612 lines
17 KiB
Lua
612 lines
17 KiB
Lua
SWEP.Base = "arccw_base"
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SWEP.Spawnable = true
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SWEP.Category = "ArcCW - Urban Coalition"
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SWEP.UC_CategoryPack = "4Urban Anarchy"
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SWEP.AdminOnly = false
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SWEP.UseHands = true
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-- Muzzle and shell effects --
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SWEP.MuzzleEffect = "muzzleflash_1"
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SWEP.ShellModel = "models/weapons/arccw/uc_shells/556x45.mdl"
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SWEP.ShellScale = 1
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SWEP.ShellPitch = 100
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SWEP.MuzzleEffectAttachment = 1
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SWEP.CaseEffectAttachment = 2
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SWEP.TracerNum = 0
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SWEP.TracerCol = Color(25, 255, 25)
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SWEP.TracerWidth = 2
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-- Fake name --
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SWEP.PrintName = "XM422"
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-- True name --
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SWEP.TrueName = "M249 SAW"
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-- Trivia --
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SWEP.Trivia_Class = "Machine Gun"
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SWEP.Trivia_Desc = "Compact, fast-firing light machine gun, adopted by the US Army in search of a more soldier-friendly alternative to the M60. Its huge ammo box can carry an unprecedented quantity of rounds, which are dispensed downrange at a rate that will force the enemy's heads to stay down. In emergencies, it can also accept STANAG magazines."
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SWEP.Trivia_Manufacturer = "Not FN Herstal"
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SWEP.Trivia_Calibre = "5.56x45mm NATO"
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SWEP.Trivia_Mechanism = "Gas-Operated Open Bolt"
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SWEP.Trivia_Country = "Belgium"
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SWEP.Trivia_Year = 1977
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if GetConVar("arccw_truenames"):GetBool() then
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SWEP.PrintName = SWEP.TrueName
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end
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-- Weapon slot --
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SWEP.Slot = 2
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-- Weapon's manufacturer real name --
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if GetConVar("arccw_truenames"):GetBool() then
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SWEP.PrintName = SWEP.TrueName
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SWEP.Trivia_Manufacturer = "FN Herstal"
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end
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-- Viewmodel / Worldmodel / FOV --
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SWEP.ViewModel = "models/weapons/arccw/c_lowpolym249.mdl"
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SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl"
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SWEP.ViewModelFOV = 85
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SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2
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-- Damage parameters --
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SWEP.Damage = ArcCW.UC.StdDmg["556"].max
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SWEP.DamageMin = ArcCW.UC.StdDmg["556"].min
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SWEP.Range = 150
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SWEP.Penetration = ArcCW.UC.StdDmg["556"].pen
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SWEP.DamageType = DMG_BULLET
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SWEP.ShootEntity = nil
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SWEP.PhysBulletMuzzleVelocity = 915
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-- Mag size --
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SWEP.ChamberSize = 0
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SWEP.Primary.ClipSize = 100
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-- Recoil --
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SWEP.Recoil = 0.1
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SWEP.RecoilSide = 0.14
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SWEP.RecoilRise = 0.3
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SWEP.VisualRecoilMult = 0.4
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SWEP.MaxRecoilBlowback = 0.4
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SWEP.MaxRecoilPunch = 1
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-- Firerate / Firemodes --
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SWEP.TriggerDelay = true
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SWEP.Delay = 60 / 800
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SWEP.Num = 1
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SWEP.Firemodes = {
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{
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Mode = 2,
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},
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{
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Mode = 0
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}
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}
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SWEP.ShootPitch = 100
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SWEP.ShootVol = 114
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SWEP.ProceduralRegularFire = false
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SWEP.ProceduralIronFire = false
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SWEP.ReloadInSights = true
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-- NPC --
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SWEP.NPCWeaponType = "weapon_ar2"
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SWEP.NPCWeight = 60
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-- Accuracy --
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SWEP.AccuracyMOA = 5.6
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SWEP.HipDispersion = 600
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SWEP.MoveDispersion = 800
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SWEP.Primary.Ammo = "smg1"
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-- Speed multipliers --
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SWEP.SpeedMult = 0.7
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SWEP.SightedSpeedMult = 0.72
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SWEP.SightTime = 0.6
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-- Length --
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SWEP.BarrelLength = 42
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SWEP.ExtraSightDist = 7
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-- Ironsights / Customization / Poses --
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SWEP.HolsterPos = Vector(4.623, -2.211, 1.004)
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SWEP.HolsterAng = Angle(-8.443, 28.843, 0)
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SWEP.HoldtypeHolstered = "passive"
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SWEP.HoldtypeActive = "ar2"
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SWEP.HoldtypeSights = "rpg"
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SWEP.IronSightStruct = {
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Pos = Vector(-3.445, 0, 2),
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Ang = Angle(0.1, 0, -2),
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Magnification = 1,
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SwitchToSound = "",
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}
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SWEP.ActivePos = Vector(0, 0, 0)
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SWEP.ActiveAng = Angle(0, 0, 0)
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SWEP.CustomizePos = Vector(0, 0, 0)
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SWEP.CustomizeAng = Angle(0, 0, 0)
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SWEP.CrouchPos = Vector(-2, -2, 0)
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SWEP.CrouchAng = Angle(0, 0, -8)
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SWEP.MirrorVMWM = true
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SWEP.WorldModelOffset = {
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pos = Vector(-12, 4.5, -5.5),
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ang = Angle(-6, 0, 180),
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bone = "ValveBiped.Bip01_R_Hand",
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}
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-- Weapon sounds --
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local path = ")^weapons/arccw_ue/m249/"
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local common = ")^/arccw_uc/common/"
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SWEP.ShootSound = {
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path .. "fire-01.ogg",
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path .. "fire-02.ogg",
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path .. "fire-03.ogg",
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path .. "fire-04.ogg",
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path .. "fire-05.ogg",
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path .. "fire-06.ogg"
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}
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SWEP.ShootSoundSilenced = path .. "fire_supp.ogg"
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SWEP.DistantShootSound = nil
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SWEP.DistantShootSoundSilenced = common .. "sup_tail.ogg"
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SWEP.ShootDrySound = path .. "dryfire.ogg"
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local tail = ")^/arccw_uc/common/556x45/"
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SWEP.DistantShootSoundOutdoors = {
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tail .. "fire-dist-556x45-mg-ext-01.ogg",
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tail .. "fire-dist-556x45-mg-ext-02.ogg",
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tail .. "fire-dist-556x45-mg-ext-03.ogg",
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tail .. "fire-dist-556x45-mg-ext-04.ogg",
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tail .. "fire-dist-556x45-mg-ext-05.ogg",
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tail .. "fire-dist-556x45-mg-ext-06.ogg"
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}
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SWEP.DistantShootSoundIndoors = {
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tail .. "fire-dist-556x45-rif-int-01.ogg",
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tail .. "fire-dist-556x45-rif-int-02.ogg",
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tail .. "fire-dist-556x45-rif-int-03.ogg",
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tail .. "fire-dist-556x45-rif-int-04.ogg",
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tail .. "fire-dist-556x45-rif-int-05.ogg",
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tail .. "fire-dist-556x45-rif-int-06.ogg"
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}
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SWEP.DistantShootSoundOutdoorsSilenced = {
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common .. "sup-tail-01.ogg",
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common .. "sup-tail-02.ogg",
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common .. "sup-tail-03.ogg",
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common .. "sup-tail-04.ogg",
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common .. "sup-tail-05.ogg",
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common .. "sup-tail-06.ogg",
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common .. "sup-tail-07.ogg",
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common .. "sup-tail-08.ogg",
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common .. "sup-tail-09.ogg",
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common .. "sup-tail-10.ogg"
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}
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SWEP.DistantShootSoundIndoorsSilenced = {
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common .. "fire-dist-int-pistol-light-01.ogg",
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common .. "fire-dist-int-pistol-light-02.ogg",
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common .. "fire-dist-int-pistol-light-03.ogg",
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common .. "fire-dist-int-pistol-light-04.ogg",
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common .. "fire-dist-int-pistol-light-05.ogg",
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common .. "fire-dist-int-pistol-light-06.ogg"
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}
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SWEP.DistantShootSoundOutdoorsVolume = 1
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SWEP.DistantShootSoundIndoorsVolume = 1
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SWEP.Hook_AddShootSound = ArcCW.UC.InnyOuty
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-- Bodygroups --
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SWEP.BulletBones = {
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[1] = "Bullet1", [2] = "Bullet2", [3] = "Bullet3", [4] = "Bullet4", [5] = "Bullet5", [6] = "Bullet6",
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[7] = "Bullet7", [8] = "Bullet8", [9] = "Bullet9", [10] = "Bullet10", [11] = "Bullet11", [12] = "Bullet12"
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}
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SWEP.DefaultBodygroups = "000000000"
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SWEP.AttachmentElements = {
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["nofh"] = {
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VMBodygroups = {{ind = 1, bg = 4}},
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},
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["go_stock"] = {
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VMBodygroups = {
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{ind = 2, bg = 1}
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},
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VMElements = {
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{
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Model = "models/weapons/arccw/atts/buffer_lpstock.mdl",
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Bone = "Body",
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Offset = {
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pos = Vector(0, -2, -12.1),
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ang = Angle(90, 0, -90),
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},
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Scale = Vector(0.9,0.9,0.9),
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}
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},
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},
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["lpglobal_stock"] = {
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VMBodygroups = {
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{ind = 2, bg = 1}
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},
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VMElements = {
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{
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Model = "models/weapons/arccw/atts/buffer_lpstock.mdl",
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Bone = "Body",
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Offset = {
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pos = Vector(0, -2, -12.1),
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ang = Angle(90, 0, -90),
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},
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Scale = Vector(0.9,0.9,0.9),
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}
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},
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},
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["lphm_stock"] = {
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VMBodygroups = {{ind = 2, bg = 1}},
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},
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-- Skins --
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["skin_wireframe"] = {
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VMSkin = 1,
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},
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}
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-- Animations --
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SWEP.Animations = {
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["idle"] = {
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Source = "idle",
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Framerate = 60,
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Time = 330 / 60,
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},
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["idle_empty"] = {
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Source = "idle_empty",
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Framerate = 60,
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Time = 330 / 60,
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},
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["ready"] = {
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Source = "idle",
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Framerate = 60,
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Time = 68 / 60,
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LHIK = true,
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LHIKIn = 0,
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LHIKEaseOut = 0.3,
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LHIKOut = 0.6,
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SoundTable = {
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--{ s = path .. "lowpolyfal_readydraw.ogg", t = 1 / 30, c = ca },
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},
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},
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["draw"] = {
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Source = "draw",
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Framerate = 60,
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},
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["trigger"] = {
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Source = "idle",
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Time = 0.075,
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SoundTable = {
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{s = path .. "prefire.ogg", t = 0, c = CHAN_WEAPON, v = 0.5},
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},
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},
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["trigger_iron"] = {
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Source = "idle",
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Time = 0.075,
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SoundTable = {
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{s = path .. "prefire.ogg", t = 0, c = CHAN_WEAPON},
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},
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},
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["fire"] = {
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Source = "fire",
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Framerate = 60,
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Time = 43 / 60,
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ShellEjectAt = 0.01,
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SoundTable = {{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0, v = 0.25 }},
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},
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["fire_iron"] = {
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Source = "fire",
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Framerate = 60,
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Time = 43 / 60,
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ShellEjectAt = 0.01,
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SoundTable = {
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{s = common .. "common_mech_light.ogg", t = 0, v = 0.2},
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{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0 }
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},
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},
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["fire_empty"] = {
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Source = "fire_empty",
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Framerate = 60,
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Time = 43 / 60,
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ShellEjectAt = 0.01,
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SoundTable = {{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0, v = 0.25 }},
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},
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["fire_iron_empty"] = {
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Source = "fire_empty",
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Framerate = 60,
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Time = 43 / 60,
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ShellEjectAt = 0.01,
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SoundTable = {
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{s = common .. "common_mech_light.ogg", t = 0},
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{ s = {path .. "mech-01.ogg", path .. "mech-02.ogg", path .. "mech-03.ogg", path .. "mech-04.ogg", path .. "mech-05.ogg", path .. "mech-06.ogg"}, t = 0 }
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},
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},
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-- 100-R Reloads --
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["reload"] = {
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Source = "reload",
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TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
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MinProgress = 1,
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Time = 298 / 60,
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Framerate = 60,
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LastClip1OutTime = 2.4,
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LHIK = true,
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LHIKIn = 0.2,
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LHIKEaseIn = 0.2,
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LHIKEaseOut = 0.2,
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LHIKOut = 0.62,
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SoundTable = {
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{ s = common .. "cloth_4.ogg", t = 4 / 30, c = ca },
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{ s = path .. "lidopen.ogg", t = 15 / 30, c = ca },
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{ s = path .. "belt1.ogg", t = 25 / 30, c = ca },
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{ s = common .. "cloth_2.ogg", t = 30 / 30, c = ca },
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{ s = path .. "boxremove.ogg", t = 45 / 30, c = ca },
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{ s = common .. "cloth_3.ogg", t = 50 / 30, c = ca },
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{ s = path .. "boxstruggle.ogg", t = 70 / 30, c = ca },
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{ s = path .. "boxinsert.ogg", t = 76 / 30, c = ca },
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{ s = common .. "cloth_1.ogg", t = 85 / 30, c = ca },
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{ s = path .. "belt2.ogg", t = 90 / 30, c = ca },
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{ s = path .. "beltadjust.ogg", t = 91 / 30, c = ca },
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{ s = path .. "lidclose.ogg", t = 105 / 30, c = ca },
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{ s = common .. "cloth_2.ogg", t = 110 / 30, c = ca },
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{ s = path .. "grab.ogg", t = 130 / 30, c = ca, v = 0.25 },
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{ s = common .. "shoulder.ogg", t = 135 / 30, c = ca },
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},
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},
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["reload_empty"] = {
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Source = "reload_empty",
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TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
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Framerate = 60,
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Time = 344 / 60,
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LastClip1OutTime = 3,
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LHIK = true,
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LHIKIn = 2.2,
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LHIKEaseIn = 0.1,
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LHIKEaseOut = 0.15,
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LHIKOut = 0.7,
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SoundTable = {
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{ s = common .. "cloth_4.ogg", t = 4 / 30, c = ca },
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{ s = path .. "chback.ogg", t = 15 / 30, c = ca },
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{ s = path .. "chforward.ogg", t = 20 / 30, c = ca },
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{ s = common .. "cloth_1.ogg", t = 25 / 30, c = ca },
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{ s = path .. "lidopen.ogg", t = 40 / 30, c = ca },
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{ s = common .. "cloth_2.ogg", t = 40 / 30, c = ca },
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{ s = path .. "boxremove.ogg", t = 65 / 30, c = ca },
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{ s = common .. "cloth_3.ogg", t = 80 / 30, c = ca },
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{ s = path .. "boxstruggle.ogg", t = 94 / 30, c = ca },
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{ s = path .. "boxinsert.ogg", t = 100 / 30, c = ca },
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{ s = path .. "belt2.ogg", t = 110 / 30, c = ca },
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{ s = path .. "beltadjust.ogg", t = 111 / 30, c = ca },
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{ s = common .. "cloth_2.ogg", t = 125 / 30, c = ca },
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{ s = path .. "lidclose.ogg", t = 125 / 30, c = ca, v = 1 },
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{ s = path .. "grab.ogg", t = 150 / 30, c = ca, v = 0.25 },
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{ s = common .. "shoulder.ogg", t = 155 / 30, c = ca },
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},
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},
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-- Inspecc --
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["enter_inspect"] = {
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Source = "enter_inspect",
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time = 70 / 60,
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Framerate = 60,
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LHIK = true,
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LHIKIn = 0.3,
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LHIKOut = 0,
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SoundTable = {
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{ s = path .. "lowpolyfal_cloth2.ogg", t = 0 / 30, c = ca },
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},
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},
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["idle_inspect"] = {
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Source = "idle_inspect",
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time = 120 / 60,
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Framerate = 60,
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LHIK = true,
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LHIKIn = 0,
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LHIKOut = 0,
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},
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["exit_inspect"] = {
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Source = "exit_inspect",
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time = 143 / 60,
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Framerate = 60,
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LHIK = true,
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LHIKIn = 0,
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LHIKEaseOut = 0.3,
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LHIKOut = 0.84,
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SoundTable = {
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{ s = path .. "lowpolyfal_cloth1.ogg", t = 2 / 30, c = ca },
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},
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},
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["enter_inspect_empty"] = {
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Source = "enter_inspect_empty",
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time = 70 / 60,
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Framerate = 60,
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LHIK = true,
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LHIKIn = 0.1,
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LHIKOut = 0,
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SoundTable = {
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{ s = path .. "lowpolyfal_cloth2.ogg", t = 0 / 30, c = ca },
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},
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},
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["idle_inspect_empty"] = {
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Source = "idle_inspect_empty",
|
|
time = 120 / 60,
|
|
Framerate = 60,
|
|
LHIK = true,
|
|
LHIKIn = 0,
|
|
LHIKOut = 0,
|
|
},
|
|
["exit_inspect_empty"] = {
|
|
Source = "exit_inspect_empty",
|
|
time = 143 / 60,
|
|
Framerate = 60,
|
|
LHIK = true,
|
|
LHIKIn = 0,
|
|
LHIKEaseOut = 0.3,
|
|
LHIKOut = 0.84,
|
|
SoundTable = {
|
|
{ s = path .. "lowpolyfal_cloth1.ogg", t = 2 / 30, c = ca },
|
|
},
|
|
},
|
|
}
|
|
|
|
-- ADS animation blending, thanks fesiug --
|
|
|
|
SWEP.Hook_Think = function(wep)
|
|
local vm = wep:GetOwner():GetViewModel()
|
|
vm:SetPoseParameter( "sights", Lerp(wep:GetSightDelta(), 1, 0) )
|
|
end
|
|
|
|
-- Attachments --
|
|
|
|
SWEP.CamAttachment = 3
|
|
|
|
SWEP.RejectAttachments = {
|
|
["lpak_polymer"] = true,
|
|
}
|
|
|
|
SWEP.Attachments = {
|
|
{
|
|
PrintName = "Optic",
|
|
Slot = {"optic_lp", "optic", "sniper_optic"},
|
|
DefaultAttName = "Iron Sights",
|
|
Bone = "topcover",
|
|
Offset = {
|
|
vpos = Vector(-0.24, -0.6, -5),
|
|
vang = Angle(90, 0, -90),
|
|
},
|
|
ExtraSightDist = 10,
|
|
InstalledEles = {"nors"},
|
|
CorrectivePos = Vector(0.13, 0, 0.33),
|
|
},
|
|
{
|
|
PrintName = "Handguard",
|
|
Slot = {"lpm249_hand"},
|
|
DefaultAttIcon = Material("entities/att/acwatt_lpfal_defhand.png"),
|
|
DefaultAttName = "21' Standard Issue Barrel",
|
|
Bone = "Body",
|
|
Offset = {
|
|
vpos = Vector(3.07, -3.8, -27),
|
|
vang = Angle(90, 0, -90),
|
|
},
|
|
},
|
|
{
|
|
PrintName = "Muzzle",
|
|
DefaultAttName = "Standard Muzzle",
|
|
Slot = {"muzzle"},
|
|
Bone = "Barrel",
|
|
Offset = {
|
|
vpos = Vector(0, 0, -4),
|
|
vang = Angle(90, 0, -90),
|
|
},
|
|
InstalledEles = {"nofh"},
|
|
},
|
|
{
|
|
PrintName = "Underbarrel",
|
|
Slot = {"foregrip","bipod","ubgl"},
|
|
Bone = "Body",
|
|
Offset = {
|
|
vpos = Vector(-0.05, 0.5, 1),
|
|
vang = Angle(90, 0, -90),
|
|
},
|
|
ExcludeFlags = {"fnchand"},
|
|
},
|
|
{
|
|
PrintName = "Tactical",
|
|
Slot = {"tac"},
|
|
Bone = "Body",
|
|
Offset = {
|
|
vpos = Vector(-0.8, -1, 1),
|
|
vang = Angle(90, 0, 180),
|
|
},
|
|
},
|
|
{
|
|
PrintName = "Mag Type",
|
|
Slot = {"lpm249_mag"},
|
|
DefaultAttIcon = Material("entities/att/acwatt_lpfal_defmag.png"),
|
|
DefaultAttName = "100-Round Standard Box",
|
|
},
|
|
{
|
|
PrintName = "Stock",
|
|
Slot = {"lpglobal_stock","go_stock","lphm_stock"},
|
|
DefaultAttIcon = Material("entities/att/acwatt_lpfal_defstock.png"),
|
|
DefaultAttName = "Standard Polymer Stock",
|
|
VMScale = Vector(0.9,0.9,0.9),
|
|
Bone = "Body",
|
|
Offset = {
|
|
vpos = Vector(0, -2, -12.1),
|
|
vang = Angle(90, 0, -90),
|
|
},
|
|
},
|
|
{
|
|
PrintName = "Ammo Type",
|
|
DefaultAttName = "\"FMJ\" Full Metal Jacket",
|
|
DefaultAttIcon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth"),
|
|
Slot = "uc_ammo",
|
|
},
|
|
{
|
|
PrintName = "Powder Load",
|
|
Slot = "uc_powder",
|
|
DefaultAttName = "Standard Load"
|
|
},
|
|
{
|
|
PrintName = "Training Package",
|
|
Slot = "uc_tp",
|
|
DefaultAttName = "Basic Training"
|
|
},
|
|
{
|
|
PrintName = "Internals",
|
|
Slot = "uc_fg", -- Fire group
|
|
DefaultAttName = "Standard Internals"
|
|
},
|
|
{
|
|
PrintName = "Charm",
|
|
Slot = {"charm","fml_charm"},
|
|
FreeSlot = true,
|
|
Bone = "Body",
|
|
Offset = {
|
|
vpos = Vector(0.5, -0.1, -14),
|
|
vang = Angle(90, 0, -90),
|
|
},
|
|
},
|
|
} |