"VertexlitGeneric" { "$basetexture" "models\weapons\arccw\ud_m16/m16_barrel_ris" "$bumpmap" "models\weapons\arccw\ud_m16/m16_barrel_ris_n" "$phong" "1" "$phongboost" "1.5" "$phongalbedotint" "1" "$phongfresnelranges" "[.6 1 2]" "$envmap" "env_cubemap" "$envmapfresnel" "1" "$envmapFresnelMinMaxExp" "[0 5 .4]" "$envmaptint" "[.1 .1 .1]" "$ambientocclusion" "1" "$nocull" "1" }