CopsNRobbers/gamemodes/copsnrobbers/entities/weapons/cnr_m249.lua

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SWEP.Base = "cnr"
SWEP.PrintName = "REPT-499"
SWEP.Slot = 0
SWEP.ViewModel = "models/weapons/cstrike/c_mach_m249para.mdl"
SWEP.ViewModelFOV = 90
SWEP.WorldModel = "models/weapons/w_mach_m249para.mdl"
SWEP.ActivePos = Vector( 2, -2, -2 )
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SWEP.Sound_Fire = {
"cnr/weapons/m249/fire-01.ogg",
"cnr/weapons/m249/fire-02.ogg",
"cnr/weapons/m249/fire-03.ogg",
}
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SWEP.Primary.ClipSize = 60
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SWEP.Delay = ( 60 / 900 )
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SWEP.DamageClose = 25
SWEP.DamageFar = 13
SWEP.BubbleSpreadUp = 2
SWEP.BubbleRecoilUp = 2
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SWEP.BubbleSpreadDown = 0.7
SWEP.BubbleRecoilDown = 0.7
SWEP.SpreadStart = 0.1
SWEP.SpreadEnd = 4
SWEP.RecoilUp = 33
SWEP.RecoilSpeed = 60
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SWEP.RecoilDistStart = 0.5
SWEP.RecoilDistEnd = 10