VertexLitGeneric
{
$basetexture "models/weapons/arc9/uplp-f/ref2"
$bumpmap "dev/flat_normal"
$halflambert 1
$envmap "env_cubemap"
$envmaptint "[8 8 8]"
$phong 1
$phongboost 1
$phongexponent 10
$phongfresnelranges "[0 1 10]"
$nocull 1
}