CopsNRobbers/gamemodes/copsnrobbers/entities/weapons/cnr_deagle.lua

35 lines
813 B
Lua

SWEP.Base = "cnr"
SWEP.PrintName = "CAL.50"
SWEP.Slot = 1
SWEP.ViewModel = "models/weapons/cstrike/c_pist_deagle.mdl"
SWEP.ViewModelFOV = 90
SWEP.WorldModel = "models/weapons/w_pist_deagle.mdl"
SWEP.ActivePos = Vector( 1, -8, -1 )
SWEP.Sound_Fire = {
"cnr/weapons/mossberg/fire-01.ogg",
"cnr/weapons/mossberg/fire-02.ogg",
"cnr/weapons/mossberg/fire-03.ogg",
}
SWEP.Primary.ClipSize = 7
SWEP.Delay = ( 60 / 200 )
SWEP.MaxBurst = 1
SWEP.DamageClose = 44
SWEP.DamageFar = 44
SWEP.BubbleSpreadUp = 0.01
SWEP.BubbleRecoilUp = 0.01
SWEP.BubbleSpreadDown = 0.75
SWEP.BubbleRecoilDown = 0.75
SWEP.SpreadStart = 0.2
SWEP.SpreadEnd = 15
SWEP.RecoilUp = 33
SWEP.RecoilSpeed = 30/0.1
SWEP.RecoilDistStart = 30
SWEP.RecoilDistEnd = 30