"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ud_glock\USight_B" "$bumpmap" "models\weapons\arccw\ud_glock\USight_N" "$color2" "[1 1 1]" "$phong" "1" "$phongexponenttexture" "models\weapons\arccw\ud_glock\USight_E" "$phongboost" "7" "$phongalbedotint" "1" "$phongfresnelranges" "[0.5 1.5 3.0]" "$envmap" "env_cubemap" "$envmaptint" "[.035 .015 .015]" "$normalmapalphaenvmapmask" "1" "$blendTintByBaseAlpha" "1" "$nocull" "1" // "$rimlight" "1" // "$rimlightboost" "0.1" }