2023-12-21 13:58:05 -05:00
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SWEP.RecoilTable = {}
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function SWEP:Think()
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local p = self:GetOwner()
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if CLIENT and IsFirstTimePredicted() then
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2023-12-21 16:15:25 -05:00
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for i, data in pairs( self.RecoilTable ) do
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local ft = FrameTime()
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local fp = ft * data.speed
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data.dist = math.Approach( data.dist, 0, fp )
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2023-12-21 13:58:05 -05:00
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2023-12-21 16:15:25 -05:00
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local m_p, m_y = math.cos(math.rad(data.up)), math.sin(math.rad(data.up))
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local p_p, p_y = m_p * fp, m_y * fp
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p:SetEyeAngles( p:EyeAngles() - Angle( p_p, p_y, 0 ) )
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if data.dist == 0 then
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self.RecoilTable[i] = nil
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end
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2023-12-21 13:58:05 -05:00
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end
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end
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if !p:KeyDown( IN_ATTACK ) then
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self:SetBurstCount( 0 )
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end
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2023-12-21 16:15:25 -05:00
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local up = self:GetDelay() > CurTime()-engine.TickInterval()
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self:SetBubbleSpread( math.Approach( self:GetBubbleSpread(), up and 1 or 0, FrameTime()/(up and self.BubbleSpreadUp or self.BubbleSpreadDown) ) )
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self:SetBubbleRecoil( math.Approach( self:GetBubbleRecoil(), up and 1 or 0, FrameTime()/(up and self.BubbleRecoilUp or self.BubbleRecoilDown) ) )
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2023-12-21 17:22:22 -05:00
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if self:GetRefillTime() != -1 and CurTime() >= self:GetRefillTime() then
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self:SetClip1( self.Primary.ClipSize )
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self:SetRefillTime( -1 )
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end
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2023-12-21 13:58:05 -05:00
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end
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