"VertexlitGeneric"
{
$color2 "[1 0.75 0.5]"
$bumpmap "dev/flat_normal"
$halflambert 1
$envmap "env_cubemap"
$envmaptint "[.006 .006 .006]"
$phong 1
$phongboost 1
$phongexponent 40
$phongfresnelranges "[1 4 7]"
}