AddCSLuaFile() SWEP.Base = "arc9_uplp_base" SWEP.Category = "ARC9 - Poly Arms" SWEP.Spawnable = true ---- FUNDAMENTALS SWEP.Slot = 1 -- Which slot the weapon is in; starts at 0 ---- Name, Description, Class, Category and Trivia SWEP.PrintName = ARC9:GetPhrase("uplp_weapon_m9") SWEP.Description = ARC9:GetPhrase("uplp_weapon_m9_desc") SWEP.Class = ARC9:GetPhrase("uplp_class_weapon_pistol") -- In the Customization Menu SWEP.SubCategory = ARC9:GetPhrase("uplp_category_weapon_pistol") -- In the Spawnmenu SWEP.Trivia = { [ ARC9:GetPhrase( "uplp_realname" ) ] = ARC9:GetPhrase("uplp_weapon_m9_real"), [ ARC9:GetPhrase( "uplp_manufacturer" ) ] = ARC9:GetPhrase( "uplp_weapon_m9_manufacturer" ), [ ARC9:GetPhrase( "uplp_caliber" ) ] = ARC9:GetPhrase( "uplp_caliber_9x19mm"), [ ARC9:GetPhrase( "uplp_mechanism" ) ] = ARC9:GetPhrase( "uplp_mechanism_delayed"), [ ARC9:GetPhrase( "uplp_country" ) ] = ARC9:GetPhrase( "uplp_country_italy" ), [ ARC9:GetPhrase( "uplp_year" ) ] = string.format( ARC9:GetPhrase("uplp_year_present"), "1976" ), } SWEP.Credits = { [ ARC9:GetPhrase( "uplp_lua" ) ] = "Moka", [ ARC9:GetPhrase( "uplp_assets" ) ] = "Kaan, TastyTony", [ ARC9:GetPhrase( "uplp_animations" ) ] = "Partexedd", [ ARC9:GetPhrase( "uplp_sounds" ) ] = "rzen1th", [ ARC9:GetPhrase( "uplp_general" ) ] = "Darsu", } SWEP.StandardPresets = { -- "[Automatico]XQAAAQCYAAAAAAAAAAA9iIIiM7tuo1AtUBf3wUZrgNb6B3R4bFwQ7nSkIvgviT/8NKnMVxpEEP1d50kmmxsjmIfMQTGuafp5PTFICe4BHRjDVggtnGDC0S0YPEu4S9etBtEnkSk5nFxpbQA=" } ---- Muzzle Effects, Shell Effects, Camera SWEP.MuzzleParticle = "muzzleflash_1" SWEP.MuzzleEffectQCA = 1 SWEP.TracerNum = 1 SWEP.TracerSize = 1 SWEP.ShellModel = "models/weapons/arc9/uplp/shells/shell_919.mdl" SWEP.ShellScale = 1.2 SWEP.ShellPitch = 90 SWEP.CaseEffectQCA = 2 SWEP.CamQCA = 3 SWEP.CamOffsetAng = Angle(0, 0, 90) ---- View & Worldmodel SWEP.ViewModel = "models/weapons/arc9/c_uplp_beretta.mdl" SWEP.WorldModel = "models/weapons/arc9/w_uplp_beretta.mdl" SWEP.MirrorVMWM = true SWEP.NoTPIKVMPos = true SWEP.TPIKParentToSpine4 = true -- SWEP.WorldModelMirror = "models/weapons/arc9/c_uplp_deagle.mdl" SWEP.WorldModelOffset = { Pos = Vector(-8, 3, -4.5), Ang = Angle(0, 0, 180), TPIKPos = Vector(7, -7, -4), TPIKAng = Angle(-10, 65, 90), Scale = 1 } SWEP.ViewModelFOVBase = 75 SWEP.ActiveAng = Angle(0, 0, -1) SWEP.BobSettingsMove = {0.85, -0.45, 0.5, 0.9, -1.5, 1.15} SWEP.BobSettingsSpeed = {0.9, 1, 0.92, 1, 0.92, 0.8} SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL SWEP.AnimReload = ACT_HL2MP_GESTURE_RELOAD_MAGIC ---- Weapon Stats and Behaviour -- Damage SWEP.DamageMax = 28 SWEP.DamageMin = 12 SWEP.DamageType = DMG_BULLET SWEP.BodyDamageMults = { [HITGROUP_HEAD] = 2, [HITGROUP_CHEST] = 1.25, [HITGROUP_STOMACH] = 1, [HITGROUP_LEFTARM] = 1, [HITGROUP_RIGHTARM] = 1, [HITGROUP_LEFTLEG] = 0.9, [HITGROUP_RIGHTLEG] = 0.9, } SWEP.Penetration = 12 -- Units of wood that can be penetrated SWEP.ImpactForce = 4 -- How much kick things will have when hit -- Range SWEP.RangeMin = 6 / ARC9.HUToM SWEP.RangeMax = 32 / ARC9.HUToM -- Physical Bullets SWEP.PhysBulletMuzzleVelocity = 625 * 39.37 SWEP.PhysBulletGravity = 1.5 SWEP.PhysBulletDrag = 1.5 -- Magazine Info SWEP.Ammo = "pistol" -- What ammo type this gun uses. SWEP.ChamberSize = 1 SWEP.ClipSize = 15 -- Recoil SWEP.Recoil = 1 SWEP.RecoilUp = 1.2 SWEP.RecoilSide = 0.9 SWEP.RecoilRandomUp = 0.25 SWEP.RecoilRandomSide = 0.75 SWEP.RecoilRise = 10 SWEP.MaxRecoilBlowback = 0 SWEP.RecoilPunch = 0 SWEP.RecoilAutoControl = 1.15 SWEP.RecoilMultSights = 0.95 SWEP.RecoilMultCrouch = 0.75 -- Visual Recoil SWEP.VisualRecoil = 0.5 SWEP.VisualRecoilMultSights = 1 SWEP.VisualRecoilCenter = Vector(2, 11, 2) SWEP.VisualRecoilUp = -0.15 -- Vertical tilt SWEP.VisualRecoilSide = 0 -- Horizontal tilt SWEP.VisualRecoilRoll = 10 -- Roll tilt SWEP.VisualRecoilPunch = 2.5 -- How far back visual recoil moves the gun SWEP.VisualRecoilDampingConst = 50 SWEP.VisualRecoilSpringMagnitude = 0.44 SWEP.VisualRecoilPositionBumpUp = .25 SWEP.VisualRecoilMultHipFire = 1 -- SWEP.VisualRecoilUpHipFire = 2 -- SWEP.VisualRecoilSideHipFire = -0.1 -- SWEP.VisualRecoilRollHipFire = 20 -- SWEP.VisualRecoilPunchHipFire = 2 -- SWEP.VisualRecoilDampingConstHipFire = 45 -- SWEP.VisualRecoilPositionBumpUpHipFire = .5 -- Accuracy and Spread SWEP.Spread = 0.004 SWEP.SpreadAddHipFire = 0.012 SWEP.SpreadAddRecoil = 0.01 SWEP.SpreadAddMove = 0.005 SWEP.SpreadAddMidAir = 0.05 SWEP.SpreadMultSights = 1 SWEP.SpreadMultMove = 1 SWEP.RecoilDissipationRate = 4 SWEP.RecoilResetTime = 0.01 SWEP.RecoilPerShot = 1 / 4 SWEP.RecoilModifierCap = 1 SWEP.RecoilMax = 1 -- Weapon handling SWEP.SpeedMult = 1 -- Walk speed multiplier SWEP.SpeedMultSights = 0.85 -- When aiming SWEP.AimDownSightsTime = 0.16 -- Time it takes to fully enter ADS SWEP.SprintToFireTime = 0.15 -- Time it takes to fully enter sprint -- Shooting and Firemodes SWEP.RPM = 420 -- How fast gun shoot SWEP.HeatCapacity = 60 -- For suppresors; how many shots for full heat With big silencer (Small silencers will make this number lower down to 70%) SWEP.Num = 1 -- How many bullets shot at once SWEP.Firemodes = { { Mode = 1 }, -- Semi } SWEP.ShootPitch = 90 SWEP.ShootVol = 110 -- HoldType Info SWEP.HoldType = "revolver" SWEP.HoldTypeSprint = "pistol" SWEP.HoldTypeHolstered = nil SWEP.HoldTypeSights = "revolver" SWEP.HoldTypeCustomize = "slam" SWEP.HoldTypeNPC = nil -- NPC Info SWEP.NPCWeaponType = "weapon_pistol" SWEP.NPCWeight = 60 -- Iron Sight and Sight Info SWEP.IronSights = { Pos = Vector(-1.92, -2, 0.79), Ang = Angle(0, 0.25, 0), Magnification = 1.1, ViewModelFOV = 70, } SWEP.PeekPos = Vector(-1, 1, -3) SWEP.PeekAng = Angle(-0.25, 0.5, -40) SWEP.PeekPosReloading = Vector(0.5, 0, -1) SWEP.PeekAngReloading = Angle(0, 0.4, -5) -- Customization Menu Info SWEP.CustomizePos = Vector(14, 30, 2.5) SWEP.CustomizeAng = Angle(90, 0, 0) SWEP.CustomizeRotateAnchor = Vector(14, -1.93, -3) SWEP.CustomizeSnapshotPos = Vector(0, 5, 0) SWEP.CustomizeSnapshotFOV = 70 -- Dropped Magazine SWEP.ShouldDropMag = true SWEP.ShouldDropMagEmpty = true SWEP.DropMagazineModel = "models/weapons/arc9/uplp/beretta_mag_std.mdl" SWEP.DropMagazineTime = 0.4 SWEP.DropMagazineQCA = 4 SWEP.DropMagazinePos = Vector(0, 0, 0) SWEP.DropMagazineAng = Angle(90, 90, 90) SWEP.DropMagazineVelocity = Vector(0, -40, 0) ---- Sounds -- local pathRZ = "uplp_rz/57/" -- urbna! local pathUT = "uplp_urban_temp/beretta/" local pathUTC = "uplp_urban_temp/common/" local path1911 = "uplp_urban_temp/1911/" SWEP.ShootSound = { path1911 .. "fire-9-01.ogg", path1911 .. "fire-9-02.ogg", path1911 .. "fire-9-03.ogg", path1911 .. "fire-9-04.ogg", path1911 .. "fire-9-05.ogg", path1911 .. "fire-9-06.ogg", } SWEP.ShootSoundSilenced = { path1911 .. "fire-9-sup-01.ogg", path1911 .. "fire-9-sup-02.ogg", path1911 .. "fire-9-sup-03.ogg", path1911 .. "fire-9-sup-04.ogg", path1911 .. "fire-9-sup-05.ogg", path1911 .. "fire-9-sup-06.ogg", } SWEP.ShootSoundSilencedIndoor = SWEP.ShootSoundSilenced SWEP.DistantShootSound = { pathUTC .. "9mmtails/fire-dist-9x19-pistol-ext-01.ogg", pathUTC .. "9mmtails/fire-dist-9x19-pistol-ext-02.ogg", pathUTC .. "9mmtails/fire-dist-9x19-pistol-ext-03.ogg", pathUTC .. "9mmtails/fire-dist-9x19-pistol-ext-04.ogg", pathUTC .. "9mmtails/fire-dist-9x19-pistol-ext-05.ogg", pathUTC .. "9mmtails/fire-dist-9x19-pistol-ext-06.ogg", } SWEP.DistantShootSoundIndoor = { pathUTC .. "9mmtails/fire-dist-9x19-pistol-int-01.ogg", pathUTC .. "9mmtails/fire-dist-9x19-pistol-int-02.ogg", pathUTC .. "9mmtails/fire-dist-9x19-pistol-int-03.ogg", pathUTC .. "9mmtails/fire-dist-9x19-pistol-int-04.ogg", pathUTC .. "9mmtails/fire-dist-9x19-pistol-int-05.ogg", pathUTC .. "9mmtails/fire-dist-9x19-pistol-int-06.ogg", } SWEP.DistantShootSoundSilenced = { pathUTC .. "generictails/sup-tail-01.ogg", pathUTC .. "generictails/sup-tail-02.ogg", pathUTC .. "generictails/sup-tail-03.ogg", pathUTC .. "generictails/sup-tail-04.ogg", pathUTC .. "generictails/sup-tail-05.ogg", pathUTC .. "generictails/sup-tail-06.ogg", pathUTC .. "generictails/sup-tail-07.ogg", pathUTC .. "generictails/sup-tail-08.ogg", pathUTC .. "generictails/sup-tail-09.ogg", pathUTC .. "generictails/sup-tail-10.ogg" } SWEP.DistantShootSoundSilencedIndoor = { pathUTC .. "generictails/fire-dist-int-pistol-light-01.ogg", pathUTC .. "generictails/fire-dist-int-pistol-light-02.ogg", pathUTC .. "generictails/fire-dist-int-pistol-light-03.ogg", pathUTC .. "generictails/fire-dist-int-pistol-light-04.ogg", pathUTC .. "generictails/fire-dist-int-pistol-light-05.ogg", pathUTC .. "generictails/fire-dist-int-pistol-light-06.ogg", } SWEP.DropMagazineSounds = { pathUTC .. "smg_pistol_magdrop_1.ogg", pathUTC .. "smg_pistol_magdrop_2.ogg", pathUTC .. "smg_pistol_magdrop_3.ogg", pathUTC .. "smg_pistol_magdrop_4.ogg", } ---- Animations -- HideBones, BulletBones, etc. SWEP.BulletBones = { [1] = "bullet1", [2] = "bullet2", [3] = "bullet3", } -- SWEP.HideBones = { -- "magb", -- } SWEP.ReloadHideBoneTables = { [1] = { "mag", "bullet1", "bullet2", "bullet3", }, } local mechh = { path1911 .. "mech-01.ogg", path1911 .. "mech-02.ogg", path1911 .. "mech-03.ogg", path1911 .. "mech-04.ogg", path1911 .. "mech-05.ogg", path1911 .. "mech-06.ogg", } local UTCrattle = { pathUTC .. "pistol_rattle_1.ogg", pathUTC .. "pistol_rattle_2.ogg", pathUTC .. "pistol_rattle_3.ogg", pathUTC .. "pistol_rattle_4.ogg", } local thetoggle = {{ s = { "arc9/toggles/flashlight_laser_toggle_off_01.ogg", "arc9/toggles/flashlight_laser_toggle_off_02.ogg", "arc9/toggles/flashlight_laser_toggle_off_03.ogg", "arc9/toggles/flashlight_laser_toggle_on_01.ogg", "arc9/toggles/flashlight_laser_toggle_on_02.ogg", "arc9/toggles/flashlight_laser_toggle_on_03.ogg", }, t = 0 }} -- Animations SWEP.Animations = { ["idle"] = { Source = "idle", EventTable = { {hide = 1, t = 0}, }, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 }, { t = 1, lhik = 1, rhik = 1 }, }, }, ["idle_empty"] = { Source = "idle_empty", EventTable = { {hide = 1, t = 0}, }, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 }, { t = 1, lhik = 1, rhik = 1 }, }, }, ["ready"] = { Source = "ready", Mult = 1.1, EventTable = { { s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 }, { s = pathUT .. "slidepull.ogg", t = 5 / 60, c = ca, v = 0.8 }, { s = pathUT .. "sliderel.ogg", t = 15 / 60, c = ca, v = 0.8 }, {s = pathUTC .. "cloth_4.ogg", t = 22 / 60}, }, IKTimeLine = { { t = 0, lhik = 0, rhik = 0 }, { t = 0.9, lhik = 0, rhik = 0 }, { t = 1, lhik = 1, rhik = 1 }, }, }, ["draw"] = { Source = "draw", MinProgress = 0.75, FireASAP = true, EventTable = { { s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 }, }, IKTimeLine = { { t = 0, lhik = 1, rhik = 0 }, { t = 0.15, lhik = 0, rhik = 1 }, { t = 0.65, lhik = 1, rhik = 1 }, { t = 0.92, lhik = 1, rhik = 1 }, { t = 1, lhik = 1, rhik = 1 }, }, }, ["draw_empty"] = { Source = "draw_empty", MinProgress = 0.75, FireASAP = true, EventTable = { { s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 }, }, IKTimeLine = { { t = 0, lhik = 1, rhik = 0 }, { t = 0.15, lhik = 0, rhik = 1 }, { t = 0.65, lhik = 1, rhik = 1 }, { t = 0.92, lhik = 1, rhik = 1 }, { t = 1, lhik = 1, rhik = 1 }, }, }, ["holster"] = { Source = "holster", MinProgress = 0.5, EventTable = { {s = pathUTC .. "cloth_2.ogg", t = 0}, }, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 }, { t = 0.05, lhik = 1, rhik = 1 }, { t = 0.25, lhik = 0, rhik = 0 }, }, }, ["holster_empty"] = { Source = "holster_empty", MinProgress = 0.5, EventTable = { {s = pathUTC .. "cloth_2.ogg", t = 0}, }, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 }, { t = 0.05, lhik = 1, rhik = 1 }, { t = 0.25, lhik = 0, rhik = 0 }, }, }, ["fire"] = { Source = {"fire"}, -- Time = 1, ShellEjectAt = 0.01, EventTable = { { s = mechh, t = 0, v = 0.3 } }, IKTimeLine = { { t = 0, lhik = 0, rhik = 0 }, { t = 0.5, lhik = 0, rhik = 0 }, { t = 1, lhik = 1, rhik = 1 }, }, }, ["fire_empty"] = { Source = "fire_empty", -- Time = 1, ShellEjectAt = 0.01, EventTable = { { s = mechh, t = 0, v = 0.3 } }, }, -- Reloads -- ["reload"] = { Source = "reload", MinProgress = 0.95, PeekProgress = 0.825, RefillProgress = 0.675, FireASAP = true, Mult = 1, EventTable = { { s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca }, { s = pathUT .. "magout.ogg", t = 12.5 / 60, c = ca }, { s = pathUTC .. "magpouch_pull_small.ogg", t = 20 / 60, v = 0.3 }, { s = pathUT .. "magin.ogg", t = 35 / 60, c = ca }, { s = UTCrattle, t = 55 / 60, c = ca }, {hide = 0, t = 0}, {hide = 1, t = 0.4}, {hide = 0, t = 0.6}, }, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 }, { t = 0.15, lhik = 0, rhik = 0 }, { t = 0.7, lhik = 0, rhik = 0 }, { t = 0.975, lhik = 1, rhik = 1 }, { t = 1, lhik = 1, rhik = 1 }, }, }, ["reload_empty"] = { Source = "reload_empty", MinProgress = 0.95, PeekProgress = 0.85, RefillProgress = 0.725, FireASAP = true, Mult = 1, EventTable = { { s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca }, { s = pathUT .. "magout.ogg", t = 12.5 / 60, c = ca }, { s = pathUTC .. "magpouch_pull_small.ogg", t = 20 / 60, v = 0.3 }, { s = pathUT .. "magin.ogg", t = 35 / 60, c = ca }, { s = pathUT .. "sliderel.ogg", t = 60 / 60, c = ca }, { s = UTCrattle, t = 67.5 / 60, c = ca }, {hide = 0, t = 0}, {hide = 1, t = 0.4}, {hide = 0, t = 0.6}, }, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 }, { t = 0.15, lhik = 0, rhik = 0 }, { t = 0.7, lhik = 0, rhik = 0 }, { t = 0.925, lhik = 1, rhik = 1 }, { t = 1, lhik = 1, rhik = 1 }, }, }, ["reload_ext"] = { Source = "reload_ext", MinProgress = 0.95, PeekProgress = 0.825, RefillProgress = 0.675, FireASAP = true, Mult = 1, EventTable = { { s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca }, { s = pathUT .. "magout.ogg", t = 17.5 / 60, c = ca }, { s = pathUTC .. "magpouch_pull_small.ogg", t = 20 / 60, v = 0.3 }, { s = pathUT .. "magin.ogg", t = 45 / 60, c = ca }, { s = UTCrattle, t = 60 / 60, c = ca }, {hide = 0, t = 0}, {hide = 1, t = 0.5}, {hide = 0, t = 0.75}, }, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 }, { t = 0.1, lhik = 0, rhik = 0 }, { t = 0.7, lhik = 0, rhik = 0 }, { t = 0.975, lhik = 1, rhik = 1 }, { t = 1, lhik = 1, rhik = 1 }, }, }, ["reload_empty_ext"] = { Source = "reload_empty_ext", MinProgress = 0.95, PeekProgress = 0.85, RefillProgress = 0.725, FireASAP = true, Mult = 1, EventTable = { { s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca }, { s = pathUT .. "magout.ogg", t = 17.5 / 60, c = ca }, { s = pathUTC .. "magpouch_pull_small.ogg", t = 20 / 60, v = 0.3 }, { s = pathUT .. "magin.ogg", t = 45 / 60, c = ca }, { s = pathUT .. "sliderel.ogg", t = 67.5 / 60, c = ca }, { s = UTCrattle, t = 75 / 60, c = ca }, {hide = 0, t = 0}, {hide = 1, t = 0.5}, {hide = 0, t = 0.75}, }, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 }, { t = 0.08, lhik = 0, rhik = 0 }, { t = 0.7, lhik = 0, rhik = 0 }, { t = 0.95, lhik = 1, rhik = 1 }, { t = 1, lhik = 1, rhik = 1 }, }, }, -- Inspecc -- ["inspect"] = { Source = "inspect", EventTable = { { s = pathUTC .. "cloth_2.ogg", t = 5 / 30, c = ca }, { s = pathUTC .. "movement-pistol-02.ogg", t = 52 / 30, c = ca }, { s = pathUTC .. "cloth_4.ogg", t = 56 / 30, c = ca, v = 0.5 }, { s = pathUTC .. "cloth_1.ogg", t = 92 / 30, c = ca }, }, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 }, { t = 0.2, lhik = 0, rhik = 0 }, { t = 0.98, lhik = 0, rhik = 0 }, { t = 1, lhik = 1, rhik = 1 }, }, }, ["inspect_empty"] = { Source = "inspect_empty", EventTable = { { s = pathUTC .. "cloth_2.ogg", t = 5 / 30, c = ca }, { s = pathUTC .. "movement-pistol-02.ogg", t = 52 / 30, c = ca }, { s = pathUTC .. "cloth_4.ogg", t = 56 / 30, c = ca, v = 0.5 }, { s = pathUTC .. "cloth_1.ogg", t = 92 / 30, c = ca }, }, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 }, { t = 0.2, lhik = 0, rhik = 0 }, { t = 0.95, lhik = 0, rhik = 0 }, { t = 1, lhik = 1, rhik = 1 }, }, }, ["toggle"] = { Source = "modeswitch", EventTable = thetoggle }, ["toggle_empty"] = { Source = "modeswitch_empty", EventTable = thetoggle }, ["switchsights"] = { Source = "modeswitch", EventTable = thetoggle }, ["switchsights_empty"] = { Source = "modeswitch_empty", EventTable = thetoggle }, ["firemode_1"] = { Source = "modeswitch", EventTable = thetoggle, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 } }, }, ["firemode_1_empty"] = { Source = "modeswitch_empty", EventTable = thetoggle, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 } }, }, ["firemode_2"] = { Source = "modeswitch", EventTable = thetoggle, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 } }, }, ["firemode_2_empty"] = { Source = "modeswitch_empty", EventTable = thetoggle, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 } }, }, -- robocop, alt anim set ["rc_idle"] = { Source = "rc_idle", EventTable = { {hide = 1, t = 0}, }, IKTimeLine = { { t = 0, lhik = 0, rhik = 0 }, { t = 1, lhik = 0, rhik = 0 }, }, }, ["rc_idle_empty"] = { Source = "rc_idle_empty", EventTable = { {hide = 1, t = 0}, }, }, ["rc_ready"] = { Source = "rc_ready", MinProgress = 0.75, FireASAP = true, Mult = 1.1, EventTable = { { s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 }, {s = pathUTC .. "pistol_rattle_1.ogg", t = 10 / 60}, {s = pathUTC .. "pistol_rattle_2.ogg", t = 20 / 60}, {s = pathUTC .. "pistol_rattle_3.ogg", t = 30 / 60}, {s = pathUTC .. "pistol_rattle_4.ogg", t = 40 / 60}, {s = pathUTC .. "cloth_4.ogg", t = 35 / 60}, }, }, ["rc_draw"] = { -- Source = "rc_draw", -- EventTable = { -- { s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 }, -- }, Source = "rc_ready", MinProgress = 0.75, FireASAP = true, Mult = 1.1, EventTable = { { s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 }, {s = pathUTC .. "pistol_rattle_1.ogg", t = 10 / 60}, {s = pathUTC .. "pistol_rattle_2.ogg", t = 20 / 60}, {s = pathUTC .. "pistol_rattle_3.ogg", t = 30 / 60}, {s = pathUTC .. "pistol_rattle_4.ogg", t = 40 / 60}, {s = pathUTC .. "cloth_4.ogg", t = 35 / 60}, }, }, ["rc_draw_empty"] = { Source = "rc_draw_empty", MinProgress = 0.75, FireASAP = true, EventTable = { { s = path1911 .. "draw.ogg", t = 0 / 60, c = ca, v = 0.8 }, }, }, ["rc_holster"] = { Source = "rc_holster", MinProgress = 0.5, EventTable = { {s = pathUTC .. "cloth_2.ogg", t = 0}, }, }, ["rc_holster_empty"] = { Source = "rc_holster_empty", MinProgress = 0.5, EventTable = { {s = pathUTC .. "cloth_2.ogg", t = 0}, }, }, ["rc_fire"] = { Source = {"rc_fire"}, -- Time = 1, ShellEjectAt = 0.01, EventTable = { { s = mechh, t = 0, v = 0.3 } }, }, ["rc_fire_empty"] = { Source = "rc_fire_empty", -- Time = 1, ShellEjectAt = 0.01, EventTable = { { s = mechh, t = 0, v = 0.3 } }, }, -- Reloads -- ["rc_reload"] = { Source = "rc_reload", MinProgress = 0.925, PeekProgress = 0.75, RefillProgress = 0.625, FireASAP = true, Mult = 1.12, EventTable = { { s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca }, { s = pathUT .. "magout.ogg", t = 7.5 / 60, c = ca }, { s = pathUTC .. "magpouch_pull_small.ogg", t = 20 / 60, v = 0.3 }, { s = pathUT .. "magin.ogg", t = 30 / 60, c = ca }, { s = UTCrattle, t = 30 / 60, c = ca }, {hide = 0, t = 0}, {hide = 1, t = 0.4/1.12}, {hide = 0, t = 0.53}, }, }, ["rc_reload_empty"] = { Source = "rc_reload_empty", MinProgress = 0.925, PeekProgress = 0.825, RefillProgress = 0.65, FireASAP = true, Mult = 1.12, EventTable = { { s = pathUTC .. "pistol_rattle_2.ogg", t = 0 / 60, c = ca }, { s = pathUT .. "magout.ogg", t = 7.5 / 60, c = ca }, { s = pathUTC .. "magpouch_pull_small.ogg", t = 4 / 60, v = 0.3 }, { s = pathUT .. "magin.ogg", t = 30 / 60, c = ca }, { s = pathUT .. "sliderel.ogg", t = 50 / 60, c = ca }, { s = UTCrattle, t = 60 / 60, c = ca }, {hide = 0, t = 0}, {hide = 1, t = 0.4/1.12}, {hide = 0, t = 0.53}, }, }, -- Inspecc -- ["rc_inspect"] = { Source = "rc_inspect", EventTable = { { s = pathUTC .. "cloth_2.ogg", t = 5 / 30, c = ca }, { s = pathUTC .. "movement-pistol-02.ogg", t = 52 / 30, c = ca }, { s = pathUTC .. "cloth_4.ogg", t = 56 / 30, c = ca, v = 0.5 }, { s = pathUTC .. "cloth_1.ogg", t = 92 / 30, c = ca }, }, }, ["rc_inspect_empty"] = { Source = "rc_inspect_empty", EventTable = { { s = pathUTC .. "cloth_2.ogg", t = 5 / 30, c = ca }, { s = pathUTC .. "movement-pistol-02.ogg", t = 52 / 30, c = ca }, { s = pathUTC .. "cloth_4.ogg", t = 56 / 30, c = ca, v = 0.5 }, { s = pathUTC .. "cloth_1.ogg", t = 92 / 30, c = ca }, }, }, ["rc_toggle"] = { Source = "rc_modeswitch", EventTable = thetoggle }, ["rc_toggle_empty"] = { Source = "rc_modeswitch_empty", EventTable = thetoggle }, ["rc_firemode_1"] = { Source = "rc_modeswitch", EventTable = thetoggle }, ["rc_firemode_1_empty"] = { Source = "rc_modeswitch_empty", EventTable = thetoggle }, ["rc_firemode_2"] = { Source = "rc_modeswitch", EventTable = thetoggle, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 } }, }, ["rc_firemode_2_empty"] = { Source = "rc_modeswitch_empty", EventTable = thetoggle, IKTimeLine = { { t = 0, lhik = 1, rhik = 1 } }, }, } ---- Attachments SWEP.Hook_ModifyBodygroups = function(wep, data) local eles = data.elements local mdl = data.model if eles["uplp_optic_small"] then if eles["uplp_m9_receiver_raffica"] then mdl:SetBodygroup(1, 4) else mdl:SetBodygroup(1, 3) end end if eles["uplp_m9_mag_20"] then mdl:SetBodygroup(2, 2) end -- if eles["uplp_muzzle_pistol"] then mdl:SetBodygroup(5, 1) end end SWEP.AttachmentElements = { ["uplp_m9_receiver_raffica"] = { Bodygroups = { { 0, 1 }, { 1, 1 } }, AttPosMods = { [2] = { Pos = Vector(0, -0.9, -1.65), }, }}, ["uplp_m9_receiver_a3"] = { Bodygroups = { { 0, 2 } } }, ["uplp_m9_receiver_a3t"] = { Bodygroups = { { 0, 3 }, { 2, 1 } } }, ["uplp_m9_receiver_sc"] = { Bodygroups = { { 0, 4 }, { 1, 2 } }, AttPosMods = { [3] = { Pos = Vector(0, -2.465, 9.5), }, }}, ["uplp_m9_receiver_robocop"] = { Bodygroups = { { 0, 5 }, { 1, 5 }, { 2, 3 } } }, -- ["uplp_m9_mag_20"] = { Bodygroups = { { 2, 2 } } }, -- ["uplp_optic_tacrds"] = { AttPosMods = { -- [2] = { Pos = Vector(0, -0.9, -1.55), Scale = 1 }, -- }}, } local fuckthis = 0 SWEP.Hook_Think = function(swep) if fuckthis < CurTime() then fuckthis = CurTime() + 0.5 if swep:GetElements()["uplp_m9_receiver_raffica"] then local vm, wm = swep:GetVM(), swep:GetWM() if IsValid(vm) then vm:SetPoseParameter("raffica", 1) end -- different animations for raffica if IsValid(wm) then wm:SetPoseParameter("raffica", 1) end -- tpik else local vm, wm = swep:GetVM(), swep:GetWM() if IsValid(vm) then vm:SetPoseParameter("raffica", 0) end if IsValid(wm) then wm:SetPoseParameter("raffica", 0) end end end end local defatt = "arc9/def_att_icons/" local defatt2 = "entities/uplp_attachements/def/" SWEP.Attachments = { { PrintName = ARC9:GetPhrase("uplp_category_receiver"), Category = {"uplp_m9_receiver"}, Bone = "body", Pos = Vector(0, -1.25, 0.75), Ang = Angle(90, 0, -90), }, { PrintName = ARC9:GetPhrase("uplp_category_optic"), Category = {"uplp_optic_small"}, DefaultIcon = Material(defatt .. "optic.png", "mips smooth"), ExcludeElements = {"nooptic"}, Bone = "slide", Pos = Vector(0, -0.8, -1.8), ExtraSightDistance = 3, Ang = Angle(90, 90, 180), Scale = 1.2 }, { PrintName = ARC9:GetPhrase("uplp_category_muzzle"), Category = {"uplp_muzzle_pistol"}, ExcludeElements = {"nomuz"}, Bone = "body", Pos = Vector(0, -2.465, 7.75), Ang = Angle(90, 90, 180), Scale = 0.85 }, { PrintName = ARC9:GetPhrase("uplp_category_tactical"), Category = {"uplp_tac_pistol"}, Bone = "body", Pos = Vector(0, -1.05, 6), Ang = Angle(90, 90, 0), RequireElements = {"uplp_can_tac"}, }, { PrintName = ARC9:GetPhrase("uplp_category_magazine"), Category = {"uplp_m9_mag"}, ExcludeElements = {"nomag"}, Bone = "body", Pos = Vector(0, 1.5, 0.25), Ang = Angle(90, 90, 0), }, -- Cosmetic shit { PrintName = ARC9:GetPhrase("uplp_category_sticker") .. " A", StickerModel = "models/weapons/arc9/uplp/stickers/beretta_1.mdl", Category = "stickers", Bone = "body", Pos = Vector(0.5, -0.5, 0.5), Ang = Angle(90, 0, -90), }, { PrintName = ARC9:GetPhrase("uplp_category_sticker") .. " B", StickerModel = "models/weapons/arc9/uplp/stickers/beretta_2.mdl", Category = "stickers", Bone = "body", Pos = Vector(0.5, 1, 0.25), Ang = Angle(90, 0, -90), }, { PrintName = ARC9:GetPhrase("uplp_category_charm"), Category = "charm", Bone = "slide", Pos = Vector(0.625, 0.1, 3.7), Ang = Angle(90, 0, -90), }, } SWEP.HookP_NameChange = function(self, name) local att = self:GetElements() if att["uplp_m9_receiver_raffica"] then name = ARC9:GetPhrase("uplp_weapon_m9_raffica") end if att["uplp_m9_receiver_a3"] or att["uplp_m9_receiver_a3t"] then name = ARC9:GetPhrase("uplp_weapon_m9_a3") end if att["uplp_m9_receiver_sc"] then name = ARC9:GetPhrase("uplp_weapon_m9_sc") end if att["uplp_m9_receiver_robocop"] then name = ARC9:GetPhrase("uplp_weapon_m9_robocop") end return name end