Initial commit
This commit is contained in:
commit
faeffd2d95
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# Auto detect text files and perform LF normalization
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* text=auto
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.mdl filter=lfs diff=lfs merge=lfs -text
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*.dx90.vtx filter=lfs diff=lfs merge=lfs -text
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*.phy filter=lfs diff=lfs merge=lfs -text
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*.vvd filter=lfs diff=lfs merge=lfs -text
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||||
*.png filter=lfs diff=lfs merge=lfs -text
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||||
*.vtf filter=lfs diff=lfs merge=lfs -text
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@ -0,0 +1,2 @@
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*.dx80.vtx
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*.sw.vtx
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@ -0,0 +1,33 @@
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att.PrintName = "Express-12 30\" Long Barrel"
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att.AbbrevName = "30\" Long Barrel"
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if GetConVar("arccw_truenames"):GetBool() then
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att.PrintName = "Remington 870 30\" Wingmaster Barrel"
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att.AbbrevName = "30\" Wingmaster Barrel"
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end
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att.Icon = Material("entities/att/acwatt_ud_870_barrel_long.png", "smooth mips")
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att.Description = "Extended, unwieldy barrel. Reduces pellet spread and improves range."
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||||
att.Desc_Pros = {
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||||
}
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||||
att.Desc_Cons = {
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}
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att.Desc_Neutrals = {
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}
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att.Slot = "ud_870_barrel"
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att.AutoStats = true
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att.Mult_AccuracyMOA = 0.8
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att.Mult_Recoil = 0.8
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||||
att.Mult_Range = 1.2
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||||
|
||||
att.Mult_Sway = 1.5
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||||
att.Mult_SightTime = 1.25
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||||
att.Mult_SpeedMult = 0.95
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||||
|
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att.Mult_HipDispersion = 1.25
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att.Add_BarrelLength = 4
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att.ActivateElements = {"ud_870_barrel_long"}
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@ -0,0 +1,40 @@
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att.PrintName = "Express-12 10\" ACCWS Breacher Barrel"
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att.AbbrevName = "10\" Breacher Barrel"
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if GetConVar("arccw_truenames"):GetBool() then
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att.PrintName = "Remington 870 MCS 10\" Breacher Barrel"
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end
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att.Icon = Material("entities/att/acwatt_ud_870_barrel_sawnoff.png", "smooth mips")
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att.Description = "Hand-made short barrel with no sights. More agile and has a bigger pellet spread."
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att.Desc_Pros = {
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}
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att.Desc_Cons = {
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"uc.nofs",
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}
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att.Desc_Neutrals = {
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}
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att.Slot = "ud_870_barrel"
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att.AutoStats = true
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att.SortOrder = -1
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att.Mult_AccuracyMOA = 1.5
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att.Mult_Recoil = 1.25
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att.Mult_Range = 0.8
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att.Mult_Sway = 0.5
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att.Mult_SightTime = 0.75
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att.Mult_SpeedMult = 1.05
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att.Mult_HipDispersion = 0.75
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att.Add_BarrelLength = -4
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att.A_Hook_Add_SightsDispersion = function(wep, data)
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if data and !wep.Attachments[1].Installed then
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data.add = data.add + 250
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end
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end
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att.ActivateElements = {"ud_870_barrel_sawnoff"}
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@ -0,0 +1,9 @@
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att.PrintName = "Ring Sight"
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att.Icon = Material("entities/att/acwatt_ud_870_optic_ringsight.png", "mips smooth")
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att.Description = "Rear sight module that allows for easier iron sight alignment but a reduced field of vision."
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att.Slot = "ud_870_optic"
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att.Desc_Neutrals = {"uc.cosmetic"}
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att.SortOrder = 999
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att.AutoStats = true
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att.PrintName = "Worn Nickel"
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att.Icon = Material("", "smooth mips")
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att.Description = "Been through a lot, yet ready for more."
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att.Desc_Neutrals = {"uc.cosmetic"}
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att.Slot = "ud_870_skin"
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att.PrintName = "Express-12 Long Forend"
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att.AbbrevName = "Long Forend"
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if GetConVar("arccw_truenames"):GetBool() then
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att.PrintName = "Remington 870 Long Forend"
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end
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att.Icon = Material("entities/att/acwatt_ud_870_slide_long.png", "smooth mips")
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att.Description = "Long wood forend for the R870. Additional heft improves grip but is slower to cycle."
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att.Desc_Pros = {
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}
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att.Desc_Cons = {
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}
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att.Desc_Neutrals = {
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}
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att.Slot = "ud_870_slide"
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att.AutoStats = true
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--att.Mult_SightTime = 1.75
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--att.Mult_Recoil = 0.5
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--att.Mult_Sway = 3
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att.Mult_SightTime = 1.15
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att.Mult_Sway = 0.75
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att.Mult_Recoil = 0.9
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att.Mult_RecoilSide = 0.5
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||||
att.Mult_CycleTime = 1.1
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att.ActivateElements = {"ud_870_slide_long"}
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att.PrintName = "Express-12 MOE Forend"
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att.AbbrevName = "MOE Forend"
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if GetConVar("arccw_truenames"):GetBool() then
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att.PrintName = "Remington 870 MOE Forend"
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end
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att.Icon = Material("entities/att/acwatt_ud_870_slide_moe.png", "smooth mips")
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att.Description = "A lightweight polymer forend. Easier to cycle but harder to grip on, increasing both fire rate and recoil."
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att.Desc_Pros = {
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||||
}
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att.Desc_Cons = {
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||||
}
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att.Desc_Neutrals = {
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||||
}
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att.Slot = "ud_870_slide"
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att.AutoStats = true
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-- att.Mult_SightTime = 0.75
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-- att.Mult_Recoil = 1.15
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-- att.Mult_Sway = 1.15
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att.Mult_SightTime = 0.85
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att.Mult_Sway = 1.25
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att.Mult_Recoil = 1.1
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att.Mult_RecoilSide = 1.5
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att.Mult_CycleTime = 0.9
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att.LHIK = true
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att.ModelOffset = Vector(-0, 0.1, 0.2)
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att.Model = "models/weapons/arccw/atts/moe_lhik.mdl"
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att.ActivateElements = {"ud_870_slide_moe"}
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att.PrintName = "Express-12 Polymer Forend"
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att.AbbrevName = "Polymer Forend"
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||||
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if GetConVar("arccw_truenames"):GetBool() then
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att.PrintName = "Remington 870 Polymer Forend"
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end
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att.Icon = Material("entities/att/acwatt_ud_870_slide_poly.png", "smooth mips")
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att.Description = "A hardened polymer forend, improving sighted mobility slightly."
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||||
att.Desc_Pros = {
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||||
}
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||||
att.Desc_Cons = {
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||||
}
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||||
att.Desc_Neutrals = {
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||||
}
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||||
att.Slot = "ud_870_slide"
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||||
att.AutoStats = true
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||||
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att.Mult_SightTime = 0.95
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att.Mult_SightedSpeedMult = 1.05
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att.Mult_RecoilSide = 1.15
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||||
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att.LHIK = true
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att.Model = "models/weapons/arccw/atts/poly_lhik.mdl"
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att.ActivateElements = {"ud_870_slide_poly"}
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att.PrintName = "Express-12 Polymer Stock"
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att.AbbrevName = "Polymer Stock"
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if GetConVar("arccw_truenames"):GetBool() then
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att.PrintName = "Remington 870 Polymer Stock"
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end
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att.Icon = Material("entities/att/acwatt_ud_870_stock.png", "smooth mips")
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att.Description = "Lightweight polymer stock."
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||||
att.Desc_Pros = {
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||||
}
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att.Desc_Cons = {
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||||
}
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||||
att.Desc_Neutrals = {
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||||
}
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||||
att.Slot = "ud_870_stock"
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att.AutoStats = true
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att.Mult_SightedSpeedMult = 1.1
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||||
att.Mult_SightTime = 0.9
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||||
att.Mult_Recoil = 1.15
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att.ActivateElements = {"ud_870_stock_poly"}
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|||
att.PrintName = "Express-12 Raptor Grip"
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||||
att.AbbrevName = "Raptor Grip"
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||||
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if GetConVar("arccw_truenames"):GetBool() then
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att.PrintName = "Remington 870 Tac-14 Grip"
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||||
att.AbbrevName = "Tac-14 Grip"
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||||
end
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||||
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att.Icon = Material("entities/att/acwatt_ud_870_stock_raptor.png", "smooth mips")
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||||
att.Description = "Stockless polymer grip for when you simply don't care about accuracy or control, and just want the lightest gun possible."
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||||
att.Desc_Pros = {
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||||
}
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||||
att.Desc_Cons = {
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||||
}
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||||
att.Desc_Neutrals = {
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||||
}
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||||
att.Slot = "ud_870_stock"
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||||
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||||
att.AutoStats = true
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||||
|
||||
att.Mult_SpeedMult = 1.05
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att.Mult_SightTime = 0.6
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att.Mult_SightedSpeedMult = 1.2
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||||
att.Mult_ShootSpeedMult = 1.1
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||||
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||||
att.Mult_DrawTime = 0.6
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||||
att.Mult_HolsterTime = 0.6
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||||
att.Mult_Recoil = 1.75
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||||
att.Mult_RecoilSide = 2
|
||||
att.Mult_VisualRecoilMult = 0.5
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||||
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||||
att.Add_BarrelLength = -4
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att.Mult_Sway = 3
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||||
att.ActivateElements = {"ud_870_stock_raptor"}
|
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|||
att.PrintName = "Express-12 Sawn-off Stock"
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||||
att.AbbrevName = "Sawn-off Stock"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "Remington 870 Sawn-off Stock"
|
||||
end
|
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|
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att.Icon = Material("entities/att/acwatt_ud_870_stock_sawnoff.png", "smooth mips")
|
||||
att.Description = "Wooden stock with only a grip remaining. In case you want to roleplay as a bank robber."
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||||
att.Desc_Pros = {
|
||||
}
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||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
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||||
att.Slot = "ud_870_stock"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_SpeedMult = 1.025
|
||||
att.Mult_SightTime = 0.75
|
||||
att.Mult_SightedSpeedMult = 1.1
|
||||
att.Mult_ShootSpeedMult = 1.05
|
||||
|
||||
att.Mult_DrawTime = 0.75
|
||||
att.Mult_HolsterTime = 0.75
|
||||
|
||||
att.Mult_Recoil = 1.5
|
||||
att.Mult_RecoilSide = 2
|
||||
att.Mult_VisualRecoilMult = 0.5
|
||||
|
||||
att.Add_BarrelLength = -4
|
||||
att.Mult_Sway = 3
|
||||
|
||||
att.ActivateElements = {"ud_870_stock_sawnoff"}
|
|
@ -0,0 +1,24 @@
|
|||
att.PrintName = "Express-12 8 Shell Tube"
|
||||
att.AbbrevName = "8 Shell Tube"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "Remington 870 8 Shell Tube"
|
||||
end
|
||||
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_870_tube_ext.png", "smooth mips")
|
||||
att.Description = "An extension of the default shell tube holds more rounds, but increases weapon weight."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_870_tube"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Override_ClipSize = 8
|
||||
att.Mult_Sway = 1.5
|
||||
att.Mult_SightedSpeedMult = 0.8
|
||||
att.Mult_SightTime = 1.15
|
||||
att.Mult_ReloadTime = 1.1
|
||||
|
||||
att.ActivateElements = {"ud_870_tube_ext"}
|
|
@ -0,0 +1,23 @@
|
|||
att.PrintName = "Express-12 4 Shell Tube"
|
||||
att.AbbrevName = "4 Shell Tube"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "Remington 870 4 Shell Tube"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_870_tube_reduced.png", "smooth mips")
|
||||
att.Description = "Shortened shell tube that holds fewer rounds, but reduces weapon weight."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_870_tube"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Override_ClipSize = 4
|
||||
att.Mult_Sway = 0.75
|
||||
att.Mult_SightedSpeedMult = 1.1
|
||||
att.Mult_SightTime = 0.85
|
||||
att.Mult_ReloadTime = 0.9
|
||||
|
||||
att.ActivateElements = {"ud_870_tube_reduced"}
|
|
@ -0,0 +1,69 @@
|
|||
att.PrintName = "Glock 10mm Auto Conversion"
|
||||
att.AbbrevName = "10mm Auto"
|
||||
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "GEN3 10mm Auto Conversion"
|
||||
end
|
||||
|
||||
att.SortOrder = 80
|
||||
att.Icon = Material("entities/att/uc_bullets/10.png", "smooth mips")
|
||||
att.Description = "The FBI's preferred caliber of choice.\nSignificantly more powerful, but weapon handling suffers."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_glock_caliber"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Override_Trivia_Calibre = "10mm Auto"
|
||||
|
||||
att.Mult_Damage = ArcCW.UC.CalConv("9mm", "10mm", "max")
|
||||
att.Mult_DamageMin = ArcCW.UC.CalConv("9mm", "10mm", "min")
|
||||
att.Mult_Penetration = ArcCW.UC.CalConv("9mm", "10mm", "pen")
|
||||
|
||||
att.Mult_Recoil = 1.25
|
||||
att.Mult_RecoilSide = 1.25
|
||||
att.Mult_ReloadTime = 1.15
|
||||
att.Mult_MalfunctionMean = 0.75
|
||||
att.Mult_PhysBulletMuzzleVelocity = 400 / 375
|
||||
|
||||
att.Mult_ClipSize = 0.9
|
||||
att.Override_ShellScale = 1
|
||||
|
||||
local path = ")weapons/arccw_ud/glock/"
|
||||
local common = ")/arccw_uc/common/"
|
||||
local tail = common .. "10x25/"
|
||||
local fire10 = {path .. "fire-10-01.ogg",path .. "fire-10-02.ogg",path .. "fire-10-03.ogg",path .. "fire-10-04.ogg",path .. "fire-10-05.ogg",path .. "fire-10-06.ogg"}
|
||||
local fire10sup = {path .. "fire-40-sup-01.ogg",path .. "fire-40-sup-02.ogg",path .. "fire-40-sup-03.ogg",path .. "fire-40-sup-04.ogg",path .. "fire-40-sup-05.ogg",path .. "fire-40-sup-06.ogg"}
|
||||
local fire10dist = {tail .. "fire-dist-10x25-pistol-ext-01.ogg", tail .. "fire-dist-10x25-pistol-ext-02.ogg", tail .. "fire-dist-10x25-pistol-ext-03.ogg", tail .. "fire-dist-10x25-pistol-ext-04.ogg", tail .. "fire-dist-10x25-pistol-ext-05.ogg", tail .. "fire-dist-10x25-pistol-ext-06.ogg"}
|
||||
local fire10distint = {common .. "fire-dist-int-pistol-heavy-01.ogg", common .. "fire-dist-int-pistol-heavy-02.ogg", common .. "fire-dist-int-pistol-heavy-03.ogg", common .. "fire-dist-int-pistol-heavy-04.ogg", common .. "fire-dist-int-pistol-heavy-05.ogg", common .. "fire-dist-int-pistol-heavy-06.ogg"}
|
||||
|
||||
att.Hook_GetShootSound = function(wep, sound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
return fire10sup
|
||||
else
|
||||
return fire10
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire10dist
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire10distint
|
||||
end
|
||||
end
|
|
@ -0,0 +1,73 @@
|
|||
att.PrintName = "Glock .22 LR Conversion"
|
||||
att.AbbrevName = ".22 LR"
|
||||
|
||||
if not GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "GEN3 .22 LR Conversion"
|
||||
end
|
||||
|
||||
att.SortOrder = 00
|
||||
att.Icon = Material("entities/att/uc_bullets/22lr.png", "smooth mips")
|
||||
att.Description = "A plinking cartridge that is easy to handle but not very lethal.\nIts form factor allows more rounds to be stuffed into magazines."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_glock_caliber"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Override_Trivia_Calibre = ".22 Long Rifle"
|
||||
att.Override_Ammo = "plinking"
|
||||
|
||||
att.Mult_Damage = ArcCW.UC.CalConv("9mm", "22lr", "max")
|
||||
att.Mult_DamageMin = ArcCW.UC.CalConv("9mm", "22lr", "min")
|
||||
att.Mult_Penetration = ArcCW.UC.CalConv("9mm", "22lr", "pen")
|
||||
|
||||
att.Mult_Recoil = 0.25
|
||||
att.Mult_VisualRecoilMult = 0.25
|
||||
att.Mult_RPM = 1.5
|
||||
att.Mult_Penetration = 0.1
|
||||
att.Mult_ShootSpeedMult = 1.2
|
||||
|
||||
att.Override_PhysTracerProfile = "uc_plinking"
|
||||
att.Mult_PhysBulletMuzzleVelocity = 325 / 375
|
||||
|
||||
att.Mult_ClipSize = 1.2
|
||||
|
||||
att.Override_ShellModel = "models/weapons/arccw/uc_shells/22lr.mdl"
|
||||
att.Override_ShellScale = 1
|
||||
att.Override_ShellSounds = ArcCW.TinyShellSoundsTable
|
||||
|
||||
local path = "arccw_uc/common/"
|
||||
local fire22 = {path .. "fire-22-01.ogg",path .. "fire-22-02.ogg",path .. "fire-22-03.ogg",path .. "fire-22-04.ogg",path .. "fire-22-05.ogg",path .. "fire-22-06.ogg"}
|
||||
local fire22sup = {path .. "fire-22-sup-01.ogg",path .. "fire-22-sup-02.ogg",path .. "fire-22-sup-03.ogg",path .. "fire-22-sup-04.ogg",path .. "fire-22-sup-05.ogg",path .. "fire-22-sup-06.ogg"}
|
||||
local fire22dist = {path .. "fire-22-dist-01.ogg", path .. "fire-22-dist-02.ogg", path .. "fire-22-dist-03.ogg", path .. "fire-22-dist-04.ogg", path .. "fire-22-dist-05.ogg", path .. "fire-22-dist-06.ogg"}
|
||||
local fire22distint = {path .. "fire-dist-int-pistol-light-01.ogg", path .. "fire-dist-int-pistol-light-02.ogg", path .. "fire-dist-int-pistol-light-03.ogg", path .. "fire-dist-int-pistol-light-04.ogg", path .. "fire-dist-int-pistol-light-05.ogg", path .. "fire-dist-int-pistol-light-06.ogg"}
|
||||
|
||||
att.Hook_GetShootSound = function(wep, sound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
return fire22sup
|
||||
else
|
||||
return fire22
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire22dist
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire22distint
|
||||
end
|
||||
end
|
|
@ -0,0 +1,66 @@
|
|||
att.PrintName = "Glock .357 SIG Conversion"
|
||||
att.AbbrevName = ".357 SIG"
|
||||
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "GEN3 .357 SIG Conversion"
|
||||
end
|
||||
|
||||
att.SortOrder = 90
|
||||
att.Icon = Material("entities/att/uc_bullets/357sig.png", "smooth mips")
|
||||
att.Description = "A law-enforcement caliber well-known for its accuracy."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_glock_caliber"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Override_Trivia_Calibre = ".357 SIG"
|
||||
|
||||
att.Mult_Damage = ArcCW.UC.CalConv("9mm", "357sig", "max")
|
||||
att.Mult_DamageMin = ArcCW.UC.CalConv("9mm", "357sig", "min")
|
||||
att.Mult_Penetration = ArcCW.UC.CalConv("9mm", "357sig", "pen")
|
||||
|
||||
att.Mult_AccuracyMOA = 0.5
|
||||
att.Mult_Recoil = 1.15
|
||||
|
||||
att.Override_PhysBulletMuzzleVelocity = 410
|
||||
|
||||
att.Mult_ClipSize = 0.9
|
||||
att.Override_ShellModel = "models/weapons/arccw/uc_shells/357sig.mdl"
|
||||
att.Override_ShellScale = 1
|
||||
|
||||
local path = ")weapons/arccw_ud/glock/"
|
||||
local common = ")/arccw_uc/common/"
|
||||
local tail = common .. "357sig/"
|
||||
local fire357 = {path .. "fire-357-01.ogg",path .. "fire-357-02.ogg",path .. "fire-357-03.ogg",path .. "fire-357-04.ogg",path .. "fire-357-05.ogg",path .. "fire-357-06.ogg"}
|
||||
local fire357sup = {path .. "fire-sup-01.ogg",path .. "fire-sup-02.ogg",path .. "fire-sup-03.ogg",path .. "fire-sup-04.ogg",path .. "fire-sup-05.ogg",path .. "fire-sup-06.ogg"} -- Placeholder
|
||||
local fire357dist = {tail .. "fire-dist-357sig-pistol-ext-01.ogg",tail .. "fire-dist-357sig-pistol-ext-02.ogg",tail .. "fire-dist-357sig-pistol-ext-03.ogg",tail .. "fire-dist-357sig-pistol-ext-04.ogg",tail .. "fire-dist-357sig-pistol-ext-05.ogg",tail .. "fire-dist-357sig-pistol-ext-06.ogg"}
|
||||
|
||||
att.Hook_GetShootSound = function(wep, sound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
return fire357sup
|
||||
else
|
||||
return fire357
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire357dist
|
||||
end
|
||||
end
|
||||
|
||||
att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
-- fallback to script
|
||||
end
|
||||
end
|
|
@ -0,0 +1,68 @@
|
|||
att.PrintName = "Glock .380 ACP Conversion"
|
||||
att.AbbrevName = ".380 ACP"
|
||||
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "GEN3 .380 ACP Conversion"
|
||||
end
|
||||
|
||||
att.SortOrder = 50
|
||||
att.Icon = Material("entities/att/uc_bullets/380acp.png", "smooth mips")
|
||||
att.Description = "An old and smaller pistol caliber that is somewhat obsolete.\nHas lower recoil and reduced effective range."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_glock_caliber"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Override_Trivia_Calibre = ".380 ACP"
|
||||
|
||||
|
||||
att.Mult_Damage = ArcCW.UC.CalConv("9mm", "380acp", "max")
|
||||
att.Mult_DamageMin = ArcCW.UC.CalConv("9mm", "380acp", "min")
|
||||
att.Mult_Penetration = ArcCW.UC.CalConv("9mm", "380acp", "pen")
|
||||
|
||||
att.Mult_Recoil = 0.65
|
||||
att.Override_PhysBulletMuzzleVelocity = 310
|
||||
|
||||
att.Override_ShellModel = "models/weapons/arccw/uc_shells/357sig.mdl"
|
||||
att.Override_ShellScale = 1
|
||||
|
||||
local path = ")weapons/arccw_ud/glock/"
|
||||
local common = ")/arccw_uc/common/"
|
||||
local tail = common .. "357sig/"
|
||||
local fire380 = "weapons/arccw_ud/glock/fire_380.ogg"
|
||||
local fire380sup = { "weapons/arccw_ud/glock/fire_supp_380.ogg" }
|
||||
local fire380dist = { "weapons/arccw_ud/glock/fire_dist_380.ogg" }
|
||||
local fire380distint = {common .. "fire-dist-int-pistol-light-01.ogg",common .. "fire-dist-int-pistol-light-02.ogg",common .. "fire-dist-int-pistol-light-03.ogg",common .. "fire-dist-int-pistol-light-04.ogg",common .. "fire-dist-int-pistol-light-05.ogg",common .. "fire-dist-int-pistol-light-06.ogg"}
|
||||
|
||||
att.Hook_GetShootSound = function(wep, sound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
return fire380sup
|
||||
else
|
||||
return fire380
|
||||
end
|
||||
end
|
||||
|
||||
att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire380dist
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire380distint
|
||||
end
|
||||
end
|
||||
|
||||
att.GivesFlags = {"cal_subsonic"}
|
||||
att.ExcludeFlags = {"powder_subsonic"}
|
|
@ -0,0 +1,71 @@
|
|||
att.PrintName = "Glock .40 S&W Conversion"
|
||||
att.AbbrevName = ".40 S&W"
|
||||
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "GEN3 .40 S&W Conversion"
|
||||
end
|
||||
|
||||
att.SortOrder = 100
|
||||
att.Icon = Material("entities/att/uc_bullets/40sw.png", "smooth mips")
|
||||
att.Description = "Law-enforcement caliber with a slightly larger bullet and shorter case.\nRetains damage over distance better than other calibers."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_glock_caliber"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Override_Trivia_Calibre = ".40 S&W"
|
||||
|
||||
att.Mult_Damage = ArcCW.UC.CalConv("9mm", "40sw", "max")
|
||||
att.Mult_DamageMin = ArcCW.UC.CalConv("9mm", "40sw", "min")
|
||||
att.Mult_Penetration = ArcCW.UC.CalConv("9mm", "40sw", "pen")
|
||||
|
||||
att.Mult_Recoil = 1.15
|
||||
|
||||
att.Override_PhysBulletMuzzleVelocity = 300
|
||||
|
||||
att.Mult_ClipSize = .9
|
||||
att.Override_ShellModel = "models/weapons/arccw/uc_shells/40sw.mdl"
|
||||
att.Override_ShellScale = 1
|
||||
|
||||
local path = ")weapons/arccw_ud/glock/"
|
||||
local common = ")/arccw_uc/common/"
|
||||
local tail = common .. "40sw/"
|
||||
local fire40 = {path .. "fire-40-01.ogg",path .. "fire-40-02.ogg",path .. "fire-40-03.ogg",path .. "fire-40-04.ogg",path .. "fire-40-05.ogg",path .. "fire-40-06.ogg"}
|
||||
local fire40sup = {path .. "fire-40-sup-01.ogg",path .. "fire-40-sup-02.ogg",path .. "fire-40-sup-03.ogg",path .. "fire-40-sup-04.ogg",path .. "fire-40-sup-05.ogg",path .. "fire-40-sup-06.ogg"}
|
||||
local fire40dist = {tail .. "fire-dist-40sw-pistol-ext-01.ogg", tail .. "fire-dist-40sw-pistol-ext-02.ogg", tail .. "fire-dist-40sw-pistol-ext-03.ogg", tail .. "fire-dist-40sw-pistol-ext-04.ogg", tail .. "fire-dist-40sw-pistol-ext-05.ogg", tail .. "fire-dist-40sw-pistol-ext-06.ogg"}
|
||||
local fire40distint = {common .. "fire-dist-int-pistol-heavy-01.ogg", common .. "fire-dist-int-pistol-heavy-02.ogg", common .. "fire-dist-int-pistol-heavy-03.ogg", common .. "fire-dist-int-pistol-heavy-04.ogg", common .. "fire-dist-int-pistol-heavy-05.ogg", common .. "fire-dist-int-pistol-heavy-06.ogg"}
|
||||
|
||||
att.Hook_GetShootSound = function(wep, sound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
return fire40sup
|
||||
else
|
||||
return fire40
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire40dist
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire40distint
|
||||
end
|
||||
end
|
||||
|
||||
att.GivesFlags = {"cal_subsonic"}
|
||||
att.ExcludeFlags = {"powder_subsonic"}
|
|
@ -0,0 +1,73 @@
|
|||
att.PrintName = "Glock .45 ACP Conversion"
|
||||
att.AbbrevName = ".45 ACP"
|
||||
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "GEN3 .45 ACP Conversion"
|
||||
end
|
||||
|
||||
att.SortOrder = 70
|
||||
att.Icon = Material("entities/att/uc_bullets/45acp.png", "smooth mips")
|
||||
att.Description = "A venerable caliber with excellent close-range stopping power.\nBecause of the large bullet diameter, magazine capacity is significantly reduced."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_glock_caliber"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Override_Trivia_Calibre = ".45 ACP"
|
||||
|
||||
att.Mult_Damage = ArcCW.UC.CalConv("9mm", "45acp", "max")
|
||||
att.Mult_DamageMin = ArcCW.UC.CalConv("9mm", "45acp", "min")
|
||||
att.Mult_Penetration = ArcCW.UC.CalConv("9mm", "45acp", "pen")
|
||||
|
||||
att.Mult_RangeMin = 0.5
|
||||
att.Mult_Recoil = 1.5
|
||||
att.Mult_RecoilSide = 1.5
|
||||
att.Mult_MalfunctionMean = 0.6
|
||||
|
||||
att.Override_PhysBulletMuzzleVelocity = 320
|
||||
|
||||
att.Mult_ClipSize = 0.76
|
||||
|
||||
att.Mult_RPM = 0.7619
|
||||
|
||||
local path = ")weapons/arccw_ud/glock/"
|
||||
local common = ")/arccw_uc/common/"
|
||||
local tail = common .. "45acp/"
|
||||
local fire45 = {path .. "fire-45-01.ogg",path .. "fire-45-02.ogg",path .. "fire-45-03.ogg",path .. "fire-45-04.ogg",path .. "fire-45-05.ogg",path .. "fire-45-06.ogg"}
|
||||
local fire45sup = {path .. "fire-45-sup-01.ogg",path .. "fire-45-sup-02.ogg",path .. "fire-45-sup-03.ogg",path .. "fire-45-sup-04.ogg",path .. "fire-45-sup-05.ogg",path .. "fire-45-sup-06.ogg"}
|
||||
local fire45dist = {tail .. "fire-dist-45acp-pistol-ext-01.ogg",tail .. "fire-dist-45acp-pistol-ext-02.ogg",tail .. "fire-dist-45acp-pistol-ext-03.ogg",tail .. "fire-dist-45acp-pistol-ext-04.ogg",tail .. "fire-dist-45acp-pistol-ext-05.ogg",tail .. "fire-dist-45acp-pistol-ext-06.ogg"}
|
||||
local fire45distint = {common .. "fire-dist-int-pistol-heavy-01.ogg", common .. "fire-dist-int-pistol-heavy-02.ogg", common .. "fire-dist-int-pistol-heavy-03.ogg", common .. "fire-dist-int-pistol-heavy-04.ogg", common .. "fire-dist-int-pistol-heavy-05.ogg", common .. "fire-dist-int-pistol-heavy-06.ogg"}
|
||||
|
||||
att.Hook_GetShootSound = function(wep, sound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
return fire45sup
|
||||
else
|
||||
return fire45
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire45dist
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire45distint
|
||||
end
|
||||
end
|
||||
|
||||
att.GivesFlags = {"cal_subsonic"}
|
||||
att.ExcludeFlags = {"powder_subsonic"}
|
|
@ -0,0 +1,32 @@
|
|||
att.PrintName = "GEN3 Flared Frame"
|
||||
att.AbbrevName = "Flared Magwell"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "Glock 17 Flared Frame"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_frame_flared.png", "smooth mips")
|
||||
att.Description = "Custom frame with a flared magwell to facilitate faster reloads. The extra weight slows down handling by a bit."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_glock_frame"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_ReloadTime = 0.9
|
||||
att.Mult_SightTime = 1.1
|
||||
att.Mult_SightedSpeedMult = 0.95
|
||||
att.Mult_DrawTime = 1.25
|
||||
att.Mult_HolsterTime = 1.25
|
||||
|
||||
att.ActivateElements = {"ud_glock_frame_flared"}
|
||||
|
||||
-- att.Hook_SelectReloadAnimation = function(wep, anim)
|
||||
-- if anim == "reload_empty" then
|
||||
-- return "reload_empty_flared"
|
||||
-- end
|
||||
-- end
|
|
@ -0,0 +1,29 @@
|
|||
att.PrintName = "GEN3K Subcompact Frame"
|
||||
att.AbbrevName = "Subcompact Frame"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "Glock 26 Subcompact Frame"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_frame_subcompact.png", "smooth mips")
|
||||
att.Description = "A smaller frame that is noticably shorter on the magwell.\nFast to handle, but the smaller grip surface affects recoil control."
|
||||
att.Desc_Pros = {
|
||||
"ud.glock.subcompact"
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
"uc.nostocks"
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_glock_frame"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_DrawTime = 0.75
|
||||
att.Mult_HolsterTime = 0.75
|
||||
att.Mult_Recoil = 1.15
|
||||
att.Mult_SightedSpeedMult = 1.05
|
||||
att.Mult_SightTime = 0.8
|
||||
|
||||
att.ActivateElements = {"ud_glock_frame_subcompact"}
|
||||
att.GivesFlags = {"ud_glock_frame_subcompact"}
|
|
@ -0,0 +1,38 @@
|
|||
att.PrintName = "Glock 10-Round Compact Mag"
|
||||
att.AbbrevName = "10-Round Compact Mag"
|
||||
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "GEN3 10-Round Compact Mag"
|
||||
end
|
||||
|
||||
att.SortOrder = 10
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_mag_10.png", "smooth mips")
|
||||
att.Description = "Low-capacity magazine for the Glock, available on subcompact variants like the Glock 26. The lighter load makes the weapon even more ergonomic."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_glock_mag"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_SightTime = 0.9
|
||||
att.Mult_ReloadTime = 0.9
|
||||
att.Override_ClipSize = 10
|
||||
|
||||
att.Mult_SpeedMult = 1.05
|
||||
att.Mult_Sway = 0.5
|
||||
|
||||
att.Mult_HipDispersion = 0.75
|
||||
|
||||
att.ActivateElements = {"ud_glock_10_mag"}
|
||||
att.RequireFlags = {"ud_glock_frame_subcompact"}
|
||||
|
||||
att.Hook_SelectReloadAnimation = function(wep, anim)
|
||||
return anim .. "_10"
|
||||
end
|
||||
|
||||
att.Hook_TranslateAnimation = function(wep, anim)
|
||||
if (anim == "fix") then
|
||||
return anim .. "_10"
|
||||
end
|
||||
end
|
|
@ -0,0 +1,43 @@
|
|||
att.PrintName = "Glock 100-Round C-Mag"
|
||||
att.AbbrevName = "100-Round C-Mag"
|
||||
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "GEN3 100-Round C-Mag"
|
||||
end
|
||||
|
||||
att.SortOrder = 100
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_mag_100.png", "smooth mips")
|
||||
att.Description = "Twin-drum magazine ideal for suppressive fire (a nicer way to say \"mag dump\"). Bulky construction and high ammo capacity substantially increases weight and shifts the weapon's center of balance. Prone to jamming."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {
|
||||
"uc.jam"
|
||||
}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_glock_mag"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_SpeedMult = 0.95
|
||||
att.Mult_SightTime = 1.2
|
||||
att.Mult_ReloadTime = 1.5
|
||||
att.Override_ClipSize = 100
|
||||
|
||||
att.Mult_HipDispersion = 1.5
|
||||
att.Mult_Sway = 3
|
||||
att.Mult_ShootSpeedMult = 0.9
|
||||
|
||||
att.Override_Malfunction = true
|
||||
att.Mult_MalfunctionMean = 0.6
|
||||
att.Mult_MalfunctionVariance = 1.5
|
||||
|
||||
att.ActivateElements = {"ud_glock_100_mag"}
|
||||
|
||||
att.Hook_SelectReloadAnimation = function(wep, anim)
|
||||
return anim .. "_100"
|
||||
end
|
||||
|
||||
att.Hook_TranslateAnimation = function(wep, anim)
|
||||
if (anim == "fix") then
|
||||
return anim .. "_100"
|
||||
end
|
||||
end
|
|
@ -0,0 +1,44 @@
|
|||
att.PrintName = "Glock 33-Round Extended Mag"
|
||||
att.AbbrevName = "33-Round Extended Mag"
|
||||
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "GEN3 33-Round Extended Mag"
|
||||
end
|
||||
|
||||
att.SortOrder = 33
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_mag_33.png", "smooth mips")
|
||||
att.Description = "Extended stick magazine. Heavier and throws off weapon balance, but does allow you to fire for longer."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {
|
||||
"uc.jam"
|
||||
}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_glock_mag"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_SightTime = 1.1
|
||||
att.Mult_ReloadTime = 1.15
|
||||
att.Override_ClipSize = 33
|
||||
|
||||
att.Mult_HipDispersion = 1.25
|
||||
att.Mult_Sway = 1.5
|
||||
att.Mult_ShootSpeedMult = 0.95
|
||||
|
||||
att.Mult_HipDispersion = 1.25
|
||||
|
||||
att.Override_Malfunction = true
|
||||
att.Mult_MalfunctionMean = 0.85
|
||||
att.Mult_MalfunctionVariance = 1.5
|
||||
|
||||
att.ActivateElements = {"ud_glock_33_mag"}
|
||||
|
||||
att.Hook_SelectReloadAnimation = function(wep, anim)
|
||||
return anim .. "_33"
|
||||
end
|
||||
|
||||
att.Hook_TranslateAnimation = function(wep, anim)
|
||||
if (anim == "fix") then
|
||||
return anim .. "_33"
|
||||
end
|
||||
end
|
|
@ -0,0 +1,32 @@
|
|||
att.PrintName = "KKM Precision Compensator"
|
||||
att.AbbrevName = "KKM Compensator"
|
||||
att.Icon = Material("entities/att/kkm.png", "mips smooth")
|
||||
att.Description = "Weapon-exclusive compensator that redirects propellant gasses to reduce weapon recoil.\nHighly effective, but reduces weapon cyclic rate."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.AutoStats = true
|
||||
att.AutoStats = true
|
||||
att.Slot = {"ud_glock_muzzle"}
|
||||
-- att.Slot = {"muzzle"}
|
||||
|
||||
att.SortOrder = 500
|
||||
|
||||
att.Model = "models/weapons/arccw/atts/uc_kkm_brake.mdl"
|
||||
att.ModelOffset = Vector(0.59, 0, 0.165)
|
||||
att.ModelScale = Vector(1.25, 1.25, 1.25)
|
||||
att.OffsetAng = Angle(0, 0, 0)
|
||||
|
||||
att.IsMuzzleDevice = true
|
||||
|
||||
att.Mult_Recoil = 0.7
|
||||
att.Mult_RecoilSide = 0.8
|
||||
|
||||
att.Add_BarrelLength = 2
|
||||
att.Mult_SightTime = 1.1
|
||||
att.Mult_Sway = 1.15
|
||||
att.Mult_RPM = 0.85
|
||||
att.Mult_ShootVol = 1.2
|
||||
|
||||
att.AttachSound = "arccw_uc/common/gunsmith/suppressor_thread.ogg"
|
|
@ -0,0 +1,12 @@
|
|||
att.PrintName = "Glock 17 Custom Finish"
|
||||
att.Description = "Make your Glock truly yours by giving it a horrible color nobody else wants to touch."
|
||||
att.AbbrevName = "Custom"
|
||||
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "GEN3 Custom Finish"
|
||||
att.Description = "Make your gun truly yours by giving it a horrible color nobody else wants to touch."
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_material.png", "smooth mips")
|
||||
att.Desc_Neutrals = {"uc.cosmetic", "uc.custcolor"}
|
||||
att.Slot = "ud_glock_skin"
|
|
@ -0,0 +1,10 @@
|
|||
att.PrintName = "Glock 17 Olive Drab Finish"
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "GEN3 Olive Drab Finish"
|
||||
end
|
||||
att.AbbrevName = "Olive Drab"
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_material.png", "smooth mips")
|
||||
att.Description = "Olive drab finish for for your polymer handgun."
|
||||
att.Desc_Neutrals = {"uc.cosmetic"}
|
||||
att.Slot = "ud_glock_skin"
|
|
@ -0,0 +1,9 @@
|
|||
att.PrintName = "Glock 17 FDE Polymer Finish"
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "GEN3 FDE Polymer Finish"
|
||||
end
|
||||
att.AbbrevName = "FDE Polymer"
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_material.png", "smooth mips")
|
||||
att.Description = "Flat dark earth finish for your polymer handgun."
|
||||
att.Desc_Neutrals = {"uc.cosmetic"}
|
||||
att.Slot = "ud_glock_skin"
|
|
@ -0,0 +1,56 @@
|
|||
att.PrintName = "GEN3 Auto Slide"
|
||||
att.AbbrevName = "Auto Slide"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "Glock 18C Auto Slide"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_slide_auto.png", "smooth mips")
|
||||
att.Description = "An automatic slide capable of a very high rate of fire. Compensator cuts at the top improve recoil control, although that does not change the fact that this is a hell of a bullet nozzle."
|
||||
att.Desc_Pros = {
|
||||
"uc.auto",
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
"uc.jam"
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_glock_slide"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Override_Trivia_Class = "Machine Pistol"
|
||||
|
||||
--att.Mult_SightTime = 1
|
||||
--att.Mult_Recoil = 1
|
||||
--att.Mult_SpeedMult = 1
|
||||
att.Mult_MoveDispersion = 1.5
|
||||
att.Mult_HipDispersion = 1.25
|
||||
att.Mult_Recoil = 0.95
|
||||
att.Mult_RPM = 2.38
|
||||
att.Mult_ShootSpeedMult = 0.85
|
||||
|
||||
att.Override_Malfunction = true
|
||||
|
||||
att.Override_Firemodes = {
|
||||
{
|
||||
Mode = 2,
|
||||
},
|
||||
{
|
||||
Mode = 1,
|
||||
},
|
||||
{
|
||||
PrintName = "fcg.safe2",
|
||||
Mode = 0,
|
||||
}
|
||||
}
|
||||
|
||||
-- att.Hook_TranslateAnimation = function(wep, anim)
|
||||
-- if (anim == "fire" || anim == "fire_empty") then
|
||||
-- return anim .. "_18"
|
||||
-- end
|
||||
-- end
|
||||
|
||||
att.ActivateElements = {"ud_glock_slide_auto"}
|
||||
att.GivesFlags = {"ud_glock_auto"}
|
||||
att.ExcludeFlags = {"ud_glock_not_9mil"}
|
|
@ -0,0 +1,31 @@
|
|||
att.PrintName = "GEN3 Carbine Slide"
|
||||
att.AbbrevName = "Carbine Slide"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "Glock 17 Euro Carbine Slide"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_slide_carbine.png", "smooth mips")
|
||||
att.Description = "Extraordinarily long extended barrel. Designed for use in countries where handguns are banned, in order to fulfil minimum length requirements."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_glock_slide"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_SightTime = 1.75
|
||||
att.Mult_Recoil = 0.5
|
||||
att.Mult_AccuracyMOA = 0.25
|
||||
att.Mult_Sway = 2
|
||||
att.Mult_Range = 3
|
||||
|
||||
att.Mult_DrawTime = 1.5
|
||||
att.Mult_HolsterTime = 1.5
|
||||
|
||||
att.Add_BarrelLength = 32
|
||||
|
||||
att.ActivateElements = {"ud_glock_slide_carbine"}
|
|
@ -0,0 +1,30 @@
|
|||
att.PrintName = "GEN3 Competition Slide"
|
||||
att.AbbrevName = "Competition Slide"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "Glock 17 Competition Slide"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_slide_comp.png", "smooth mips")
|
||||
att.Description = "Custom slide with side vents and tall iron sights. Improves sighting time and straightens recoil."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_glock_slide"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_SightTime = 0.8
|
||||
att.Mult_RecoilSide = 0.75
|
||||
att.Mult_Recoil = 1.1
|
||||
|
||||
att.Override_IronSightStruct = {
|
||||
Pos = Vector(-1.74, 0, 2.3),
|
||||
Ang = Angle(-.05, 0, 0),
|
||||
Magnification = 1
|
||||
}
|
||||
|
||||
att.ActivateElements = {"ud_glock_slide_comp"}
|
|
@ -0,0 +1,77 @@
|
|||
att.PrintName = "GEN3 Op. CS Slide"
|
||||
att.AbbrevName = "Op. CS Slide"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "G18C Op. CS Slide"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_slide_cs.png", "smooth mips")
|
||||
att.Description = "Custom-made 3 round burst slide, used by various counter-terrorism units and 'agents' around the world. The standard-length magazines are also tweaked for increased capacity. These modifications make the weapon somewhat prone to jamming."
|
||||
att.Desc_Pros = {
|
||||
"uc.3burst",
|
||||
"ud.glock.cs",
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
"uc.jam"
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_glock_slide"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.LHIK = true
|
||||
att.Model = "models/weapons/arccw/atts/classic_lhik.mdl"
|
||||
|
||||
att.Mult_HipDispersion = 1.15
|
||||
att.Mult_ShootSpeedMult = 0.9
|
||||
|
||||
att.Override_Malfunction = true
|
||||
|
||||
att.Override_Firemodes = {
|
||||
{
|
||||
Mode = -3,
|
||||
Mult_RPM = 3,
|
||||
PostBurstDelay = 0.25,
|
||||
RunawayBurst = true,
|
||||
Override_ShotRecoilTable = {
|
||||
[1] = 0.8,
|
||||
[2] = 0.5,
|
||||
[3] = 0.3,
|
||||
},
|
||||
},
|
||||
{
|
||||
Mode = 1,
|
||||
},
|
||||
{
|
||||
PrintName = "fcg.safe2",
|
||||
Mode = 0,
|
||||
}
|
||||
}
|
||||
|
||||
-- att.Hook_TranslateAnimation = function(wep, anim)
|
||||
-- if (anim == "fire" || anim == "fire_empty") then
|
||||
-- return anim .. "_18"
|
||||
-- end
|
||||
-- end
|
||||
|
||||
--[[]
|
||||
function att.Hook_GetCapacity(wep,cap)
|
||||
if not wep.Attachments[6].Installed then
|
||||
return cap + 3
|
||||
end
|
||||
end
|
||||
]]
|
||||
att.A_Hook_Add_ClipSize = function(wep, data)
|
||||
if not wep.Attachments[8].Installed then
|
||||
data.add = (data.add or 0) + 3
|
||||
end
|
||||
end
|
||||
|
||||
att.Hook_GetDefaultAttName = function(wep, slot)
|
||||
if slot == 8 then
|
||||
return "20-Round Mag"
|
||||
end
|
||||
end
|
||||
|
||||
att.ActivateElements = {"ud_glock_slide_cs"}
|
|
@ -0,0 +1,34 @@
|
|||
att.PrintName = "GEN3L Long Slide"
|
||||
att.AbbrevName = "Long Slide"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "Glock 17L Long Slide"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_slide_lb.png", "smooth mips")
|
||||
att.Description = "A somewhat uncommon long polymer slide.\nThe longer barrel improves precision but is awkward to handle."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_glock_slide"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_DrawTime = 1.15
|
||||
att.Mult_HolsterTime = 1.15
|
||||
att.Add_BarrelLength = 4
|
||||
|
||||
att.Mult_Sway = 1.25
|
||||
att.Mult_HipDispersion = 1.15
|
||||
att.Mult_SightTime = 1.1
|
||||
|
||||
att.Mult_PhysBulletMuzzleVelocity = 1.1
|
||||
|
||||
att.Mult_AccuracyMOA = 0.85
|
||||
att.Mult_Recoil = 0.85
|
||||
att.Mult_Range = 1.25
|
||||
|
||||
att.ActivateElements = {"ud_glock_slide_lb"}
|
|
@ -0,0 +1,34 @@
|
|||
att.PrintName = "GEN3 Homeboy Slide"
|
||||
att.AbbrevName = "Homeboy Slide"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "G17 NyteSite Slide"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_slide_nytesyte.png", "smooth mips")
|
||||
att.Description = "Be the first in the hood to have the HoMeBoY brand Night Sights installed on your New-Model Glock!"
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
"ud.glock.nytesyte.1",
|
||||
"ud.glock.nytesyte.2",
|
||||
}
|
||||
att.Slot = "ud_glock_slide"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.ActivateElements = {"ud_glock_slide_nytesyte"}
|
||||
|
||||
att.O_Hook_Override_RecoilDirection = function(wep, data)
|
||||
if wep:GetState() == ArcCW.STATE_SIGHTS then
|
||||
return {current = Angle(0, -1, 0)}
|
||||
end
|
||||
end
|
||||
|
||||
att.O_Hook_Override_RecoilDirectionSide = function(wep, data)
|
||||
if wep:GetState() == ArcCW.STATE_SIGHTS then
|
||||
return {current = Angle(1, 0, 0)}
|
||||
end
|
||||
end
|
|
@ -0,0 +1,86 @@
|
|||
att.PrintName = "GEN3 Silent Mistress Slide"
|
||||
att.AbbrevName = "SD Slide"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "G17SD Hush Puppy Slide"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_slide_sd.png", "smooth mips")
|
||||
att.Description = "A slide with an integrated silencer installed. A slide lock system can prevent the weapon from cycling when fired, reducing its audible report even further."
|
||||
att.Desc_Pros = {
|
||||
"uc.invistracer"
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
--"uc.manual",
|
||||
"uc.nomuzzle"
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
"ud.hushpuppy",
|
||||
"uc.supptail"
|
||||
}
|
||||
att.Slot = "ud_glock_slide"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_SightTime = 1.15
|
||||
att.Mult_Recoil = 0.85
|
||||
att.Mult_AccuracyMOA = 0.75
|
||||
att.Mult_Sway = 1.5
|
||||
att.Mult_Range = 1.25
|
||||
|
||||
att.Mult_ShootVol = 0.65
|
||||
att.Mult_ShootPitch = 1.25
|
||||
|
||||
att.Mult_PhysBulletMuzzleVelocity = 0.85
|
||||
|
||||
att.Mult_RPM = 0.55
|
||||
|
||||
--att.Override_ManualAction = true
|
||||
|
||||
att.Silencer = true
|
||||
att.Override_MuzzleEffect = "muzzleflash_suppressed"
|
||||
|
||||
att.Add_BarrelLength = 8
|
||||
|
||||
att.ActivateElements = {"ud_glock_slide_sd"}
|
||||
|
||||
att.GivesFlags = {"sd"}
|
||||
|
||||
att.Override_Firemodes_Priority = 10
|
||||
att.Override_Firemodes = {
|
||||
{
|
||||
Mode = 1,
|
||||
},
|
||||
{
|
||||
Mode = 1,
|
||||
PrintName = "fcg.slidelock",
|
||||
Override_ManualAction = true,
|
||||
Mult_ShootVol = 0.8,
|
||||
Mult_AccuracyMOA = 0.75,
|
||||
Mult_HipDispersion = 0.75,
|
||||
},
|
||||
{
|
||||
PrintName = "fcg.safe2",
|
||||
Mode = 0,
|
||||
}
|
||||
}
|
||||
|
||||
att.Override_TracerNum = 0
|
||||
att.Override_PhysTracerProfile = 7
|
||||
|
||||
att.Hook_TranslateAnimation = function(wep, anim)
|
||||
if not wep:GetBuff_Override("Override_ManualAction") then return end
|
||||
if (anim == "fire" || anim == "fire_empty" || anim == "fire_iron" || anim == "fire_iron_empty") then
|
||||
return "fire_cycle"
|
||||
elseif (anim == "idle" || anim == "idle_empty") then
|
||||
if wep:GetNeedCycle() then
|
||||
return "idle"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
att.Hook_GetDistantShootSound = function(wep, distancesound)
|
||||
if wep:GetBuff("PhysBulletMuzzleVelocity") < ArcCW.UC.SubsonicThreshold then
|
||||
return false
|
||||
end
|
||||
end
|
|
@ -0,0 +1,37 @@
|
|||
att.PrintName = "GEN3K Subcompact Slide"
|
||||
att.AbbrevName = "Subcompact Slide"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "Glock 26 Subcompact Slide"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_glock_slide_subcompact.png", "smooth mips")
|
||||
att.Description = "Shortest available slide, popular for concealed carry.\nReduced length means less holster to clear and improved handling, but more muzzle rise and terrible effective range."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
"uc.noubs"
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_glock_slide"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_DrawTime = 0.85
|
||||
att.Mult_HolsterTime = 0.85
|
||||
att.Add_BarrelLength = -4
|
||||
|
||||
att.Mult_Sway = 0.75
|
||||
att.Mult_HipDispersion = 0.85
|
||||
att.Mult_SightTime = 0.85
|
||||
|
||||
att.Mult_PhysBulletMuzzleVelocity = 0.9
|
||||
|
||||
att.Mult_AccuracyMOA = 1.5
|
||||
att.Mult_Range = 0.75
|
||||
att.Mult_Recoil = 1.25
|
||||
|
||||
att.ActivateElements = {"ud_glock_slide_subompact"}
|
||||
att.GivesFlags = {"ud_glock_slide_subcompact"}
|
||||
att.RequireFlags = {"ud_glock_frame_subcompact"}
|
|
@ -0,0 +1,40 @@
|
|||
att.PrintName = "12\" M4 Super 90 Sawn-Off Barrel"
|
||||
att.AbbrevName = "12\" Sawn-Off Barrel"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m1014_barrel_short.png", "smooth mips")
|
||||
att.Description = "Homemade short barrel with a very large spread and cannot use muzzle attachments. Marginally increases rate of fire."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
"uc.nofs",
|
||||
"uc.nomuzzle"
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_1014_barrel"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_AccuracyMOA = 2
|
||||
att.Mult_Recoil = 1.25
|
||||
att.Mult_Range = 0.5
|
||||
|
||||
att.Mult_Sway = 0.5
|
||||
att.Mult_SightTime = 0.6
|
||||
att.Mult_SpeedMult = 1.05
|
||||
att.Mult_ShootSpeedMult = 1.2
|
||||
att.Mult_RPM = 240 / 220
|
||||
|
||||
att.Mult_HipDispersion = 0.75
|
||||
|
||||
att.Add_BarrelLength = -6
|
||||
|
||||
att.ActivateElements = {"ud_autoshotgun_barrel_sawnoff"}
|
||||
att.GivesFlags = {"nomuzzle"}
|
||||
|
||||
att.A_Hook_Add_SightsDispersion = function(wep, data)
|
||||
if data and !wep.Attachments[1].Installed then
|
||||
data.add = data.add + 50
|
||||
end
|
||||
end
|
||||
|
||||
att.Ignore = true
|
|
@ -0,0 +1,33 @@
|
|||
att.PrintName = "14\" M4 Super 90 Entry Barrel"
|
||||
att.AbbrevName = "14\" Entry Barrel"
|
||||
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "14\" FC1040 Entry Barrel"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m1014_barrel_short.png", "smooth mips")
|
||||
att.Description = "Short barrel intended for breaching and close quarters use. Noticeably increases pellet spread, but is easier to manuver."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_1014_barrel"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_AccuracyMOA = 1.5
|
||||
att.Mult_Recoil = 1.1
|
||||
att.Mult_Range = 0.8
|
||||
|
||||
att.Mult_Sway = 0.75
|
||||
att.Mult_SightTime = 0.75
|
||||
att.Mult_SpeedMult = 1.025
|
||||
att.Mult_ShootSpeedMult = 1.1
|
||||
|
||||
att.Mult_HipDispersion = 0.75
|
||||
|
||||
att.Add_BarrelLength = -4
|
||||
|
||||
att.ActivateElements = {"ud_autoshotgun_barrel_short"}
|
|
@ -0,0 +1,33 @@
|
|||
att.PrintName = "19\" M4 Super 90 Competition Barrel"
|
||||
att.AbbrevName = "19\" Competition Barrel"
|
||||
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "19\" FC1040 Competition Barrel"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m1014_barrel_sport.png", "smooth mips")
|
||||
att.Description = "Hardened barrel with slightly increased length, designed for target shooting. Abiding by competition restrictions, it has a reduced rate of fire."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_1014_barrel"
|
||||
|
||||
att.AutoStats = true
|
||||
att.Add_BarrelLength = 1
|
||||
|
||||
att.Mult_RecoilSide = 0.8
|
||||
att.Mult_Recoil = 0.9
|
||||
att.Mult_SightTime = 1.15
|
||||
att.Mult_Sway = 1.2
|
||||
|
||||
att.Mult_AccuracyMOA = 0.9
|
||||
att.Mult_RangeMin = 2
|
||||
att.Mult_RPM = 180 / 220
|
||||
|
||||
att.Mult_HipDispersion = 1.15
|
||||
|
||||
att.ActivateElements = {"ud_autoshotgun_barrel_sport"}
|
||||
--att.GivesFlags = {"nomuzzle"}
|
|
@ -0,0 +1,19 @@
|
|||
att.PrintName = "Sporting Handguard"
|
||||
att.Icon = Material("", "smooth mips")
|
||||
att.Description = "Aftermarket handguard with a rough grip surface. It's much lighter, but not as comfortable to grip."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_1014_handguard"
|
||||
|
||||
att.AutoStats = true
|
||||
att.SortOrder = 999
|
||||
|
||||
att.Mult_SightTime = 0.85
|
||||
att.Mult_ShootSpeedMult = 0.9
|
||||
att.Mult_SightedSpeedMult = 0.9
|
||||
|
||||
att.ActivateElements = {"ud_m1014_handguard_sport"}
|
|
@ -0,0 +1,34 @@
|
|||
att.PrintName = "Buffer Tube"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m1014_stock_buffer.png", "smooth mips")
|
||||
att.Description = "Stocks are overrated."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_1014_stock"
|
||||
|
||||
att.AutoStats = true
|
||||
att.Free = true
|
||||
att.SortOrder = -1
|
||||
|
||||
att.Mult_SpeedMult = 1.05
|
||||
|
||||
att.Mult_SightTime = 0.5
|
||||
att.Mult_DrawTime = 0.75
|
||||
att.Mult_HolsterTime = 0.75
|
||||
|
||||
att.Mult_Recoil = 1.35
|
||||
att.Mult_RecoilSide = 2
|
||||
|
||||
att.Mult_SightedSpeedMult = 1.2
|
||||
att.Mult_ShootSpeedMult = 1.15
|
||||
|
||||
att.Add_BarrelLength = -12
|
||||
att.Mult_Sway = 3
|
||||
|
||||
att.ActivateElements = {"ud_autoshotgun_stock_buffer"}
|
||||
|
||||
att.Override_HoldtypeActive = "shotgun"
|
||||
att.Override_HoldtypeSights = "ar2"
|
|
@ -0,0 +1,25 @@
|
|||
att.PrintName = "FC1040 Gripstock"
|
||||
att.AbbrevName = "Gripstock"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "M4 Super 90 Gripstock"
|
||||
end
|
||||
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m1014_stock_buffer.png", "smooth mips")
|
||||
att.Description = "Solid stock with a pistol grip. Reduces recoil with minimal side effects."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_1014_stock"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_Recoil = .85
|
||||
att.Mult_SightedSpeedMult = .9
|
||||
att.Mult_SightTime = 1.1
|
||||
|
||||
att.ActivateElements = {"ud_autoshotgun_stock_gripstock"}
|
|
@ -0,0 +1,27 @@
|
|||
att.PrintName = "Collapsed Stock"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m1014_stock_in.png", "smooth mips")
|
||||
att.Description = "Pushing in the collapsable stock makes the weapon significantly shorter, allowing for easier use around corners and making it easier on the move at the cost of less stability."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_1014_stock"
|
||||
att.AttachSound = "arccw_uc/common/stockslide.ogg"
|
||||
|
||||
att.AutoStats = true
|
||||
att.Free = true
|
||||
att.IgnorePickX = true
|
||||
att.SortOrder = 999
|
||||
|
||||
att.Mult_Recoil = 1.1
|
||||
att.Mult_RecoilSide = 1.25
|
||||
|
||||
att.Mult_SightedSpeedMult = 1.1
|
||||
att.Mult_ShootSpeedMult = 1.1
|
||||
|
||||
att.Mult_Sway = 1.5
|
||||
att.Add_BarrelLength = -8
|
||||
|
||||
att.ActivateElements = {"ud_autoshotgun_stock_in"}
|
|
@ -0,0 +1,25 @@
|
|||
att.PrintName = "Sporting Stock"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m1014_stock_sport.png", "smooth mips")
|
||||
att.Description = "Solid, non-adjustable polymer stock. Provides a better brace at the cost of combat mobility."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_1014_stock"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_Recoil = .8
|
||||
att.Mult_Sway = .8
|
||||
|
||||
att.Mult_SightedSpeedMult = .85
|
||||
att.Mult_DrawTime = 1.25
|
||||
att.Mult_HolsterTime = 1.25
|
||||
|
||||
att.ActivateElements = {"ud_autoshotgun_stock_sport"}
|
||||
|
||||
att.Hook_TranslateAnimation = function(wep, anim)
|
||||
return anim .. "_stock"
|
||||
end
|
|
@ -0,0 +1,26 @@
|
|||
att.PrintName = "FC1040 7 Shell Tube"
|
||||
att.AbbrevName = "7 Shell Tube"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "M4 Super 90 7 Shell Tube"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m1014_tube_ext.png", "smooth mips")
|
||||
att.Description = "Military-grade extended shell tube that adds weight to the weapon."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_1014_tube"
|
||||
|
||||
att.Override_ClipSize = 7
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Override_ClipSize = 7
|
||||
att.Mult_Sway = 1.5
|
||||
att.Mult_SightTime = 1.15
|
||||
att.Mult_ReloadTime = 1.15
|
||||
att.Mult_SightedSpeedMult = 0.75
|
||||
|
||||
|
||||
att.ActivateElements = {"ud_autoshotgun_tube_long"}
|
|
@ -0,0 +1,29 @@
|
|||
att.PrintName = "M14 16\" Short Barrel"
|
||||
att.AbbrevName = "16\" Short Barrel"
|
||||
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "Patriot 14 16\" Short Barrel"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m14_barrel_short.png", "smooth mips")
|
||||
att.SortOrder = 18
|
||||
att.Description = "Compact barrel for popping close-up varmints. More agile but less accurate."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_m14_barrel"
|
||||
|
||||
att.Mult_SightTime = 0.8
|
||||
att.Mult_Recoil = 1.1
|
||||
att.Mult_AccuracyMOA = 1.5
|
||||
att.Mult_Range = 0.5
|
||||
att.Mult_Sway = 0.75
|
||||
|
||||
att.Mult_SightedSpeedMult = 1.1
|
||||
|
||||
att.Add_BarrelLength = -4
|
||||
|
||||
att.AutoStats = true
|
|
@ -0,0 +1,33 @@
|
|||
att.PrintName = "10.5\" RAYCAR-2 Commando Barrel"
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "10.5\" Colt Commando Barrel"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_barrel_10_5.png", "smooth mips")
|
||||
att.AbbrevName = "10.5\" Commando Barrel"
|
||||
att.Description = "Short barrel, technically classified as a submachine gun barrel. Offers high fire rates at the cost of range."
|
||||
att.Slot = "ud_m16_blen"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_SightTime = 0.85
|
||||
att.Mult_SpeedMult = 1.025
|
||||
att.Mult_SightedSpeedMult = 1.1
|
||||
att.Mult_HipDispersion = 0.7
|
||||
|
||||
att.Mult_RPM = 1.15
|
||||
att.Mult_Recoil = 1.5
|
||||
att.Mult_AccuracyMOA = 2
|
||||
att.Mult_Range = 0.5
|
||||
att.Mult_Sway = 0.75
|
||||
|
||||
att.Add_BarrelLength = -10
|
||||
att.Mult_PhysBulletMuzzleVelocity = 0.729167
|
||||
|
||||
--att.LHIK = true
|
||||
--att.Model = "models/weapons/arccw/atts/tactical_lhik.mdl"
|
||||
att.DroppedModel = "models/items/boxsrounds.mdl"
|
||||
|
||||
att.ActivateElements = {"barrel_11","mount_11"}
|
||||
att.GivesFlags = {"blen_11","barrel_short", "patr1"}
|
||||
att.ExcludeFlags = {"hg_no11"}
|
|
@ -0,0 +1,31 @@
|
|||
att.PrintName = "14.5\" RAYCAR-1 Carbine Barrel"
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "14.5\" M4 Carbine Barrel"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_barrel_14_5.png", "smooth mips")
|
||||
att.AbbrevName = "14.5\" Carbine Barrel"
|
||||
att.Description = "Carbine length barrel. Provides a small increase in firerate while maintaining respectable accuracy and range."
|
||||
att.Slot = "ud_m16_blen"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_SightTime = 0.85
|
||||
att.Mult_SightedSpeedMult = 1.1
|
||||
att.Mult_HipDispersion = 0.85
|
||||
|
||||
att.Mult_Recoil = 1.25
|
||||
att.Mult_AccuracyMOA = 1.5
|
||||
att.Mult_Range = 0.75
|
||||
att.Mult_RPM = 1.111 --0.945
|
||||
att.Mult_Sway = 0.85
|
||||
|
||||
att.Add_BarrelLength = -6
|
||||
att.Mult_PhysBulletMuzzleVelocity = 0.833333
|
||||
|
||||
--att.LHIK = true
|
||||
--att.Model = "models/weapons/arccw/atts/tactical_lhik.mdl"
|
||||
att.DroppedModel = "models/items/boxsrounds.mdl"
|
||||
|
||||
att.ActivateElements = {"barrel_14","mount_14"}
|
||||
att.GivesFlags = {"blen_14","barrel_short"}
|
|
@ -0,0 +1,84 @@
|
|||
att.PrintName = "10\" Suppressed Barrel"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "10\" M16 SD Barrel"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_barrel_sd.png", "smooth mips")
|
||||
att.Description = "Integrally suppressed short barrel made by hobbyists. Dampens sound effectively, but the suppressor adds to weapon weight.\nPerformance may degrade with sustained fire."
|
||||
att.Desc_Pros = {
|
||||
--"uc.auto"
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
"uc.overheat"
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
"uc.supptail",
|
||||
"ud.m16.allowfs",
|
||||
}
|
||||
att.Slot = "ud_m16_blen"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_SightTime = 1.05
|
||||
|
||||
att.Mult_Range = 0.65
|
||||
att.Mult_Recoil = 1.15
|
||||
att.Mult_AccuracyMOA = 1.5
|
||||
att.Mult_RPM = 1.111
|
||||
att.Mult_HipDispersion = 0.75
|
||||
|
||||
|
||||
att.Add_BarrelLength = -10
|
||||
att.Mult_PhysBulletMuzzleVelocity = 0.78
|
||||
|
||||
att.LHIK = true
|
||||
|
||||
att.Model = "models/weapons/arccw/atts/m4_lhik.mdl"
|
||||
|
||||
att.Mult_ShootVol = 0.65
|
||||
att.Silencer = true
|
||||
att.Override_MuzzleEffect = "muzzleflash_suppressed"
|
||||
att.GivesFlags = {"sd", "ud_m16_rscompatible", "ud_m16_sd"}
|
||||
att.SDBarrel = true
|
||||
|
||||
att.ActivateElements = {"hg_sd"}
|
||||
|
||||
att.Override_Jamming = true
|
||||
att.Override_HeatLockout = false
|
||||
att.Override_HeatFix = false
|
||||
att.Override_HeatCapacity = 90
|
||||
att.Override_HeatDelayTime = 2
|
||||
att.Override_HeatDissipation = 7.5
|
||||
|
||||
att.Hook_ModifyRPM = function(wep, delay)
|
||||
local heat = math.Clamp(wep:GetHeat() / wep:GetMaxHeat(), 0, 1)
|
||||
if heat > 0.5 then
|
||||
return delay * (1 + ((heat - 0.5) / 0.5) * 0.5)
|
||||
end
|
||||
end
|
||||
|
||||
att.M_Hook_Mult_ShootVol = function(wep, data)
|
||||
local heat = math.Clamp(wep:GetHeat() / wep:GetMaxHeat(), 0, 1)
|
||||
data.mult = data.mult * (1 + heat * 0.25)
|
||||
end
|
||||
|
||||
att.M_Hook_Mult_ShootPitch = function(wep, data)
|
||||
local heat = math.Clamp(wep:GetHeat() / wep:GetMaxHeat(), 0, 1)
|
||||
if heat > 0.5 then
|
||||
data.mult = data.mult * (1 - (heat - 0.5) / 0.5 * 0.15)
|
||||
end
|
||||
end
|
||||
|
||||
att.M_Hook_Mult_AccuracyMOA = function(wep, data)
|
||||
local heat = math.Clamp(wep:GetHeat() / wep:GetMaxHeat(), 0, 1)
|
||||
if heat > 0.5 then
|
||||
data.mult = data.mult * (1 + ((heat - 0.5) / 0.5))
|
||||
end
|
||||
end
|
||||
|
||||
att.Hook_GetDistantShootSound = function(wep, distancesound)
|
||||
if wep:GetBuff("PhysBulletMuzzleVelocity") < ArcCW.UC.SubsonicThreshold then
|
||||
return false
|
||||
end
|
||||
end
|
|
@ -0,0 +1,18 @@
|
|||
att.PrintName = "Modern Rail Mount"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_charm_ch.png", "smooth mips")
|
||||
att.Description = "Keep it retro.\nReject flat top. Return to carry handle."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {
|
||||
"ud.m16_ch.1",
|
||||
"ud.m16_ch.2",
|
||||
"ud.m16_nors"
|
||||
}
|
||||
att.Slot = "ud_m16_charm"
|
||||
|
||||
att.ActivateElements = {"ud_m16_upper_charm"}
|
||||
att.GivesFlags = {"ud_m16_retro"}
|
||||
att.ExcludeFlags = {"ud_m16_not_retro", "ud_m16_a1"}
|
||||
att.TopMount = 1
|
||||
|
||||
att.SortOrder = 1001
|
|
@ -0,0 +1,18 @@
|
|||
att.PrintName = "Classic Rail Mount"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_charm_ch2.png", "smooth mips")
|
||||
att.Description = "Keep it extra retro with this old-school rail mount."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {
|
||||
"ud.m16_ch.1",
|
||||
"ud.m16_ch.2",
|
||||
"ud.m16_nors"
|
||||
}
|
||||
att.Slot = "ud_m16_charm"
|
||||
|
||||
att.ActivateElements = {"ud_m16_upper_charm2"}
|
||||
att.GivesFlags = {"ud_m16_retro"}
|
||||
att.ExcludeFlags = {"ud_m16_not_retro", "ud_m16_a1"}
|
||||
att.TopMount = 3
|
||||
|
||||
att.SortOrder = 1000
|
|
@ -0,0 +1,15 @@
|
|||
att.PrintName = "Preserved Front Sight"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_charm_fs.png", "smooth mips")
|
||||
att.Description = "Those irons aren't out of style yet."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {
|
||||
"ud.m16_fs.1",
|
||||
"ud.m16_fs.2",
|
||||
}
|
||||
att.Slot = "ud_m16_charm"
|
||||
att.Free = true
|
||||
att.IgnorePickX = true
|
||||
|
||||
att.SortOrder = 999
|
||||
att.ExcludeFlags = {"ud_m16_a1", "sight_magpul", "ud_m16_sd"}
|
|
@ -0,0 +1,30 @@
|
|||
att.PrintName = "Tactical Laser Position"
|
||||
att.Icon = Material("entities/att/arccw_ud_pointshoot.png", "smooth mips")
|
||||
att.Description = "Give your AN/PEQ a reason to be thin."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {
|
||||
"ud.m16_tl.1",
|
||||
"ud.m16_tl.2",
|
||||
"ud.m16_nors"
|
||||
}
|
||||
att.Slot = "ud_m16_charm"
|
||||
|
||||
att.ActivateElements = {"bravo_dicks_going_fart"}
|
||||
att.AdditionalSights = {
|
||||
{
|
||||
Pos = Vector(0, 20, -3),
|
||||
Ang = Angle(0, 0, -25),
|
||||
GlobalPos = false,
|
||||
GlobalAng = true,
|
||||
Magnification = 1
|
||||
}
|
||||
}
|
||||
|
||||
att.SortOrder = 998
|
||||
att.TacLaserPos = true
|
||||
att.RequireFlags = {"tac"}
|
||||
|
||||
att.FrontSight = 1
|
||||
|
||||
--att.Ignore = true
|
|
@ -0,0 +1,16 @@
|
|||
att.PrintName = "3D Low Profile Front Sight"
|
||||
att.AbbrevName = "3D Front Sight"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_fs_3d.png", "mips smooth")
|
||||
att.Description = [[A 3d-printed front sight for picatinny rails. You probably want the matching rear sight as well.]]
|
||||
att.Desc_Neutrals = {"uc.cosmetic"}
|
||||
att.SortOrder = 1
|
||||
att.IgnorePickX = true
|
||||
|
||||
att.Model = "models/weapons/arccw/atts/3d_fs.mdl"
|
||||
att.ModelScale = Vector(0.7, 0.7, 0.7)
|
||||
att.Slot = {"ud_m16_fs"}
|
||||
att.RequireFlags = {"ud_m16_rscompatible"}
|
||||
att.GivesFlags = {"ud_m16_rs"}
|
||||
att.Ignore = false
|
||||
|
||||
att.FrontSight = 1
|
|
@ -0,0 +1,15 @@
|
|||
att.PrintName = "KAC Flip-Up Front Sight"
|
||||
att.AbbrevName = "KAC Front Sight"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_fs_kac.png", "mips smooth")
|
||||
att.Description = [[Removable front sight made by Knight's Armament Company. Designed to be mounted on forend rails.]]
|
||||
att.Desc_Neutrals = {"uc.cosmetic"}
|
||||
att.SortOrder = 1
|
||||
att.IgnorePickX = true
|
||||
|
||||
att.Model = "models/weapons/arccw/atts/kac_fs.mdl"
|
||||
att.ModelScale = Vector(0.7, 0.7, 0.7)
|
||||
att.Slot = {"ud_m16_fs"}
|
||||
att.RequireFlags = {"ud_m16_rscompatible"}
|
||||
att.GivesFlags = {"ud_m16_rs"}
|
||||
|
||||
att.FrontSight = 1
|
|
@ -0,0 +1,15 @@
|
|||
att.PrintName = "Magpul Flip-Up Front Sight"
|
||||
att.AbbrevName = "Magpul Front Sight"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_fs_magpul.png", "mips smooth")
|
||||
att.Description = [[Removable front sight made by Magpul. Designed to be mounted on forend rails.]]
|
||||
att.Desc_Neutrals = {"uc.cosmetic"}
|
||||
att.SortOrder = 1
|
||||
att.IgnorePickX = true
|
||||
|
||||
att.Model = "models/weapons/arccw/atts/magpul_fs.mdl"
|
||||
att.ModelScale = Vector(0.73, 0.73, 0.73)
|
||||
att.Slot = {"ud_m16_fs"}
|
||||
att.RequireFlags = {"ud_m16_rscompatible"}
|
||||
att.GivesFlags = {"ud_m16_rs"}
|
||||
|
||||
att.FrontSight = 1
|
|
@ -0,0 +1,16 @@
|
|||
att.PrintName = "Scalarworks Front Sight"
|
||||
att.AbbrevName = "Scalarworks Front Sight"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_fs_sclr.png", "mips smooth")
|
||||
att.Description = [[Removable front sight made by Knight's Armament Company. Designed to be mounted on forend rails.]]
|
||||
att.Desc_Neutrals = {"uc.cosmetic"}
|
||||
att.SortOrder = 1
|
||||
att.IgnorePickX = true
|
||||
|
||||
att.Model = "models/weapons/arccw/atts/scalerworks_fs.mdl"
|
||||
att.ModelOffset = Vector(0, 0.01, -0.1)
|
||||
att.ModelScale = Vector(0.95, 0.95, 0.95)
|
||||
att.Slot = {"ud_m16_fs"}
|
||||
att.RequireFlags = {"ud_m16_rscompatible"}
|
||||
att.GivesFlags = {"ud_m16_rs"}
|
||||
|
||||
att.FrontSight = 1
|
|
@ -0,0 +1,15 @@
|
|||
att.PrintName = "SIG Flip-Up Front Sight"
|
||||
att.AbbrevName = "SIG Front Sight"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_fs_sig.png", "mips smooth")
|
||||
att.Description = [[Removable front sight made by SIG Sauer. Designed to be mounted on forend rails.]]
|
||||
att.Desc_Neutrals = {"uc.cosmetic"}
|
||||
att.SortOrder = 1
|
||||
att.IgnorePickX = true
|
||||
|
||||
att.Model = "models/weapons/arccw/atts/sig_fs.mdl"
|
||||
att.ModelScale = Vector(0.7, 0.7, 0.7)
|
||||
att.Slot = {"ud_m16_fs"}
|
||||
att.RequireFlags = {"ud_m16_rscompatible"}
|
||||
att.GivesFlags = {"ud_m16_rs"}
|
||||
|
||||
att.FrontSight = 1
|
|
@ -0,0 +1,16 @@
|
|||
att.PrintName = "UTG Low Profile Front Sight"
|
||||
att.AbbrevName = "UTG Front Sight"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_fs_colt.png", "mips smooth")
|
||||
att.Description = [[A2 style rail-mounted front sight for picatinny rails.]]
|
||||
att.Desc_Neutrals = {"uc.cosmetic"}
|
||||
att.SortOrder = 1
|
||||
att.IgnorePickX = true
|
||||
|
||||
att.Model = "models/weapons/arccw/atts/colt_fs.mdl"
|
||||
att.ModelScale = Vector(0.7, 0.7, 0.7)
|
||||
att.Slot = {"ud_m16_fs"}
|
||||
att.RequireFlags = {"ud_m16_rscompatible"}
|
||||
att.GivesFlags = {"ud_m16_rs"}
|
||||
att.Ignore = false
|
||||
|
||||
att.FrontSight = 1
|
|
@ -0,0 +1,19 @@
|
|||
att.PrintName = "Ergonomic Grip"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_grip_ergo.png", "smooth mips")
|
||||
att.Description = "Polymer grip with a comfortable shape, enabling faster handling."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_m16_grip"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_SightTime = 0.9
|
||||
att.Mult_SightedSpeedMult = 0.95
|
||||
--att.Mult_Recoil = 1
|
||||
--att.Mult_SpeedMult = 1
|
||||
|
||||
att.ActivateElements = {"grip_ergo"}
|
|
@ -0,0 +1,20 @@
|
|||
att.PrintName = "Skeletonized Grip"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_grip_skel.png", "smooth mips")
|
||||
att.Description = "Lightweight grip, marginally reducing weapon weight."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_m16_grip"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_RecoilSide = 1.15
|
||||
att.Mult_SightedSpeedMult = 1.05
|
||||
--att.Mult_SightTime = 1
|
||||
--att.Mult_Recoil = 1
|
||||
--att.Mult_SpeedMult = 1
|
||||
|
||||
att.ActivateElements = {"grip_skel"}
|
|
@ -0,0 +1,19 @@
|
|||
att.PrintName = "Wooden Grip"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_grip_default.png", "smooth mips")
|
||||
att.Description = "For a classy look."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_m16_grip"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_RecoilSide = 0.85
|
||||
att.Mult_SightedSpeedMult = 0.95
|
||||
--att.Mult_Recoil = 1
|
||||
--att.Mult_SpeedMult = 1
|
||||
|
||||
att.ActivateElements = {"grip_wood"}
|
|
@ -0,0 +1,23 @@
|
|||
att.PrintName = "Prototype Triangular Handguard"
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "M16A1 Triangular Handguard"
|
||||
end
|
||||
att.AbbrevName = "Triangular Handguard"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_hg_triangle.png", "smooth mips")
|
||||
att.Description = "Classic handguard issued with the rifle's original models.\nIn comparison to the modern \"ribbed\" handguard, it is more comfortable to hold but prone to slipping."
|
||||
att.Slot = "ud_m16_hg"
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_RecoilSide = 1.35
|
||||
|
||||
att.Mult_SightTime = 0.9
|
||||
att.Mult_HipDispersion = 0.9
|
||||
|
||||
att.LHIK = true
|
||||
att.Model = "models/weapons/arccw/atts/classic_lhik.mdl"
|
||||
att.DroppedModel = "models/items/boxsrounds.mdl"
|
||||
att.ModelOffset = (Vector(0.41, 0, -1.63) - Vector(11.5, 2.8, -4.2))
|
||||
|
||||
att.ActivateElements = {"hg_m16a1"}
|
||||
att.GivesFlags = {"hg_no11"}
|
||||
att.ExcludeFlags = {"blen_11"}
|
|
@ -0,0 +1,24 @@
|
|||
att.PrintName = "RUCAR 225 Short Wooden Handguard"
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_hg_adar.png", "smooth mips")
|
||||
att.Description = "Wooden handguard used on Russian sporting variants. The heavier material allows for lower recoil than handguards of similar length."
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "ADAR 2-15 Short Wooden Handguard"
|
||||
end
|
||||
|
||||
att.AbbrevName = "Short Wooden Handguard"
|
||||
att.Slot = "ud_m16_hg"
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_Sway = 0.9
|
||||
att.Mult_RecoilSide = 0.85
|
||||
att.Mult_Recoil = 0.95
|
||||
|
||||
att.Mult_SightedSpeedMult = 0.95
|
||||
att.Mult_ShootSpeedMult = 0.95
|
||||
|
||||
att.LHIK = true
|
||||
att.Model = "models/weapons/arccw/atts/adar_lhik.mdl"
|
||||
att.DroppedModel = "models/items/boxsrounds.mdl"
|
||||
att.ModelOffset = (Vector(0.41, 0, -1.63) - Vector(11.5, 2.8, -4.2))
|
|
@ -0,0 +1,19 @@
|
|||
att.PrintName = "FPW Handguard"
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_hg_fpw.png", "smooth mips")
|
||||
att.Description = "Specialist handguard that interlocks into an IFV firing port. It withstands sustained fire better, but the lack of grip surface harms stability."
|
||||
att.Desc_Neutrals = {
|
||||
|
||||
}
|
||||
att.Slot = "ud_m16_hg"
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_HeatCapacity = 160 / 120
|
||||
att.Mult_Recoil = 1.1
|
||||
|
||||
att.LHIK = true
|
||||
att.Model = "models/weapons/arccw/atts/m4_lhik.mdl"
|
||||
att.DroppedModel = "models/items/boxsrounds.mdl"
|
||||
att.ModelOffset = (Vector(0.41, 0, -1.63) - Vector(11.5, 2.8, -4.2))
|
||||
|
||||
att.GivesFlags = {"patr2"}
|
|
@ -0,0 +1,25 @@
|
|||
att.AbbrevName = "Heatshield Handguard"
|
||||
|
||||
att.PrintName = "Heatshield Handguard"
|
||||
att.Description = "Heatshield handguard used on grenadier variants of the M16.\nIts light weight offsets the downsides of an attached grenade launcher somewhat."
|
||||
if !GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "M16A1 Heatshield Handguard"
|
||||
att.Description = "Heatshield handguard used on grenadier variants of the RAYCAR.\nIts light weight offsets the downsides of an attached grenade launcher somewhat."
|
||||
end
|
||||
att.Slot = "ud_m16_hg"
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_RecoilSide = 1.35
|
||||
|
||||
att.Mult_SightTime = 0.9
|
||||
att.Mult_HeatDissipation = 2
|
||||
att.Mult_SightedSpeedMult = 1.1
|
||||
-- att.Mult_HipDispersion = 0.9
|
||||
|
||||
att.LHIK = false
|
||||
att.Model = "models/weapons/arccw/atts/classic_lhik.mdl"
|
||||
att.DroppedModel = "models/items/boxsrounds.mdl"
|
||||
|
||||
att.ActivateElements = {"hg_m16a1"}
|
||||
att.GivesFlags = {"hg_no11"}
|
||||
att.ExcludeFlags = {"blen_11"}
|
|
@ -0,0 +1,41 @@
|
|||
att.PrintName = "AMSAW LMG Handguard"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "Colt LMG Handguard"
|
||||
end
|
||||
|
||||
att.AbbrevName = "LMG Handguard"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_hg_lmg.png", "smooth mips")
|
||||
att.Description = "Heavy duty handguard with built-in bipod and foregrip, sporting improved durability and recoil control for sustained automatic fire."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {
|
||||
"uc.noubs"
|
||||
}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_m16_hg"
|
||||
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_SpeedMult = 0.95
|
||||
att.Mult_SightedSpeedMult = 0.8
|
||||
att.Mult_Sway = 1.5
|
||||
att.Mult_SightTime = 1.25
|
||||
|
||||
att.Mult_RPM = 0.915
|
||||
att.Mult_Recoil = 0.7
|
||||
att.Mult_RecoilSide = 0.5
|
||||
|
||||
att.Mult_MalfunctionMean = 2
|
||||
|
||||
att.Bipod = true
|
||||
att.Mult_BipodDispersion = 0.2
|
||||
att.Mult_BipodRecoil = 0.15
|
||||
|
||||
att.ActivateElements = {"hg_lmg"}
|
||||
att.GivesFlags = {"m16_lmg","hg_no11"}
|
||||
att.ExcludeFlags = {"blen_11"}
|
||||
|
||||
att.LHIK = true
|
||||
|
||||
att.Model = "models/weapons/arccw/atts/lmg_lhik.mdl"
|
||||
att.ModelOffset = (Vector(0.41, 0, -1.63) - Vector(11.5, 2.8, -4.2)) + Vector(-0.1, 0, 0)
|
|
@ -0,0 +1,31 @@
|
|||
att.PrintName = "RU556 Handguard"
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_hg_ru556.png", "smooth mips")
|
||||
att.Description = "Short handguard from the RU556 line of RAYCAR accessories, featuring a unique barrel shroud. The thin aluminum frame has extremely low weight."
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "M-LOK Handguard"
|
||||
att.Description = "Short handguard from the M-LOK line of AR-15 accessories, featuring a unique barrel shroud. The thin aluminum frame has extremely low weight."
|
||||
end
|
||||
|
||||
att.Desc_Neutrals = {
|
||||
"ud.m16.allowfs",
|
||||
}
|
||||
|
||||
att.Slot = "ud_m16_hg"
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_Sway = .8
|
||||
att.Mult_SpeedMult = 1.05
|
||||
att.Mult_SightedSpeedMult = 1.2
|
||||
att.Mult_HipDispersion = 1.1
|
||||
att.Mult_Recoil = 1.175
|
||||
|
||||
att.LHIK = true
|
||||
att.Model = "models/weapons/arccw/atts/ru556_lhik.mdl"
|
||||
att.DroppedModel = "models/items/boxsrounds.mdl"
|
||||
att.ModelOffset = (Vector(0.41, 0, -2.8) - Vector(11.5, 2.8, -4.2))
|
||||
att.OffsetAng = Angle( 0, 5, 0 )
|
||||
|
||||
att.GivesFlags = {"ud_m16_rscompatible"}
|
||||
att.ActivateElements = {"hg_ru556"}
|
|
@ -0,0 +1,24 @@
|
|||
att.PrintName = "RAYCAR TACTICS Forend Assembly" -- "Armorers United" ?? WHO
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "KAC RAS Forend Assembly"
|
||||
end
|
||||
att.AbbrevName = "Tactical Handguard"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_hg_ris.png", "smooth mips")
|
||||
att.Description = "Barrel shroud equipped with a quad-rail RIS interface, allowing the rifle to accept the attachment of tactical devices or foregrips without any additional modification.\n\nFunctionally identical to the stock handguard."
|
||||
att.Desc_Neutrals = {
|
||||
"ud.m16.allowfs",
|
||||
}
|
||||
att.Slot = "ud_m16_hg"
|
||||
att.SortOrder = 99
|
||||
|
||||
att.Free = true
|
||||
att.IgnorePickX = true
|
||||
|
||||
att.LHIK = true
|
||||
att.Model = "models/weapons/arccw/atts/tactical_lhik.mdl"
|
||||
att.DroppedModel = "models/items/boxsrounds.mdl"
|
||||
att.ModelOffset = (Vector(0.41, 0, -1.63) - Vector(11.5, 2.8, -4.2))
|
||||
|
||||
att.ActivateElements = {"mount_tactical"}
|
||||
att.GivesFlags = {"ud_m16_rscompatible"}
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
att.PrintName = "\"Service Rifle\" Wooden Handguard"
|
||||
att.AbbrevName = "Wooden Handguard"
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_hg_triangle.png", "smooth mips")
|
||||
att.Description = "Custom wooden handguard created by independent gunsmiths from the state of California. Its heft gives it some extra stability."
|
||||
att.Slot = "ud_m16_hg"
|
||||
att.AutoStats = true
|
||||
|
||||
att.Mult_Sway = 0.8
|
||||
att.Mult_RecoilSide = 0.85
|
||||
att.Mult_Recoil = 0.9
|
||||
|
||||
att.Mult_SightedSpeedMult = 0.8
|
||||
att.Mult_ShootSpeedMult = 0.9
|
||||
|
||||
att.LHIK = true
|
||||
att.Model = "models/weapons/arccw/atts/classic_lhik.mdl"
|
||||
att.DroppedModel = "models/items/boxsrounds.mdl"
|
||||
att.ModelOffset = (Vector(0.41, 0, -1.63) - Vector(11.5, 2.8, -4.2))
|
||||
|
||||
att.ActivateElements = {"hg_m16a1_wood"}
|
||||
att.GivesFlags = {"hg_no11"}
|
||||
att.ExcludeFlags = {"blen_11"}
|
|
@ -0,0 +1,48 @@
|
|||
att.PrintName = "STANAG 100-Round C-Mag"
|
||||
att.AbbrevName = "100-Round C-Mag"
|
||||
att.SortOrder = 100
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_mag_100.png", "smooth mips")
|
||||
att.Description = "Twin-drum magazine compliant with STANAG 4179 dimensions, ideal for suppressive fire. Bulky construction and high ammo capacity substantially increases weight, making the weapon difficult to handle. Prone to feeding failures."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {
|
||||
"uc.jam"
|
||||
}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_m16_mag"
|
||||
|
||||
att.AutoStats = true
|
||||
att.HideIfBlocked = true
|
||||
|
||||
att.Override_ClipSize = 100
|
||||
|
||||
att.Mult_SightTime = 1.5
|
||||
att.Mult_ReloadTime = 1.5
|
||||
att.Mult_Sway = 3
|
||||
|
||||
att.Mult_SpeedMult = 0.9
|
||||
att.Mult_ShootSpeedMult = 0.8
|
||||
|
||||
att.Mult_DrawTime = 1.25
|
||||
att.Mult_HolsterTime = 1.25
|
||||
|
||||
att.Mult_HipDispersion = 1.5
|
||||
|
||||
att.ActivateElements = {"ud_m16_mag_100"}
|
||||
|
||||
--[[]
|
||||
att.Override_Jamming = true
|
||||
att.Override_HeatCapacity = 200
|
||||
att.Override_HeatDissipation = 4
|
||||
att.Override_HeatDelayTime = 3
|
||||
]]
|
||||
|
||||
att.Override_Malfunction = true
|
||||
att.Mult_MalfunctionMean = 0.75
|
||||
att.Mult_MalfunctionVariance = 1.5
|
||||
|
||||
att.Hook_SelectReloadAnimation = function(wep, anim)
|
||||
return anim .. "_100"
|
||||
end
|
||||
|
||||
att.GivesFlags = {"patr5"}
|
||||
att.ExcludeFlags = {"m16_usas", "m16_9mm", "m16_50beo"}
|
|
@ -0,0 +1,34 @@
|
|||
att.PrintName = "STANAG 20-Round Compact Mag"
|
||||
att.AbbrevName = "20-Round Compact Mag"
|
||||
att.SortOrder = 20
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_mag_20.png", "smooth mips")
|
||||
att.Description = "Original, low-capacity magazine for the M16. The lighter load reduces the weapon's weight and brings back memories of the rice fields."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_m16_mag"
|
||||
|
||||
att.AutoStats = true
|
||||
att.HideIfBlocked = true
|
||||
|
||||
att.Override_ClipSize = 20
|
||||
|
||||
att.Mult_SightTime = 0.85
|
||||
att.Mult_ReloadTime = 0.9
|
||||
att.Mult_Sway = 0.75
|
||||
|
||||
att.Mult_SpeedMult = 1.025
|
||||
att.Mult_SightedSpeedMult = 1.05
|
||||
att.Mult_ShootSpeedMult = 1.05
|
||||
|
||||
att.Mult_MalfunctionMean = 1.5
|
||||
|
||||
att.Mult_HipDispersion = 0.75
|
||||
|
||||
att.ActivateElements = {"ud_m16_mag_20"}
|
||||
|
||||
att.Hook_SelectReloadAnimation = function(wep, anim)
|
||||
return anim .. "_20"
|
||||
end
|
||||
|
||||
att.ExcludeFlags = {"m16_usas", "m16_9mm", "m16_50beo"}
|
|
@ -0,0 +1,31 @@
|
|||
att.PrintName = "STANAG 40-Round Extended Mag"
|
||||
att.AbbrevName = "40-Round Extended Mag"
|
||||
att.SortOrder = 40
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_mag_40.png", "smooth mips")
|
||||
att.Description = "Extended magazine for the M16. Enables slightly longer mag dumps, which may save your life, but the longer mag is more awkward to load."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_m16_mag"
|
||||
|
||||
att.AutoStats = true
|
||||
att.HideIfBlocked = true
|
||||
|
||||
att.Override_ClipSize = 40
|
||||
|
||||
att.Mult_SightTime = 1.1
|
||||
att.Mult_ReloadTime = 1.15
|
||||
att.Mult_Sway = 1.5
|
||||
|
||||
att.Mult_SpeedMult = 0.975
|
||||
att.Mult_ShootSpeedMult = 0.95
|
||||
|
||||
att.Mult_HipDispersion = 1.15
|
||||
|
||||
att.ActivateElements = {"ud_m16_mag_40"}
|
||||
|
||||
att.Hook_SelectReloadAnimation = function(wep, anim)
|
||||
return anim .. "_40"
|
||||
end
|
||||
|
||||
att.ExcludeFlags = {"m16_usas", "m16_9mm", "m16_50beo"}
|
|
@ -0,0 +1,29 @@
|
|||
att.PrintName = ".50 Beowulf 12-Round Standard Mag"
|
||||
att.AbbrevName = "12-Round Standard Mag"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_mag_30.png", "smooth mips")
|
||||
att.Description = "Standard 5.56mm magazines converted to load .50 Beowulf rounds in a single stack. Requires a bit of elbow grease to squeeze them in."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_m16_mag"
|
||||
|
||||
att.AutoStats = true
|
||||
att.HideIfBlocked = true
|
||||
att.Free = true -- since this is just the standard mag
|
||||
|
||||
att.SortOrder = 2
|
||||
att.Override_ClipSize = 12
|
||||
|
||||
att.Mult_SightTime = 1.1
|
||||
att.Mult_ReloadTime = 1.15
|
||||
att.Mult_Sway = 1.5
|
||||
|
||||
att.Mult_SpeedMult = 0.975
|
||||
|
||||
att.Mult_HipDispersion = 1.15
|
||||
|
||||
att.Hook_SelectReloadAnimation = function(wep, anim)
|
||||
return anim .. "_40"
|
||||
end
|
||||
|
||||
att.RequireFlags = {"m16_50beo"}
|
|
@ -0,0 +1,32 @@
|
|||
att.PrintName = ".50 Beowulf 15-Round Extended Mag"
|
||||
att.AbbrevName = "15-Round Extended Mag"
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_mag_40.png", "smooth mips")
|
||||
att.Description = "Extended 5.56mm magazines converted to load .50 Beowulf rounds in a single stack. Really as far as you can go with these thick cartridges."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_m16_mag"
|
||||
|
||||
att.AutoStats = true
|
||||
att.HideIfBlocked = true
|
||||
att.InvAtt = "ud_m16_mag_40"
|
||||
|
||||
att.SortOrder = 1
|
||||
att.Override_ClipSize = 15
|
||||
|
||||
att.Mult_SightTime = 1.2
|
||||
att.Mult_ReloadTime = 1.3
|
||||
att.Mult_Sway = 2.25
|
||||
|
||||
att.Mult_SpeedMult = 0.95
|
||||
|
||||
att.Mult_HipDispersion = 1.25
|
||||
|
||||
att.ActivateElements = {"ud_m16_mag_40"}
|
||||
|
||||
att.Hook_SelectReloadAnimation = function(wep, anim)
|
||||
return anim .. "_40"
|
||||
end
|
||||
|
||||
att.RequireFlags = {"m16_50beo"}
|
|
@ -0,0 +1,45 @@
|
|||
att.PrintName = "STANAG 60-Round Casket Mag"
|
||||
att.AbbrevName = "60-Round Casket Mag"
|
||||
att.SortOrder = 60
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_mag_60.png", "smooth mips")
|
||||
att.Description = "Quad-stacked magazine for the M16. Quite bulky, but provides double the ammo capacity of a typical STANAG magazine. Has a tendency to jam."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {
|
||||
"uc.jam"
|
||||
}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_m16_mag"
|
||||
|
||||
att.AutoStats = true
|
||||
att.HideIfBlocked = true
|
||||
|
||||
att.Override_ClipSize = 60
|
||||
|
||||
att.Mult_SightTime = 1.2
|
||||
att.Mult_ReloadTime = 1.3
|
||||
att.Mult_Sway = 2
|
||||
|
||||
att.Mult_SpeedMult = 0.95
|
||||
att.Mult_ShootSpeedMult = 0.9
|
||||
|
||||
att.Mult_DrawTime = 1.15
|
||||
att.Mult_HolsterTime = 1.15
|
||||
|
||||
att.Mult_HipDispersion = 1.25
|
||||
|
||||
att.ActivateElements = {"ud_m16_mag_60"}
|
||||
|
||||
--[[]
|
||||
att.Override_Jamming = true
|
||||
att.Override_HeatCapacity = 300
|
||||
att.Override_HeatDissipation = 5
|
||||
att.Override_HeatDelayTime = 3
|
||||
]]
|
||||
att.Override_Malfunction = true
|
||||
att.Mult_MalfunctionVariance = 1.25
|
||||
|
||||
att.Hook_SelectReloadAnimation = function(wep, anim)
|
||||
return anim .. "_60"
|
||||
end
|
||||
|
||||
att.ExcludeFlags = {"m16_usas", "m16_9mm", "m16_50beo"}
|
|
@ -0,0 +1,29 @@
|
|||
att.PrintName = "32-Round AMSMG Mag"
|
||||
att.AbbrevName = "32-Round Mag"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "32-Round 9mm AR-15 Mag"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_9mm_32.png", "smooth mips")
|
||||
att.Description = "A long stick magazine for the 9mm caliber conversion."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_m16_mag"
|
||||
|
||||
att.AutoStats = true
|
||||
att.HideIfBlocked = true
|
||||
|
||||
att.Override_ClipSize = 32
|
||||
att.Mult_SightTime = 1.1
|
||||
att.Mult_ReloadTime = 1.15
|
||||
att.Mult_Sway = 1.25
|
||||
att.Mult_ShootSpeedMult = 0.95
|
||||
|
||||
att.ActivateElements = {"ud_m16_9mm_mag_32"}
|
||||
att.RequireFlags = {"m16_9mm"}
|
||||
|
||||
att.Hook_SelectReloadAnimation = function(wep, anim)
|
||||
return anim .. "_9mm"
|
||||
end
|
|
@ -0,0 +1,23 @@
|
|||
att.PrintName = "PMAG 30 AR/M4 GEN M2 MOE"
|
||||
att.AbbrevName = "30-Round PMAG"
|
||||
att.SortOrder = 40
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_mag_pmag.png", "smooth mips")
|
||||
att.Description = "American aftermarket magazine. The grooves give it a slightly better grip surface, but the difference in practice is negligible."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {"uc.cosmetic"}
|
||||
att.Slot = "ud_m16_mag"
|
||||
|
||||
att.AutoStats = true
|
||||
att.HideIfBlocked = true
|
||||
|
||||
-- att.Mult_SightTime = 1.1
|
||||
-- att.Mult_ReloadTime = 1.15
|
||||
-- att.Mult_Sway = 1.5
|
||||
|
||||
-- att.Mult_SpeedMult = 0.975
|
||||
-- att.Mult_ShootSpeedMult = 0.95
|
||||
|
||||
att.ActivateElements = {"ud_m16_pmag"}
|
||||
|
||||
att.ExcludeFlags = {"m16_usas", "m16_9mm", "m16_50beo"}
|
|
@ -0,0 +1,45 @@
|
|||
att.PrintName = "20-Round AMSAS Drum Mag"
|
||||
att.AbbrevName = "20-Round Drum Mag"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "20-Round USAR Drum Mag"
|
||||
end
|
||||
|
||||
att.SortOrder = -1
|
||||
att.Icon = Material("entities/att/obsolete.png", "mips smooth")
|
||||
att.Description = "Extended drum magazine that offers extra magazine capacity. Almost no legitimate military uses, but makes a fun range toy."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_m16_mag"
|
||||
|
||||
att.AutoStats = true
|
||||
att.HideIfBlocked = true
|
||||
|
||||
att.Override_ClipSize = 20
|
||||
att.Override_ClipSize_SkipAS = true
|
||||
|
||||
att.Mult_SightTime = 1.25
|
||||
--att.Mult_Recoil = 0.9
|
||||
att.Mult_ReloadTime = 1.25
|
||||
att.Mult_SpeedMult = 0.95
|
||||
att.Mult_Sway = 3
|
||||
|
||||
att.ActivateElements = {"ud_m16_usas_mag_20"}
|
||||
|
||||
att.Hook_SelectReloadAnimation = function(wep, anim)
|
||||
return anim .. "_usas_20"
|
||||
end
|
||||
|
||||
|
||||
att.Hook_SelectFireAnimation = function(wep, anim)
|
||||
return anim .. "_usas"
|
||||
end
|
||||
|
||||
att.RequireFlags = {"m16_usas"}
|
||||
|
||||
att.Description = "OBSOLETE"
|
||||
att.Ignore = true
|
|
@ -0,0 +1,27 @@
|
|||
att.PrintName = "Model 605 Three-prong"
|
||||
att.AbbrevName = "M605 Three-prong"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_muzzle_605.png", "mips smooth")
|
||||
att.Description = ""
|
||||
att.Desc_Pros = {
|
||||
"uc.flashhider"
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.AutoStats = true
|
||||
att.Slot = "ud_m16_muzzle"
|
||||
|
||||
att.SortOrder = -101
|
||||
|
||||
att.Model = "models/weapons/arccw/atts/fesiug_threeprong_605.mdl"
|
||||
att.ModelOffset = Vector(0.4, 0, 0)
|
||||
att.ModelScale = Vector(1, 1, 1)
|
||||
att.OffsetAng = Angle(0, 0, 0)
|
||||
|
||||
att.Add_BarrelLength = 4
|
||||
att.Mult_Sway = 1.1
|
||||
att.Mult_HipDispersion = 0.9
|
||||
|
||||
att.Mult_ShootPitch = 1.1
|
||||
att.Mult_ShootVol = 0.75
|
||||
|
||||
att.AttachSound = "arccw_uc/common/gunsmith/suppressor_thread.ogg"
|
|
@ -0,0 +1,27 @@
|
|||
att.PrintName = "Model 607 Moderator"
|
||||
att.AbbrevName = "M607 Moderator"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_muzzle_607.png", "mips smooth")
|
||||
att.Description = ""
|
||||
att.Desc_Pros = {
|
||||
"uc.flashhider"
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.AutoStats = true
|
||||
att.Slot = "ud_m16_muzzle"
|
||||
|
||||
att.SortOrder = -102
|
||||
|
||||
att.Model = "models/weapons/arccw/atts/fesiug_moderator_607.mdl"
|
||||
att.ModelOffset = Vector(0.2, 0, 0)
|
||||
att.ModelScale = Vector(1, 1, 1)
|
||||
att.OffsetAng = Angle(0, 0, 0)
|
||||
|
||||
att.Add_BarrelLength = 4
|
||||
att.Mult_Sway = 1.1
|
||||
att.Mult_HipDispersion = 0.9
|
||||
|
||||
att.Mult_ShootPitch = 1.1
|
||||
att.Mult_ShootVol = 0.75
|
||||
|
||||
att.AttachSound = "arccw_uc/common/gunsmith/suppressor_thread.ogg"
|
|
@ -0,0 +1,27 @@
|
|||
att.PrintName = "CAR-15 XM177 Moderator"
|
||||
att.AbbrevName = "XM177 Moderator"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_muzzle_xm177.png", "mips smooth")
|
||||
att.Description = ""
|
||||
att.Desc_Pros = {
|
||||
"uc.flashhider"
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.AutoStats = true
|
||||
att.Slot = "ud_m16_muzzle"
|
||||
|
||||
att.SortOrder = -100
|
||||
|
||||
att.Model = "models/weapons/arccw/atts/fesiug_moderator_xm177.mdl"
|
||||
att.ModelOffset = Vector(0.3, 0, 0)
|
||||
att.ModelScale = Vector(1, 1, 1)
|
||||
att.OffsetAng = Angle(0, 0, 0)
|
||||
|
||||
att.Add_BarrelLength = 4
|
||||
att.Mult_Sway = 1.1
|
||||
att.Mult_HipDispersion = 0.9
|
||||
|
||||
att.Mult_ShootPitch = 1.1
|
||||
att.Mult_ShootVol = 0.75
|
||||
|
||||
att.AttachSound = "arccw_uc/common/gunsmith/suppressor_thread.ogg"
|
|
@ -0,0 +1,79 @@
|
|||
att.PrintName = "AMCAR-NG .22 LR Upper Receiver"
|
||||
att.AbbrevName = ".22 LR Upper"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "AR-15 .22 LR Upper Receiver"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/uc_bullets/22lr.png", "smooth mips")
|
||||
att.Description = "Civilian model firing a low power cartridge.\nVery controllable recoil, but not much lethality."
|
||||
att.Desc_Pros = {
|
||||
--"uc.auto",
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_m16_receiver"
|
||||
att.SortOrder = -12
|
||||
|
||||
att.AutoStats = true
|
||||
att.SortOrder = 3
|
||||
|
||||
att.Mult_RPM = 1 / .85
|
||||
|
||||
att.Mult_Damage = ArcCW.UC.CalConv("556", "22lr", "max")
|
||||
att.Mult_DamageMin = ArcCW.UC.CalConv("556", "22lr", "min")
|
||||
att.Mult_Penetration = ArcCW.UC.CalConv("556", "22lr", "pen")
|
||||
|
||||
att.Mult_Range = 0.5
|
||||
att.Mult_ShootSpeedMult = 1.2
|
||||
att.Mult_Recoil = 0.2
|
||||
att.Mult_VisualRecoilMult = 0.2
|
||||
att.Mult_ClipSize = 1.2
|
||||
|
||||
att.Mult_HeatCapacity = 2
|
||||
|
||||
att.Override_PhysTracerProfile = "uc_plinking"
|
||||
att.Override_PhysBulletMuzzleVelocity = 375 / 0.8333
|
||||
|
||||
att.Override_Ammo = "plinking"
|
||||
att.Override_Trivia_Calibre = ".22 Long Rifle"
|
||||
|
||||
att.Override_ShellModel = "models/weapons/arccw/uc_shells/22lr.mdl"
|
||||
att.Override_ShellScale = 1
|
||||
att.Override_ShellSounds = ArcCW.TinyShellSoundsTable
|
||||
|
||||
local path = "arccw_uc/common/"
|
||||
|
||||
local fire22 = {path .. "fire-22-01.ogg",path .. "fire-22-02.ogg",path .. "fire-22-03.ogg",path .. "fire-22-04.ogg",path .. "fire-22-05.ogg",path .. "fire-22-06.ogg"}
|
||||
local fire22sup = {path .. "fire-22-sup-01.ogg",path .. "fire-22-sup-02.ogg",path .. "fire-22-sup-03.ogg",path .. "fire-22-sup-04.ogg",path .. "fire-22-sup-05.ogg",path .. "fire-22-sup-06.ogg"}
|
||||
|
||||
att.Hook_GetShootSound = function(wep, sound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
return fire22sup
|
||||
else
|
||||
return fire22
|
||||
end
|
||||
end
|
||||
|
||||
local fire22dist = {path .. "fire-22-dist-01.ogg", path .. "fire-22-dist-02.ogg", path .. "fire-22-dist-03.ogg", path .. "fire-22-dist-04.ogg", path .. "fire-22-dist-05.ogg", path .. "fire-22-dist-06.ogg"}
|
||||
|
||||
att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire22dist
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local fire22distint = {path .. "fire-dist-int-pistol-light-01.ogg", path .. "fire-dist-int-pistol-light-02.ogg", path .. "fire-dist-int-pistol-light-03.ogg", path .. "fire-dist-int-pistol-light-04.ogg", path .. "fire-dist-int-pistol-light-05.ogg", path .. "fire-dist-int-pistol-light-06.ogg"}
|
||||
|
||||
att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire22distint
|
||||
end
|
||||
end
|
|
@ -0,0 +1,72 @@
|
|||
att.PrintName = "AMCAR .300 Blackout Upper Receiver"
|
||||
att.AbbrevName = ".300 BLK Upper"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "AR-15 .300 Blackout Upper Receiver"
|
||||
end
|
||||
|
||||
att.Description = "Aftermarket receiver that fires .300 Blackout cartridges, identical to 5.56x45mm in diameter but with a much larger projectile.\nIts low muzzle velocity makes it well suited for subsonic loads."
|
||||
|
||||
att.Icon = Material("entities/att/uc_bullets/300blackout.png", "smooth mips")
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_m16_receiver"
|
||||
|
||||
att.AutoStats = true
|
||||
att.SortOrder = 4
|
||||
|
||||
att.Mult_Damage = ArcCW.UC.CalConv("556", "300blk", "max")
|
||||
att.Mult_DamageMin = ArcCW.UC.CalConv("556", "300blk", "min")
|
||||
att.Mult_Penetration = ArcCW.UC.CalConv("556", "300blk", "pen")
|
||||
|
||||
att.Mult_ShootVol = 105 / 120
|
||||
|
||||
att.Mult_Range = 0.9
|
||||
|
||||
att.Mult_HeatDissipation = 1.5
|
||||
|
||||
att.Override_PhysBulletMuzzleVelocity = 310
|
||||
|
||||
att.Override_ShellModel = "models/weapons/arccw/uc_shells/300blk.mdl"
|
||||
att.Override_ShellScale = 1
|
||||
|
||||
att.Override_Trivia_Calibre = ".300 AAC Blackout"
|
||||
att.AddSuffix = " .300"
|
||||
|
||||
local path = "weapons/arccw_ud/m16/"
|
||||
|
||||
att.Hook_GetShootSound = function(wep, sound) -- Temporary
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return {
|
||||
path .. "fire-300-01.ogg",
|
||||
path .. "fire-300-02.ogg",
|
||||
path .. "fire-300-03.ogg",
|
||||
path .. "fire-300-04.ogg",
|
||||
path .. "fire-300-05.ogg",
|
||||
path .. "fire-300-06.ogg"
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return {
|
||||
path .. "fire-dist-300-01.ogg",
|
||||
path .. "fire-dist-300-02.ogg",
|
||||
path .. "fire-dist-300-03.ogg",
|
||||
path .. "fire-dist-300-04.ogg",
|
||||
path .. "fire-dist-300-05.ogg",
|
||||
path .. "fire-dist-300-06.ogg"
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
att.GivesFlags = {"cal_subsonic"}
|
|
@ -0,0 +1,130 @@
|
|||
att.PrintName = "AMCAR-NG .50 Beowulf Upper Receiver"
|
||||
att.AbbrevName = ".50 Beowulf Upper"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "AR-15 .50 Beowulf Upper Receiver"
|
||||
end
|
||||
|
||||
att.SortOrder = -1
|
||||
att.Icon = Material("entities/att/uc_bullets/50beowulf.png", "smooth mips")
|
||||
att.Description = "Semi-automatic receiver chambered in .50 Beowulf, a gigantic short-range cartridge with terrible ballistic performance. It can load single-stack into standard AR-15 magazines at a lower capacity.\nThe rifle is unable to handle the massive pressure at anything more than semi-automatic fire."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {
|
||||
"ud.m16.50beo",
|
||||
"uc.semionly",
|
||||
}
|
||||
att.Desc_Neutrals = {}
|
||||
att.Slot = "ud_m16_receiver"
|
||||
|
||||
att.AutoStats = true
|
||||
att.HideIfBlocked = true
|
||||
|
||||
att.SortOrder = 1
|
||||
|
||||
att.Override_ClipSize = 7
|
||||
att.Override_ClipSize_Priority = 0.5
|
||||
att.BaseClipSize = 7
|
||||
|
||||
att.Mult_Damage = ArcCW.UC.CalConv("556", "50beo", "max")
|
||||
att.Mult_DamageMin = ArcCW.UC.CalConv("556", "50beo", "min")
|
||||
att.Mult_Penetration = ArcCW.UC.CalConv("556", "50beo", "pen")
|
||||
|
||||
att.Mult_Recoil = 3
|
||||
att.Mult_RecoilSide = 2
|
||||
att.Mult_VisualRecoilMult = 2
|
||||
att.Mult_RPM = 0.5
|
||||
att.Mult_Range = 0.25
|
||||
att.Mult_ShootVol = 1.2
|
||||
|
||||
att.Mult_SightTime = 0.91
|
||||
att.Mult_ReloadTime = 0.87
|
||||
att.Mult_Sway = 0.667
|
||||
|
||||
att.Mult_SpeedMult = 1.025
|
||||
|
||||
att.Override_PhysBulletMuzzleVelocity = 550
|
||||
|
||||
-- att.Mult_HeatCapacity = 0.25
|
||||
-- att.Mult_HeatDissipation = 0.25
|
||||
|
||||
-- yes, .50 beowulf is more of an huge magnum bullet than it is a rifle bullet
|
||||
att.Override_Ammo = "357"
|
||||
att.Override_Trivia_Calibre = ".50 Beowulf"
|
||||
att.AddSuffix = " .50"
|
||||
att.Override_ShellModel = "models/weapons/arccw/uc_shells/50beo.mdl"
|
||||
att.Override_ShellScale = 1
|
||||
att.Override_ShellSounds = ArcCW.PistolShellSoundsTable
|
||||
|
||||
att.Override_Firemodes_Priority = 0.5
|
||||
att.Override_Firemodes = {
|
||||
{
|
||||
Mode = 1,
|
||||
},
|
||||
{
|
||||
Mode = 0
|
||||
}
|
||||
}
|
||||
|
||||
local path = "weapons/arccw_ud/m16/"
|
||||
local common = ")/arccw_uc/common/"
|
||||
local tail = common .. "50beo/"
|
||||
local tail1 = common .. "308/"
|
||||
|
||||
local fire50 = {path .. "fire-50-01.ogg",path .. "fire-50-02.ogg",path .. "fire-50-03.ogg",path .. "fire-50-04.ogg",path .. "fire-50-05.ogg",path .. "fire-50-06.ogg"}
|
||||
local fire50dist = {tail .. "fire-dist-50beo-rif-ext-01.ogg", tail .. "fire-dist-50beo-rif-ext-02.ogg", tail .. "fire-dist-50beo-rif-ext-03.ogg", tail .. "fire-dist-50beo-rif-ext-04.ogg", tail .. "fire-dist-50beo-rif-ext-05.ogg", tail .. "fire-dist-50beo-rif-ext-06.ogg"}
|
||||
local fire50distint = {tail1 .. "fire-dist-308-rif-int-01.ogg", tail1 .. "fire-dist-308-rif-int-02.ogg", tail1 .. "fire-dist-308-rif-int-03.ogg", tail1 .. "fire-dist-308-rif-int-04.ogg", tail1 .. "fire-dist-308-rif-int-05.ogg",tail .. "fire-dist-308-rif-int-06.ogg"}
|
||||
|
||||
att.Hook_GetShootSound = function(wep, sound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
return fire50sup
|
||||
else
|
||||
return fire50
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire50dist
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return fire50distint
|
||||
end
|
||||
end
|
||||
|
||||
-- can't be handled here
|
||||
--att.ActivateElements = {"ud_m16_mag_50beo"}
|
||||
|
||||
att.Hook_SelectReloadAnimation = function(wep, anim)
|
||||
if wep.Attachments[9].Installed == nil then
|
||||
return anim .. "_20"
|
||||
end
|
||||
end
|
||||
|
||||
local slotinfo = {
|
||||
[6] = {".50 Beowulf Lower", ".50 Beowulf Lower", Material("entities/att/acwatt_ud_m16_receiver_semi.png", "smooth mips")},
|
||||
[11] = {"7-Round Mag", "7-Round Mag", Material("entities/att/acwatt_ud_m16_mag_15.png", "smooth mips")},
|
||||
}
|
||||
att.Hook_GetDefaultAttName = function(wep, slot)
|
||||
if slotinfo[slot] then
|
||||
return GetConVar("arccw_truenames"):GetBool() and slotinfo[slot][2] or slotinfo[slot][1]
|
||||
end
|
||||
end
|
||||
att.Hook_GetDefaultAttIcon = function(wep, slot)
|
||||
if slotinfo[slot] then
|
||||
return slotinfo[slot][3]
|
||||
end
|
||||
end
|
||||
|
||||
att.Override_Trivia_Class = "Semi-Automatic Rifle"
|
||||
|
||||
|
||||
att.GivesFlags = {"m16_50beo", "m16_nolower"}
|
|
@ -0,0 +1,96 @@
|
|||
att.PrintName = "AMPAW-9 9x19mm Upper Receiver"
|
||||
att.AbbrevName = "9x19mm Upper"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "R0635 9x19mm Upper Receiver"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/uc_bullets/9x19.png", "smooth mips")
|
||||
att.Description = "A converted receiver that fires 9x19mm Parabellum rounds. The smaller caliber drastically reduces recoil, but has much less range and is less accurate."
|
||||
att.Desc_Pros = {
|
||||
--"uc.auto",
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_m16_receiver"
|
||||
att.SortOrder = -10
|
||||
|
||||
att.AutoStats = true
|
||||
att.SortOrder = 3
|
||||
|
||||
att.Mult_Penetration = 6 / 14
|
||||
att.Mult_RPM = 1 / .85
|
||||
|
||||
att.Mult_Damage = ArcCW.UC.CalConv("556", "9mm", "max")
|
||||
att.Mult_DamageMin = ArcCW.UC.CalConv("556", "9mm", "min")
|
||||
att.Mult_Penetration = ArcCW.UC.CalConv("556", "9mm", "pen")
|
||||
|
||||
att.Mult_Range = 0.4
|
||||
att.Mult_ShootSpeedMult = 1.1
|
||||
att.Mult_Recoil = 0.5
|
||||
att.Mult_HipDispersion = 0.85
|
||||
|
||||
--att.Mult_ReloadTime = 0.85
|
||||
att.Mult_SightTime = 0.9
|
||||
|
||||
att.Override_ClipSize_Priority = -1
|
||||
att.Override_ClipSize = 20
|
||||
|
||||
att.Mult_HeatCapacity = 1.5
|
||||
|
||||
att.GivesFlags = {"m16_auto", "m16_9mm"}
|
||||
att.ExcludeFlags = {"m16_noauto"}
|
||||
att.ActivateElements = {"ud_m16_9mm_mag"}
|
||||
|
||||
att.Override_PhysBulletMuzzleVelocity = 396 / 0.833333
|
||||
|
||||
att.Override_Ammo = "pistol"
|
||||
att.Override_Trivia_Calibre = "9x19mm Parabellum"
|
||||
att.Override_Trivia_Class = "Submachine Gun"
|
||||
att.Override_ShellModel = "models/weapons/arccw/uc_shells/9x19.mdl"
|
||||
att.Override_ShellScale = 1
|
||||
att.Override_ShellSounds = ArcCW.PistolShellSoundsTable
|
||||
|
||||
local path = ")^weapons/arccw_ud/glock/"
|
||||
|
||||
att.Hook_GetShootSound = function(wep, fsound)
|
||||
if fsound == wep.ShootSound or fsound == wep.FirstShootSound then return "weapons/arccw_ud/m16/fire_9.ogg" end
|
||||
if fsound == wep.ShootSoundSilenced then return {path .. "fire-sup-01.ogg", path .. "fire-sup-02.ogg", path .. "fire-sup-03.ogg", path .. "fire-sup-04.ogg", path .. "fire-sup-05.ogg", path .. "fire-sup-06.ogg"} end
|
||||
end
|
||||
|
||||
local tail = ")^/arccw_uc/common/9x19/"
|
||||
|
||||
att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
|
||||
if wep:GetBuff_Override("Silencer") then
|
||||
-- fallback to script
|
||||
else
|
||||
return {
|
||||
tail .. "fire-dist-9x19-pistol-ext-01.ogg",
|
||||
tail .. "fire-dist-9x19-pistol-ext-02.ogg",
|
||||
tail .. "fire-dist-9x19-pistol-ext-03.ogg",
|
||||
tail .. "fire-dist-9x19-pistol-ext-04.ogg",
|
||||
tail .. "fire-dist-9x19-pistol-ext-05.ogg",
|
||||
tail .. "fire-dist-9x19-pistol-ext-06.ogg"
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
local slotinfo = {
|
||||
[11] = {"20-Round Mag", "20-Round Mag", Material("entities/att/acwatt_ud_m16_9mm_20.png", "smooth mips")},
|
||||
}
|
||||
att.Hook_GetDefaultAttName = function(wep, slot)
|
||||
if slotinfo[slot] then
|
||||
return GetConVar("arccw_truenames"):GetBool() and slotinfo[slot][2] or slotinfo[slot][1]
|
||||
end
|
||||
end
|
||||
att.Hook_GetDefaultAttIcon = function(wep, slot)
|
||||
if slotinfo[slot] then
|
||||
return slotinfo[slot][3]
|
||||
end
|
||||
end
|
||||
|
||||
att.Hook_SelectReloadAnimation = function(wep, anim)
|
||||
return anim .. "_9mm"
|
||||
end
|
|
@ -0,0 +1,47 @@
|
|||
att.PrintName = "AMRA1 Classic Upper Receiver"
|
||||
att.AbbrevName = "Classic Upper"
|
||||
att.Description = "Authentic upper receiver of the AMRA1 rifle, notable for its use throughout the latter half of the Vietnam War and seldom wielded by fortunate sons. Notorious for its difficult-to-control high RPM and still non-insignificant feeding failures."
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "M16A1 Classic Upper Receiver"
|
||||
att.Description = "Authentic upper receiver of the M16A1 rifle, notable for its use throughout the latter half of the Vietnam War and seldom wielded by fortunate sons. Notorious for its difficult-to-control high RPM and still non-insignificant feeding failures."
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_receiver_a1.png", "smooth mips")
|
||||
att.Desc_Pros = {
|
||||
--"uc.auto"
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
"uc.jam"
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
"ud.m16_a1"
|
||||
}
|
||||
att.Slot = "ud_m16_receiver"
|
||||
--att.InvAtt = "ud_m16_receiver_auto"
|
||||
|
||||
att.AutoStats = true
|
||||
att.SortOrder = -6
|
||||
|
||||
att.Override_Malfunction = true
|
||||
|
||||
att.Mult_AccuracyMOA = 1.25
|
||||
att.Mult_HipDispersion = 1.125
|
||||
|
||||
-- att.Override_Firemodes = {
|
||||
-- {
|
||||
-- Mode = 2,
|
||||
-- },
|
||||
-- {
|
||||
-- Mode = 1,
|
||||
-- },
|
||||
-- {
|
||||
-- Mode = 0
|
||||
-- }
|
||||
-- }
|
||||
att.Mult_RPM = 900 / 765
|
||||
|
||||
att.GivesFlags = {"m16_auto", "ud_m16_retro", "ud_m16_a1"}
|
||||
att.ExcludeFlags = {"m16_noauto","ud_m16_not_retro"}
|
||||
att.ActivateElements = {"upper_classic","ud_m16_upper_charm2"}
|
||||
att.TopMount = 3
|
|
@ -0,0 +1,40 @@
|
|||
att.PrintName = "AMCAR Cam-lock Burst Receiver"
|
||||
att.AbbrevName = "Alt. Burst Lower"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "M16A2 Cam-lock Burst Receiver"
|
||||
end
|
||||
|
||||
att.Description = "An alternative burst fire receiver that fires the entire burst with one trigger pull. This has a slight benefit for recoil control, but is mostly down to preference."
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_receiver_default.png", "smooth mips")
|
||||
att.Desc_Pros = {
|
||||
"ud.m16_altburst.1"
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
"ud.m16_altburst.2"
|
||||
}
|
||||
att.Slot = "ud_m16_fcg"
|
||||
|
||||
att.AutoStats = true
|
||||
att.Free = true
|
||||
att.SortOrder = 10
|
||||
|
||||
|
||||
att.Override_Firemodes_Priority = 0.5
|
||||
att.Override_Firemodes = {
|
||||
{
|
||||
Mode = -3,
|
||||
PostBurstDelay = 0.08,
|
||||
Mult_Recoil = 0.9,
|
||||
RunawayBurst = true, -- https://en.wikipedia.org/wiki/Burst_mode_(weapons)
|
||||
},
|
||||
{
|
||||
Mode = 1,
|
||||
},
|
||||
{
|
||||
Mode = 0
|
||||
}
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
att.PrintName = "AMCAR-NG Automatic Receiver"
|
||||
att.AbbrevName = "Automatic Lower"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "M16A3 Automatic Receiver"
|
||||
end
|
||||
|
||||
att.Description = "A fire control group that supports fully automatic fire. Comes in semi-auto-safe configuration."
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_receiver_auto.png", "smooth mips")
|
||||
att.Desc_Pros = {
|
||||
"uc.auto",
|
||||
--"ud.flattop"
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_m16_fcg"
|
||||
--att.InvAtt = "ud_m16_receiver_auto"
|
||||
|
||||
att.AutoStats = true
|
||||
att.SortOrder = 5
|
||||
|
||||
att.Mult_AccuracyMOA = 1.25
|
||||
att.Mult_RPM = 0.85
|
||||
att.Mult_HipDispersion = 1.125
|
||||
att.Mult_ShootSpeedMult = 0.85
|
||||
|
||||
att.Override_Firemodes = {
|
||||
{
|
||||
Mode = 2,
|
||||
},
|
||||
{
|
||||
Mode = 1,
|
||||
},
|
||||
{
|
||||
Mode = 0
|
||||
}
|
||||
}
|
||||
|
||||
att.GivesFlags = {"m16_auto"}
|
||||
att.ExcludeFlags = {"m16_noauto"}
|
||||
-- att.ActivateElements = {"ud_m16_upper_flat"}
|
|
@ -0,0 +1,50 @@
|
|||
att.PrintName = "AMCAR-1 4-Position Receiver"
|
||||
att.AbbrevName = "4-Position Lower"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "CAR-15 4-Position Receiver"
|
||||
end
|
||||
|
||||
att.Description = "A fire control group that supports fully automatic fire. Comes in semi-auto-safe configuration."
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_receiver_auto.png", "smooth mips")
|
||||
att.Desc_Pros = {
|
||||
"uc.auto",
|
||||
"2x RPM in burst"
|
||||
--"ud.flattop"
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_m16_fcg"
|
||||
--att.InvAtt = "ud_m16_receiver_auto"
|
||||
|
||||
att.AutoStats = true
|
||||
att.SortOrder = 5
|
||||
|
||||
att.Mult_AccuracyMOA = 1.25
|
||||
att.Mult_RPM = 0.85
|
||||
att.Mult_HipDispersion = 1.125
|
||||
att.Mult_ShootSpeedMult = 0.85
|
||||
|
||||
att.Override_Firemodes = {
|
||||
{
|
||||
Mode = 2,
|
||||
},
|
||||
{
|
||||
Mode = -2,
|
||||
PostBurstDelay = 0.08,
|
||||
Mult_RPM = 2,
|
||||
},
|
||||
{
|
||||
Mode = 1,
|
||||
},
|
||||
{
|
||||
Mode = 0
|
||||
}
|
||||
}
|
||||
|
||||
att.GivesFlags = {"m16_auto"}
|
||||
att.ExcludeFlags = {"m16_noauto"}
|
||||
-- att.ActivateElements = {"ud_m16_upper_flat"}
|
|
@ -0,0 +1,46 @@
|
|||
att.PrintName = "UKCAR .223 Lower Receiver"
|
||||
att.AbbrevName = "Manual Lower"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "AR-15GB .223 Lower Receiver"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_receiver_cali.png", "smooth mips")
|
||||
att.Description = "Straight-pull bolt action receiver for the M16, designed to comply with British centrefire rifle laws."
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
"uc.manual"
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_m16_fcg"
|
||||
att.AutoStats = true
|
||||
|
||||
att.SortOrder = -5
|
||||
|
||||
att.Override_CaseEffectAttachment = 6
|
||||
|
||||
att.Mult_PhysBulletMuzzleVelocity = 1.3
|
||||
|
||||
att.Override_Firemodes = {
|
||||
{
|
||||
Mode = 1,
|
||||
PrintName = "fcg.bolt",
|
||||
},
|
||||
{
|
||||
Mode = 0
|
||||
}
|
||||
}
|
||||
|
||||
att.Hook_TranslateAnimation = function(wep, anim)
|
||||
if (anim == "fire" || anim == "fire_empty") then
|
||||
return "fire_cycle"
|
||||
end
|
||||
end
|
||||
|
||||
att.Override_ManualAction = true
|
||||
att.Mult_AccuracyMOA = 0.5
|
||||
att.Mult_Range = 1.25
|
||||
att.Mult_RangeMin = 1.25
|
||||
att.Mult_MalfunctionMean = 1.5
|
|
@ -0,0 +1,66 @@
|
|||
att.PrintName = "AMFPW Receiver Package"
|
||||
att.AbbrevName = "FPW Package"
|
||||
att.Description = "Unique receiver group of the M231 Firing Port Weapon.\nOriginally intended to be fired from inside a fighting vehicle, the FPW has an insanely high cyclic rate, lacks a front sight and semi-automatic mode, fires from an open bolt, and makes no considerations for recoil, accuracy or heat. The trigger pull is also known to be very heavy."
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "M231 FPW Receiver Package"
|
||||
end
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_receiver_a1.png", "smooth mips")
|
||||
att.Desc_Pros = {
|
||||
"uc.auto"
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
"uc.jam",
|
||||
"uc.nofs",
|
||||
"uc.overheat",
|
||||
"ud.m16.fpw1",
|
||||
"ud.m16.fpw2"
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
"ud.m16_a1"
|
||||
}
|
||||
att.Slot = "ud_m16_fcg"
|
||||
--att.InvAtt = "ud_m16_receiver_auto"
|
||||
|
||||
att.AutoStats = true
|
||||
att.SortOrder = -6.5
|
||||
|
||||
att.Mult_RPM = 1103 / 900
|
||||
att.Mult_Recoil = 1.25 / 1.1
|
||||
att.Mult_RecoilSide = 1.5
|
||||
att.Mult_Range = 0.9
|
||||
--att.Mult_Sway = 1.25
|
||||
att.Mult_AccuracyMOA = 4 / 3
|
||||
att.Mult_HipDispersion = 0.85
|
||||
att.Override_ChamberSize = 0
|
||||
|
||||
att.Override_TriggerDelay = true
|
||||
att.Override_Malfunction = true
|
||||
|
||||
att.Override_Jamming = true
|
||||
att.Override_HeatLockout = false
|
||||
att.Override_HeatCapacity = 120
|
||||
att.Override_HeatDissipation = 20
|
||||
|
||||
att.A_Hook_Add_SightsDispersion = function(wep, data)
|
||||
if data and (!wep.Attachments[1].Installed or wep.Attachments[1].Installed == "ud_m16_rs") then
|
||||
data.add = data.add + 50
|
||||
end
|
||||
end
|
||||
|
||||
att.Override_Firemodes = {
|
||||
{
|
||||
Mode = 2,
|
||||
},
|
||||
{
|
||||
Mode = 0
|
||||
}
|
||||
}
|
||||
|
||||
att.Override_ChamberSize = 0
|
||||
|
||||
att.GivesFlags = {"m16_auto", "ud_m16_retro", "ud_m16_fpw", "sight_magpul", "patr3"}
|
||||
att.ExcludeFlags = {"m16_noauto","ud_m16_not_retro"}
|
||||
att.ActivateElements = {"upper_classic","ud_m16_upper_charm2"}
|
||||
att.TopMount = 3
|
|
@ -0,0 +1,41 @@
|
|||
att.PrintName = "AMCAR-NG Sporter Receiver"
|
||||
att.AbbrevName = "Sporter Lower"
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then
|
||||
att.PrintName = "AR-15 Sporter Receiver"
|
||||
end
|
||||
|
||||
att.Description = "A semi-automatic receiver sold in civilian markets. Designed for sport shooting, this receiver is more accurate and lightweight."
|
||||
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_receiver_semi.png", "smooth mips")
|
||||
att.Desc_Pros = {
|
||||
}
|
||||
att.Desc_Cons = {
|
||||
"uc.semionly"
|
||||
}
|
||||
att.Desc_Neutrals = {
|
||||
}
|
||||
att.Slot = "ud_m16_fcg"
|
||||
|
||||
att.AutoStats = true
|
||||
att.SortOrder = -1
|
||||
|
||||
att.Mult_RPM = 600 / 900
|
||||
att.Mult_Recoil = 0.8
|
||||
att.Mult_AccuracyMOA = 0.75
|
||||
att.Mult_Range = 1.15
|
||||
att.Mult_MoveDispersion = 0.5
|
||||
|
||||
att.Mult_PhysBulletMuzzleVelocity = 1.15
|
||||
|
||||
att.Override_Firemodes_Priority = 0.5
|
||||
att.Override_Firemodes = {
|
||||
{
|
||||
Mode = 1,
|
||||
},
|
||||
{
|
||||
Mode = 0
|
||||
}
|
||||
}
|
||||
|
||||
att.Override_Trivia_Class = "Semi-Automatic Rifle"
|
|
@ -0,0 +1,31 @@
|
|||
att.PrintName = "Flip-up Rear Sight"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_rs.png", "smooth mips")
|
||||
att.Description = "A rail-mounted rear sight for flat top receivers.\nLooks more modern, but that's it."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {
|
||||
"uc.cosmetic"
|
||||
}
|
||||
att.Slot = "ud_m16_rs"
|
||||
|
||||
att.ActivateElements = {"ud_m16_upper_flat"}
|
||||
att.GivesFlags = {"ud_m16_not_retro"}
|
||||
att.ExcludeFlags = {"ud_m16_retro"}
|
||||
--att.HideIfBlocked = true
|
||||
|
||||
att.SortOrder = 1000
|
||||
att.Free = true
|
||||
att.IgnorePickX = true
|
||||
|
||||
att.MountPositionOverride = 0.5
|
||||
att.IronSight = true
|
||||
att.Override_IronSightStruct = {
|
||||
Pos = Vector(-2.80, 0, 0.85),
|
||||
Ang = Angle(1.05, 0, 0),
|
||||
Magnification = 1.1
|
||||
}
|
||||
att.Model = "models/weapons/arccw/atts/sig_rs.mdl"
|
||||
att.ModelOffset = Vector(-2, -0.002, 0)
|
||||
att.ModelScale = Vector(.86, .86, .86)
|
||||
|
||||
att.HideIfBlocked = true
|
|
@ -0,0 +1,31 @@
|
|||
att.PrintName = "3D Rear Sight"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_rs_3d.png", "smooth mips")
|
||||
att.Description = "A 3D-printed rear sight for flat top receivers. You probably want a top rail to mount the matching front sight as well."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {
|
||||
"uc.cosmetic"
|
||||
}
|
||||
att.Slot = "ud_m16_rs"
|
||||
|
||||
att.ActivateElements = {"ud_m16_upper_flat"}
|
||||
att.GivesFlags = {"ud_m16_not_retro"}
|
||||
att.ExcludeFlags = {"ud_m16_retro"}
|
||||
--att.HideIfBlocked = true
|
||||
|
||||
att.SortOrder = 1000
|
||||
att.Free = true
|
||||
att.IgnorePickX = true
|
||||
|
||||
att.MountPositionOverride = 0.5
|
||||
att.IronSight = true
|
||||
att.Override_IronSightStruct = {
|
||||
Pos = Vector(-2.80, 0, 2.2),
|
||||
Ang = Angle(1.05, 0, 0),
|
||||
Magnification = 1.1
|
||||
}
|
||||
att.Model = "models/weapons/arccw/atts/3d_rs.mdl"
|
||||
att.ModelOffset = Vector(-2, -0.002, 0)
|
||||
att.ModelScale = Vector(.86, .86, .86)
|
||||
|
||||
att.HideIfBlocked = true
|
|
@ -0,0 +1,31 @@
|
|||
att.PrintName = "Carry Handle"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_rs_ch.png", "mips smooth")
|
||||
att.Description = "Mountable carry handle that is independent from the receiver."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {
|
||||
"uc.cosmetic"
|
||||
}
|
||||
att.Slot = "ud_m16_rs"
|
||||
|
||||
att.ActivateElements = {"ud_m16_upper_flat"}
|
||||
att.GivesFlags = {"ud_m16_not_retro"}
|
||||
att.ExcludeFlags = {"ud_m16_retro"}
|
||||
--att.HideIfBlocked = true
|
||||
|
||||
att.SortOrder = 1000
|
||||
att.Free = true
|
||||
att.IgnorePickX = true
|
||||
|
||||
att.MountPositionOverride = 0.64
|
||||
att.IronSight = true
|
||||
att.Override_IronSightStruct = {
|
||||
Pos = Vector(-2.80, 0, 1.11),
|
||||
Ang = Angle(0.4, 0, 0),
|
||||
Magnification = 1.1
|
||||
}
|
||||
att.Model = "models/weapons/arccw/atts/colt_ch.mdl"
|
||||
att.ModelOffset = Vector(-2.2, -0.004, 0)
|
||||
att.ModelScale = Vector(.78, .78, .78)
|
||||
|
||||
att.HideIfBlocked = true
|
|
@ -0,0 +1,31 @@
|
|||
att.PrintName = "KAC Rear Sight"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_rs_kac.png", "mips smooth")
|
||||
att.Description = "Aftermarket rear sight for flat top receivers. Functionally identical to other iron sights, but may look more tactical (or mall-ninja, depending on your taste)."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {
|
||||
"uc.cosmetic"
|
||||
}
|
||||
att.Slot = "ud_m16_rs"
|
||||
|
||||
att.ActivateElements = {"ud_m16_upper_flat"}
|
||||
att.GivesFlags = {"ud_m16_not_retro"}
|
||||
att.ExcludeFlags = {"ud_m16_retro"}
|
||||
--att.HideIfBlocked = true
|
||||
|
||||
att.SortOrder = 1000
|
||||
att.Free = true
|
||||
att.IgnorePickX = true
|
||||
|
||||
att.MountPositionOverride = 0.5
|
||||
att.IronSight = true
|
||||
att.Override_IronSightStruct = {
|
||||
Pos = Vector(-2.8, 0, 0.9),
|
||||
Ang = Angle(0.9, 0, 0),
|
||||
Magnification = 1.1
|
||||
}
|
||||
att.Model = "models/weapons/arccw/atts/kac_rs.mdl"
|
||||
att.ModelOffset = Vector(-1.5, -0.01, -0.09)
|
||||
att.ModelScale = Vector(0.9, 0.9, 0.9)
|
||||
|
||||
att.HideIfBlocked = true
|
|
@ -0,0 +1,31 @@
|
|||
att.PrintName = "Magpul Rear Sight"
|
||||
att.Icon = Material("entities/att/acwatt_ud_m16_rs_magpul.png", "smooth mips")
|
||||
att.Description = "Aftermarket rear sight for flat top receivers. Functionally identical to other iron sights, but may look more tactical (or mall-ninja, depending on your taste)."
|
||||
att.Desc_Pros = {}
|
||||
att.Desc_Cons = {}
|
||||
att.Desc_Neutrals = {
|
||||
"uc.cosmetic"
|
||||
}
|
||||
att.Slot = "ud_m16_rs"
|
||||
|
||||
att.ActivateElements = {"ud_m16_upper_flat"}
|
||||
att.GivesFlags = {"ud_m16_not_retro"}
|
||||
att.ExcludeFlags = {"ud_m16_retro"}
|
||||
--att.HideIfBlocked = true
|
||||
|
||||
att.SortOrder = 1000
|
||||
att.Free = true
|
||||
att.IgnorePickX = true
|
||||
|
||||
att.MountPositionOverride = 0.5
|
||||
att.IronSight = true
|
||||
att.Override_IronSightStruct = {
|
||||
Pos = Vector(-2.80, 0, 0.85),
|
||||
Ang = Angle(1.05, 0, 0),
|
||||
Magnification = 1.1
|
||||
}
|
||||
att.Model = "models/weapons/arccw/atts/magpul_rs.mdl"
|
||||
att.ModelOffset = Vector(-1.5, -0.005, 0)
|
||||
att.ModelScale = Vector(0.87, 0.87, 0.87)
|
||||
|
||||
att.HideIfBlocked = true
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue