local hide = { ["CHudHealth"] = true, ["CHudBattery"] = true, ["CHudAmmo"] = true, ["CHudSecondaryAmmo"] = true, } hook.Add( "HUDShouldDraw", "HideHUD", function( name ) if ( hide[ name ] ) then return false end end ) surface.CreateFont( "CNR_HUD_1", { font = "Bahnschrift Light", size = ScreenScaleH(24), weight = 0, }) surface.CreateFont( "CNR_HUD_2", { font = "Bahnschrift Bold", size = ScreenScaleH(48), weight = 0, }) surface.CreateFont( "CNR_HUD_3", { font = "Bahnschrift Light", size = ScreenScaleH(16), weight = 0, }) surface.CreateFont( "CNR_HUD_4", { font = "Bahnschrift Bold", size = ScreenScaleH(32), weight = 0, }) hook.Add("HUDPaint", "CNR_HUD", function() local p, sw, sh = LocalPlayer(), ScrW(), ScrH() local c = sw/2 local s = ScreenScaleH local c1 = sw*0.125 local c2 = sw*(1-0.125) local b = s(8) local w = p:GetActiveWeapon() w = IsValid(w) and w or false do local b_w, b_h = s(64+8), s(64) local b_x, b_y = c1, sh - b_h - s(16) surface.SetDrawColor( color_white ) surface.DrawRect( b_x, b_y, b_w, b_h ) draw.SimpleText( "HP", "CNR_HUD_1", c1 + b, sh - s(64+12), color_black ) draw.SimpleText( p:Health(), "CNR_HUD_2", c1 + b, sh - s(64), color_black ) end if w then local b_w, b_h = s(64+8), s(64) local b_x, b_y = c2 - b_w, sh - b_h - s(16) surface.SetDrawColor( color_white ) surface.DrawRect( b_x, b_y, b_w, b_h ) draw.SimpleText( "AMMO", "CNR_HUD_1", c2 - b, sh - s(64+12), color_black, TEXT_ALIGN_RIGHT ) draw.SimpleText( w:Clip1(), "CNR_HUD_2", c2 - b, sh - s(64), color_black, TEXT_ALIGN_RIGHT ) end do local b_w, b_h = s(82), s(48) local b_x, b_y = c1, s(16) surface.SetDrawColor( color_white ) surface.DrawRect( b_x, b_y, b_w, b_h ) draw.SimpleText( "TIME", "CNR_HUD_3", b_x + b, b_y + s(4), color_black, TEXT_ALIGN_LEFT ) draw.SimpleText( string.FormattedTime( -CurTime(), "%02i:%02i"), "CNR_HUD_4", b_x + b, b_y + s(12), color_black, TEXT_ALIGN_LEFT ) end do local b_w, b_h = s(182), s(32) local b_x, b_y = c1, s(16+16) + b + b_h surface.SetDrawColor( color_white ) surface.DrawRect( b_x, b_y, b_w, b_h ) draw.SimpleText( "$", "CNR_HUD_4", b_x + b, b_y, color_black, TEXT_ALIGN_LEFT ) draw.SimpleText( "100,000,000", "CNR_HUD_4", b_x + b_w - b, b_y, color_black, TEXT_ALIGN_RIGHT ) end end)