Preliminary shit
This commit is contained in:
parent
84a71874d3
commit
3282cb3a7f
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{
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"folders": [
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{
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"path": "."
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}
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],
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"settings": {
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"editor.detectIndentation": false,
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"editor.insertSpaces": false
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},
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"extensions": {
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"recommendations": [
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"venner.vscode-glua-enhanced"
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]
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}
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}
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Binary file not shown.
After Width: | Height: | Size: 14 KiB |
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"cg"
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{
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"base" "base"
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"title" "Cops 'n Robbers"
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"maps" "^cnr_"
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"category" "pvp"
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"menusystem" "1"
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// "workshopid" "0"
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"settings"
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{
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1
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{
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"name" "cnr_roundlength"
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"text" "Round length (minutes)"
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"help" ""
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"type" "Numeric"
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"default" "3"
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}
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2
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{
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"name" "cnr_roundlength"
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"text" "Haste time (minutes)"
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"help" ""
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"type" "Numeric"
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"default" "1"
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}
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3
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{
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"name" "cnr_maxrounds"
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"text" "Game ends after X rounds"
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"help" ""
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"type" "Numeric"
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"default" "6"
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}
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4
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{
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"name" "cnr_teamswap"
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"text" "Swap teams after X rounds"
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"help" ""
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"type" "Numeric"
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"default" "2"
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}
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5
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{
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"name" "cnr_friendlyfire"
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"text" "Friendly fire"
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"help" "Enable friendly fire"
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"type" "CheckBox"
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"default" "0"
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}
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}
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}
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function SWEP:GetViewModelPosition( pos, ang )
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local p = self:GetOwner()
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local speed = math.Clamp( p:GetVelocity():Length2D()/320, 0, 1 )
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local newpos, newang = Vector( pos ), Angle( ang )
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newpos:Add( ang:Right() * self.ActivePos.x )
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newpos:Add( ang:Forward() * self.ActivePos.y )
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newpos:Add( ang:Up() * self.ActivePos.z )
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newpos:Add( ang:Right() * 2 * math.sin( CurTime() * math.pi * 2 ) * speed )
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newpos:Add( ang:Up() * -0.5 * math.abs( math.sin( CurTime() * math.pi * 2 ) ) * speed )
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return newpos, newang
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end
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function SWEP:Reload()
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if self:GetDelay() > CurTime() then
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return false
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end
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if self:Clip1() >= self.Primary.ClipSize then
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return false
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end
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self:SendWeaponAnim( ACT_VM_RELOAD )
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self:GetOwner():GetViewModel():SetPlaybackRate( 2.5 )
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self:SetDelay( CurTime() + self:SequenceDuration()/2.5 )
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self:SetClip1( self.Primary.ClipSize )
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return true
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end
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function SWEP:Spread()
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local spread = math.Clamp( math.TimeFraction( self.SpreadBurstStart, self.SpreadBurstEnd, self:GetBurstCount() ), 0, 1 )
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spread = Lerp( spread, self.SpreadStart, self.SpreadEnd )
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return spread
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end
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function SWEP:PrimaryAttack( mine )
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if self:GetDelay() > CurTime() then
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return false
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end
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if self:Clip1() == 0 then
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self:EmitSound( "weapons/clipempty_rifle.wav", 90, 100, 1, CHAN_STATIC )
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self:SetDelay( CurTime() + self.Delay )
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return false
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end
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if self:GetBurstCount() >= self.MaxBurst then
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return false
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end
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self:SetDelay( CurTime() + self.Delay )
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self:SetBurstCount( self:GetBurstCount() + 1 )
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self:SendWeaponAnim( ACT_VM_PRIMARYATTACK )
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self:SetClip1( self:Clip1() - 1 )
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self:EmitSound( self.Sound_Shoot, 90, 100, 1, CHAN_WEAPON )
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local spread = math.rad( self:Spread() )
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self:FireBullets( {
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Attacker = self:GetOwner(),
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Tracer = 1,
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Damage = 25,
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Force = 1,
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Num = 1,
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Dir = self:GetOwner():EyeAngles():Forward(),
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Spread = Vector( spread, spread, 0 ),
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Src = self:GetOwner():EyePos(),
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Callback = function( attacker, tr, dmginfo )
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end
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})
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return true
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end
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function SWEP:SecondaryAttack()
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return true
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end
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SWEP.RecoilTable = {}
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function SWEP:Think()
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local p = self:GetOwner()
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if CLIENT and IsFirstTimePredicted() then
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for i, v in pairs( self.RecoilTable ) do
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end
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end
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if !p:KeyDown( IN_ATTACK ) then
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self:SetBurstCount( 0 )
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end
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end
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SWEP.Base = "weapon_base"
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SWEP.PrintName = "CNR weapon base"
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SWEP.Slot = 5
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SWEP.ViewModel = "models/weapons/cstrike/c_rif_ak47.mdl"
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SWEP.ViewModelFOV = 90
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SWEP.UseHands = true
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SWEP.WorldModel = "models/weapons/w_rif_ak47.mdl"
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SWEP.Sound_Shoot = "weapons/m4a1/m4a1_unsil-1.wav"
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SWEP.Delay = ( 60 / 900 )
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SWEP.MaxBurst = math.huge
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SWEP.ActivePos = Vector( 2, -2, -2 )
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SWEP.SpreadStart = 1
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SWEP.SpreadEnd = 10
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SWEP.SpreadBurstStart = 3
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SWEP.SpreadBurstEnd = 10
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SWEP.Primary.Ammo = "pistol"
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SWEP.Primary.ClipSize = 0
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SWEP.Primary.DefaultClip = 0
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SWEP.Primary.Automatic = true
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SWEP.Secondary.Ammo = "none"
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = 0
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SWEP.Secondary.Automatic = true
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AddCSLuaFile("sh_think.lua")
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include ("sh_think.lua")
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AddCSLuaFile("sh_shoot.lua")
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include ("sh_shoot.lua")
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AddCSLuaFile("sh_reload.lua")
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include ("sh_reload.lua")
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AddCSLuaFile("cl_vm.lua")
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if CLIENT then
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include ("cl_vm.lua")
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end
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function SWEP:Initialize()
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self:SetClip1( self.Primary.ClipSize )
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end
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function SWEP:SetupDataTables()
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self:NetworkVar( "Float", 0, "Delay" )
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self:NetworkVar( "Int", 0, "BurstCount" )
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end
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SWEP.m_WeaponDeploySpeed = 10
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SWEP.BobScale = 0
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SWEP.SwayScale = 0
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function SWEP:Deploy()
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self:SendWeaponAnim( ACT_VM_IDLE )
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return true
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end
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function SWEP:Holster()
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return true
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end
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SWEP.Base = "cnr"
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SWEP.PrintName = "CV-74"
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SWEP.Slot = 0
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SWEP.ViewModel = "models/weapons/cstrike/c_rif_ak47.mdl"
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SWEP.ViewModelFOV = 90
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SWEP.WorldModel = "models/weapons/w_rif_ak47.mdl"
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SWEP.ActivePos = Vector( 1, -8, -1 )
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SWEP.Sound_Shoot = "weapons/ak47/ak47-1.wav"
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SWEP.Primary.ClipSize = 30
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SWEP.Delay = ( 60 / 700 )
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SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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SWEP.Base = "cnr"
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SWEP.PrintName = "CAL.9"
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SWEP.Slot = 1
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SWEP.ViewModel = "models/weapons/cstrike/c_pist_glock18.mdl"
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SWEP.ViewModelFOV = 90
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SWEP.WorldModel = "models/weapons/w_pist_glock18.mdl"
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SWEP.ActivePos = Vector( 1, -6, -1 )
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SWEP.Sound_Shoot = "weapons/glock/glock18-1.wav"
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SWEP.Primary.ClipSize = 17
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SWEP.Delay = ( 60 / 500 )
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SWEP.MaxBurst = 1
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SWEP.DamageClose = 22
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SWEP.DamageFar = 11
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SWEP.Base = "cnr"
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SWEP.PrintName = "REPT-499"
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SWEP.Slot = 0
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SWEP.ViewModel = "models/weapons/cstrike/c_mach_m249para.mdl"
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SWEP.ViewModelFOV = 90
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SWEP.WorldModel = "models/weapons/w_mach_m249para.mdl"
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SWEP.ActivePos = Vector( 2, -2, -2 )
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SWEP.Sound_Shoot = "weapons/p90/p90-1.wav"
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SWEP.Primary.ClipSize = 60
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SWEP.Delay = ( 60 / 700 )
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SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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SWEP.Base = "cnr"
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SWEP.PrintName = "N4A4"
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SWEP.Slot = 0
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SWEP.ViewModel = "models/weapons/cstrike/c_rif_m4a1.mdl"
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SWEP.ViewModelFOV = 90
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SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl"
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SWEP.ActivePos = Vector( 2, -2, -2 )
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SWEP.Sound_Shoot = "weapons/m4a1/m4a1_unsil-1.wav"
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SWEP.Primary.ClipSize = 30
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SWEP.Delay = ( 60 / 900 )
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SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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SWEP.Base = "cnr"
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SWEP.PrintName = "MAXI R90"
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SWEP.Slot = 0
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SWEP.ViewModel = "models/weapons/cstrike/c_shot_xm1014.mdl"
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SWEP.ViewModelFOV = 90
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SWEP.WorldModel = "models/weapons/w_shot_xm1014.mdl"
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SWEP.ActivePos = Vector( 2, -2, -2 )
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SWEP.Sound_Shoot = "weapons/xm1014/xm1014-1.wav"
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SWEP.Primary.ClipSize = 5
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SWEP.Delay = ( 60 / 300 )
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SWEP.MaxBurst = 1
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SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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SWEP.Base = "cnr"
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SWEP.PrintName = "SPITFIRE"
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SWEP.Slot = 0
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SWEP.ViewModel = "models/weapons/cstrike/c_smg_mac10.mdl"
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SWEP.ViewModelFOV = 90
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SWEP.WorldModel = "models/weapons/w_smg_mac10.mdl"
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SWEP.ActivePos = Vector( 2, -2, -2 )
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SWEP.Sound_Shoot = "weapons/mac10/mac10-1.wav"
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SWEP.Primary.ClipSize = 32
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SWEP.Delay = ( 60 / 1100 )
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SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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SWEP.Base = "cnr"
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SWEP.PrintName = "SLIMLINE"
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SWEP.Slot = 0
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SWEP.ViewModel = "models/weapons/cstrike/c_shot_m3super90.mdl"
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SWEP.ViewModelFOV = 90
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SWEP.WorldModel = "models/weapons/w_shot_m3super90.mdl"
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SWEP.ActivePos = Vector( 2, -2, -2 )
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SWEP.Sound_Shoot = "weapons/m3/m3-1.wav"
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SWEP.Primary.ClipSize = 4
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SWEP.Delay = ( 60 / 80 )
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SWEP.MaxBurst = 1
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SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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SWEP.Base = "cnr"
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SWEP.PrintName = "SWORDFISH DELUXE"
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SWEP.Slot = 0
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SWEP.ViewModel = "models/weapons/cstrike/c_smg_mp5.mdl"
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SWEP.ViewModelFOV = 90
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SWEP.WorldModel = "models/weapons/w_smg_mp5.mdl"
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SWEP.ActivePos = Vector( 2, -2, -2 )
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SWEP.Sound_Shoot = "weapons/mp5navy/mp5-1.wav"
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SWEP.Primary.ClipSize = 30
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SWEP.Delay = ( 60 / 900 )
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SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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SWEP.Base = "cnr"
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SWEP.PrintName = "CAL.357"
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SWEP.Slot = 1
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SWEP.ViewModel = "models/weapons/cstrike/c_pist_p228.mdl"
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SWEP.ViewModelFOV = 90
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SWEP.WorldModel = "models/weapons/w_pist_p228.mdl"
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SWEP.ActivePos = Vector( 1, -6, -1 )
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SWEP.Sound_Shoot = "weapons/p228/p228-1.wav"
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SWEP.Primary.ClipSize = 13
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SWEP.Delay = ( 60 / 400 )
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SWEP.MaxBurst = 1
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SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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SWEP.Base = "cnr"
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SWEP.PrintName = "CAL.45"
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SWEP.Slot = 1
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SWEP.ViewModel = "models/weapons/cstrike/c_pist_usp.mdl"
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SWEP.ViewModelFOV = 90
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SWEP.WorldModel = "models/weapons/w_pist_usp.mdl"
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SWEP.ActivePos = Vector( 1, -6, -1 )
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SWEP.Sound_Shoot = "weapons/usp/usp_unsil-1.wav"
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SWEP.Primary.ClipSize = 12
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SWEP.Delay = ( 60 / 400 )
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SWEP.MaxBurst = 1
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SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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local hide = {
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["CHudHealth"] = true,
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["CHudBattery"] = true,
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["CHudAmmo"] = true,
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["CHudSecondaryAmmo"] = true,
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}
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hook.Add( "HUDShouldDraw", "HideHUD", function( name )
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if ( hide[ name ] ) then
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return false
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end
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end )
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surface.CreateFont( "CNR_HUD_1", {
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font = "Bahnschrift Light",
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size = ScreenScaleH(24),
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weight = 0,
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})
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surface.CreateFont( "CNR_HUD_2", {
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font = "Bahnschrift Bold",
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size = ScreenScaleH(48),
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weight = 0,
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})
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surface.CreateFont( "CNR_HUD_3", {
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font = "Bahnschrift Light",
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size = ScreenScaleH(16),
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weight = 0,
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||||
})
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surface.CreateFont( "CNR_HUD_4", {
|
||||
font = "Bahnschrift Bold",
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size = ScreenScaleH(32),
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||||
weight = 0,
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||||
})
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||||
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hook.Add("HUDPaint", "CNR_HUD", function()
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local p, sw, sh = LocalPlayer(), ScrW(), ScrH()
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local c = sw/2
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local s = ScreenScaleH
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||||
local c1 = sw*0.125
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||||
local c2 = sw*(1-0.125)
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local b = s(8)
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local w = p:GetActiveWeapon()
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w = IsValid(w) and w or false
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||||
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do
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local b_w, b_h = s(64+8), s(64)
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local b_x, b_y = c1, sh - b_h - s(16)
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||||
surface.SetDrawColor( color_white )
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surface.DrawRect( b_x, b_y, b_w, b_h )
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draw.SimpleText( "HP", "CNR_HUD_1", c1 + b, sh - s(64+12), color_black )
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draw.SimpleText( p:Health(), "CNR_HUD_2", c1 + b, sh - s(64), color_black )
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end
|
||||
|
||||
if w then
|
||||
local b_w, b_h = s(64+8), s(64)
|
||||
local b_x, b_y = c2 - b_w, sh - b_h - s(16)
|
||||
surface.SetDrawColor( color_white )
|
||||
surface.DrawRect( b_x, b_y, b_w, b_h )
|
||||
draw.SimpleText( "AMMO", "CNR_HUD_1", c2 - b, sh - s(64+12), color_black, TEXT_ALIGN_RIGHT )
|
||||
draw.SimpleText( w:Clip1(), "CNR_HUD_2", c2 - b, sh - s(64), color_black, TEXT_ALIGN_RIGHT )
|
||||
end
|
||||
|
||||
do
|
||||
local b_w, b_h = s(82), s(48)
|
||||
local b_x, b_y = c1, s(16)
|
||||
surface.SetDrawColor( color_white )
|
||||
surface.DrawRect( b_x, b_y, b_w, b_h )
|
||||
draw.SimpleText( "TIME", "CNR_HUD_3", b_x + b, b_y + s(4), color_black, TEXT_ALIGN_LEFT )
|
||||
draw.SimpleText( string.FormattedTime( -CurTime(), "%02i:%02i"), "CNR_HUD_4", b_x + b, b_y + s(12), color_black, TEXT_ALIGN_LEFT )
|
||||
end
|
||||
|
||||
do
|
||||
local b_w, b_h = s(182), s(32)
|
||||
local b_x, b_y = c1, s(16+16) + b + b_h
|
||||
surface.SetDrawColor( color_white )
|
||||
surface.DrawRect( b_x, b_y, b_w, b_h )
|
||||
draw.SimpleText( "$", "CNR_HUD_4", b_x + b, b_y, color_black, TEXT_ALIGN_LEFT )
|
||||
draw.SimpleText( "100,000,000", "CNR_HUD_4", b_x + b_w - b, b_y, color_black, TEXT_ALIGN_RIGHT )
|
||||
end
|
||||
end)
|
|
@ -1,3 +1,3 @@
|
|||
AddCSLuaFile("cl_init.lua")
|
||||
AddCSLuaFile("shared.lua")
|
||||
include("shared.lua")
|
||||
include ("shared.lua")
|
|
@ -0,0 +1,28 @@
|
|||
|
||||
AddCSLuaFile()
|
||||
|
||||
local PLAYER = {}
|
||||
|
||||
PLAYER.DisplayName = "CNR Player Class"
|
||||
|
||||
PLAYER.SlowWalkSpeed = 200
|
||||
PLAYER.WalkSpeed = 250
|
||||
PLAYER.RunSpeed = 280
|
||||
PLAYER.CrouchedWalkSpeed = 0.3
|
||||
PLAYER.DuckSpeed = 0.3
|
||||
PLAYER.UnDuckSpeed = 0.3
|
||||
PLAYER.JumpPower = 200
|
||||
PLAYER.CanUseFlashlight = true
|
||||
PLAYER.MaxHealth = 100
|
||||
PLAYER.MaxArmor = 100
|
||||
PLAYER.StartHealth = 100
|
||||
PLAYER.StartArmor = 0
|
||||
PLAYER.DropWeaponOnDie = false
|
||||
PLAYER.TeammateNoCollide = true
|
||||
PLAYER.AvoidPlayers = true
|
||||
PLAYER.UseVMHands = true
|
||||
|
||||
function PLAYER:SetupDataTables()
|
||||
end
|
||||
|
||||
player_manager.RegisterClass( "player_cnr", PLAYER, "player_default" )
|
|
@ -0,0 +1,134 @@
|
|||
|
||||
GM.Name = "Cops 'n Robbers"
|
||||
GM.Author = "Fesiug"
|
||||
GM.Email = "publicfesiug@outlook.com"
|
||||
GM.Website = "https://github.com/Fesiug/copsnrobbers"
|
||||
GM.TeamBased = true
|
||||
|
||||
AddCSLuaFile("cl_hud.lua")
|
||||
if CLIENT then
|
||||
include ("cl_hud.lua")
|
||||
end
|
||||
|
||||
AddCSLuaFile("player_class_cnr.lua")
|
||||
include ("player_class_cnr.lua")
|
||||
|
||||
function GM:Initialize()
|
||||
-- Do stuff
|
||||
end
|
||||
|
||||
function GM:OnDamagedByExplosion( ply, dmginfo )
|
||||
-- ply:SetDSP( 35, false )
|
||||
end
|
||||
function GM:PlayerCanJoinTeam( ply, teamid )
|
||||
local TimeBetweenSwitches = 0.5
|
||||
if ( ply.LastTeamSwitch && RealTime() - ply.LastTeamSwitch < TimeBetweenSwitches ) then
|
||||
ply.LastTeamSwitch = ply.LastTeamSwitch + 0.5
|
||||
ply:ChatPrint( Format( "Please wait %i more seconds before trying to change team again", ( TimeBetweenSwitches - ( RealTime() - ply.LastTeamSwitch ) ) + 1 ) )
|
||||
return false
|
||||
end
|
||||
|
||||
if ( ply:Team() == teamid ) then
|
||||
ply:ChatPrint( "You're already on that team" )
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Write this so at the end of a round you can shittalk
|
||||
local sv_alltalk = GetConVar( "sv_alltalk" )
|
||||
function GM:PlayerCanHearPlayersVoice( pListener, pTalker )
|
||||
local alltalk = sv_alltalk:GetInt()
|
||||
if ( alltalk >= 1 ) then return true, alltalk == 2 end
|
||||
|
||||
return pListener:Team() == pTalker:Team(), false
|
||||
end
|
||||
|
||||
function GM:PlayerShouldTaunt( ply, actid )
|
||||
return false
|
||||
end
|
||||
function GM:AllowPlayerPickup( ply, object )
|
||||
return false
|
||||
end
|
||||
function GM:PlayerDeathSound()
|
||||
return true
|
||||
end
|
||||
|
||||
function GM:CreateTeams()
|
||||
|
||||
TEAM_SIDEA = 1
|
||||
team.SetUp( TEAM_SIDEA, "Side A", Color( 200, 200, 255 ) )
|
||||
team.SetSpawnPoint( TEAM_SIDEA, "info_player_counterterrorist" )
|
||||
|
||||
TEAM_SIDEB = 2
|
||||
team.SetUp( TEAM_SIDEB, "Side B", Color( 255, 200, 200 ) )
|
||||
team.SetSpawnPoint( TEAM_SIDEB, "info_player_terrorist" )
|
||||
|
||||
team.SetSpawnPoint( TEAM_SPECTATOR, "worldspawn" )
|
||||
|
||||
end
|
||||
|
||||
function GM:ScalePlayerDamage( ply, hitgroup, dmginfo )
|
||||
-- More damage if we're shot in the head
|
||||
if ( hitgroup == HITGROUP_HEAD ) then
|
||||
dmginfo:ScaleDamage( 2 )
|
||||
end
|
||||
end
|
||||
|
||||
function GM:PlayerSpawn( p, transition )
|
||||
player_manager.SetPlayerClass( p, "player_cnr" )
|
||||
|
||||
if ( self.TeamBased and ( p:Team() == TEAM_SPECTATOR or p:Team() == TEAM_UNASSIGNED ) ) then
|
||||
self:PlayerSpawnAsSpectator( p )
|
||||
return
|
||||
end
|
||||
p:UnSpectate()
|
||||
|
||||
p:SetSlowWalkSpeed( 190 )
|
||||
p:SetWalkSpeed( 320 )
|
||||
p:SetRunSpeed( 320 )
|
||||
|
||||
if ( !transition ) then
|
||||
GAMEMODE:PlayerLoadout( p )
|
||||
end
|
||||
|
||||
GAMEMODE:PlayerSetModel( p )
|
||||
|
||||
p:SetupHands()
|
||||
end
|
||||
|
||||
function GM:PlayerLoadout( p )
|
||||
if p:Team() == TEAM_SIDEA then
|
||||
p:Give("cnr_m4a1")
|
||||
p:Give("cnr_usp")
|
||||
elseif p:Team() == TEAM_SIDEB then
|
||||
p:Give("cnr_ak47")
|
||||
p:Give("cnr_glock")
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function GM:PlayerSetModel( p )
|
||||
if p:Team() == TEAM_SIDEA then
|
||||
p:SetModel( "models/player/combine_soldier.mdl" )
|
||||
elseif p:Team() == TEAM_SIDEB then
|
||||
p:SetModel( "models/player/group03/male_07.mdl" )
|
||||
end
|
||||
end
|
||||
|
||||
concommand.Add( "cnr_cheat_weapons", function( p )
|
||||
p:Give( "cnr_ak47" )
|
||||
p:Give( "cnr_glock" )
|
||||
p:Give( "cnr_m4a1" )
|
||||
p:Give( "cnr_m4s90" )
|
||||
p:Give( "cnr_m249" )
|
||||
p:Give( "cnr_mac10" )
|
||||
p:Give( "cnr_mossberg" )
|
||||
p:Give( "cnr_mp5" )
|
||||
p:Give( "cnr_p220" )
|
||||
p:Give( "cnr_usp" )
|
||||
end)
|
||||
|
||||
-- Include module loader here
|
Binary file not shown.
After Width: | Height: | Size: 824 B |
|
@ -1,2 +0,0 @@
|
|||
|
||||
-- Include module loader here
|
Loading…
Reference in New Issue