local hide = { ["CHudHealth"] = true, ["CHudBattery"] = true, ["CHudAmmo"] = true, ["CHudSecondaryAmmo"] = true, } hook.Add( "HUDShouldDraw", "HideHUD", function( name ) if ( hide[ name ] ) then return false end end ) surface.CreateFont( "CNR_HUD_1", { font = "Bahnschrift Light", size = ScreenScaleH(24), weight = 0, }) surface.CreateFont( "CNR_HUD_2", { font = "Bahnschrift Bold", size = ScreenScaleH(48), weight = 0, }) surface.CreateFont( "CNR_HUD_3", { font = "Bahnschrift Light", size = ScreenScaleH(14), weight = 0, }) surface.CreateFont( "CNR_HUD_4", { font = "Bahnschrift Bold", size = ScreenScaleH(28), weight = 0, }) local special1 = { normal = 12, colon = 5, clean1 = 2, } local special2 = { normal = 16+4, colon = 0, clean1 = 6, } function MonoDraw( text, font, x, y, color, rightalign, special ) local s = ScreenScaleH local bump = 0 text = tostring(text) if rightalign then local ogbump = 0 for i=1, #text do local td = text[i] if td == ":" or td == "," or td == "." then ogbump = ogbump + special.colon else ogbump = ogbump + special.normal end end x = x - s(ogbump) end for i=1, #text do local td = text[i] local clean = 0 if td == "1" then clean = special.clean1 end draw.SimpleText( td, font, x + s(bump) + s(clean), y, color ) if td == ":" or td == "," or td == "." then bump = bump + special.colon else bump = bump + special.normal end end end -- State Look-up Table local slut = { [0] = "UNINIT", [1] = "WAITING", [2] = "PREGAME", [3] = "TIME", [4] = "POSTGAME", } local gamelogic = NULL hook.Add("HUDPaint", "CNR_HUD", function() local p, sw, sh = LocalPlayer(), ScrW(), ScrH() local c = sw/2 local s = ScreenScaleH local c1 = sw*0.125 local c2 = sw*(1-0.125) local b = s(8) local w = p:GetActiveWeapon() w = IsValid(w) and w or false if !gamelogic:IsValid() then for i, ent in ents.Iterator() do if ( ent:GetClass() == "cnr_logic" ) then gamelogic = ent print("Located CNR game logic entity") break end end if !gamelogic:IsValid() then print("Couldn't locate CNR game logic entity!") end end do local b_w, b_h = s(64+8), s(64) local b_x, b_y = c1, sh - b_h - s(16) surface.SetDrawColor( color_white ) surface.DrawRect( b_x, b_y, b_w, b_h ) draw.SimpleText( "HP", "CNR_HUD_1", c1 + b, sh - s(64+12), color_black ) local dumbfuck = tostring(p:Health()):Left(1) == "1" and s(4) or 0 MonoDraw( p:Health(), "CNR_HUD_2", c1 + b - dumbfuck, sh - s(64), color_black, false, special2 ) end if w then local b_w, b_h = s(64+8), s(64) local b_x, b_y = c2 - b_w, sh - b_h - s(16) surface.SetDrawColor( color_white ) surface.DrawRect( b_x, b_y, b_w, b_h ) draw.SimpleText( "AMMO", "CNR_HUD_1", c2 - b, sh - s(64+12), color_black, TEXT_ALIGN_RIGHT ) MonoDraw( w:Clip1(), "CNR_HUD_2", c2 - b, sh - s(64), color_black, true, special2 ) end local state = gamelogic:GetState() do local b_w, b_h = s(64+12), s(42) local b_x, b_y = c1, s(16) surface.SetDrawColor( color_white ) surface.DrawRect( b_x, b_y, b_w, b_h ) draw.SimpleText( slut[ gamelogic:GetState() ], "CNR_HUD_3", b_x + b, b_y + s(4), color_black, TEXT_ALIGN_LEFT ) local fuckhead = "" local ltime = LOGIC:GetTimeLeft() if ltime > 60 then fuckhead = string.FormattedTime( LOGIC:GetTimeLeft(), "%02i:%02i") else fuckhead = string.FormattedTime( ltime ) fuckhead = string.format( "%02i.%02i", fuckhead.s, fuckhead.ms ) end MonoDraw( fuckhead, "CNR_HUD_4", b_x + b, b_y + s(12), color_black, false, special1 ) do local n_w, n_h = s(128), s(42) local n_x, n_y = b_x + b + b_w, b_y surface.SetDrawColor( color_white ) surface.DrawRect( n_x, n_y, n_w, n_h ) draw.SimpleText( "ROUND NUMBER", "CNR_HUD_3", n_x + b, n_y + s(4), color_black ) draw.SimpleText( gamelogic:GetRound(), "CNR_HUD_4", n_x + b, n_y + s(12), color_black ) end end if state == STATE_INGAME or state == STATE_POSTGAME then local b_w, b_h = s(172), s(30) local b_x, b_y = c1, s(16) + b + s(42) surface.SetDrawColor( color_white ) surface.DrawRect( b_x, b_y, b_w, b_h ) draw.SimpleText( "$", "CNR_HUD_3", b_x + b, b_y + s(8), color_black, TEXT_ALIGN_LEFT ) local fuckhead = gamelogic:GetMoney() fuckhead = string.Comma( fuckhead ) MonoDraw( fuckhead, "CNR_HUD_4", b_x + b_w - b, b_y, color_black, true, special1 ) end end)