Commit two
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d982c9eaef
commit
c50a7ecd76
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# Auto detect text files and perform LF normalization
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# Auto detect text files and perform LF normalization
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* text=auto
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* text=auto
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*.mdl filter=lfs diff=lfs merge=lfs -text
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*.vtx filter=lfs diff=lfs merge=lfs -text
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*.vvd filter=lfs diff=lfs merge=lfs -text
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*.phy filter=lfs diff=lfs merge=lfs -text
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*.vtf filter=lfs diff=lfs merge=lfs -text
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.sw.vtx
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*.dx80.vtx
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*.blend1
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desktop.ini
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$modelname "weapons/arc9/c_uplp-f_mk23_5.mdl"
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$bodygroup "ref" {
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studio "ref.smd"
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}
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$bodygroup "threadprotector" {
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studio "threadprotector.smd"
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blank
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}
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$collisionmodel "ref.smd"
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$surfaceprop "weapon"
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$contents "solid"
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$cdmaterials "models\weapons\arc9\uplp-f"
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$attachment "1" "barrel" 0 0 0 rotate -90 0 0
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$attachment "2" "slide" 0 0 0 rotate -10 140 180
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$attachment "3" "Camera" 0 0 0 rotate -90 0 0
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$attachment "4" "mag" 0 0 0 rotate -90 0 0
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$poseparameter "sights" 0 1 loop 0
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$sequence "idle"{
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"anims\idle.smd"
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"anims\idle_iron.smd"
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fps 30
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blend "sights" 0 1
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loop
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fadein 0
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fadeout 0.2
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}
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$sequence "idle_empty"{
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"anims\idle_empty.smd"
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"anims\idle_empty_iron.smd"
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fps 30
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"ACT_VM_IDLE" 1
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blend "sights" 0 1
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loop
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snap
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node "Ready"
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fadein 0
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fadeout 0.2
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}
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$sequence "fire" {
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"anims\fire.smd"
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"anims\fire_iron.smd"
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fps 26
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"ACT_VM_PRIMARYATTACK" 1
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blend "sights" 0 1
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fadein 0.02
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fadeout 0.08
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}
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$sequence "fire_empty" {
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"anims\fire_empty.smd"
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"anims\fire_empty_iron.smd"
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fps 30
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"ACT_VM_PRIMARYATTACK" 1
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blend "sights" 0 1
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fadein 0.02
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fadeout 0.08
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}
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$sequence "ready" {
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"anims\mk23_ready.smd"
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fps 30
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"ACT_VM_DRAW" 1
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snap
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}
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$sequence "draw" {
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"anims\draw.smd"
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fps 30
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"ACT_VM_DRAW" 1
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snap
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}
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$sequence "draw_empty" {
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"anims\draw_empty.smd"
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fps 30
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"ACT_VM_DRAW" 1
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snap
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}
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$sequence "holster" {
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"anims\holster.smd"
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fps 24
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"ACT_VM_DRAW" 1
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snap
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}
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$sequence "holster_empty" {
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"anims\holster_empty.smd"
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fps 30
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"ACT_VM_DRAW" 1
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snap
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}
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$sequence "modeswitch" {
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"anims\switch.smd"
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"anims\switch_ads.smd"
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blend "sights" 0 1
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fps 30
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snap
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}
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$sequence "modeswitch_empty" {
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"anims\switch_empty.smd"
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"anims\switch_empty_ads.smd"
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blend "sights" 0 1
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fps 30
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snap
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}
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$sequence "reload" {
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"anims\reload.smd"
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"anims\reload_iron.smd"
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blend "sights" 0 1
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fps 30
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"ACT_VM_RELOAD" 1
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snap
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}
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$sequence "reload_empty" {
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"anims\mk23_reload_empty.smd"
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"anims\mk23_reload_empty_iron.smd"
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blend "sights" 0 1
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fps 30
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"ACT_VM_RELOAD" 1
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snap
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}
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$sequence "inspect" {
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"anims\look.smd"
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// snap
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fps 30
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}
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$sequence "inspect_empty" {
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"anims\look_empty.smd"
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// snap
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fps 30
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}
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$bonemerge "ValveBiped.Bip01_Spine4"
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$bonemerge "ValveBiped.Bip01_L_Clavicle"
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$bonemerge "ValveBiped.Bip01_L_UpperArm"
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$bonemerge "ValveBiped.Bip01_L_Forearm"
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$bonemerge "ValveBiped.Bip01_L_Hand"
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$bonemerge "ValveBiped.Bip01_L_Finger4"
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$bonemerge "ValveBiped.Bip01_L_Finger41"
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$bonemerge "ValveBiped.Bip01_L_Finger42"
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$bonemerge "ValveBiped.Bip01_L_Finger3"
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$bonemerge "ValveBiped.Bip01_L_Finger31"
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$bonemerge "ValveBiped.Bip01_L_Finger32"
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$bonemerge "ValveBiped.Bip01_L_Finger2"
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$bonemerge "ValveBiped.Bip01_L_Finger21"
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$bonemerge "ValveBiped.Bip01_L_Finger22"
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$bonemerge "ValveBiped.Bip01_L_Finger1"
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$bonemerge "ValveBiped.Bip01_L_Finger11"
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$bonemerge "ValveBiped.Bip01_L_Finger12"
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$bonemerge "ValveBiped.Bip01_L_Finger0"
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$bonemerge "ValveBiped.Bip01_L_Finger01"
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$bonemerge "ValveBiped.Bip01_L_Finger02"
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$bonemerge "ValveBiped.Bip01_R_Clavicle"
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$bonemerge "ValveBiped.Bip01_R_UpperArm"
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$bonemerge "ValveBiped.Bip01_R_Forearm"
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$bonemerge "ValveBiped.Bip01_R_Hand"
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$bonemerge "ValveBiped.Bip01_R_Wrist"
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$bonemerge "ValveBiped.Bip01_R_Finger4"
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$bonemerge "ValveBiped.Bip01_R_Finger41"
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$bonemerge "ValveBiped.Bip01_R_Finger42"
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$bonemerge "ValveBiped.Bip01_R_Finger3"
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$bonemerge "ValveBiped.Bip01_R_Finger31"
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$bonemerge "ValveBiped.Bip01_R_Finger32"
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$bonemerge "ValveBiped.Bip01_R_Finger2"
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$bonemerge "ValveBiped.Bip01_R_Finger21"
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$bonemerge "ValveBiped.Bip01_R_Finger22"
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$bonemerge "ValveBiped.Bip01_R_Finger1"
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$bonemerge "ValveBiped.Bip01_R_Finger11"
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$bonemerge "ValveBiped.Bip01_R_Finger12"
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$bonemerge "ValveBiped.Bip01_R_Finger0"
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$bonemerge "ValveBiped.Bip01_R_Finger01"
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$bonemerge "ValveBiped.Bip01_R_Finger02"
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$bonemerge "round1"
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$bonemerge "round2"
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$bonemerge "round3"
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//$collisionmodel "col.smd"
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version 1
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nodes
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0 "ValveBiped.Bip01_Spine4" -1
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1 "ValveBiped.Bip01_L_Clavicle" 0
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2 "ValveBiped.Bip01_L_UpperArm" 1
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3 "ValveBiped.Bip01_L_Forearm" 2
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4 "ValveBiped.Bip01_L_Hand" 3
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5 "ValveBiped.Bip01_L_Finger4" 4
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6 "ValveBiped.Bip01_L_Finger41" 5
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7 "ValveBiped.Bip01_L_Finger42" 6
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8 "ValveBiped.Bip01_L_Finger3" 4
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9 "ValveBiped.Bip01_L_Finger31" 8
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10 "ValveBiped.Bip01_L_Finger32" 9
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11 "ValveBiped.Bip01_L_Finger2" 4
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12 "ValveBiped.Bip01_L_Finger21" 11
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13 "ValveBiped.Bip01_L_Finger22" 12
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14 "ValveBiped.Bip01_L_Finger1" 4
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15 "ValveBiped.Bip01_L_Finger11" 14
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16 "ValveBiped.Bip01_L_Finger12" 15
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17 "ValveBiped.Bip01_L_Finger0" 4
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18 "ValveBiped.Bip01_L_Finger01" 17
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19 "ValveBiped.Bip01_L_Finger02" 18
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20 "ValveBiped.Bip01_L_Ulna" 3
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21 "ValveBiped.Bip01_L_Wrist" 3
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22 "rig_l_upperarm" 1
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23 "rig_l_forearm" 22
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24 "rig_d_l_forearm" 23
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25 "rig_d_l_upperarm" 22
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26 "ValveBiped.Bip01_R_Clavicle" 0
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27 "ValveBiped.Bip01_R_UpperArm" 26
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28 "ValveBiped.Bip01_R_Forearm" 27
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29 "ValveBiped.Bip01_R_Hand" 28
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30 "ValveBiped.Bip01_R_Finger4" 29
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31 "ValveBiped.Bip01_R_Finger41" 30
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32 "ValveBiped.Bip01_R_Finger42" 31
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33 "ValveBiped.Bip01_R_Finger3" 29
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34 "ValveBiped.Bip01_R_Finger31" 33
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35 "ValveBiped.Bip01_R_Finger32" 34
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36 "ValveBiped.Bip01_R_Finger2" 29
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37 "ValveBiped.Bip01_R_Finger21" 36
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38 "ValveBiped.Bip01_R_Finger22" 37
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39 "ValveBiped.Bip01_R_Finger1" 29
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40 "ValveBiped.Bip01_R_Finger11" 39
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41 "ValveBiped.Bip01_R_Finger12" 40
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42 "ValveBiped.Bip01_R_Finger0" 29
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43 "ValveBiped.Bip01_R_Finger01" 42
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44 "ValveBiped.Bip01_R_Finger02" 43
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45 "ValveBiped.Bip01_R_Ulna" 28
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46 "ValveBiped.Bip01_R_Wrist" 28
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47 "rig_r_upperarm" 26
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48 "rig_r_forearm" 47
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49 "rig_d_r_forearm" 48
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50 "rig_d_r_upperarm" 47
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51 "rig_r_hand" -1
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52 "rig_d_r_hand" 51
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53 "rig_d_r_wrist" 52
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54 "rig_l_hand" -1
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55 "rig_d_l_hand" 54
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56 "rig_d_l_wrist" 54
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57 "rig_l_pole" -1
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58 "rig_r_pole" -1
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59 "rig_l_clavicle" -1
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60 "rig_d_l_clavicle" 59
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61 "rig_r_clavicle" -1
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62 "rig_d_r_clavicle" 61
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63 "Camera" -1
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64 "body" -1
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65 "trigger" 64
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66 "barrel" 64
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67 "bullet1" 64
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68 "slide" 64
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69 "hammer" 64
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70 "sliderelease" 64
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71 "mag" -1
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72 "bullet2" 71
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73 "bullet3" 71
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end
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skeleton
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time 0
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0 0.000006 0.000000 0.000000 -1.570800 -1.391899 -1.570792
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1 2.033349 1.000767 1.937657 -1.544956 -1.855077 -0.198630
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2 6.027519 -0.000325 0.000208 -2.143567 0.785018 -0.668631
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3 11.692112 0.000645 -0.000737 -0.000081 -0.000003 -1.062457
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4 11.480341 -0.000210 -0.000731 1.977908 0.206141 0.313878
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5 3.859507 -0.142824 -1.192079 -0.468169 0.151546 -0.880257
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6 1.312591 0.000011 0.000008 -0.000027 0.000044 -0.439740
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7 0.729356 0.000054 0.000049 0.000017 0.000021 -0.244317
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8 3.942145 0.046328 -0.431542 -0.151817 0.073216 -0.811086
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9 1.539110 0.000084 0.000004 -0.000007 0.000021 -0.247842
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10 1.196333 0.000143 0.000029 0.000011 0.000018 -0.430770
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11 3.883516 -0.047213 0.431351 0.085894 0.021858 -0.587909
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12 1.719572 -0.000031 0.000017 0.000015 0.005518 -0.366533
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13 1.209181 0.000090 0.000012 0.000004 0.003091 -0.216438
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14 3.859681 -0.138419 1.332380 0.354466 -0.042717 -0.531784
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15 1.719448 -0.000020 0.000028 0.000028 0.004066 -0.363025
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16 1.099676 0.000050 0.000005 0.000003 0.002578 -0.244381
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17 0.806014 -0.349039 1.321248 -1.222694 -0.679188 -0.788867
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18 1.789818 -0.000006 -0.000018 0.000011 -0.000024 0.228523
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19 1.207014 -0.000014 -0.000041 0.000002 -0.000008 0.362856
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20 5.740633 0.000389 -0.000700 0.079065 0.000003 0.000063
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21 11.481082 0.000133 -0.000803 0.075193 0.073684 0.050288
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22 6.027525 -0.000330 0.000200 -2.352391 -0.091111 0.810625
|
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|
||||||
|
0 -3.669963 -18.727083 -0.671897 0.781831 0.000000 0.623490 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.846142 -18.727083 -0.450976 0.781831 0.000000 0.623490 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.846142 -19.358391 -0.450976 0.781831 0.000000 0.623490 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.783264 -18.727083 -0.175493 0.433885 0.000000 -0.900968 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.528679 -18.727083 -0.052891 0.433885 0.000000 -0.900968 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.528679 -19.358391 -0.052891 0.433885 0.000000 -0.900968 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.200513 -19.358391 -0.116814 0.000000 -1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.528679 -19.358391 0.041223 0.000000 -1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.528679 -19.358391 -0.052891 0.000000 -1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.387395 -19.358391 -0.671897 0.000000 -1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.346561 -19.358391 -0.756691 0.000000 -1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.119463 -19.358391 -0.471919 0.000000 -1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.937896 -19.358391 -0.471919 0.000000 -1.000000 0.000004 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.710798 -19.358391 -0.756691 0.000000 -1.000000 0.000004 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.669963 -19.358391 -0.671897 0.000000 -1.000000 0.000004 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.528679 -19.358391 -0.052891 0.000000 -1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.528679 -19.358391 0.041223 0.000000 -1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.856845 -19.358391 -0.116814 0.000000 -1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.119463 -19.358391 -0.471919 0.000000 -1.000000 -0.000008 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.200513 -19.358391 -0.116814 0.000000 -1.000000 -0.000008 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.274095 -19.358391 -0.175493 0.000000 -1.000000 -0.000008 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.710798 -19.358391 -0.756691 0.000000 -1.000000 -0.000004 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.346561 -19.358391 -0.756691 0.000000 -1.000000 -0.000004 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.387395 -19.358391 -0.671897 0.000000 -1.000000 -0.000004 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.856845 -19.358391 -0.116814 0.000000 -1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.937896 -19.358391 -0.471919 0.000000 -1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.846142 -19.358391 -0.450976 0.000000 -1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.528679 -18.727083 0.041223 -0.433884 0.000000 0.900969 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.856845 -18.727083 -0.116814 -0.433884 0.000000 0.900969 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.856845 -19.358391 -0.116814 -0.433884 0.000000 0.900969 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.119463 -18.727083 -0.471919 0.974928 0.000000 0.222520 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.200513 -18.727083 -0.116814 0.974928 0.000000 0.222520 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.200513 -19.358391 -0.116814 0.974928 0.000000 0.222520 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.710798 -18.727083 -0.756691 0.000000 0.000000 -1.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.346561 -18.727083 -0.756691 0.000000 0.000000 -1.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.346561 -19.358391 -0.756691 0.000000 0.000000 -1.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.856845 -18.727083 -0.116814 -0.974928 0.000000 0.222520 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.937896 -18.727083 -0.471919 -0.974928 0.000000 0.222520 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.937896 -19.358391 -0.471919 -0.974928 0.000000 0.222520 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.200513 -18.727083 -0.116814 0.433884 0.000000 0.900969 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.528679 -18.727083 0.041223 0.433884 0.000000 0.900969 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.528679 -19.358391 0.041223 0.433884 0.000000 0.900969 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.346561 -18.727083 -0.756691 0.781833 0.000000 -0.623487 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.119463 -18.727083 -0.471919 0.781833 0.000000 -0.623487 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.119463 -19.358391 -0.471919 0.781833 0.000000 -0.623487 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.937896 -18.727083 -0.471919 -0.781834 0.000000 -0.623487 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.710798 -18.727083 -0.756691 -0.781834 0.000000 -0.623487 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.710798 -19.358391 -0.756691 -0.781834 0.000000 -0.623487 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.846142 -18.727083 -0.450976 0.000000 1.000000 -0.000020 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.669963 -18.727083 -0.671897 0.000000 1.000000 -0.000020 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.710798 -18.727083 -0.756691 0.000000 1.000000 -0.000020 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.783264 -18.727083 -0.175493 0.000000 1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.846142 -18.727083 -0.450976 0.000000 1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.937896 -18.727083 -0.471919 0.000000 1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.669963 -18.727083 -0.671897 0.000000 1.000000 0.000020 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.387395 -18.727083 -0.671897 0.000000 1.000000 0.000020 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.346561 -18.727083 -0.756691 0.000000 1.000000 0.000020 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.387395 -18.727083 -0.671897 0.000000 1.000000 0.000010 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.211217 -18.727083 -0.450976 0.000000 1.000000 0.000010 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.119463 -18.727083 -0.471919 0.000000 1.000000 0.000010 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.211217 -18.727083 -0.450976 0.000000 1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.274094 -18.727083 -0.175493 0.000000 1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.200513 -18.727083 -0.116814 0.000000 1.000000 0.000000 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.200513 -18.727083 -0.116814 0.000000 1.000000 0.000040 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.274094 -18.727083 -0.175493 0.000000 1.000000 0.000040 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.528679 -18.727083 -0.052891 0.000000 1.000000 0.000040 0.119365 0.874311 1 66 1.000000
|
||||||
|
ref1
|
||||||
|
0 -3.528679 -18.727083 -0.052891 0.000000 1.000000 0.000020 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.783264 -18.727083 -0.175493 0.000000 1.000000 0.000020 0.119365 0.874311 1 66 1.000000
|
||||||
|
0 -3.856845 -18.727083 -0.116814 0.000000 1.000000 0.000020 0.119365 0.874311 1 66 1.000000
|
||||||
|
end
|
|
@ -0,0 +1,8 @@
|
||||||
|
L = {}
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////// MK23
|
||||||
|
L["uplp_weapon_mk23"] = "MK 23"
|
||||||
|
L["uplp_weapon_mk23_desc"] = "The \"USSOCOM MARK 23\", shortened MK 23, is a semi-automatic large frame handgun chambered in .45 ACP designed specifically to be an offensive pistol. Considered a match grade pistol, its accuracy is equal to that of the finest custom made handguns, yet exceeds the most stringent operational requirements ever demanded of a combat handgun. Endurance testing demonstrated a service life of over 30,000 rounds of +P ammunition."
|
||||||
|
|
||||||
|
L["uplp_weapon_mk23_real"] = "MK 23"
|
|
@ -8,25 +8,27 @@ SWEP.Spawnable = true
|
||||||
SWEP.Slot = 1 -- Which slot the weapon is in; starts at 0
|
SWEP.Slot = 1 -- Which slot the weapon is in; starts at 0
|
||||||
|
|
||||||
---- Name, Description, Class, Category and Trivia
|
---- Name, Description, Class, Category and Trivia
|
||||||
SWEP.PrintName = ARC9:GetPhrase("uplp_weapon_m9")
|
SWEP.PrintName = ARC9:GetPhrase("uplp_weapon_mk23")
|
||||||
SWEP.Description = ARC9:GetPhrase("uplp_weapon_m9_desc")
|
SWEP.Description = ARC9:GetPhrase("uplp_weapon_mk23_desc")
|
||||||
|
|
||||||
SWEP.Class = ARC9:GetPhrase("uplp_class_weapon_pistol") -- In the Customization Menu
|
SWEP.Class = ARC9:GetPhrase("uplp_class_weapon_pistol") -- In the Customization Menu
|
||||||
SWEP.SubCategory = ARC9:GetPhrase("uplp_category_weapon_pistol") -- In the Spawnmenu
|
SWEP.SubCategory = ARC9:GetPhrase("uplp_category_weapon_pistol") -- In the Spawnmenu
|
||||||
|
|
||||||
SWEP.Trivia = {
|
SWEP.Trivia = {
|
||||||
[ ARC9:GetPhrase( "uplp_realname" ) ] = ARC9:GetPhrase("uplp_weapon_m9_real"),
|
[ ARC9:GetPhrase( "uplp_realname" ) ] = ARC9:GetPhrase("uplp_weapon_mk23_real"),
|
||||||
|
|
||||||
[ ARC9:GetPhrase( "uplp_manufacturer" ) ] = ARC9:GetPhrase( "uplp_weapon_m9_manufacturer" ),
|
[ ARC9:GetPhrase( "uplp_manufacturer" ) ] = ARC9:GetPhrase( "uplp_manufacturer_hk" ),
|
||||||
[ ARC9:GetPhrase( "uplp_caliber" ) ] = ARC9:GetPhrase( "uplp_caliber_9x19mm"),
|
[ ARC9:GetPhrase( "uplp_caliber" ) ] = ARC9:GetPhrase( "uplp_caliber_45acp"),
|
||||||
[ ARC9:GetPhrase( "uplp_mechanism" ) ] = ARC9:GetPhrase( "uplp_mechanism_delayed"),
|
[ ARC9:GetPhrase( "uplp_mechanism" ) ] = string.format( ARC9:GetPhrase("uplp_mechanism_2" ),
|
||||||
[ ARC9:GetPhrase( "uplp_country" ) ] = ARC9:GetPhrase( "uplp_country_italy" ),
|
ARC9:GetPhrase( "uplp_mechanism_shortrecoil" ),
|
||||||
[ ARC9:GetPhrase( "uplp_year" ) ] = string.format( ARC9:GetPhrase("uplp_year_present"), "1976" ),
|
ARC9:GetPhrase( "uplp_mechanism_browning" ) ),
|
||||||
|
[ ARC9:GetPhrase( "uplp_country" ) ] = ARC9:GetPhrase( "uplp_country_germany" ),
|
||||||
|
[ ARC9:GetPhrase( "uplp_year" ) ] = string.format( ARC9:GetPhrase("uplp_year_present"), "1991" ),
|
||||||
}
|
}
|
||||||
|
|
||||||
SWEP.Credits = {
|
SWEP.Credits = {
|
||||||
[ ARC9:GetPhrase( "uplp_lua" ) ] = "Moka",
|
[ ARC9:GetPhrase( "uplp_lua" ) ] = "Moka, Fesiug",
|
||||||
[ ARC9:GetPhrase( "uplp_assets" ) ] = "Kaan, TastyTony",
|
[ ARC9:GetPhrase( "uplp_assets" ) ] = "notcplkerry",
|
||||||
[ ARC9:GetPhrase( "uplp_animations" ) ] = "Partexedd",
|
[ ARC9:GetPhrase( "uplp_animations" ) ] = "Partexedd",
|
||||||
[ ARC9:GetPhrase( "uplp_sounds" ) ] = "rzen1th",
|
[ ARC9:GetPhrase( "uplp_sounds" ) ] = "rzen1th",
|
||||||
[ ARC9:GetPhrase( "uplp_general" ) ] = "Darsu",
|
[ ARC9:GetPhrase( "uplp_general" ) ] = "Darsu",
|
||||||
|
@ -52,7 +54,7 @@ SWEP.CamQCA = 3
|
||||||
SWEP.CamOffsetAng = Angle(0, 0, 90)
|
SWEP.CamOffsetAng = Angle(0, 0, 90)
|
||||||
|
|
||||||
---- View & Worldmodel
|
---- View & Worldmodel
|
||||||
SWEP.ViewModel = "models/weapons/arc9/c_uplp_beretta.mdl"
|
SWEP.ViewModel = "models/weapons/arc9/c_uplp-f_mk23_5.mdl"
|
||||||
SWEP.WorldModel = "models/weapons/arc9/w_uplp_beretta.mdl"
|
SWEP.WorldModel = "models/weapons/arc9/w_uplp_beretta.mdl"
|
||||||
|
|
||||||
SWEP.MirrorVMWM = true
|
SWEP.MirrorVMWM = true
|
||||||
|
@ -69,7 +71,8 @@ SWEP.WorldModelOffset = {
|
||||||
|
|
||||||
SWEP.ViewModelFOVBase = 75
|
SWEP.ViewModelFOVBase = 75
|
||||||
|
|
||||||
SWEP.ActiveAng = Angle(0, 0, -1)
|
SWEP.ActivePos = Vector(0.2, 0, -0.1)
|
||||||
|
SWEP.ActiveAng = Angle(0, 0, -2)
|
||||||
|
|
||||||
SWEP.BobSettingsMove = {0.85, -0.45, 0.5, 0.9, -1.5, 1.15}
|
SWEP.BobSettingsMove = {0.85, -0.45, 0.5, 0.9, -1.5, 1.15}
|
||||||
SWEP.BobSettingsSpeed = {0.9, 1, 0.92, 1, 0.92, 0.8}
|
SWEP.BobSettingsSpeed = {0.9, 1, 0.92, 1, 0.92, 0.8}
|
||||||
|
@ -79,7 +82,7 @@ SWEP.AnimReload = ACT_HL2MP_GESTURE_RELOAD_MAGIC
|
||||||
|
|
||||||
---- Weapon Stats and Behaviour
|
---- Weapon Stats and Behaviour
|
||||||
-- Damage
|
-- Damage
|
||||||
SWEP.DamageMax = 28
|
SWEP.DamageMax = 33
|
||||||
SWEP.DamageMin = 12
|
SWEP.DamageMin = 12
|
||||||
SWEP.DamageType = DMG_BULLET
|
SWEP.DamageType = DMG_BULLET
|
||||||
|
|
||||||
|
@ -94,11 +97,11 @@ SWEP.BodyDamageMults = {
|
||||||
}
|
}
|
||||||
|
|
||||||
SWEP.Penetration = 12 -- Units of wood that can be penetrated
|
SWEP.Penetration = 12 -- Units of wood that can be penetrated
|
||||||
SWEP.ImpactForce = 4 -- How much kick things will have when hit
|
SWEP.ImpactForce = 8 -- How much kick things will have when hit
|
||||||
|
|
||||||
-- Range
|
-- Range
|
||||||
SWEP.RangeMin = 6 / ARC9.HUToM
|
SWEP.RangeMin = 9 / ARC9.HUToM
|
||||||
SWEP.RangeMax = 32 / ARC9.HUToM
|
SWEP.RangeMax = 45 / ARC9.HUToM
|
||||||
|
|
||||||
-- Physical Bullets
|
-- Physical Bullets
|
||||||
SWEP.PhysBulletMuzzleVelocity = 625 * 39.37
|
SWEP.PhysBulletMuzzleVelocity = 625 * 39.37
|
||||||
|
@ -109,12 +112,12 @@ SWEP.PhysBulletDrag = 1.5
|
||||||
SWEP.Ammo = "pistol" -- What ammo type this gun uses.
|
SWEP.Ammo = "pistol" -- What ammo type this gun uses.
|
||||||
|
|
||||||
SWEP.ChamberSize = 1
|
SWEP.ChamberSize = 1
|
||||||
SWEP.ClipSize = 15
|
SWEP.ClipSize = 12
|
||||||
|
|
||||||
-- Recoil
|
-- Recoil
|
||||||
SWEP.Recoil = 1
|
SWEP.Recoil = 1
|
||||||
SWEP.RecoilUp = 1.2
|
SWEP.RecoilUp = 3.2
|
||||||
SWEP.RecoilSide = 0.9
|
SWEP.RecoilSide = 1.1
|
||||||
|
|
||||||
SWEP.RecoilRandomUp = 0.25
|
SWEP.RecoilRandomUp = 0.25
|
||||||
SWEP.RecoilRandomSide = 0.75
|
SWEP.RecoilRandomSide = 0.75
|
||||||
|
@ -128,16 +131,16 @@ SWEP.RecoilMultSights = 0.95
|
||||||
SWEP.RecoilMultCrouch = 0.75
|
SWEP.RecoilMultCrouch = 0.75
|
||||||
|
|
||||||
-- Visual Recoil
|
-- Visual Recoil
|
||||||
SWEP.VisualRecoil = 0.5
|
SWEP.VisualRecoil = 0.75
|
||||||
SWEP.VisualRecoilMultSights = 1
|
SWEP.VisualRecoilMultSights = 1
|
||||||
SWEP.VisualRecoilCenter = Vector(2, 11, 2)
|
SWEP.VisualRecoilCenter = Vector(2, 11, 2)
|
||||||
SWEP.VisualRecoilUp = -0.15 -- Vertical tilt
|
SWEP.VisualRecoilUp = -6.15 -- Vertical tilt
|
||||||
SWEP.VisualRecoilSide = 0 -- Horizontal tilt
|
SWEP.VisualRecoilSide = 0 -- Horizontal tilt
|
||||||
SWEP.VisualRecoilRoll = 10 -- Roll tilt
|
SWEP.VisualRecoilRoll = 100 -- Roll tilt
|
||||||
SWEP.VisualRecoilPunch = 2.5 -- How far back visual recoil moves the gun
|
SWEP.VisualRecoilPunch = 3.0 -- How far back visual recoil moves the gun
|
||||||
SWEP.VisualRecoilDampingConst = 50
|
SWEP.VisualRecoilDampingConst = 200
|
||||||
SWEP.VisualRecoilSpringMagnitude = 0.44
|
SWEP.VisualRecoilSpringMagnitude = 1.44
|
||||||
SWEP.VisualRecoilPositionBumpUp = .25
|
SWEP.VisualRecoilPositionBumpUp = 0.25
|
||||||
|
|
||||||
SWEP.VisualRecoilMultHipFire = 1
|
SWEP.VisualRecoilMultHipFire = 1
|
||||||
-- SWEP.VisualRecoilUpHipFire = 2
|
-- SWEP.VisualRecoilUpHipFire = 2
|
||||||
|
@ -148,7 +151,7 @@ SWEP.VisualRecoilMultHipFire = 1
|
||||||
-- SWEP.VisualRecoilPositionBumpUpHipFire = .5
|
-- SWEP.VisualRecoilPositionBumpUpHipFire = .5
|
||||||
|
|
||||||
-- Accuracy and Spread
|
-- Accuracy and Spread
|
||||||
SWEP.Spread = 0.004
|
SWEP.Spread = math.rad(4/60)
|
||||||
SWEP.SpreadAddHipFire = 0.012
|
SWEP.SpreadAddHipFire = 0.012
|
||||||
|
|
||||||
SWEP.SpreadAddRecoil = 0.01
|
SWEP.SpreadAddRecoil = 0.01
|
||||||
|
@ -172,10 +175,10 @@ SWEP.AimDownSightsTime = 0.16 -- Time it takes to fully enter ADS
|
||||||
SWEP.SprintToFireTime = 0.15 -- Time it takes to fully enter sprint
|
SWEP.SprintToFireTime = 0.15 -- Time it takes to fully enter sprint
|
||||||
|
|
||||||
-- Shooting and Firemodes
|
-- Shooting and Firemodes
|
||||||
SWEP.RPM = 420 -- How fast gun shoot
|
SWEP.RPM = 280 -- How fast gun shoot
|
||||||
SWEP.HeatCapacity = 60 -- For suppresors; how many shots for full heat With big silencer (Small silencers will make this number lower down to 70%)
|
SWEP.HeatCapacity = 60 -- For suppresors; how many shots for full heat With big silencer (Small silencers will make this number lower down to 70%)
|
||||||
|
|
||||||
SWEP.Num = 1 -- How many bullets shot at once
|
SWEP.Num = 1 -- How many bullets shot at oncew
|
||||||
|
|
||||||
SWEP.Firemodes = {
|
SWEP.Firemodes = {
|
||||||
{ Mode = 1 }, -- Semi
|
{ Mode = 1 }, -- Semi
|
||||||
|
@ -198,7 +201,7 @@ SWEP.NPCWeight = 60
|
||||||
|
|
||||||
-- Iron Sight and Sight Info
|
-- Iron Sight and Sight Info
|
||||||
SWEP.IronSights = {
|
SWEP.IronSights = {
|
||||||
Pos = Vector(-1.92, -2, 0.79),
|
Pos = Vector(-1.92, -2, 0.49),
|
||||||
Ang = Angle(0, 0.25, 0),
|
Ang = Angle(0, 0.25, 0),
|
||||||
Magnification = 1.1,
|
Magnification = 1.1,
|
||||||
ViewModelFOV = 70,
|
ViewModelFOV = 70,
|
||||||
|
@ -232,48 +235,50 @@ SWEP.DropMagazineVelocity = Vector(0, -40, 0)
|
||||||
|
|
||||||
-- local pathRZ = "uplp_rz/57/"
|
-- local pathRZ = "uplp_rz/57/"
|
||||||
-- urbna!
|
-- urbna!
|
||||||
local pathUT = "uplp_urban_temp/beretta/"
|
local pathUT = "uplp_f/mk23/"
|
||||||
local pathUTC = "uplp_urban_temp/common/"
|
local pathUTC = "uplp_urban_temp/common/"
|
||||||
local path1911 = "uplp_urban_temp/1911/"
|
local path1911 = "uplp_urban_temp/1911/"
|
||||||
|
local pathSCAR = "uplp_urban_temp/scar/"
|
||||||
|
local pathDE = "uplp_urban_temp/deagle/"
|
||||||
|
|
||||||
|
|
||||||
SWEP.ShootSound = {
|
SWEP.ShootSound = {
|
||||||
path1911 .. "fire-9-01.ogg",
|
pathUT .. "fire-762-01.ogg",
|
||||||
path1911 .. "fire-9-02.ogg",
|
pathUT .. "fire-762-02.ogg",
|
||||||
path1911 .. "fire-9-03.ogg",
|
pathUT .. "fire-762-03.ogg",
|
||||||
path1911 .. "fire-9-04.ogg",
|
pathUT .. "fire-762-04.ogg",
|
||||||
path1911 .. "fire-9-05.ogg",
|
pathUT .. "fire-762-05.ogg",
|
||||||
path1911 .. "fire-9-06.ogg",
|
pathUT .. "fire-762-06.ogg",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
SWEP.ShootSoundSilenced = {
|
SWEP.ShootSoundSilenced = {
|
||||||
path1911 .. "fire-9-sup-01.ogg",
|
pathUT .. "fire-762-sup-02.ogg",
|
||||||
path1911 .. "fire-9-sup-02.ogg",
|
pathUT .. "fire-762-sup-01.ogg",
|
||||||
path1911 .. "fire-9-sup-03.ogg",
|
pathUT .. "fire-762-sup-03.ogg",
|
||||||
path1911 .. "fire-9-sup-04.ogg",
|
pathUT .. "fire-762-sup-04.ogg",
|
||||||
path1911 .. "fire-9-sup-05.ogg",
|
pathUT .. "fire-762-sup-05.ogg",
|
||||||
path1911 .. "fire-9-sup-06.ogg",
|
pathUT .. "fire-762-sup-06.ogg",
|
||||||
}
|
}
|
||||||
|
|
||||||
SWEP.ShootSoundSilencedIndoor = SWEP.ShootSoundSilenced
|
SWEP.ShootSoundSilencedIndoor = SWEP.ShootSoundSilenced
|
||||||
|
|
||||||
SWEP.DistantShootSound = {
|
SWEP.DistantShootSound = {
|
||||||
pathUTC .. "9mmtails/fire-dist-9x19-pistol-ext-01.ogg",
|
pathUTC .. "308tails/fire-dist-308-rif-ext-01.ogg",
|
||||||
pathUTC .. "9mmtails/fire-dist-9x19-pistol-ext-02.ogg",
|
pathUTC .. "308tails/fire-dist-308-rif-ext-02.ogg",
|
||||||
pathUTC .. "9mmtails/fire-dist-9x19-pistol-ext-03.ogg",
|
pathUTC .. "308tails/fire-dist-308-rif-ext-03.ogg",
|
||||||
pathUTC .. "9mmtails/fire-dist-9x19-pistol-ext-04.ogg",
|
pathUTC .. "308tails/fire-dist-308-rif-ext-04.ogg",
|
||||||
pathUTC .. "9mmtails/fire-dist-9x19-pistol-ext-05.ogg",
|
pathUTC .. "308tails/fire-dist-308-rif-ext-05.ogg",
|
||||||
pathUTC .. "9mmtails/fire-dist-9x19-pistol-ext-06.ogg",
|
pathUTC .. "308tails/fire-dist-308-rif-ext-06.ogg"
|
||||||
}
|
}
|
||||||
|
|
||||||
SWEP.DistantShootSoundIndoor = {
|
SWEP.DistantShootSoundIndoor = {
|
||||||
pathUTC .. "9mmtails/fire-dist-9x19-pistol-int-01.ogg",
|
pathUTC .. "308tails/fire-dist-308-rif-int-01.ogg",
|
||||||
pathUTC .. "9mmtails/fire-dist-9x19-pistol-int-02.ogg",
|
pathUTC .. "308tails/fire-dist-308-rif-int-02.ogg",
|
||||||
pathUTC .. "9mmtails/fire-dist-9x19-pistol-int-03.ogg",
|
pathUTC .. "308tails/fire-dist-308-rif-int-03.ogg",
|
||||||
pathUTC .. "9mmtails/fire-dist-9x19-pistol-int-04.ogg",
|
pathUTC .. "308tails/fire-dist-308-rif-int-04.ogg",
|
||||||
pathUTC .. "9mmtails/fire-dist-9x19-pistol-int-05.ogg",
|
pathUTC .. "308tails/fire-dist-308-rif-int-05.ogg",
|
||||||
pathUTC .. "9mmtails/fire-dist-9x19-pistol-int-06.ogg",
|
pathUTC .. "308tails/fire-dist-308-rif-int-06.ogg"
|
||||||
}
|
}
|
||||||
|
|
||||||
SWEP.DistantShootSoundSilenced = {
|
SWEP.DistantShootSoundSilenced = {
|
||||||
|
@ -329,12 +334,12 @@ SWEP.ReloadHideBoneTables = {
|
||||||
|
|
||||||
|
|
||||||
local mechh = {
|
local mechh = {
|
||||||
path1911 .. "mech-01.ogg",
|
pathDE .. "mech-01.ogg",
|
||||||
path1911 .. "mech-02.ogg",
|
pathDE .. "mech-02.ogg",
|
||||||
path1911 .. "mech-03.ogg",
|
pathDE .. "mech-03.ogg",
|
||||||
path1911 .. "mech-04.ogg",
|
pathDE .. "mech-04.ogg",
|
||||||
path1911 .. "mech-05.ogg",
|
pathDE .. "mech-05.ogg",
|
||||||
path1911 .. "mech-06.ogg",
|
pathDE .. "mech-06.ogg",
|
||||||
}
|
}
|
||||||
|
|
||||||
local UTCrattle = {
|
local UTCrattle = {
|
||||||
|
@ -474,12 +479,12 @@ SWEP.Animations = {
|
||||||
PeekProgress = 0.825,
|
PeekProgress = 0.825,
|
||||||
RefillProgress = 0.675,
|
RefillProgress = 0.675,
|
||||||
FireASAP = true,
|
FireASAP = true,
|
||||||
Mult = 1,
|
Mult = 1.2,
|
||||||
EventTable = {
|
EventTable = {
|
||||||
{ s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca },
|
{ s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca },
|
||||||
{ s = pathUT .. "magout.ogg", t = 12.5 / 60, c = ca },
|
{ s = pathDE .. "magout.ogg", t = 12.5 / 60, c = ca },
|
||||||
{ s = pathUTC .. "magpouch_pull_small.ogg", t = 20 / 60, v = 0.3 },
|
{ s = pathUTC .. "magpouch_pull_small.ogg", t = 20 / 60, v = 0.3 },
|
||||||
{ s = pathUT .. "magin.ogg", t = 35 / 60, c = ca },
|
{ s = pathDE .. "magin.ogg", t = 42 / 60, c = ca },
|
||||||
{ s = UTCrattle, t = 55 / 60, c = ca },
|
{ s = UTCrattle, t = 55 / 60, c = ca },
|
||||||
{hide = 0, t = 0},
|
{hide = 0, t = 0},
|
||||||
{hide = 1, t = 0.4},
|
{hide = 1, t = 0.4},
|
||||||
|
@ -499,13 +504,13 @@ SWEP.Animations = {
|
||||||
PeekProgress = 0.85,
|
PeekProgress = 0.85,
|
||||||
RefillProgress = 0.725,
|
RefillProgress = 0.725,
|
||||||
FireASAP = true,
|
FireASAP = true,
|
||||||
Mult = 1,
|
Mult = 1.2,
|
||||||
EventTable = {
|
EventTable = {
|
||||||
{ s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca },
|
{ s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca },
|
||||||
{ s = pathUT .. "magout.ogg", t = 12.5 / 60, c = ca },
|
{ s = pathDE .. "magout.ogg", t = 10 / 60, c = ca },
|
||||||
{ s = pathUTC .. "magpouch_pull_small.ogg", t = 20 / 60, v = 0.3 },
|
{ s = pathUTC .. "magpouch_pull_small.ogg", t = 20 / 60, v = 0.3 },
|
||||||
{ s = pathUT .. "magin.ogg", t = 35 / 60, c = ca },
|
{ s = pathDE .. "magin.ogg", t = 35 / 60, c = ca },
|
||||||
{ s = pathUT .. "sliderel.ogg", t = 60 / 60, c = ca },
|
{ s = pathDE .. "chamber.ogg", t = 60 / 60, c = ca },
|
||||||
{ s = UTCrattle, t = 67.5 / 60, c = ca },
|
{ s = UTCrattle, t = 67.5 / 60, c = ca },
|
||||||
{hide = 0, t = 0},
|
{hide = 0, t = 0},
|
||||||
{hide = 1, t = 0.4},
|
{hide = 1, t = 0.4},
|
||||||
|
@ -520,58 +525,6 @@ SWEP.Animations = {
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
["reload_ext"] = {
|
|
||||||
Source = "reload_ext",
|
|
||||||
MinProgress = 0.95,
|
|
||||||
PeekProgress = 0.825,
|
|
||||||
RefillProgress = 0.675,
|
|
||||||
FireASAP = true,
|
|
||||||
Mult = 1,
|
|
||||||
EventTable = {
|
|
||||||
{ s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca },
|
|
||||||
{ s = pathUT .. "magout.ogg", t = 17.5 / 60, c = ca },
|
|
||||||
{ s = pathUTC .. "magpouch_pull_small.ogg", t = 20 / 60, v = 0.3 },
|
|
||||||
{ s = pathUT .. "magin.ogg", t = 45 / 60, c = ca },
|
|
||||||
{ s = UTCrattle, t = 60 / 60, c = ca },
|
|
||||||
{hide = 0, t = 0},
|
|
||||||
{hide = 1, t = 0.5},
|
|
||||||
{hide = 0, t = 0.75},
|
|
||||||
},
|
|
||||||
IKTimeLine = {
|
|
||||||
{ t = 0, lhik = 1, rhik = 1 },
|
|
||||||
{ t = 0.1, lhik = 0, rhik = 0 },
|
|
||||||
{ t = 0.7, lhik = 0, rhik = 0 },
|
|
||||||
{ t = 0.975, lhik = 1, rhik = 1 },
|
|
||||||
{ t = 1, lhik = 1, rhik = 1 },
|
|
||||||
},
|
|
||||||
},
|
|
||||||
["reload_empty_ext"] = {
|
|
||||||
Source = "reload_empty_ext",
|
|
||||||
MinProgress = 0.95,
|
|
||||||
PeekProgress = 0.85,
|
|
||||||
RefillProgress = 0.725,
|
|
||||||
FireASAP = true,
|
|
||||||
Mult = 1,
|
|
||||||
EventTable = {
|
|
||||||
{ s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca },
|
|
||||||
{ s = pathUT .. "magout.ogg", t = 17.5 / 60, c = ca },
|
|
||||||
{ s = pathUTC .. "magpouch_pull_small.ogg", t = 20 / 60, v = 0.3 },
|
|
||||||
{ s = pathUT .. "magin.ogg", t = 45 / 60, c = ca },
|
|
||||||
{ s = pathUT .. "sliderel.ogg", t = 67.5 / 60, c = ca },
|
|
||||||
{ s = UTCrattle, t = 75 / 60, c = ca },
|
|
||||||
{hide = 0, t = 0},
|
|
||||||
{hide = 1, t = 0.5},
|
|
||||||
{hide = 0, t = 0.75},
|
|
||||||
},
|
|
||||||
IKTimeLine = {
|
|
||||||
{ t = 0, lhik = 1, rhik = 1 },
|
|
||||||
{ t = 0.08, lhik = 0, rhik = 0 },
|
|
||||||
{ t = 0.7, lhik = 0, rhik = 0 },
|
|
||||||
{ t = 0.95, lhik = 1, rhik = 1 },
|
|
||||||
{ t = 1, lhik = 1, rhik = 1 },
|
|
||||||
},
|
|
||||||
},
|
|
||||||
|
|
||||||
-- Inspecc --
|
-- Inspecc --
|
||||||
|
|
||||||
["inspect"] = {
|
["inspect"] = {
|
||||||
|
@ -622,275 +575,18 @@ SWEP.Animations = {
|
||||||
Source = "modeswitch_empty",
|
Source = "modeswitch_empty",
|
||||||
EventTable = thetoggle
|
EventTable = thetoggle
|
||||||
},
|
},
|
||||||
|
|
||||||
["firemode_1"] = {
|
|
||||||
Source = "modeswitch",
|
|
||||||
EventTable = thetoggle,
|
|
||||||
IKTimeLine = { { t = 0, lhik = 1, rhik = 1 } },
|
|
||||||
},
|
|
||||||
["firemode_1_empty"] = {
|
|
||||||
Source = "modeswitch_empty",
|
|
||||||
EventTable = thetoggle,
|
|
||||||
IKTimeLine = { { t = 0, lhik = 1, rhik = 1 } },
|
|
||||||
},
|
|
||||||
|
|
||||||
["firemode_2"] = {
|
|
||||||
Source = "modeswitch",
|
|
||||||
EventTable = thetoggle,
|
|
||||||
IKTimeLine = { { t = 0, lhik = 1, rhik = 1 } },
|
|
||||||
},
|
|
||||||
["firemode_2_empty"] = {
|
|
||||||
Source = "modeswitch_empty",
|
|
||||||
EventTable = thetoggle,
|
|
||||||
IKTimeLine = { { t = 0, lhik = 1, rhik = 1 } },
|
|
||||||
},
|
|
||||||
|
|
||||||
-- robocop, alt anim set
|
|
||||||
|
|
||||||
|
|
||||||
["rc_idle"] = {
|
|
||||||
Source = "rc_idle",
|
|
||||||
EventTable = {
|
|
||||||
{hide = 1, t = 0},
|
|
||||||
},
|
|
||||||
IKTimeLine = {
|
|
||||||
{ t = 0, lhik = 0, rhik = 0 },
|
|
||||||
{ t = 1, lhik = 0, rhik = 0 },
|
|
||||||
},
|
|
||||||
},
|
|
||||||
["rc_idle_empty"] = {
|
|
||||||
Source = "rc_idle_empty",
|
|
||||||
EventTable = {
|
|
||||||
{hide = 1, t = 0},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
["rc_ready"] = {
|
|
||||||
Source = "rc_ready",
|
|
||||||
MinProgress = 0.75,
|
|
||||||
FireASAP = true,
|
|
||||||
Mult = 1.1,
|
|
||||||
EventTable = {
|
|
||||||
{ s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 },
|
|
||||||
{s = pathUTC .. "pistol_rattle_1.ogg", t = 10 / 60},
|
|
||||||
{s = pathUTC .. "pistol_rattle_2.ogg", t = 20 / 60},
|
|
||||||
{s = pathUTC .. "pistol_rattle_3.ogg", t = 30 / 60},
|
|
||||||
{s = pathUTC .. "pistol_rattle_4.ogg", t = 40 / 60},
|
|
||||||
{s = pathUTC .. "cloth_4.ogg", t = 35 / 60},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
|
|
||||||
["rc_draw"] = {
|
|
||||||
-- Source = "rc_draw",
|
|
||||||
-- EventTable = {
|
|
||||||
-- { s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 },
|
|
||||||
-- },
|
|
||||||
Source = "rc_ready",
|
|
||||||
MinProgress = 0.75,
|
|
||||||
FireASAP = true,
|
|
||||||
Mult = 1.1,
|
|
||||||
EventTable = {
|
|
||||||
{ s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 },
|
|
||||||
{s = pathUTC .. "pistol_rattle_1.ogg", t = 10 / 60},
|
|
||||||
{s = pathUTC .. "pistol_rattle_2.ogg", t = 20 / 60},
|
|
||||||
{s = pathUTC .. "pistol_rattle_3.ogg", t = 30 / 60},
|
|
||||||
{s = pathUTC .. "pistol_rattle_4.ogg", t = 40 / 60},
|
|
||||||
{s = pathUTC .. "cloth_4.ogg", t = 35 / 60},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
["rc_draw_empty"] = {
|
|
||||||
Source = "rc_draw_empty",
|
|
||||||
MinProgress = 0.75,
|
|
||||||
FireASAP = true,
|
|
||||||
EventTable = {
|
|
||||||
{ s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 },
|
|
||||||
},
|
|
||||||
},
|
|
||||||
["rc_holster"] = {
|
|
||||||
Source = "rc_holster",
|
|
||||||
MinProgress = 0.5,
|
|
||||||
EventTable = {
|
|
||||||
{s = pathUTC .. "cloth_2.ogg", t = 0},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
["rc_holster_empty"] = {
|
|
||||||
Source = "rc_holster_empty",
|
|
||||||
MinProgress = 0.5,
|
|
||||||
EventTable = {
|
|
||||||
{s = pathUTC .. "cloth_2.ogg", t = 0},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
|
|
||||||
["rc_fire"] = {
|
|
||||||
Source = {"rc_fire"},
|
|
||||||
-- Time = 1,
|
|
||||||
ShellEjectAt = 0.01,
|
|
||||||
EventTable = { { s = mechh, t = 0, v = 0.3 } },
|
|
||||||
},
|
|
||||||
|
|
||||||
["rc_fire_empty"] = {
|
|
||||||
Source = "rc_fire_empty",
|
|
||||||
-- Time = 1,
|
|
||||||
ShellEjectAt = 0.01,
|
|
||||||
EventTable = { { s = mechh, t = 0, v = 0.3 } },
|
|
||||||
},
|
|
||||||
|
|
||||||
-- Reloads --
|
|
||||||
["rc_reload"] = {
|
|
||||||
Source = "rc_reload",
|
|
||||||
MinProgress = 0.925,
|
|
||||||
PeekProgress = 0.75,
|
|
||||||
RefillProgress = 0.625,
|
|
||||||
FireASAP = true,
|
|
||||||
Mult = 1.12,
|
|
||||||
EventTable = {
|
|
||||||
{ s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca },
|
|
||||||
{ s = pathUT .. "magout.ogg", t = 7.5 / 60, c = ca },
|
|
||||||
{ s = pathUTC .. "magpouch_pull_small.ogg", t = 20 / 60, v = 0.3 },
|
|
||||||
{ s = pathUT .. "magin.ogg", t = 30 / 60, c = ca },
|
|
||||||
{ s = UTCrattle, t = 30 / 60, c = ca },
|
|
||||||
{hide = 0, t = 0},
|
|
||||||
{hide = 1, t = 0.4/1.12},
|
|
||||||
{hide = 0, t = 0.53},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
["rc_reload_empty"] = {
|
|
||||||
Source = "rc_reload_empty",
|
|
||||||
MinProgress = 0.925,
|
|
||||||
PeekProgress = 0.825,
|
|
||||||
RefillProgress = 0.65,
|
|
||||||
FireASAP = true,
|
|
||||||
Mult = 1.12,
|
|
||||||
EventTable = {
|
|
||||||
{ s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca },
|
|
||||||
{ s = pathUT .. "magout.ogg", t = 7.5 / 60, c = ca },
|
|
||||||
{ s = pathUTC .. "magpouch_pull_small.ogg", t = 4 / 60, v = 0.3 },
|
|
||||||
{ s = pathUT .. "magin.ogg", t = 30 / 60, c = ca },
|
|
||||||
{ s = pathUT .. "sliderel.ogg", t = 50 / 60, c = ca },
|
|
||||||
{ s = UTCrattle, t = 60 / 60, c = ca },
|
|
||||||
{hide = 0, t = 0},
|
|
||||||
{hide = 1, t = 0.4/1.12},
|
|
||||||
{hide = 0, t = 0.53},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
|
|
||||||
-- Inspecc --
|
|
||||||
|
|
||||||
["rc_inspect"] = {
|
|
||||||
Source = "rc_inspect",
|
|
||||||
EventTable = {
|
|
||||||
{ s = pathUTC .. "cloth_2.ogg", t = 5 / 30, c = ca },
|
|
||||||
{ s = pathUTC .. "movement-pistol-02.ogg", t = 52 / 30, c = ca },
|
|
||||||
{ s = pathUTC .. "cloth_4.ogg", t = 56 / 30, c = ca, v = 0.5 },
|
|
||||||
{ s = pathUTC .. "cloth_1.ogg", t = 92 / 30, c = ca },
|
|
||||||
},
|
|
||||||
},
|
|
||||||
["rc_inspect_empty"] = {
|
|
||||||
Source = "rc_inspect_empty",
|
|
||||||
EventTable = {
|
|
||||||
{ s = pathUTC .. "cloth_2.ogg", t = 5 / 30, c = ca },
|
|
||||||
{ s = pathUTC .. "movement-pistol-02.ogg", t = 52 / 30, c = ca },
|
|
||||||
{ s = pathUTC .. "cloth_4.ogg", t = 56 / 30, c = ca, v = 0.5 },
|
|
||||||
{ s = pathUTC .. "cloth_1.ogg", t = 92 / 30, c = ca },
|
|
||||||
},
|
|
||||||
},
|
|
||||||
|
|
||||||
["rc_toggle"] = {
|
|
||||||
Source = "rc_modeswitch",
|
|
||||||
EventTable = thetoggle
|
|
||||||
},
|
|
||||||
["rc_toggle_empty"] = {
|
|
||||||
Source = "rc_modeswitch_empty",
|
|
||||||
EventTable = thetoggle
|
|
||||||
},
|
|
||||||
|
|
||||||
["rc_firemode_1"] = {
|
|
||||||
Source = "rc_modeswitch",
|
|
||||||
EventTable = thetoggle
|
|
||||||
},
|
|
||||||
["rc_firemode_1_empty"] = {
|
|
||||||
Source = "rc_modeswitch_empty",
|
|
||||||
EventTable = thetoggle
|
|
||||||
},
|
|
||||||
|
|
||||||
["rc_firemode_2"] = {
|
|
||||||
Source = "rc_modeswitch",
|
|
||||||
EventTable = thetoggle,
|
|
||||||
IKTimeLine = { { t = 0, lhik = 1, rhik = 1 } },
|
|
||||||
},
|
|
||||||
["rc_firemode_2_empty"] = {
|
|
||||||
Source = "rc_modeswitch_empty",
|
|
||||||
EventTable = thetoggle,
|
|
||||||
IKTimeLine = { { t = 0, lhik = 1, rhik = 1 } },
|
|
||||||
},
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
---- Attachments
|
|
||||||
SWEP.Hook_ModifyBodygroups = function(wep, data)
|
|
||||||
local eles = data.elements
|
|
||||||
local mdl = data.model
|
|
||||||
|
|
||||||
if eles["uplp_optic_small"] then
|
|
||||||
if eles["uplp_m9_receiver_raffica"] then
|
|
||||||
mdl:SetBodygroup(1, 4)
|
|
||||||
else
|
|
||||||
mdl:SetBodygroup(1, 3)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if eles["uplp_m9_mag_20"] then
|
|
||||||
mdl:SetBodygroup(2, 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- if eles["uplp_muzzle_pistol"] then mdl:SetBodygroup(5, 1) end
|
|
||||||
end
|
|
||||||
|
|
||||||
SWEP.AttachmentElements = {
|
SWEP.AttachmentElements = {
|
||||||
["uplp_m9_receiver_raffica"] = { Bodygroups = { { 0, 1 }, { 1, 1 } }, AttPosMods = {
|
["muzzle"] = {
|
||||||
[2] = { Pos = Vector(0, -0.9, -1.65), },
|
Bodygroups = { {1, 1} }
|
||||||
}},
|
}
|
||||||
["uplp_m9_receiver_a3"] = { Bodygroups = { { 0, 2 } } },
|
|
||||||
["uplp_m9_receiver_a3t"] = { Bodygroups = { { 0, 3 }, { 2, 1 } } },
|
|
||||||
["uplp_m9_receiver_sc"] = { Bodygroups = { { 0, 4 }, { 1, 2 } }, AttPosMods = {
|
|
||||||
[3] = { Pos = Vector(0, -2.465, 9.5), },
|
|
||||||
}},
|
|
||||||
["uplp_m9_receiver_robocop"] = { Bodygroups = { { 0, 5 }, { 1, 5 }, { 2, 3 } } },
|
|
||||||
|
|
||||||
-- ["uplp_m9_mag_20"] = { Bodygroups = { { 2, 2 } } },
|
|
||||||
|
|
||||||
-- ["uplp_optic_tacrds"] = { AttPosMods = {
|
|
||||||
-- [2] = { Pos = Vector(0, -0.9, -1.55), Scale = 1 },
|
|
||||||
-- }},
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
local fuckthis = 0
|
|
||||||
SWEP.Hook_Think = function(swep)
|
|
||||||
if fuckthis < CurTime() then
|
|
||||||
fuckthis = CurTime() + 0.5
|
|
||||||
if swep:GetElements()["uplp_m9_receiver_raffica"] then
|
|
||||||
local vm, wm = swep:GetVM(), swep:GetWM()
|
|
||||||
if IsValid(vm) then vm:SetPoseParameter("raffica", 1) end -- different animations for raffica
|
|
||||||
if IsValid(wm) then wm:SetPoseParameter("raffica", 1) end -- tpik
|
|
||||||
else
|
|
||||||
local vm, wm = swep:GetVM(), swep:GetWM()
|
|
||||||
if IsValid(vm) then vm:SetPoseParameter("raffica", 0) end
|
|
||||||
if IsValid(wm) then wm:SetPoseParameter("raffica", 0) end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local defatt = "arc9/def_att_icons/"
|
local defatt = "arc9/def_att_icons/"
|
||||||
local defatt2 = "entities/uplp_attachements/def/"
|
local defatt2 = "entities/uplp_attachements/def/"
|
||||||
|
|
||||||
SWEP.Attachments = {
|
SWEP.Attachments = {
|
||||||
{
|
|
||||||
PrintName = ARC9:GetPhrase("uplp_category_receiver"),
|
|
||||||
Category = {"uplp_m9_receiver"},
|
|
||||||
Bone = "body",
|
|
||||||
Pos = Vector(0, -1.25, 0.75),
|
|
||||||
Ang = Angle(90, 0, -90),
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
PrintName = ARC9:GetPhrase("uplp_category_optic"),
|
PrintName = ARC9:GetPhrase("uplp_category_optic"),
|
||||||
Category = {"uplp_optic_small"},
|
Category = {"uplp_optic_small"},
|
||||||
|
@ -900,32 +596,23 @@ SWEP.Attachments = {
|
||||||
Pos = Vector(0, -0.8, -1.8),
|
Pos = Vector(0, -0.8, -1.8),
|
||||||
ExtraSightDistance = 3,
|
ExtraSightDistance = 3,
|
||||||
Ang = Angle(90, 90, 180),
|
Ang = Angle(90, 90, 180),
|
||||||
Scale = 1.2
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
PrintName = ARC9:GetPhrase("uplp_category_muzzle"),
|
PrintName = ARC9:GetPhrase("uplp_category_muzzle"),
|
||||||
Category = {"uplp_muzzle_pistol"},
|
Category = {"uplp_muzzle_pistol"},
|
||||||
ExcludeElements = {"nomuz"},
|
ExcludeElements = {"nomuz"},
|
||||||
|
InstalledElements = {"muzzle"},
|
||||||
Bone = "body",
|
Bone = "body",
|
||||||
Pos = Vector(0, -2.465, 7.75),
|
Pos = Vector(0, -2.465, 8.53),
|
||||||
Ang = Angle(90, 90, 180),
|
Ang = Angle(90, 90, 180),
|
||||||
Scale = 0.85
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
PrintName = ARC9:GetPhrase("uplp_category_tactical"),
|
PrintName = ARC9:GetPhrase("uplp_category_tactical"),
|
||||||
Category = {"uplp_tac_pistol"},
|
Category = {"uplp_tac_pistol"},
|
||||||
Bone = "body",
|
Bone = "body",
|
||||||
Pos = Vector(0, -1.05, 6),
|
Pos = Vector(0, -1.25, 6.7),
|
||||||
Ang = Angle(90, 90, 0),
|
|
||||||
RequireElements = {"uplp_can_tac"},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
PrintName = ARC9:GetPhrase("uplp_category_magazine"),
|
|
||||||
Category = {"uplp_m9_mag"},
|
|
||||||
ExcludeElements = {"nomag"},
|
|
||||||
Bone = "body",
|
|
||||||
Pos = Vector(0, 1.5, 0.25),
|
|
||||||
Ang = Angle(90, 90, 0),
|
Ang = Angle(90, 90, 0),
|
||||||
|
Scale = 1.3334,
|
||||||
},
|
},
|
||||||
|
|
||||||
-- Cosmetic shit
|
-- Cosmetic shit
|
||||||
|
@ -952,26 +639,4 @@ SWEP.Attachments = {
|
||||||
Pos = Vector(0.625, 0.1, 3.7),
|
Pos = Vector(0.625, 0.1, 3.7),
|
||||||
Ang = Angle(90, 0, -90),
|
Ang = Angle(90, 0, -90),
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
SWEP.HookP_NameChange = function(self, name)
|
|
||||||
local att = self:GetElements()
|
|
||||||
|
|
||||||
if att["uplp_m9_receiver_raffica"] then
|
|
||||||
name = ARC9:GetPhrase("uplp_weapon_m9_raffica")
|
|
||||||
end
|
|
||||||
|
|
||||||
if att["uplp_m9_receiver_a3"] or att["uplp_m9_receiver_a3t"] then
|
|
||||||
name = ARC9:GetPhrase("uplp_weapon_m9_a3")
|
|
||||||
end
|
|
||||||
|
|
||||||
if att["uplp_m9_receiver_sc"] then
|
|
||||||
name = ARC9:GetPhrase("uplp_weapon_m9_sc")
|
|
||||||
end
|
|
||||||
|
|
||||||
if att["uplp_m9_receiver_robocop"] then
|
|
||||||
name = ARC9:GetPhrase("uplp_weapon_m9_robocop")
|
|
||||||
end
|
|
||||||
|
|
||||||
return name
|
|
||||||
end
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
VertexLitGeneric
|
||||||
|
{
|
||||||
|
$basetexture "models/weapons/arc9/uplp-f/ref1"
|
||||||
|
$bumpmap "dev/flat_normal"
|
||||||
|
$halflambert 1
|
||||||
|
$envmap "env_cubemap"
|
||||||
|
$envmaptint "[0 0 0]"
|
||||||
|
}
|
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Loading…
Reference in New Issue