97 lines
2.2 KiB
Lua
97 lines
2.2 KiB
Lua
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SWEP.Base = "weapon_base"
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SWEP.PrintName = "CNR weapon base"
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SWEP.Slot = 5
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SWEP.ViewModel = "models/weapons/cstrike/c_rif_ak47.mdl"
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SWEP.ViewModelFOV = 90
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SWEP.UseHands = true
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SWEP.WorldModel = "models/weapons/w_rif_ak47.mdl"
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SWEP.Sound_Fire = {
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"cnr/weapons/m4a1/fire-01.ogg",
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"cnr/weapons/m4a1/fire-02.ogg",
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"cnr/weapons/m4a1/fire-03.ogg",
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}
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SWEP.Sound_Mech = {
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"cnr/weapons/mech-01.ogg",
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"cnr/weapons/mech-02.ogg",
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"cnr/weapons/mech-03.ogg",
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"cnr/weapons/mech-04.ogg",
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"cnr/weapons/mech-05.ogg",
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"cnr/weapons/mech-06.ogg",
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}
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SWEP.Delay = ( 60 / 900 )
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SWEP.MaxBurst = math.huge
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SWEP.ActivePos = vector_origin--Vector( 2, -2, -2 )
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SWEP.BubbleSpreadUp = 0.8
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SWEP.BubbleRecoilUp = 0.8
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SWEP.BubbleSpreadDown = 0.2
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SWEP.BubbleRecoilDown = 0.2
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SWEP.SpreadStart = 0
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SWEP.SpreadEnd = 10
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SWEP.RecoilUp = 33
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SWEP.RecoilSpeed = 90
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SWEP.RecoilDistStart = 1
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SWEP.RecoilDistEnd = 10
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SWEP.RecoilDistFunc = math.ease.InExpo
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SWEP.Primary.Ammo = "pistol"
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SWEP.Primary.ClipSize = 0
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SWEP.Primary.DefaultClip = 0
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SWEP.Primary.Automatic = true
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SWEP.Secondary.Ammo = "none"
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = 0
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SWEP.Secondary.Automatic = true
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AddCSLuaFile("sh_think.lua")
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include ("sh_think.lua")
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AddCSLuaFile("sh_shoot.lua")
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include ("sh_shoot.lua")
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AddCSLuaFile("sh_reload.lua")
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include ("sh_reload.lua")
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AddCSLuaFile("sh_animate.lua")
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include ("sh_animate.lua")
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AddCSLuaFile("cl_vm.lua")
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if CLIENT then
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include ("cl_vm.lua")
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end
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function SWEP:Initialize()
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self:SetClip1( self.Primary.ClipSize )
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end
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function SWEP:SetupDataTables()
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self:NetworkVar( "Float", 0, "Delay" )
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self:NetworkVar( "Float", 1, "DelayReload" )
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self:NetworkVar( "Float", 2, "DelayDeploy" )
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self:NetworkVar( "Float", 3, "RefillTime" )
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self:NetworkVar( "Float", 4, "BubbleSpread" )
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self:NetworkVar( "Float", 5, "BubbleRecoil" )
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self:NetworkVar( "Int", 0, "BurstCount" )
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self:NetworkVar( "Int", 1, "ShotgunReloading" )
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self:SetRefillTime( -1 )
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end
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SWEP.m_WeaponDeploySpeed = 10
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SWEP.BobScale = 0
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SWEP.SwayScale = 0
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function SWEP:Deploy()
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self:SendAnim( "draw" )
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return true
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end
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function SWEP:Holster()
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self:SetRefillTime( -1 )
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return true
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end |