VertexLitGeneric { $baseTexture "models/weapons/arccw/ud_glock/glock" $bumpmap "models/weapons/arccw/ud_glock/glock_normals" "$phong" "1" "$phongboost" "2.5" // "$phongalbedoboost" "15" "$normalmapalphaphongmask" "1" // $phongexponenttexture "models/weapons/arccw/ud_glock/glock_exp" "$phongexponent" "15" "$phongfresnelranges" "[0.5 4.75 5]" "$phongalbedotint" "1" "$normalmapalphaenvmapmask" "1" "$envmap" "env_cubemap" "$envmaptint" "[0.05 0.05 0.05]" "$envmapfresnel" "0.6" }