CopsNRobbers/gamemodes/copsnrobbers/gamemode/cl_hud.lua

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local hide = {
["CHudHealth"] = true,
["CHudBattery"] = true,
["CHudAmmo"] = true,
["CHudSecondaryAmmo"] = true,
}
hook.Add( "HUDShouldDraw", "HideHUD", function( name )
if ( hide[ name ] ) then
return false
end
end )
surface.CreateFont( "CNR_HUD_1", {
font = "Bahnschrift Light",
size = ScreenScaleH(24),
weight = 0,
})
surface.CreateFont( "CNR_HUD_2", {
font = "Bahnschrift Bold",
size = ScreenScaleH(48),
weight = 0,
})
surface.CreateFont( "CNR_HUD_3", {
font = "Bahnschrift Light",
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size = ScreenScaleH(14),
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weight = 0,
})
surface.CreateFont( "CNR_HUD_4", {
font = "Bahnschrift Bold",
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size = ScreenScaleH(28),
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weight = 0,
})
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local special1 = {
normal = 12,
colon = 5,
clean1 = 2,
}
local special2 = {
normal = 16+4,
colon = 0,
clean1 = 6,
}
function MonoDraw( text, font, x, y, color, rightalign, special )
local s = ScreenScaleH
local bump = 0
text = tostring(text)
if rightalign then
local ogbump = 0
for i=1, #text do
local td = text[i]
if td == ":" or td == "," or td == "." then
ogbump = ogbump + special.colon
else
ogbump = ogbump + special.normal
end
end
x = x - s(ogbump)
end
for i=1, #text do
local td = text[i]
local clean = 0
if td == "1" then
clean = special.clean1
end
draw.SimpleText( td, font, x + s(bump) + s(clean), y, color )
if td == ":" or td == "," or td == "." then
bump = bump + special.colon
else
bump = bump + special.normal
end
end
end
-- State Look-up Table
local slut = {
[0] = "UNINIT",
[1] = "WAITING",
[2] = "PRE-GAME",
[3] = "TIME",
[4] = "POST-GAME",
}
local gamelogic = NULL
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hook.Add("HUDPaint", "CNR_HUD", function()
local p, sw, sh = LocalPlayer(), ScrW(), ScrH()
local c = sw/2
local s = ScreenScaleH
local c1 = sw*0.125
local c2 = sw*(1-0.125)
local b = s(8)
local w = p:GetActiveWeapon()
w = IsValid(w) and w or false
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if !gamelogic:IsValid() then
for i, ent in ents.Iterator() do
if ( ent:GetClass() == "cnr_logic" ) then gamelogic = ent print("Located CNR game logic entity") break end
end
end
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do
local b_w, b_h = s(64+8), s(64)
local b_x, b_y = c1, sh - b_h - s(16)
surface.SetDrawColor( color_white )
surface.DrawRect( b_x, b_y, b_w, b_h )
draw.SimpleText( "HP", "CNR_HUD_1", c1 + b, sh - s(64+12), color_black )
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local dumbfuck = tostring(p:Health()):Left(1) == "1" and s(4) or 0
MonoDraw( p:Health(), "CNR_HUD_2", c1 + b - dumbfuck, sh - s(64), color_black, false, special2 )
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end
if w then
local b_w, b_h = s(64+8), s(64)
local b_x, b_y = c2 - b_w, sh - b_h - s(16)
surface.SetDrawColor( color_white )
surface.DrawRect( b_x, b_y, b_w, b_h )
draw.SimpleText( "AMMO", "CNR_HUD_1", c2 - b, sh - s(64+12), color_black, TEXT_ALIGN_RIGHT )
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MonoDraw( w:Clip1(), "CNR_HUD_2", c2 - b, sh - s(64), color_black, true, special2 )
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end
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local state = gamelogic:GetState()
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do
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local b_w, b_h = s(64+8), s(42)
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local b_x, b_y = c1, s(16)
surface.SetDrawColor( color_white )
surface.DrawRect( b_x, b_y, b_w, b_h )
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draw.SimpleText( slut[ gamelogic:GetState() ], "CNR_HUD_3", b_x + b, b_y + s(4), color_black, TEXT_ALIGN_LEFT )
local fuckhead = ""
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local ltime = LOGIC:GetTimeLeft()
if ltime > 60 then
fuckhead = string.FormattedTime( LOGIC:GetTimeLeft(), "%02i:%02i")
else
fuckhead = string.FormattedTime( ltime )
fuckhead = string.format( "%02i.%02i", fuckhead.s, fuckhead.ms )
end
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MonoDraw( fuckhead, "CNR_HUD_4", b_x + b, b_y + s(12), color_black, false, special1 )
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end
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if state == STATE_INGAME or state == STATE_POSTGAME then
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local b_w, b_h = s(172), s(30)
local b_x, b_y = c1, s(16) + b + s(42)
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surface.SetDrawColor( color_white )
surface.DrawRect( b_x, b_y, b_w, b_h )
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draw.SimpleText( "$", "CNR_HUD_3", b_x + b, b_y + s(8), color_black, TEXT_ALIGN_LEFT )
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local fuckhead = gamelogic:GetMoney()
fuckhead = string.Comma( fuckhead )
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MonoDraw( fuckhead, "CNR_HUD_4", b_x + b_w - b, b_y, color_black, true, special1 )
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end
end)