574 lines
17 KiB
Lua
574 lines
17 KiB
Lua
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SWEP.Base = "arccw_base"
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SWEP.Spawnable = true -- this obviously has to be set to true
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SWEP.Category = "ArcCW - Urban Coalition" -- edit this if you like
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SWEP.UC_CategoryPack = "4Urban Anarchy"
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SWEP.AdminOnly = false
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SWEP.PrintName = "M60"
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SWEP.Trivia_Class = "Machine Gun"
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SWEP.Trivia_Desc = [[Classic machine gun with a beefy profile and a beefy cartridge. Despite glaring reliability issues, it is remembered fondly as an icon of the Vietnam War. Troops have affectionately nicknamed it "the Pig" for its bulkiness and demanding ammo consumption.
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As one of the heaviest infantry weapons available, it handles the round's recoil quite well, especially when mounted.]]
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SWEP.Trivia_Manufacturer = "U.S. Ordnance"
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SWEP.Trivia_Calibre = "7.62x51mm NATO"
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SWEP.Trivia_Mechanism = "Gas-Operated Open Bolt"
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SWEP.Trivia_Country = "United States"
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SWEP.Trivia_Year = 1957
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SWEP.Slot = 2
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SWEP.UseHands = true
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SWEP.ViewModel = "models/weapons/arccw/c_lowpolym249.mdl"
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SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl"
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SWEP.ViewModelFOV = 85
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SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2
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SWEP.DefaultBodygroups = "0000000000"
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SWEP.Damage = ArcCW.UC.StdDmg["762_51"].max
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SWEP.DamageMin = ArcCW.UC.StdDmg["762_51"].min -- damage done at maximum range
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SWEP.Range = 100 -- in METRES
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SWEP.Penetration = ArcCW.UC.StdDmg["762_51"].pen
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SWEP.DamageType = DMG_BULLET
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SWEP.ShootEntity = nil -- entity to fire, if any
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SWEP.ChamberSize = 0 -- how many rounds can be chambered.
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SWEP.Primary.ClipSize = 100 -- DefaultClip is automatically set.
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SWEP.PhysBulletMuzzleVelocity = 853
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SWEP.Recoil = 0.245
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SWEP.RecoilSide = 0.245
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SWEP.RecoilRise = 0.1
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SWEP.RecoilPunch = 5
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SWEP.ShootPitchVariation = 0
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SWEP.TriggerDelay = true
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SWEP.Delay = 60 / 550
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SWEP.Num = 1
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SWEP.Firemodes = {
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{
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Mode = 2,
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Mult_TriggerDelayTime = 1,
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},
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{
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Mode = 0,
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},
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}
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SWEP.NPCWeaponType = "weapon_ar2"
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SWEP.NPCWeight = 20
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SWEP.AccuracyMOA = 7 -- accuracy in Minutes of Angle. There are 60 MOA in a degree.
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SWEP.HipDispersion = 450 -- inaccuracy added by hip firing.
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SWEP.MoveDispersion = 250
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SWEP.Primary.Ammo = "ar2" -- what ammo type the gun uses
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SWEP.MagID = "m60" -- the magazine pool this gun draws from
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SWEP.ShootVol = 110 -- volume of shoot sound
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SWEP.ShootPitch = 100 -- pitch of shoot sound
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local path = ")^/weapons/arccw_ue/m60/"
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local common = ")^/arccw_uc/common/"
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SWEP.ShootSound = {
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path .. "fire-01.ogg",
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path .. "fire-02.ogg",
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path .. "fire-03.ogg",
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path .. "fire-04.ogg",
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path .. "fire-05.ogg",
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path .. "fire-06.ogg"
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}
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SWEP.ShootSoundSilenced = path .. "fire_supp.ogg"
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SWEP.DistantShootSound = nil
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SWEP.DistantShootSoundSilenced = common .. "sup_tail.ogg"
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SWEP.ShootDrySound = path .. "dryfire.ogg"
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local tail = ")^/arccw_uc/common/308/"
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SWEP.DistantShootSoundOutdoors = {
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tail .. "fire-dist-308-mg-ext-01.ogg",
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tail .. "fire-dist-308-mg-ext-02.ogg",
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tail .. "fire-dist-308-mg-ext-03.ogg",
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tail .. "fire-dist-308-mg-ext-04.ogg",
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tail .. "fire-dist-308-mg-ext-05.ogg",
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tail .. "fire-dist-308-mg-ext-06.ogg"
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}
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SWEP.DistantShootSoundIndoors = {
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tail .. "fire-dist-308-rif-int-01.ogg",
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tail .. "fire-dist-308-rif-int-02.ogg",
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tail .. "fire-dist-308-rif-int-03.ogg",
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tail .. "fire-dist-308-rif-int-04.ogg",
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tail .. "fire-dist-308-rif-int-05.ogg",
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tail .. "fire-dist-308-rif-int-06.ogg"
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}
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SWEP.DistantShootSoundOutdoorsSilenced = {
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common .. "sup-tail-01.ogg",
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common .. "sup-tail-02.ogg",
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common .. "sup-tail-03.ogg",
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common .. "sup-tail-04.ogg",
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common .. "sup-tail-05.ogg",
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common .. "sup-tail-06.ogg",
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common .. "sup-tail-07.ogg",
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common .. "sup-tail-08.ogg",
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common .. "sup-tail-09.ogg",
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common .. "sup-tail-10.ogg"
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}
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SWEP.DistantShootSoundIndoorsSilenced = {
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common .. "fire-dist-int-pistol-light-01.ogg",
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common .. "fire-dist-int-pistol-light-02.ogg",
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common .. "fire-dist-int-pistol-light-03.ogg",
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common .. "fire-dist-int-pistol-light-04.ogg",
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common .. "fire-dist-int-pistol-light-05.ogg",
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common .. "fire-dist-int-pistol-light-06.ogg"
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}
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SWEP.DistantShootSoundOutdoorsVolume = 1
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SWEP.DistantShootSoundIndoorsVolume = 1
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SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty
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SWEP.MuzzleEffect = "muzzleflash_minimi"
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SWEP.ShellModel = "models/weapons/arccw/uc_shells/556x45.mdl"
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SWEP.ShellScale = 1.145
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SWEP.ShellPitch = 90
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SWEP.ShellRotateAngle = Angle(0, 180, 0)
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SWEP.MuzzleEffectAttachment = 1 -- which attachment to put the muzzle on
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SWEP.CaseEffectAttachment = 2 -- which attachment to put the case effect on
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SWEP.SpeedMult = 0.85
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SWEP.SightedSpeedMult = 0.5
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SWEP.SightTime = 0.425
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SWEP.ShootSpeedMult = 0.5
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SWEP.IronSightStruct = {
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Pos = Vector(-3.445, 0, 2),
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Ang = Angle(0.1, 0, -2),
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Magnification = 1,
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SwitchToSound = "",
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}
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SWEP.HoldtypeHolstered = "passive"
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SWEP.HoldtypeActive = "ar2"
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SWEP.HoldtypeSights = "rpg"
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SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2
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SWEP.ActivePos = Vector(0, 0, 0)
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SWEP.ActiveAng = Angle(0, 0, 0)
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SWEP.CrouchPos = Vector(-4, 0, -1)
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SWEP.CrouchAng = Angle(0, 0, -10)
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SWEP.HolsterPos = Vector(3, 3, 0)
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SWEP.HolsterAng = Angle(-7.036, 30.016, 0)
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SWEP.BarrelOffsetSighted = Vector(0, 0, -1)
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SWEP.BarrelOffsetHip = Vector(2, 0, -2)
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SWEP.CustomizePos = Vector(8, 0, 1)
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SWEP.CustomizeAng = Angle(5, 30, 30)
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SWEP.BarrelLength = 24
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SWEP.AttachmentElements = {
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["rs_none"] = {
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VMBodygroups = {{ind = 5, bg = 1}},
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},
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["foregrip"] = {
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VMBodygroups = {{ind = 4, bg = 2}},
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},
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["tacms"] = {
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VMBodygroups = {{ind = 7, bg = 1}},
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},
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["fh_none"] = {
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VMBodygroups = {{ind = 2, bg = 3}},
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},
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["go_m249_bipod"] = {
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VMBodygroups = {{ind = 4, bg = 1}},
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},
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["go_m249_barrel_short"] = {
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VMBodygroups = {
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{ind = 1, bg = 1},
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{ind = 2, bg = 1}},
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AttPosMods = {
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[5] = {vpos = Vector(0, -4.4, 23.5)},
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}
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},
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["go_m249_barrel_long"] = {
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VMBodygroups = {
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{ind = 1, bg = 2},
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{ind = 2, bg = 2}},
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AttPosMods = {
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[5] = {vpos = Vector(0, -4.4, 34.5)},
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}
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},
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["go_m249_mag_9_200"] = {
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NameChange = "SMG-249/9",
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VMBodygroups = {
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{ind = 0, bg = 1},
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{ind = 3, bg = 1},
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{ind = 6, bg = 2}
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},
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},
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["go_m249_mag_12g_45"] = {
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NameChange = "Minimi-12",
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VMBodygroups = {
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{ind = 0, bg = 2},
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{ind = 3, bg = 2},
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{ind = 6, bg = 3}
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},
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},
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["go_stock_none"] = {
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VMBodygroups = {
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{ind = 8, bg = 1}
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},
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},
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["go_stock"] = {
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VMBodygroups = {{ind = 8, bg = 1}},
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VMElements = {
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{
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Model = "models/weapons/arccw_go/atts/stock_buftube_lp.mdl",
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Bone = "v_weapon.m249_parent",
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Offset = {
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pos = Vector(0, -4, -3),
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ang = Angle(90, 0, -90),
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},
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}
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},
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},
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}
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SWEP.GuaranteeLaser = true
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SWEP.WorldModelOffset = {
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pos = Vector(-19, 8, -5),
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ang = Angle(-10, 0, 180)
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}
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SWEP.MirrorVMWM = true
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SWEP.Attachments = {
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{
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PrintName = "Optic",
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Slot = "optic",
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Bone = "v_weapon.topHinge",
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DefaultAttName = "Iron Sights",
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Offset = {
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vpos = Vector(-0.04, -0.4, -5),
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vang = Angle(90, 0, -90),
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wpos = Vector(22, 1, -7),
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wang = Angle(-9.79, 0, 180)
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},
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VMScale = Vector(1.1, 1.1, 1.1),
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InstalledEles = {"rs_none"},
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CorrectiveAng = Angle(1, 0, 0)
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},
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{
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PrintName = "Underbarrel",
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Slot = {"foregrip", "m249_bipod"},
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Bone = "v_weapon.m249_Parent",
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Offset = {
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vpos = Vector(0, -1.15, 15),
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vang = Angle(90, 0, -90),
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wpos = Vector(22, 1, -7),
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wang = Angle(-9.79, 0, 180)
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},
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},
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{
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PrintName = "Tactical",
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Slot = "tac",
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Bone = "v_weapon.m249_Parent",
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Offset = {
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vpos = Vector(1.15, -4.3, 15.75),
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vang = Angle(90, 0, 0),
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wpos = Vector(22, 1, -7),
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wang = Angle(-9.79, 0, 180)
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},
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InstalledEles = {"tacms"},
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},
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{
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PrintName = "Barrel",
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Slot = "go_m249_barrel",
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DefaultAttName = "460mm SAW Barrel"
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},
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{
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PrintName = "Muzzle",
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DefaultAttName = "Standard Muzzle",
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Slot = "muzzle",
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Bone = "v_weapon.m249_Parent",
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Offset = {
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vpos = Vector(0, -4.4, 30),
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vang = Angle(90, 0, -90),
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wpos = Vector(22, 1, -7),
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wang = Angle(-9.79, 0, 180)
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},
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InstalledEles = {"fh_none"},
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},
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{
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PrintName = "Magazine",
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Slot = "go_m249_mag",
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DefaultAttName = "150-Round 5.56mm Belt"
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},
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{
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PrintName = "Stock",
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Slot = {"go_stock_none", "go_stock"},
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DefaultAttName = "Standard Stock",
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Bone = "v_weapon.m249_Parent",
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Offset = {
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vpos = Vector(0, -4, -3),
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vang = Angle(90, 0, -90),
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},
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VMScale = Vector(1, 1, 1)
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},
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{
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PrintName = "Ammo Type",
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DefaultAttName = "\"FMJ\" Full Metal Jacket",
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DefaultAttIcon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth"),
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Slot = "uc_ammo",
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},
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{
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PrintName = "Powder Load",
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Slot = "uc_powder",
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DefaultAttName = "Standard Load"
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},
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{
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PrintName = "Training Package",
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Slot = "uc_tp",
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DefaultAttName = "Basic Training"
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},
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{
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PrintName = "Internals",
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Slot = "uc_fg", -- Fire group
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DefaultAttName = "Standard Internals"
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},
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{
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PrintName = "Charm",
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Slot = "charm",
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FreeSlot = true,
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Bone = "v_weapon.m249_Parent", -- relevant bone any attachments will be mostly referring to
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Offset = {
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vpos = Vector(0.6, -3.25, 4), -- offset that the attachment will be relative to the bone
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vang = Angle(90, 0, -90),
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wpos = Vector(6.099, 1.1, -3.301),
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wang = Angle(171.817, 180-1.17, 0),
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},
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},
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}
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SWEP.Hook_Think = function(wep)
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local vm = wep:GetOwner():GetViewModel()
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vm:SetPoseParameter( "sights", Lerp(wep:GetSightDelta(), 1, 0) )
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end
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-- Attachments --
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SWEP.CamAttachment = 3
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SWEP.RejectAttachments = {
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["lpak_polymer"] = true,
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}
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SWEP.Animations = {
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["idle"] = {
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Source = "idle",
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Framerate = 60,
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Time = 330 / 60,
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},
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["idle_empty"] = {
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Source = "idle_empty",
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Framerate = 60,
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Time = 330 / 60,
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},
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["ready"] = {
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Source = "idle",
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Framerate = 60,
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Time = 68 / 60,
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LHIK = true,
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LHIKIn = 0,
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LHIKEaseOut = 0.3,
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LHIKOut = 0.6,
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SoundTable = {
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--{ s = path .. "lowpolyfal_readydraw.ogg", t = 1 / 30, c = ca },
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},
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},
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["draw"] = {
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Source = "draw",
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Framerate = 60,
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},
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["trigger"] = {
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Source = "idle",
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Time = 0.075,
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SoundTable = {
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{s = path .. "prefire.ogg", t = 0, c = CHAN_WEAPON, v = 0.5},
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},
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},
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["trigger_iron"] = {
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Source = "idle",
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Time = 0.075,
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||
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SoundTable = {
|
||
|
{s = path .. "prefire.ogg", t = 0, c = CHAN_WEAPON},
|
||
|
},
|
||
|
},
|
||
|
["fire"] = {
|
||
|
Source = "fire",
|
||
|
Framerate = 60,
|
||
|
Time = 43 / 60,
|
||
|
ShellEjectAt = 0.01,
|
||
|
SoundTable = {{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0, v = 0.25 }},
|
||
|
},
|
||
|
["fire_iron"] = {
|
||
|
Source = "fire",
|
||
|
Framerate = 60,
|
||
|
Time = 43 / 60,
|
||
|
ShellEjectAt = 0.01,
|
||
|
SoundTable = {
|
||
|
{s = common .. "common_mech_light.ogg", t = 0, v = 0.2 },
|
||
|
{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0 }
|
||
|
},
|
||
|
},
|
||
|
["fire_empty"] = {
|
||
|
Source = "fire_empty",
|
||
|
Framerate = 60,
|
||
|
Time = 43 / 60,
|
||
|
ShellEjectAt = 0.01,
|
||
|
SoundTable = {{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0, v = 0.25 }},
|
||
|
},
|
||
|
["fire_iron_empty"] = {
|
||
|
Source = "fire_empty",
|
||
|
Framerate = 60,
|
||
|
Time = 43 / 60,
|
||
|
ShellEjectAt = 0.01,
|
||
|
SoundTable = {
|
||
|
{s = common .. "common_mech_light.ogg", t = 0, v = 0.2 },
|
||
|
{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0 }
|
||
|
},
|
||
|
},
|
||
|
|
||
|
-- 100-R Reloads --
|
||
|
|
||
|
["reload"] = {
|
||
|
Source = "reload",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||
|
MinProgress = 1,
|
||
|
Time = 298 / 60,
|
||
|
Framerate = 60,
|
||
|
LastClip1OutTime = 2.4,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.2,
|
||
|
LHIKEaseIn = 0.2,
|
||
|
LHIKEaseOut = 0.2,
|
||
|
LHIKOut = 0.62,
|
||
|
SoundTable = {
|
||
|
{ s = common .. "cloth_4.ogg", t = 4 / 30, c = ca },
|
||
|
{ s = path .. "lidopen.ogg", t = 10 / 30, c = ca },
|
||
|
{ s = path .. "belt1.ogg", t = 25 / 30, c = ca },
|
||
|
{ s = common .. "cloth_2.ogg", t = 30 / 30, c = ca },
|
||
|
{ s = path .. "boxremove.ogg", t = 35 / 30, c = ca },
|
||
|
{ s = common .. "cloth_3.ogg", t = 50 / 30, c = ca },
|
||
|
{ s = path .. "boxinsert.ogg", t = 68 / 30, c = ca },
|
||
|
{ s = common .. "cloth_1.ogg", t = 85 / 30, c = ca },
|
||
|
{ s = path .. "belt2.ogg", t = 90 / 30, c = ca },
|
||
|
{ s = common .. "cloth_2.ogg", t = 110 / 30, c = ca },
|
||
|
{ s = path .. "lidclose.ogg", t = 115 / 30, c = ca },
|
||
|
{ s = path .. "grab.ogg", t = 130 / 30, c = ca, v = 0.25 },
|
||
|
{ s = common .. "shoulder.ogg", t = 135 / 30, c = ca },
|
||
|
},
|
||
|
},
|
||
|
["reload_empty"] = {
|
||
|
Source = "reload_empty",
|
||
|
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
|
||
|
Framerate = 60,
|
||
|
Time = 344 / 60,
|
||
|
LastClip1OutTime = 3,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 2.2,
|
||
|
LHIKEaseIn = 0.1,
|
||
|
LHIKEaseOut = 0.15,
|
||
|
LHIKOut = 0.7,
|
||
|
SoundTable = {
|
||
|
{ s = common .. "cloth_4.ogg", t = 4 / 30, c = ca },
|
||
|
{ s = path .. "chback.ogg", t = 15 / 30, c = ca },
|
||
|
{ s = path .. "chforward.ogg", t = 25 / 30, c = ca },
|
||
|
{ s = common .. "cloth_1.ogg", t = 26 / 30, c = ca },
|
||
|
{ s = path .. "lidopen.ogg", t = 39 / 30, c = ca },
|
||
|
{ s = common .. "cloth_2.ogg", t = 40 / 30, c = ca },
|
||
|
{ s = path .. "boxremove.ogg", t = 55 / 30, c = ca },
|
||
|
{ s = common .. "cloth_3.ogg", t = 80 / 30, c = ca },
|
||
|
{ s = path .. "boxinsert.ogg", t = 90 / 30, c = ca },
|
||
|
{ s = path .. "belt2.ogg", t = 111 / 30, c = ca },
|
||
|
{ s = common .. "cloth_2.ogg", t = 125 / 30, c = ca },
|
||
|
{ s = path .. "lidclose.ogg", t = 140 / 30, c = ca, v = 1 },
|
||
|
{ s = path .. "grab.ogg", t = 150 / 30, c = ca, v = 0.25 },
|
||
|
{ s = common .. "shoulder.ogg", t = 155 / 30, c = ca },
|
||
|
},
|
||
|
},
|
||
|
|
||
|
-- Inspecc --
|
||
|
|
||
|
["enter_inspect"] = {
|
||
|
Source = "enter_inspect",
|
||
|
time = 70 / 60,
|
||
|
Framerate = 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.3,
|
||
|
LHIKOut = 0,
|
||
|
SoundTable = {
|
||
|
{ s = path .. "lowpolyfal_cloth2.ogg", t = 0 / 30, c = ca },
|
||
|
},
|
||
|
},
|
||
|
["idle_inspect"] = {
|
||
|
Source = "idle_inspect",
|
||
|
time = 120 / 60,
|
||
|
Framerate = 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0,
|
||
|
LHIKOut = 0,
|
||
|
},
|
||
|
["exit_inspect"] = {
|
||
|
Source = "exit_inspect",
|
||
|
time = 143 / 60,
|
||
|
Framerate = 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0,
|
||
|
LHIKEaseOut = 0.3,
|
||
|
LHIKOut = 0.84,
|
||
|
SoundTable = {
|
||
|
{ s = path .. "lowpolyfal_cloth1.ogg", t = 2 / 30, c = ca },
|
||
|
},
|
||
|
},
|
||
|
|
||
|
["enter_inspect_empty"] = {
|
||
|
Source = "enter_inspect_empty",
|
||
|
time = 70 / 60,
|
||
|
Framerate = 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0.1,
|
||
|
LHIKOut = 0,
|
||
|
SoundTable = {
|
||
|
{ s = path .. "lowpolyfal_cloth2.ogg", t = 0 / 30, c = ca },
|
||
|
},
|
||
|
},
|
||
|
["idle_inspect_empty"] = {
|
||
|
Source = "idle_inspect_empty",
|
||
|
time = 120 / 60,
|
||
|
Framerate = 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0,
|
||
|
LHIKOut = 0,
|
||
|
},
|
||
|
["exit_inspect_empty"] = {
|
||
|
Source = "exit_inspect_empty",
|
||
|
time = 143 / 60,
|
||
|
Framerate = 60,
|
||
|
LHIK = true,
|
||
|
LHIKIn = 0,
|
||
|
LHIKEaseOut = 0.3,
|
||
|
LHIKOut = 0.84,
|
||
|
SoundTable = {
|
||
|
{ s = path .. "lowpolyfal_cloth1.ogg", t = 2 / 30, c = ca },
|
||
|
},
|
||
|
},
|
||
|
}
|