diff --git a/lua/weapons/arc9_uplp-f_mk23.lua b/lua/weapons/arc9_uplp-f_mk23.lua index be61514..e67a813 100644 --- a/lua/weapons/arc9_uplp-f_mk23.lua +++ b/lua/weapons/arc9_uplp-f_mk23.lua @@ -116,8 +116,8 @@ SWEP.ClipSize = 12 -- Recoil SWEP.Recoil = 1 -SWEP.RecoilUp = 3.2 -SWEP.RecoilSide = 1.1 +SWEP.RecoilUp = 4.2 +SWEP.RecoilSide = 2.1 SWEP.RecoilRandomUp = 0.25 SWEP.RecoilRandomSide = 0.75 @@ -134,10 +134,10 @@ SWEP.RecoilMultCrouch = 0.75 SWEP.VisualRecoil = 0.75 SWEP.VisualRecoilMultSights = 1 SWEP.VisualRecoilCenter = Vector(2, 11, 2) -SWEP.VisualRecoilUp = -6.15 -- Vertical tilt +SWEP.VisualRecoilUp = -7.15 -- Vertical tilt SWEP.VisualRecoilSide = 0 -- Horizontal tilt SWEP.VisualRecoilRoll = 100 -- Roll tilt -SWEP.VisualRecoilPunch = 3.0 -- How far back visual recoil moves the gun +SWEP.VisualRecoilPunch = 4.0 -- How far back visual recoil moves the gun SWEP.VisualRecoilDampingConst = 200 SWEP.VisualRecoilSpringMagnitude = 1.44 SWEP.VisualRecoilPositionBumpUp = 0.25 @@ -207,11 +207,11 @@ SWEP.IronSights = { ViewModelFOV = 70, } -SWEP.PeekPos = Vector(-1, 1, -3) -SWEP.PeekAng = Angle(-0.25, 0.5, -40) +SWEP.PeekPos = Vector(0.1, 1, -2) +SWEP.PeekAng = Angle(1, 0.5, -20) SWEP.PeekPosReloading = Vector(0.5, 0, -1) -SWEP.PeekAngReloading = Angle(0, 0.4, -5) +SWEP.PeekAngReloading = Angle(1, -5, 10) -- Customization Menu Info SWEP.CustomizePos = Vector(14, 30, 2.5) diff --git a/materials/models/weapons/arc9/uplp-f/ref1.vmt b/materials/models/weapons/arc9/uplp-f/ref1.vmt index 7d0f38b..331c92e 100644 --- a/materials/models/weapons/arc9/uplp-f/ref1.vmt +++ b/materials/models/weapons/arc9/uplp-f/ref1.vmt @@ -5,4 +5,9 @@ VertexLitGeneric $halflambert 1 $envmap "env_cubemap" $envmaptint "[0 0 0]" + + $phong 1 + $phongboost 1 + $phongexponent 10 + $phongfresnelranges "[0 1 10]" } \ No newline at end of file