VertexLitGeneric { $basetexture "models/weapons/arccw/ud_m1014/tti_benelli_m4_basecolor" $bumpmap "models/weapons/arccw/ud_m1014/tti_benelli_m4_normal" "$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_shiny" $surfaceprop Metal $phong 1 $phongboost 0.15 $phongfresnelranges "[0.5 1.5 3.0]" $phongexponent 5 }