att.PrintName = "Glock .40 S&W Conversion" att.AbbrevName = ".40 S&W" if !GetConVar("arccw_truenames"):GetBool() then att.PrintName = "GEN3 .40 S&W Conversion" end att.SortOrder = 100 att.Icon = Material("entities/att/uc_bullets/40sw.png", "smooth mips") att.Description = "Law-enforcement caliber with a slightly larger bullet and shorter case.\nRetains damage over distance better than other calibers." att.Desc_Pros = { } att.Desc_Cons = { } att.Desc_Neutrals = { } att.Slot = "ud_glock_caliber" att.AutoStats = true att.Override_Trivia_Calibre = ".40 S&W" att.Mult_Damage = ArcCW.UC.CalConv("9mm", "40sw", "max") att.Mult_DamageMin = ArcCW.UC.CalConv("9mm", "40sw", "min") att.Mult_Penetration = ArcCW.UC.CalConv("9mm", "40sw", "pen") att.Mult_Recoil = 1.15 att.Override_PhysBulletMuzzleVelocity = 300 att.Mult_ClipSize = .9 att.Override_ShellModel = "models/weapons/arccw/uc_shells/40sw.mdl" att.Override_ShellScale = 1 local path = ")weapons/arccw_ud/glock/" local common = ")/arccw_uc/common/" local tail = common .. "40sw/" local fire40 = {path .. "fire-40-01.ogg",path .. "fire-40-02.ogg",path .. "fire-40-03.ogg",path .. "fire-40-04.ogg",path .. "fire-40-05.ogg",path .. "fire-40-06.ogg"} local fire40sup = {path .. "fire-40-sup-01.ogg",path .. "fire-40-sup-02.ogg",path .. "fire-40-sup-03.ogg",path .. "fire-40-sup-04.ogg",path .. "fire-40-sup-05.ogg",path .. "fire-40-sup-06.ogg"} local fire40dist = {tail .. "fire-dist-40sw-pistol-ext-01.ogg", tail .. "fire-dist-40sw-pistol-ext-02.ogg", tail .. "fire-dist-40sw-pistol-ext-03.ogg", tail .. "fire-dist-40sw-pistol-ext-04.ogg", tail .. "fire-dist-40sw-pistol-ext-05.ogg", tail .. "fire-dist-40sw-pistol-ext-06.ogg"} local fire40distint = {common .. "fire-dist-int-pistol-heavy-01.ogg", common .. "fire-dist-int-pistol-heavy-02.ogg", common .. "fire-dist-int-pistol-heavy-03.ogg", common .. "fire-dist-int-pistol-heavy-04.ogg", common .. "fire-dist-int-pistol-heavy-05.ogg", common .. "fire-dist-int-pistol-heavy-06.ogg"} att.Hook_GetShootSound = function(wep, sound) if wep:GetBuff_Override("Silencer") then return fire40sup else return fire40 end end att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire40dist end end att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire40distint end end att.GivesFlags = {"cal_subsonic"} att.ExcludeFlags = {"powder_subsonic"}