CopsNRobbers/gamemodes/copsnrobbers/gamemode/playerbs.lua

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Lua
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2023-12-21 20:40:47 -05:00
function GM:OnDamagedByExplosion( ply, dmginfo )
-- ply:SetDSP( 35, false )
end
function GM:PlayerCanJoinTeam( ply, teamid )
if ( ply:Team() == teamid ) then
ply:ChatPrint( "You're already on that team" )
return false
end
return true
end
-- Write this so at the end of a round you can shittalk
local sv_alltalk = GetConVar( "sv_alltalk" )
function GM:PlayerCanHearPlayersVoice( pListener, pTalker )
local alltalk = sv_alltalk:GetInt()
if ( alltalk >= 1 ) then return true, alltalk == 2 end
return pListener:Team() == pTalker:Team(), false
end
function GM:PlayerShouldTaunt( ply, actid )
return false
end
function GM:AllowPlayerPickup( ply, object )
return false
end
function GM:PlayerDeathSound()
return true
end
function GM:PlayerDeathThink( pl )
if ( pl.NextSpawnTime && pl.NextSpawnTime > CurTime() ) then return end
pl:Spawn()
end
function GM:CreateTeams()
TEAM_SIDEA = 1
team.SetUp( TEAM_SIDEA, "Side A", Color( 200, 200, 255 ) )
team.SetSpawnPoint( TEAM_SIDEA, "info_player_counterterrorist" )
TEAM_SIDEB = 2
team.SetUp( TEAM_SIDEB, "Side B", Color( 255, 200, 200 ) )
team.SetSpawnPoint( TEAM_SIDEB, "info_player_terrorist" )
team.SetSpawnPoint( TEAM_SPECTATOR, "worldspawn" )
end
function GM:ScalePlayerDamage( ply, hitgroup, dmginfo )
-- More damage if we're shot in the head
if ( hitgroup == HITGROUP_HEAD ) then
dmginfo:ScaleDamage( 3 )
end
end
function GM:PlayerInitialSpawn( pl, transition )
pl:SetTeam( TEAM_UNASSIGNED )
pl:ConCommand( "gm_showteam" )
end
function GM:PlayerSpawnAsSpectator( pl )
pl:StripWeapons()
if ( pl:Team() == TEAM_UNASSIGNED ) then
pl:Spectate( OBS_MODE_FIXED )
return
end
pl:SetTeam( TEAM_SPECTATOR )
pl:Spectate( OBS_MODE_ROAMING )
end
function GM:PlayerSelectSpawn( pl, transition )
local ent = self:PlayerSelectTeamSpawn( pl:Team(), pl )
if ( IsValid( ent ) ) then return ent end
end
function GM:PlayerSelectTeamSpawn( TeamID, pl )
local gamelogic = LOGIC:GetLogic()
local SpawnPoints = team.GetSpawnPoints( LOGIC:Switcheroo( TeamID ) )
if ( !SpawnPoints || table.IsEmpty( SpawnPoints ) ) then return end
local ChosenSpawnPoint = nil
for i = 0, 6 do
ChosenSpawnPoint = table.Random( SpawnPoints )
if ( hook.Call( "IsSpawnpointSuitable", GAMEMODE, pl, ChosenSpawnPoint, i == 6 ) ) then
return ChosenSpawnPoint
end
end
return ChosenSpawnPoint
end
function GM:PlayerSpawn( p, transition )
player_manager.SetPlayerClass( p, "player_cnr" )
if ( self.TeamBased and ( p:Team() == TEAM_SPECTATOR or p:Team() == TEAM_UNASSIGNED ) ) then
self:PlayerSpawnAsSpectator( p )
return
end
p:UnSpectate()
p:SetSlowWalkSpeed( 190 )
p:SetWalkSpeed( 320 )
p:SetRunSpeed( 320 )
if ( !transition ) then
GAMEMODE:PlayerLoadout( p )
end
GAMEMODE:PlayerSetModel( p )
p:SetupHands()
end
local PT = FindMetaTable("Player")
function PT:IsCop()
return self:Team() == LOGIC:Switcheroo( TEAM_SIDEA )
end
function GM:PlayerLoadout( p )
p:StripWeapons()
if p:IsCop() then
p:Give("cnr_m4a1")
p:Give("cnr_usp")
else
p:Give("cnr_ak47")
p:Give("cnr_glock")
end
return true
end
function GM:PlayerSetModel( p )
if p:IsCop() then
p:SetModel( "models/player/combine_soldier.mdl" )
else
p:SetModel( "models/player/group03/male_07.mdl" )
end
end