$modelname "weapons/arc9/c_uplp-f_mk23_14.mdl" $bodygroup "ref" { studio "ref.smd" } $bodygroup "threadprotector" { studio "threadprotector.smd" blank } $collisionmodel "ref.smd" $surfaceprop "weapon" $contents "solid" $cdmaterials "models\weapons\arc9\uplp-f" $attachment "1" "barrel" 0 0 0 rotate -90 0 0 $attachment "2" "slide" 0 0 0 rotate -10 140 180 $attachment "3" "Camera" 0 0 0 rotate -90 0 0 $attachment "4" "mag" 0 0 0 rotate -90 0 0 $poseparameter "sights" 0 1 loop 0 $sequence "idle"{ "anims\idle.smd" "anims\idle_iron.smd" fps 30 blend "sights" 0 1 loop fadein 0 fadeout 0.2 } $sequence "idle_empty"{ "anims\idle_empty.smd" "anims\idle_empty_iron.smd" fps 30 "ACT_VM_IDLE" 1 blend "sights" 0 1 loop snap node "Ready" fadein 0 fadeout 0.2 } $sequence "fire" { "anims\fire.smd" "anims\fire_iron.smd" fps 26 "ACT_VM_PRIMARYATTACK" 1 blend "sights" 0 1 fadein 0.02 fadeout 0.08 } $sequence "fire_empty" { "anims\fire_empty.smd" "anims\fire_empty_iron.smd" fps 30 "ACT_VM_PRIMARYATTACK" 1 blend "sights" 0 1 fadein 0.02 fadeout 0.08 } $sequence "ready" { "anims\mk23_ready.smd" fps 30 "ACT_VM_DRAW" 1 snap } $sequence "draw" { "anims\draw.smd" fps 30 "ACT_VM_DRAW" 1 snap } $sequence "draw_empty" { "anims\draw_empty.smd" fps 30 "ACT_VM_DRAW" 1 snap } $sequence "holster" { "anims\holster.smd" fps 24 "ACT_VM_DRAW" 1 snap } $sequence "holster_empty" { "anims\holster_empty.smd" fps 30 "ACT_VM_DRAW" 1 snap } $sequence "modeswitch" { "anims\switch.smd" "anims\switch_ads.smd" blend "sights" 0 1 fps 30 snap } $sequence "modeswitch_empty" { "anims\switch_empty.smd" "anims\switch_empty_ads.smd" blend "sights" 0 1 fps 30 snap } $sequence "reload" { "anims\reload.smd" "anims\reload_iron.smd" blend "sights" 0 1 fps 30 "ACT_VM_RELOAD" 1 snap } $sequence "reload_empty" { "anims\mk23_reload_empty.smd" "anims\mk23_reload_empty_iron.smd" blend "sights" 0 1 fps 30 "ACT_VM_RELOAD" 1 snap } $sequence "inspect" { "anims\look.smd" // snap fps 30 } $sequence "inspect_empty" { "anims\look_empty.smd" // snap fps 30 } $bonemerge "ValveBiped.Bip01_Spine4" $bonemerge "ValveBiped.Bip01_L_Clavicle" $bonemerge "ValveBiped.Bip01_L_UpperArm" $bonemerge "ValveBiped.Bip01_L_Forearm" $bonemerge "ValveBiped.Bip01_L_Hand" $bonemerge "ValveBiped.Bip01_L_Finger4" $bonemerge "ValveBiped.Bip01_L_Finger41" $bonemerge "ValveBiped.Bip01_L_Finger42" $bonemerge "ValveBiped.Bip01_L_Finger3" $bonemerge "ValveBiped.Bip01_L_Finger31" $bonemerge "ValveBiped.Bip01_L_Finger32" $bonemerge "ValveBiped.Bip01_L_Finger2" $bonemerge "ValveBiped.Bip01_L_Finger21" $bonemerge "ValveBiped.Bip01_L_Finger22" $bonemerge "ValveBiped.Bip01_L_Finger1" $bonemerge "ValveBiped.Bip01_L_Finger11" $bonemerge "ValveBiped.Bip01_L_Finger12" $bonemerge "ValveBiped.Bip01_L_Finger0" $bonemerge "ValveBiped.Bip01_L_Finger01" $bonemerge "ValveBiped.Bip01_L_Finger02" $bonemerge "ValveBiped.Bip01_R_Clavicle" $bonemerge "ValveBiped.Bip01_R_UpperArm" $bonemerge "ValveBiped.Bip01_R_Forearm" $bonemerge "ValveBiped.Bip01_R_Hand" $bonemerge "ValveBiped.Bip01_R_Wrist" $bonemerge "ValveBiped.Bip01_R_Finger4" $bonemerge "ValveBiped.Bip01_R_Finger41" $bonemerge "ValveBiped.Bip01_R_Finger42" $bonemerge "ValveBiped.Bip01_R_Finger3" $bonemerge "ValveBiped.Bip01_R_Finger31" $bonemerge "ValveBiped.Bip01_R_Finger32" $bonemerge "ValveBiped.Bip01_R_Finger2" $bonemerge "ValveBiped.Bip01_R_Finger21" $bonemerge "ValveBiped.Bip01_R_Finger22" $bonemerge "ValveBiped.Bip01_R_Finger1" $bonemerge "ValveBiped.Bip01_R_Finger11" $bonemerge "ValveBiped.Bip01_R_Finger12" $bonemerge "ValveBiped.Bip01_R_Finger0" $bonemerge "ValveBiped.Bip01_R_Finger01" $bonemerge "ValveBiped.Bip01_R_Finger02" $bonemerge "round1" $bonemerge "round2" $bonemerge "round3" //$collisionmodel "col.smd"