VertexLitGeneric { $basetexture "models/weapons/arc9/uplp-f/ref2" $bumpmap "dev/flat_normal" $halflambert 1 $envmap "env_cubemap" $envmaptint "[8 8 8]" $phong 1 $phongboost 1 $phongexponent 10 $phongfresnelranges "[0 1 10]" $nocull 1 }