// ESCAPE FROM TARKOV TACTICAL REALISM WITH HARDCORE GAMEPLAY auto converter by darcu mal0 mode "VertexLitGeneric" { "$basetexture" "models/weapons/arccw/ud_m16/sight_rear_ar15_colt_carry_hande_std_lod0_diff" "$bumpmap" "models/weapons/arccw/ud_m16/sight_rear_ar15_colt_carry_hande_std_lod0_nrm" "$phongexponenttexture" "models/weapons/arccw/ud_m16/sight_rear_ar15_colt_carry_hande_std_lod0_gloss" "$phongwarptexture" "models\weapons\arccw\ud_stalol\phongwarp_metal" "$phong" "1" "$phongboost" "100" "$phongalbedotint" "1" "$phongfresnelranges" "[0.5 1.5 3.0]" "$envmap" "env_cubemap" "$envmaptint" "[0.007 0.007 0.007]" "$envmapfresnel" "0.1" "$normalmapalphaenvmapmask" "0" "$basemapalphaenvmapmask" "1" "$color2" "[1 1 1]" }