att.PrintName = "Mini-14 .22 LR Receiver" att.AbbrevName = ".22 LR Receiver" if !GetConVar("arccw_truenames"):GetBool() then att.PrintName = "Patriot 809 .22 LR Receiver" end att.Icon = Material("entities/att/uc_bullets/22lr.png", "smooth mips") att.Description = "Aftermarket .22 Long Rifle conversion for the Mini-14. While the light, weak cartridge has poor stopping power, its recoil is extremely manageable, making it a cinch to follow up shots." att.Desc_Pros = { } att.Desc_Cons = { } att.Desc_Neutrals = { } att.Slot = "ud_mini14_receiver" att.AutoStats = true att.Mult_SightTime = 0.8 att.Mult_ReloadTime = 0.85 att.Mult_Sway = 0.75 att.Mult_Damage = ArcCW.UC.CalConv("556", "22lr", "max") att.Mult_DamageMin = ArcCW.UC.CalConv("556", "22lr", "min") att.Mult_Penetration = ArcCW.UC.CalConv("556", "22lr", "pen") att.Mult_Range = 0.5 att.Mult_Recoil = 0.25 att.Mult_VisualRecoilMult = 0.25 att.Mult_RPM = 1000 / 540 att.Mult_ShootSpeedMult = 1.2 att.Mult_HipDispersion = 0.6 att.Override_ClipSize = 15 att.ActivateElements = {"ud_mini14_mag_15_22lr", "ud_mini14_receiver_22lr"} att.GivesFlags = {"mini14_22lr"} -- att.GivesFlags = {"mini14_22lr","cal_subsonic"} -- att.ExcludeFlags = {"powder_subsonic"} att.Override_Ammo = "plinking" att.Override_Trivia_Calibre = ".22 Long Rifle" att.Override_ShellModel = "models/weapons/arccw/uc_shells/22lr.mdl" att.Override_ShellScale = 1 att.Override_ShellSounds = ArcCW.TinyShellSoundsTable att.Override_PhysTracerProfile = "uc_plinking" att.Override_PhysBulletMuzzleVelocity = 370 att.Hook_SelectReloadAnimation = function(wep, anim) return anim .. "_15_22lr" end local path = "arccw_uc/common/" local fire22 = {path .. "fire-22-01.ogg",path .. "fire-22-02.ogg",path .. "fire-22-03.ogg",path .. "fire-22-04.ogg",path .. "fire-22-05.ogg",path .. "fire-22-06.ogg"} local fire22sup = {path .. "fire-22-sup-01.ogg",path .. "fire-22-sup-02.ogg",path .. "fire-22-sup-03.ogg",path .. "fire-22-sup-04.ogg",path .. "fire-22-sup-05.ogg",path .. "fire-22-sup-06.ogg"} att.Hook_GetShootSound = function(wep, sound) if wep:GetBuff_Override("Silencer") then return fire22sup else return fire22 end end local fire22dist = {path .. "fire-22-dist-01.ogg", path .. "fire-22-dist-02.ogg", path .. "fire-22-dist-03.ogg", path .. "fire-22-dist-04.ogg", path .. "fire-22-dist-05.ogg", path .. "fire-22-dist-06.ogg"} att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire22dist end end local fire22distint = {path .. "fire-dist-int-pistol-light-01.ogg", path .. "fire-dist-int-pistol-light-02.ogg", path .. "fire-dist-int-pistol-light-03.ogg", path .. "fire-dist-int-pistol-light-04.ogg", path .. "fire-dist-int-pistol-light-05.ogg", path .. "fire-dist-int-pistol-light-06.ogg"} att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound) if wep:GetBuff_Override("Silencer") then -- fallback to script else return fire22distint end end local slotinfo = { [7] = {"15-Round Mag", "15-Round Mag", Material("entities/att/acwatt_ud_mini14_mag_15_22lr.png", "smooth mips")}, } att.Hook_GetDefaultAttName = function(wep, slot) if slotinfo[slot] then return GetConVar("arccw_truenames"):GetBool() and slotinfo[slot][2] or slotinfo[slot][1] end end att.Hook_GetDefaultAttIcon = function(wep, slot) if slotinfo[slot] then return slotinfo[slot][3] end end