CopsNRobbers/gamemodes/copsnrobbers/entities/weapons/cnr_glock.lua

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SWEP.Base = "cnr"
SWEP.PrintName = "CAL.9"
SWEP.Slot = 1
SWEP.ViewModel = "models/weapons/cstrike/c_pist_glock18.mdl"
SWEP.ViewModelFOV = 90
SWEP.WorldModel = "models/weapons/w_pist_glock18.mdl"
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SWEP.ActivePos = Vector( 1, -8, -1 )
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SWEP.Sound_Fire = {
"cnr/weapons/glock/fire-01.ogg",
"cnr/weapons/glock/fire-02.ogg",
"cnr/weapons/glock/fire-03.ogg",
}
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SWEP.Primary.ClipSize = 17
SWEP.Delay = ( 60 / 500 )
SWEP.MaxBurst = 1
SWEP.DamageClose = 22
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SWEP.DamageFar = 11
SWEP.BubbleSpreadUp = 0.2
SWEP.BubbleRecoilUp = 0.2
SWEP.BubbleSpreadDown = 0.3
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SWEP.BubbleRecoilDown = 0.2
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SWEP.SpreadStart = 1
SWEP.SpreadEnd = 3
SWEP.RecoilUp = 45
SWEP.RecoilSpeed = 40
SWEP.RecoilDistStart = 2
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SWEP.RecoilDistEnd = 5