Ready Draw Holster Reload MinProgress
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@ -401,7 +401,7 @@ SWEP.Animations = {
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["draw"] = {
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Source = "draw",
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MinProgress = 0.75,
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MinProgress = 0.5,
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FireASAP = true,
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EventTable = {
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{ s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 },
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@ -416,7 +416,7 @@ SWEP.Animations = {
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},
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["draw_empty"] = {
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Source = "draw_empty",
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MinProgress = 0.75,
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MinProgress = 0.5,
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FireASAP = true,
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EventTable = {
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{ s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 },
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@ -431,7 +431,7 @@ SWEP.Animations = {
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},
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["holster"] = {
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Source = "holster",
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MinProgress = 0.5,
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MinProgress = 0.25,
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EventTable = {
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{s = pathUTC .. "cloth_2.ogg", t = 0},
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},
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@ -443,7 +443,7 @@ SWEP.Animations = {
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},
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["holster_empty"] = {
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Source = "holster_empty",
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MinProgress = 0.5,
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MinProgress = 0.25,
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EventTable = {
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{s = pathUTC .. "cloth_2.ogg", t = 0},
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},
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@ -476,7 +476,7 @@ SWEP.Animations = {
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-- Reloads --
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["reload"] = {
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Source = "reload",
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MinProgress = 0.95,
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MinProgress = 0.85,
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PeekProgress = 0.825,
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RefillProgress = 0.675,
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FireASAP = true,
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@ -501,7 +501,7 @@ SWEP.Animations = {
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},
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["reload_empty"] = {
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Source = "reload_empty",
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MinProgress = 0.95,
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MinProgress = 0.85,
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PeekProgress = 0.85,
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RefillProgress = 0.725,
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FireASAP = true,
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