include("shared.lua") net.Receive("CNR_Logic_Ingame", function() Entity(0):EmitSound( "cnr/events/start.ogg", 0, 100, 0.5, CHAN_STATIC ) end) net.Receive("CNR_Logic_Postgame", function() Entity(0):EmitSound( "cnr/events/win.ogg", 0, 100, 0.5, CHAN_STATIC ) end) net.Receive("CNR_Logic_Pregame", function() Entity(0):EmitSound( "cnr/events/pregame.ogg", 0, 100, 0.5, CHAN_STATIC ) end)