New M4 sound
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@ -10,9 +10,9 @@ SWEP.WorldModel = "models/weapons/w_smg_mac10.mdl"
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SWEP.ActivePos = Vector( 2, -2, -2 )
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SWEP.ActivePos = Vector( 2, -2, -2 )
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SWEP.Sound_Fire = {
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SWEP.Sound_Fire = {
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"cnr/weapons/mp5/fire-01.ogg",
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"cnr/weapons/mac10/fire-01.ogg",
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"cnr/weapons/mp5/fire-02.ogg",
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"cnr/weapons/mac10/fire-02.ogg",
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"cnr/weapons/mp5/fire-03.ogg",
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"cnr/weapons/mac10/fire-03.ogg",
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}
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}
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SWEP.Primary.ClipSize = 32
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SWEP.Primary.ClipSize = 32
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@ -19,7 +19,7 @@ SWEP.Primary.ClipSize = 13
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SWEP.Delay = ( 60 / 400 )
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SWEP.Delay = ( 60 / 400 )
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SWEP.MaxBurst = 1
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SWEP.MaxBurst = 1
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SWEP.DamageClose = 25
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SWEP.DamageClose = 25
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SWEP.DamageFar = 13
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SWEP.DamageFar = 21
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SWEP.BubbleSpreadUp = 0.8
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SWEP.BubbleSpreadUp = 0.8
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SWEP.BubbleRecoilUp = 0.8
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SWEP.BubbleRecoilUp = 0.8
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