Shotgun reloading, nicer UI, mroe
This commit is contained in:
parent
5baa31e570
commit
7215d129dd
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@ -6,13 +6,23 @@ function SWEP:Reload()
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if self:GetDelayReload() > CurTime() then
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return false
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end
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if self:GetShotgunReloading() == 1 then
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return false
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end
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if self:Clip1() >= self.Primary.ClipSize then
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return false
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end
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self:SendWeaponAnim( ACT_VM_RELOAD )
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self:GetOwner():GetViewModel():SetPlaybackRate( 2.5 )
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self:SetDelayReload( CurTime() + self:SequenceDuration()/2.5 )
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self:SetRefillTime( CurTime() + self:SequenceDuration()/2.5 )
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--self:SetClip1( self.Primary.ClipSize )
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if self.ShotgunReloading then
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self:SendWeaponAnim( ACT_SHOTGUN_RELOAD_START )
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self:GetOwner():GetViewModel():SetPlaybackRate( 2.5 )
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self:SetDelayReload( CurTime() + 0.1 )
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self:SetShotgunReloading( 1 )
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else
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self:SendWeaponAnim( ACT_VM_RELOAD )
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self:GetOwner():GetViewModel():SetPlaybackRate( 2.5 )
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self:SetDelayReload( CurTime() + self:SequenceDuration()/2.5 )
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self:SetRefillTime( CurTime() + self:SequenceDuration()/2.5 )
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end
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return true
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end
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@ -45,7 +45,7 @@ function SWEP:PrimaryAttack( mine )
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self:FireBullets( {
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Attacker = self:GetOwner(),
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Tracer = 1,
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Damage = 25,
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Damage = self.DamageClose,
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Force = 1,
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Num = 1,
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Dir = newdir,
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@ -45,7 +45,23 @@ function SWEP:Think()
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self:SetBubbleRecoil( math.Approach( self:GetBubbleRecoil(), up and 1 or 0, FrameTime()/(up and self.BubbleRecoilUp or self.BubbleRecoilDown) ) )
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if self:GetRefillTime() != -1 and CurTime() >= self:GetRefillTime() then
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self:SetClip1( self.Primary.ClipSize )
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self:SetClip1( self.ShotgunReloading and (self:Clip1() + 1) or self.Primary.ClipSize )
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self:SetRefillTime( -1 )
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end
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if self:GetShotgunReloading() == 1 then
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if p:KeyDown( IN_ATTACK ) or (self:GetDelayReload() <= CurTime() and self:Clip1() == self.Primary.ClipSize) then
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self:SendWeaponAnim( ACT_SHOTGUN_RELOAD_FINISH )
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self:GetOwner():GetViewModel():SetPlaybackRate( 2.5 )
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self:SetRefillTime( -1 )
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self:SetShotgunReloading( 0 )
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else
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if self:GetDelayReload() <= CurTime() then
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self:SendWeaponAnim( ACT_VM_RELOAD )
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self:GetOwner():GetViewModel():SetPlaybackRate( 2.5 )
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self:SetDelayReload( CurTime() + 0.2 )
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self:SetRefillTime( CurTime() + 0.1 )
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end
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end
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end
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end
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@ -76,6 +76,7 @@ function SWEP:SetupDataTables()
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self:NetworkVar( "Float", 4, "BubbleSpread" )
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self:NetworkVar( "Float", 5, "BubbleRecoil" )
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self:NetworkVar( "Int", 0, "BurstCount" )
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self:NetworkVar( "Int", 1, "ShotgunReloading" )
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self:SetRefillTime( -1 )
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end
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@ -24,7 +24,7 @@ SWEP.DamageFar = 11
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SWEP.BubbleSpreadUp = 0.2
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SWEP.BubbleRecoilUp = 0.2
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SWEP.BubbleSpreadDown = 0.3
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SWEP.BubbleRecoilDown = 0.3
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SWEP.BubbleRecoilDown = 0.2
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SWEP.SpreadStart = 1
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SWEP.SpreadEnd = 3
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@ -32,4 +32,4 @@ SWEP.SpreadEnd = 3
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SWEP.RecoilUp = 45
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SWEP.RecoilSpeed = 40
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SWEP.RecoilDistStart = 2
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SWEP.RecoilDistEnd = 3
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SWEP.RecoilDistEnd = 5
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@ -19,4 +19,6 @@ SWEP.Primary.ClipSize = 5
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SWEP.Delay = ( 60 / 180 )
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SWEP.MaxBurst = 1
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SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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SWEP.DamageFar = 13
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SWEP.ShotgunReloading = true
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@ -17,5 +17,5 @@ SWEP.Sound_Fire = {
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SWEP.Primary.ClipSize = 32
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SWEP.Delay = ( 60 / 1600 )
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SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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SWEP.DamageClose = 14
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SWEP.DamageFar = 10
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@ -19,4 +19,6 @@ SWEP.Primary.ClipSize = 4
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SWEP.Delay = ( 60 / 80 )
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SWEP.MaxBurst = 1
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SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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SWEP.DamageFar = 13
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SWEP.ShotgunReloading = true
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@ -1,7 +1,7 @@
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SWEP.Base = "cnr"
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SWEP.PrintName = "SWORDFISH DELUXE"
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SWEP.PrintName = "SWORDFISH-5"
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SWEP.Slot = 0
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SWEP.ViewModel = "models/weapons/cstrike/c_smg_mp5.mdl"
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@ -17,5 +17,18 @@ SWEP.Sound_Fire = {
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SWEP.Primary.ClipSize = 30
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SWEP.Delay = ( 60 / 900 )
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SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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SWEP.DamageClose = 16
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SWEP.DamageFar = 10
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SWEP.BubbleSpreadUp = 0.8
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SWEP.BubbleRecoilUp = 0.8
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SWEP.BubbleSpreadDown = 0.2
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SWEP.BubbleRecoilDown = 0.2
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SWEP.SpreadStart = 0
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SWEP.SpreadEnd = 10
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SWEP.RecoilUp = 60
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SWEP.RecoilSpeed = 180
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SWEP.RecoilDistStart = 1
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SWEP.RecoilDistEnd = 5
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@ -22,7 +22,7 @@ SWEP.DamageClose = 25
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SWEP.DamageFar = 21
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SWEP.BubbleSpreadUp = 0.8
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SWEP.BubbleRecoilUp = 0.8
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SWEP.BubbleRecoilUp = 0.2
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SWEP.BubbleSpreadDown = 0.1
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SWEP.BubbleRecoilDown = 0.1
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@ -32,4 +32,4 @@ SWEP.SpreadEnd = 4
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SWEP.RecoilUp = 33
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SWEP.RecoilSpeed = 60
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SWEP.RecoilDistStart = 0.8
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SWEP.RecoilDistEnd = 2.2
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SWEP.RecoilDistEnd = 4
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@ -22,7 +22,7 @@ SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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SWEP.BubbleSpreadUp = 0.6
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SWEP.BubbleRecoilUp = 0.6
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SWEP.BubbleRecoilUp = 0.3
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SWEP.BubbleSpreadDown = 0.2
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SWEP.BubbleRecoilDown = 0.2
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@ -31,5 +31,5 @@ SWEP.SpreadEnd = 5
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SWEP.RecoilUp = 45
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SWEP.RecoilSpeed = 60
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SWEP.RecoilDistStart = 1
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SWEP.RecoilDistEnd = 3
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SWEP.RecoilDistStart = 2
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SWEP.RecoilDistEnd = 4
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@ -34,6 +34,18 @@ surface.CreateFont( "CNR_HUD_4", {
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weight = 0,
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})
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surface.CreateFont( "CNR_SEL_1", {
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font = "Bahnschrift Light",
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size = ScreenScaleH(18),
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weight = 0,
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})
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surface.CreateFont( "CNR_SEL_2", {
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font = "Bahnschrift Light",
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size = ScreenScaleH(10),
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weight = 0,
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})
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local special1 = {
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normal = 12,
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colon = 5,
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@ -147,12 +159,12 @@ hook.Add("HUDPaint", "CNR_HUD", function()
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MonoDraw( fuckhead, "CNR_HUD_4", b_x + b, b_y + s(12), color_black, false, special1 )
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do
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local n_w, n_h = s(128), s(42)
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local n_w, n_h = s(56), s(42)
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local n_x, n_y = b_x + b + b_w, b_y
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surface.SetDrawColor( color_white )
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surface.DrawRect( n_x, n_y, n_w, n_h )
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draw.SimpleText( "ROUND NUMBER", "CNR_HUD_3", n_x + b, n_y + s(4), color_black )
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draw.SimpleText( gamelogic:GetRound(), "CNR_HUD_4", n_x + b, n_y + s(12), color_black )
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draw.SimpleText( "ROUND", "CNR_HUD_3", n_x + b, n_y + s(4), color_black )
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draw.SimpleText( gamelogic:GetRound() .. "/" .. CONVARS["rounds_max"]:GetInt(), "CNR_HUD_4", n_x + b, n_y + s(12), color_black )
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end
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end
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@ -1,24 +1,9 @@
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local teams = {
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{
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Name = "Side A",
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ID = TEAM_SIDEA,
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},
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{
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Name = "Side B",
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ID = TEAM_SIDEB,
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},
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{
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Name = "Spectate",
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ID = TEAM_SPECTATOR,
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},
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}
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function GM:ShowTeam()
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if IsValid( teampanel ) then teampanel:Remove() return end
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local s = ScreenScaleH
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teampanel = vgui.Create( "DFrame" )
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teampanel:SetSize( s(320), s(160) )
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teampanel:SetSize( s(320), s(240) )
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teampanel:Center()
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teampanel:MakePopup()
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@ -27,10 +12,30 @@ function GM:ShowTeam()
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surface.DrawRect( 0, 0, w, h )
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return true
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end
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-- the ids are undefined pretty early and whatever
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local teams = {
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{
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Name = "Side A",
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ID = TEAM_SIDEA,
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},
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{
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Name = "Side B",
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ID = TEAM_SIDEB,
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},
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{
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Name = "Spectate",
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ID = TEAM_SPECTATOR,
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},
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{
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Name = "Auto-Select",
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ID = true,
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},
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}
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for i, v in ipairs( teams ) do
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local button = teampanel:Add( "DButton" )
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button:SetSize( s(320), s(32) )
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button:SetSize( s(320), s(48) )
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button:DockMargin( 0, s(2), 0, 0 )
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button:Dock( TOP )
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@ -40,12 +45,50 @@ function GM:ShowTeam()
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surface.SetDrawColor( color_black )
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surface.DrawOutlinedRect( 0, 0, w, h, s(1) )
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draw.SimpleText( v.Name, "CNR_HUD_1", s(4), s(4), color_black )
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draw.SimpleText( v.Name, "CNR_SEL_1", s(4), s(4), color_black )
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local plys = team.GetPlayers( v.ID )
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local mew = { [1] = {} }
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local curr = 1
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for _, v in ipairs( plys ) do
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local concat = ""
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local nick = v:Nick()
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if #nick > 8 then
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nick = nick:Left(8) .. ".."
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end
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concat = concat .. nick
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--if i!= #plys then
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-- concat = concat .. ", "
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--end
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if #mew[curr] > 5 then
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curr = curr + 1
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end
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if !mew[curr] then
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mew[curr] = {}
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end
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table.insert( mew[curr], concat )
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end
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local bump = 0
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for _, row in ipairs( mew ) do
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bump = 0
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for i, v in ipairs( row ) do
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local tada = v .. ((i!=#row) and ", " or "")
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draw.SimpleText( tada, "CNR_SEL_2", s(4)+bump, s(4+16 + s((_-1)*4)), color_black )
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surface.SetFont( "CNR_SEL_2" )
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bump = bump + surface.GetTextSize( tada )
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end
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end
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return true
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end
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function button:DoClick()
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RunConsoleCommand( "changeteam", v.ID )
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if v.ID == true then
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RunConsoleCommand( "changeteam", team.BestAutoJoinTeam() )
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else
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RunConsoleCommand( "changeteam", v.ID )
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end
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teampanel:Remove()
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end
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end
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@ -45,6 +45,23 @@ if SERVER then
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-- Begin pregame
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state = STATE_PREGAME
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gamelogic:SetPregameStartedAt( RealTime() )
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net.Start( "CNR_Logic_Pregame" )
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net.Broadcast()
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-- Begin preparations for a new round
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gamelogic:SetMoney( 0 )
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-- Swap teams
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if CONVARS["rounds_swap"]:GetBool() and gamelogic:GetRound() > (gamelogic:GetSwappedAtRound()-1)+CONVARS["rounds_swap"]:GetInt() then
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gamelogic:SetTeamSwap( !gamelogic:GetTeamSwap() )
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gamelogic:SetSwappedAtRound( gamelogic:GetRound() )
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end
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LOGIC:SetSpawnpoints()
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for i, v in player.Iterator() do
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v:Spawn()
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end
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end
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end
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@ -69,6 +86,7 @@ if SERVER then
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gamelogic:SetRoundFinishedAt( RealTime() )
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net.Start( "CNR_Logic_Postgame" )
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net.Broadcast()
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gamelogic:SetRound( gamelogic:GetRound() + 1 )
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end
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end
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@ -76,10 +94,11 @@ if SERVER then
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if (gamelogic:GetRoundFinishedAt() + CONVARS["time_postgame"]:GetInt()) <= RealTime() then
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state = STATE_PREGAME
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gamelogic:SetPregameStartedAt( RealTime() )
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net.Start( "CNR_Logic_Pregame" )
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net.Broadcast()
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-- Begin preparations for a new round
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gamelogic:SetMoney( 0 )
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gamelogic:SetRound( gamelogic:GetRound() + 1 )
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-- Swap teams
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if CONVARS["rounds_swap"]:GetBool() and gamelogic:GetRound() > (gamelogic:GetSwappedAtRound()-1)+CONVARS["rounds_swap"]:GetInt() then
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@ -92,8 +111,6 @@ if SERVER then
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for i, v in player.Iterator() do
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v:Spawn()
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end
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net.Start( "CNR_Logic_Pregame" )
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net.Broadcast()
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end
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end
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@ -58,8 +58,12 @@ function GM:ScalePlayerDamage( ply, hitgroup, dmginfo )
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end
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function GM:PlayerInitialSpawn( pl, transition )
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pl:SetTeam( TEAM_UNASSIGNED )
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pl:ConCommand( "gm_showteam" )
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if pl:IsBot() then
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pl:SetTeam( team.BestAutoJoinTeam() )
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else
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pl:SetTeam( TEAM_UNASSIGNED )
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pl:ConCommand( "gm_showteam" )
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end
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end
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function GM:PlayerSpawnAsSpectator( pl )
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pl:StripWeapons()
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@ -155,4 +159,35 @@ hook.Add( "Move", "CNR_Move", function( ply, mv )
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mv:SetMaxClientSpeed( 0 )
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mv:SetMaxSpeed( 0 )
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end
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end)
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end)
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if SERVER then
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util.AddNetworkString( "CNR_Kill" )
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function GM:DoPlayerDeath( ply, attacker, dmginfo )
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ply:CreateRagdoll()
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ply:AddDeaths( 1 )
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if ( attacker:IsValid() && attacker:IsPlayer() ) then
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if ( attacker == ply ) then
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attacker:AddFrags( -1 )
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else
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attacker:AddFrags( 1 )
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end
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end
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net.Start( "CNR_Kill" )
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net.WriteEntity( ply )
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net.WriteEntity( attacker )
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net.WriteEntity( dmginfo:GetInflictor() )
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net.Broadcast()
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end
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else
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local c_attacker = Color( 255, 100, 100 )
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local c_victim = Color( 100, 100, 255 )
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net.Receive( "CNR_Kill", function()
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local victim = net.ReadEntity()
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local attacker = net.ReadEntity()
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local inflictor = net.ReadEntity()
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chat.AddText( c_attacker, attacker:Nick(), color_white, " [", inflictor:GetPrintName(), "] ", c_victim, victim:Nick(), color_white )
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end)
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end
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@ -5,13 +5,6 @@ GM.Email = "publicfesiug@outlook.com"
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GM.Website = "https://github.com/Fesiug/copsnrobbers"
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GM.TeamBased = true
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AddCSLuaFile("cl_hud.lua")
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AddCSLuaFile("cl_selectteam.lua")
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if CLIENT then
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include ("cl_hud.lua")
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include ("cl_selectteam.lua")
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end
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AddCSLuaFile("player_class_cnr.lua")
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include ("player_class_cnr.lua")
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@ -21,6 +14,13 @@ AddCSLuaFile("logic.lua")
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AddCSLuaFile("playerbs.lua")
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include ("playerbs.lua")
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AddCSLuaFile("cl_hud.lua")
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AddCSLuaFile("cl_selectteam.lua")
|
||||
if CLIENT then
|
||||
include ("cl_hud.lua")
|
||||
include ("cl_selectteam.lua")
|
||||
end
|
||||
|
||||
function GM:Initialize()
|
||||
-- Do stuff
|
||||
end
|
||||
|
@ -39,4 +39,10 @@ concommand.Add( "cnr_cheat_weapons", function( p )
|
|||
p:Give( "cnr_usp" )
|
||||
end)
|
||||
|
||||
if SERVER then
|
||||
function GM:ShowTeam( ply )
|
||||
ply:SendLua( "GAMEMODE:ShowTeam()" )
|
||||
end
|
||||
end
|
||||
|
||||
-- Include module loader here
|
Loading…
Reference in New Issue