$modelname "weapons/arc9/c_uplp-f_g36-7.mdl" $bodygroup "main" { studio "g36.smd" } $bodygroup "stock" { studio "g36_c_stock.smd" studio "g36_r_stock.smd" blank } $bodygroup "carryhandle" { studio "g36_c_carryhandle.smd" studio "g36_c_carryhandle_noirons.smd" studio "g36_r_optic.smd" blank } $bodygroup "handguard" { studio "g36_c_handguard.smd" studio "g36_k_handguard.smd" studio "g36_r_handguard.smd" blank } $bodygroup "break" { studio "g36_c_handguard_break.smd" studio "g36_k_handguard_break.smd" studio "g36_r_handguard_break.smd" blank } $bodygroup "rails" { studio "g36_c_handguard_rails.smd" blank } $collisionmodel "g36.smd" $surfaceprop "weapon" $contents "solid" $cdmaterials "models\weapons\arc9\uplp" $cdmaterials "models\weapons\arc9\uplp-f" $attachment "1" "barrel" 0 0 0 rotate -90 0 0 $attachment "2" "body" -0.7 -0.5 0 rotate -20 160 180 $attachment "3" "Camera" 0 0 0 rotate -90 0 0 $attachment "4" "mag" 0 0 0 rotate -90 0 0 $poseparameter "sights" 0 1 loop 0 $sequence "idle" { "anims\idle.smd" "anims\idle_iron.smd" fps 30 blend "sights" 0 1 loop fadein 0 fadeout 0.2 } $sequence "idle_empty" { "anims\idle_empty.smd" "anims\idle_empty_iron.smd" fps 30 blend "sights" 0 1 loop fadein 0 fadeout 0.2 } $sequence "fire" { "anims\fire.smd" "anims\fire_iron.smd" fps 30 blend "sights" 0 1 fadein 0.02 fadeout 0.08 } $sequence "ready" { "anims\ready.smd" fps 30 fadein 0.2 fadeout 0.2 } $sequence "reload" { "anims\reload.smd" "anims\reload_iron.smd" fps 30 blend "sights" 0 1 fadein 0.2 fadeout 0.2 } $sequence "reload_empty" { "anims\reload_empty.smd" "anims\reload_empty_iron.smd" fps 30 blend "sights" 0 1 fadein 0.2 fadeout 0.2 } $bonemerge "ValveBiped.Bip01_Spine4" $bonemerge "ValveBiped.Bip01_L_Clavicle" $bonemerge "ValveBiped.Bip01_L_UpperArm" $bonemerge "ValveBiped.Bip01_L_Forearm" $bonemerge "ValveBiped.Bip01_L_Hand" $bonemerge "ValveBiped.Bip01_L_Finger4" $bonemerge "ValveBiped.Bip01_L_Finger41" $bonemerge "ValveBiped.Bip01_L_Finger42" $bonemerge "ValveBiped.Bip01_L_Finger3" $bonemerge "ValveBiped.Bip01_L_Finger31" $bonemerge "ValveBiped.Bip01_L_Finger32" $bonemerge "ValveBiped.Bip01_L_Finger2" $bonemerge "ValveBiped.Bip01_L_Finger21" $bonemerge "ValveBiped.Bip01_L_Finger22" $bonemerge "ValveBiped.Bip01_L_Finger1" $bonemerge "ValveBiped.Bip01_L_Finger11" $bonemerge "ValveBiped.Bip01_L_Finger12" $bonemerge "ValveBiped.Bip01_L_Finger0" $bonemerge "ValveBiped.Bip01_L_Finger01" $bonemerge "ValveBiped.Bip01_L_Finger02" $bonemerge "ValveBiped.Bip01_R_Clavicle" $bonemerge "ValveBiped.Bip01_R_UpperArm" $bonemerge "ValveBiped.Bip01_R_Forearm" $bonemerge "ValveBiped.Bip01_R_Hand" $bonemerge "ValveBiped.Bip01_R_Wrist" $bonemerge "ValveBiped.Bip01_R_Finger4" $bonemerge "ValveBiped.Bip01_R_Finger41" $bonemerge "ValveBiped.Bip01_R_Finger42" $bonemerge "ValveBiped.Bip01_R_Finger3" $bonemerge "ValveBiped.Bip01_R_Finger31" $bonemerge "ValveBiped.Bip01_R_Finger32" $bonemerge "ValveBiped.Bip01_R_Finger2" $bonemerge "ValveBiped.Bip01_R_Finger21" $bonemerge "ValveBiped.Bip01_R_Finger22" $bonemerge "ValveBiped.Bip01_R_Finger1" $bonemerge "ValveBiped.Bip01_R_Finger11" $bonemerge "ValveBiped.Bip01_R_Finger12" $bonemerge "ValveBiped.Bip01_R_Finger0" $bonemerge "ValveBiped.Bip01_R_Finger01" $bonemerge "ValveBiped.Bip01_R_Finger02"