CopsNRobbers/gamemodes/copsnrobbers/entities/weapons/cnr_usp.lua

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SWEP.Base = "cnr"
SWEP.PrintName = "CAL.45"
SWEP.Slot = 1
SWEP.ViewModel = "models/weapons/cstrike/c_pist_usp.mdl"
SWEP.ViewModelFOV = 90
SWEP.WorldModel = "models/weapons/w_pist_usp.mdl"
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SWEP.ActivePos = Vector( 1, -8, -1 )
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SWEP.Sound_Fire = {
"cnr/weapons/usp/fire-01.ogg",
"cnr/weapons/usp/fire-02.ogg",
"cnr/weapons/usp/fire-03.ogg",
}
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SWEP.Primary.ClipSize = 12
SWEP.Delay = ( 60 / 400 )
SWEP.MaxBurst = 1
SWEP.DamageClose = 25
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SWEP.DamageFar = 13
SWEP.BubbleSpreadUp = 0.6
SWEP.BubbleRecoilUp = 0.6
SWEP.BubbleSpreadDown = 0.2
SWEP.BubbleRecoilDown = 0.2
SWEP.SpreadStart = 0.1
SWEP.SpreadEnd = 5
SWEP.RecoilUp = 45
SWEP.RecoilSpeed = 60
SWEP.RecoilDistStart = 1
SWEP.RecoilDistEnd = 3