"VertexLitGeneric" { "$baseTexture" "models\weapons\arccw\ud_glock\deadringer_front_d" "$bumpmap" "models\weapons\arccw\ud_glock\deadringer_front_n" $phongalbedotint 1 $envmap env_cubemap $envmapfresnel 1 $envmapFresnelMinMaxExp "[10 40 .4]" $envmaptint "[0.01 0.01 0.015]" $phong 1 $phongboost 1 $phongfresnelranges "[.1 .4 2]" $color2 "[1.6 1.5 1.4]" }