diff --git a/lua/arc9/common/localization/uplp-f_en.lua b/lua/arc9/common/localization/uplp-f_en.lua index f880f97..d28a4fc 100644 --- a/lua/arc9/common/localization/uplp-f_en.lua +++ b/lua/arc9/common/localization/uplp-f_en.lua @@ -3,6 +3,4 @@ L = {} //////////////////// MK23 L["uplp_weapon_mk23"] = "MK 23" -L["uplp_weapon_mk23_desc"] = "The \"USSOCOM MARK 23\", shortened MK 23, is a semi-automatic large frame handgun chambered in .45 ACP designed specifically to be an offensive pistol. Considered a match grade pistol, its accuracy is equal to that of the finest custom made handguns, yet exceeds the most stringent operational requirements ever demanded of a combat handgun. Endurance testing demonstrated a service life of over 30,000 rounds of +P ammunition." - -L["uplp_weapon_mk23_real"] = "MK 23" \ No newline at end of file +L["uplp_weapon_mk23_desc"] = "The \"USSOCOM MARK 23\", shortened MK 23, is a semi-automatic large frame handgun chambered in .45 ACP designed specifically to be an offensive pistol. Considered a match grade pistol, its accuracy is equal to that of the finest custom made handguns, yet exceeds the most stringent operational requirements ever demanded of a combat handgun. Endurance testing demonstrated a service life of over 30,000 rounds of +P ammunition." \ No newline at end of file diff --git a/lua/weapons/arc9_uplp-f_mk23.lua b/lua/weapons/arc9_uplp-f_mk23.lua index e67a813..e41c6cc 100644 --- a/lua/weapons/arc9_uplp-f_mk23.lua +++ b/lua/weapons/arc9_uplp-f_mk23.lua @@ -15,8 +15,6 @@ SWEP.Class = ARC9:GetPhrase("uplp_class_weapon_pistol") -- In the Customization SWEP.SubCategory = ARC9:GetPhrase("uplp_category_weapon_pistol") -- In the Spawnmenu SWEP.Trivia = { - [ ARC9:GetPhrase( "uplp_realname" ) ] = ARC9:GetPhrase("uplp_weapon_mk23_real"), - [ ARC9:GetPhrase( "uplp_manufacturer" ) ] = ARC9:GetPhrase( "uplp_manufacturer_hk" ), [ ARC9:GetPhrase( "uplp_caliber" ) ] = ARC9:GetPhrase( "uplp_caliber_45acp"), [ ARC9:GetPhrase( "uplp_mechanism" ) ] = string.format( ARC9:GetPhrase("uplp_mechanism_2" ), @@ -27,11 +25,11 @@ SWEP.Trivia = { } SWEP.Credits = { - [ ARC9:GetPhrase( "uplp_lua" ) ] = "Moka, Fesiug", + [ ARC9:GetPhrase( "uplp_lua" ) ] = "Fesiug, Moka", [ ARC9:GetPhrase( "uplp_assets" ) ] = "notcplkerry", [ ARC9:GetPhrase( "uplp_animations" ) ] = "Partexedd", [ ARC9:GetPhrase( "uplp_sounds" ) ] = "rzen1th", - [ ARC9:GetPhrase( "uplp_general" ) ] = "Darsu", + [ ARC9:GetPhrase( "uplp_general" ) ] = "Fesiug, Darsu", } SWEP.StandardPresets = { @@ -74,6 +72,10 @@ SWEP.ViewModelFOVBase = 75 SWEP.ActivePos = Vector(0.2, 0, -0.1) SWEP.ActiveAng = Angle(0, 0, -2) +-- Looks neat. +-- SWEP.ReloadPos = Vector(-1, 0, 0) +-- SWEP.ReloadAng = Angle(0, 0, -15) + SWEP.BobSettingsMove = {0.85, -0.45, 0.5, 0.9, -1.5, 1.15} SWEP.BobSettingsSpeed = {0.9, 1, 0.92, 1, 0.92, 0.8} @@ -136,7 +138,7 @@ SWEP.VisualRecoilMultSights = 1 SWEP.VisualRecoilCenter = Vector(2, 11, 2) SWEP.VisualRecoilUp = -7.15 -- Vertical tilt SWEP.VisualRecoilSide = 0 -- Horizontal tilt -SWEP.VisualRecoilRoll = 100 -- Roll tilt +SWEP.VisualRecoilRoll = 130 -- Roll tilt SWEP.VisualRecoilPunch = 4.0 -- How far back visual recoil moves the gun SWEP.VisualRecoilDampingConst = 200 SWEP.VisualRecoilSpringMagnitude = 1.44 @@ -152,10 +154,10 @@ SWEP.VisualRecoilMultHipFire = 1 -- Accuracy and Spread SWEP.Spread = math.rad(4/60) -SWEP.SpreadAddHipFire = 0.012 +SWEP.SpreadAddHipFire = 0.018 -SWEP.SpreadAddRecoil = 0.01 -SWEP.SpreadAddMove = 0.005 +SWEP.SpreadAddRecoil = 0.02 +SWEP.SpreadAddMove = 0.02 SWEP.SpreadAddMidAir = 0.05 SWEP.SpreadMultSights = 1