VertexLitGeneric { $basetexture "cnr/weapons/m4a1/v_m4a1_main" $bumpmap "cnr/weapons/m4a1/v_m4a1_main_normal" $phongexponenttexture "cnr/weapons/m4a1/v_m4a1_main_exponent" $envmap env_cubemap $nocull 1 $normalmapalphaenvmapmask 1 $envmaptint "[0.01 0.01 0.01]" $phong 1 $phongboost 1 $phongtint "[1 1 1]" $phongfresnelranges "[1 4 7]" $phongalbedotint 1 $halflambert 1 $color2 "[2 2 2]" }