong 1 $phongboost 1 $phongexponent 40 $phongfresnelranges "[1 4 7]" }